Time for one of these threads again I guess.
So, I'm sure many of you have heard my complaining about more and more stuff breaking. From the small stuff all the way to the fact that Phantom's world is no longer a mystcraft world. I've also said a lot about how I would love to change stuff but I can't really do that at this point. When you look back, a lot of this makes sense. RTY 2 was started on around a year ago, and mostly feature complete 8 months ago. We've also almost had the same world for around half a year now. It's quite clear that RTY 2 was a strong success.
However, 1.8 is now quickly becoming the new thing, and maybe in around 2-5 months I'll start working on a 1.8 pack. Now here is the thing though, I don't want to be constantly patching up the server in that time span, that's why I'm not going to do so. Around Christmas I began a new project called RTY Nostalgia. What is it, it's a modpack of course. Nostalgia was originally intended to be the 1.8 pack, but I've since decided against that. Instead Nostalgia will be a kind of buffer pack in between this and 1.8. Nostalgia will be released sometimes after you guys have access to Gensokyo, as it was always planned.
So, what sort of modpack is Nostalgia, and how does it differ from RTY 2. While RTY 2 went a bit in every direction, and was very much an experiment where I had no idea where I was going, Nostalgia will have a bit more focused direction. I won't deny that Nostalgia won't be a bit over the place too, and it will still be at least a bit an experiment, but I do hope to give Nostalgia a distinct feel. As you may already have guessed from the name, Nostalgia will focus a lot on what has been. There will still be new mods, but for the most part they won't be the focus. Nostalgia will feature a lot of older mods like Portal gun and Sould Shards. There will also a be a few mods that try to recreate the old days as good as possible. One example of this is Industrialcraft 2 Classic. There are also a few mods which I will not include because of this. There are not many, but it follows a quite simple rule. If a mod overshadows the main focus of a mod then it won't be included. One good example of this is Blood Magic. Blood Magic's endgame would quite clearly have overshadowed some other mods that would be included, and disabling so much would just be a hassle at that point.
So, I guess that was mostly it. I won't spoil what mods will be included yet apart from the ones I already spoiled. You are free to post suggestions for mods, but I won't answer to if it's already in, if it will be included, or if it won't be. Also keep a lookout around the RTY world, I'll make a teaser for what mods will be included now and then there. Go to Yukari to get the quest.
So, I'm sure many of you have heard my complaining about more and more stuff breaking. From the small stuff all the way to the fact that Phantom's world is no longer a mystcraft world. I've also said a lot about how I would love to change stuff but I can't really do that at this point. When you look back, a lot of this makes sense. RTY 2 was started on around a year ago, and mostly feature complete 8 months ago. We've also almost had the same world for around half a year now. It's quite clear that RTY 2 was a strong success.
However, 1.8 is now quickly becoming the new thing, and maybe in around 2-5 months I'll start working on a 1.8 pack. Now here is the thing though, I don't want to be constantly patching up the server in that time span, that's why I'm not going to do so. Around Christmas I began a new project called RTY Nostalgia. What is it, it's a modpack of course. Nostalgia was originally intended to be the 1.8 pack, but I've since decided against that. Instead Nostalgia will be a kind of buffer pack in between this and 1.8. Nostalgia will be released sometimes after you guys have access to Gensokyo, as it was always planned.
So, what sort of modpack is Nostalgia, and how does it differ from RTY 2. While RTY 2 went a bit in every direction, and was very much an experiment where I had no idea where I was going, Nostalgia will have a bit more focused direction. I won't deny that Nostalgia won't be a bit over the place too, and it will still be at least a bit an experiment, but I do hope to give Nostalgia a distinct feel. As you may already have guessed from the name, Nostalgia will focus a lot on what has been. There will still be new mods, but for the most part they won't be the focus. Nostalgia will feature a lot of older mods like Portal gun and Sould Shards. There will also a be a few mods that try to recreate the old days as good as possible. One example of this is Industrialcraft 2 Classic. There are also a few mods which I will not include because of this. There are not many, but it follows a quite simple rule. If a mod overshadows the main focus of a mod then it won't be included. One good example of this is Blood Magic. Blood Magic's endgame would quite clearly have overshadowed some other mods that would be included, and disabling so much would just be a hassle at that point.
So, I guess that was mostly it. I won't spoil what mods will be included yet apart from the ones I already spoiled. You are free to post suggestions for mods, but I won't answer to if it's already in, if it will be included, or if it won't be. Also keep a lookout around the RTY world, I'll make a teaser for what mods will be included now and then there. Go to Yukari to get the quest.
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