John will be able to give them to his allies, so they aren't just upgrades for him.
What do you think?:p
Spellcards Spoiler
Easy
Plasma Sign ~ The Glassing of Reach John creates 2 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.
Flying Sign ~ "Like A Brick" John propels himself at the enemy at 200 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind behind him, eventually creating a field of sparse danmaku.
Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 15 seconds.
Normal
Galaxy in a Pot Fully heals flesh and repairs machines. Colldown time is 24 hours.
Divine Festival ~ Extended Onibashira Sends four onibashira measuring at 10 yds in diameter and 200 yds in length in one direction, towards an enemy. Cooldown is 6 hours.
Flying Sign ~ "Like A Brick" John propels himself at the enemy at 400 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind behind him, eventually creating a field of danmaku.
Plasma Sign ~ The Glassing of Reach John creates 4 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Sparse Danmaku will then form and disperse around the impact sites.
Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 30 seconds.
Hard
Plasma Sign ~ The Glassing of Reach John creates 8 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Danmaku will then form and disperse around the impact sites, creating a sparse field of danmaku.
Flying Sign ~ "Like A Brick" John propels himself at the enemy at Mach 1, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind behind him, eventually creating a field of drifting danmaku.
Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 1 minute.
Lunatic
Plasma Sign ~ The Glassing of Reach John creates 16 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Large amounts of danmaku will then form and disperse around the impact sites, creating a dense field of danmaku.
Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 5, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind behind him, eventually creating a field of dense, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.
Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 5 minutes.
MAC Attack John opens up a Corridor of Darkness and fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30 kilometers per second.
Phantasm
Plasma Sign ~ The Glassing of Reach John creates 32 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.
Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 33, creating a cone of danmaku and plasma around himself. As he continues to charge at the enemy, a large trail of danmaku will be dispersed behind behind him, eventually creating a field of dense, high-speed, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.
Big MAC Attack John opens up a Corridor of Darkness and a 3000-ton ferric-tungsten round rips forth at 12,000 kilometers per second, or 4% of the speed of light, impacting with a massive amount of kinetic energy.
Last Word
Last Word ~ One Final Effort John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. Won't kill him, but it will leave him very weak.
Last Word ~ One Last Promise John gathers all of his Light and Darkness magic, then floods the entire area with it. The Light and Darkness violently react with one another and implodes the entire area, killing and annihilating everything on the atomic level. Will kill John.
Last Word ~ Last Spartan's Last Stand John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. While that happens, Light and Darkness will flood the area, blinding, burning, trapping, and suffocating anything caught in it's radius. Will kill John.
Originally posted by S121 Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
I remember reading Zero's attack one day and thought of Spell Card variations of it. (I'm not actually going to have these as Spell Cards. In fact none of my characters will be getting their own Spell Cards. These are just what if's)
Easy Saber Sign ~ Genmurei: "Cutting in two with a single stroke" Zero charges energy into his Saber and performs a single slash. Sending out a quick moving crescent wave of energy that cannot be blocked.
Normal Saber Sign ~ Genmurei Zero charges a large amount of energy into his Saber and performs a slash. Sending out two Crescent waves of energy that overlap each other.
Hard Saber Sign ~ Ittouryoudan: Genmu Zero Zero charges a massive amount of energy into his Z-Saber and performs a slash. Sending out to crescent waves of energy traveling at blistering speeds while spiraling around each other.
Lunatic Saber Sign ~ Ittouryoudan: Genmurei Ghost Revision Zero charges up all his energy into his Z-Saber and performs a heavy overhead slash. Sending out 4 crescent waves of energy at supersonic speeds while spiraling around each other as well as spreading many large danmaku behind them.
Only ones I could think of for a what if series of spell cards for Zero based on his move Genmurei which is literally a insta-kill move in X5
Anyways, they look good. They don't really need much else to become cards.
For me, I'm also trying top create Spellcards based on his Light and Darkness abilities.
There was one I had called "Duality Spark", where he creates two large lasers in each hand (Light and Darkness) and fires them both at an enemy. The reaction of the opposing energies then create a violent reaction, intensifying the beam and creating a large, continuous explosion in the shape of a laser.
Originally posted by S121 Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.