Server Screenshot Thread (Cinematic SS's Only Please)

Shimitty

Shimitty

Join Date: Jan 2013
Posts: 577

04/14/2017, 04:09 AM #71
Image Dump Of Human village, sorry for double post:


Air Shot


HM & ULiL fighting stage


Interior of Suzunaan


waterfront vendors


Hieda Mansion yard


Shot of the north side of town

Probably gonna post a whole lot more when the village is done and ported in.


"Oh No! I'm going to loose all of my fake money! -DariruKuro
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

04/07/2019, 07:07 PM #72
Got my hands on SEUS PTGI E6. Path traced minecraft rendering is insane. Kind of reminds me of this old picture I rendered some probably five years or more ago. http://i.imgur.com/7rVzYIH.png

First off, let's see how the shader actually tackles the same scene. Still got some more to go, but remember, this is realtime gameplay.
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Here's another scene that showcases how nice the light bounces around the scene, and prevents those hard edges you usually see with indoor shaders.
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Next off, Tengu village. The shader is still a bit finicky with leaves, but I still get a good result here too.
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Next off, one that really shines with this shader. Indoor stuff is where the real difference is.
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And another indoor scene, this time the SDM.
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Here's another lava scene. This time only with lighting coming from the floor. Love how it casts those soft shadows on the blocks above.
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Wouldn't be fair to only do one shrine. Here's another example of where the light comes in through the entrance and lights up the room.
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And finally Haku. Kind of cheated a bit with this one, taking the picture right after switching from day to night, and as a result, some of the light is still present. Looks nice though.
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Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.