Suggestions, fixes and imporvements for RTY

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/18/2014, 10:19 PM #1
So I'm moving this into it's own thread so that Remi knows where it is, it becomes easier for me to update it, and people can more easily suggest more things. This means that if you have a suggestion for a mod, post it here and it'll be considered. You can also feel free to post here if you feel that there are balancing issues or send me a PM and I'll talk with Remi about it next time I see him.

First of, mods.

Add Roguelike Dungeons?

Add Morph without abilities?

Add Galactricraft?

Fixes and improvements

Commands (simple things like /msg and /me. NOTE: commands like /home and /warp WILL NOT BE ADDED)

Tome of Alkahest not working

Integration
One of the things I think when I think modpack is interaction between the mods, making it feel more uniform, here are a few things that could help with this.

Add NEI Mystcraft Addon

Configs

None Currently.

Suggestions

I would suggest that we have somewhere here where people can register their chunkloaders. I'm not talking about asking to set o e up, just registering it so that we are aware that it exists.

Balancing

None currently.
Last edited by Katrix; 08/09/2014, 08:09 PM.
Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

06/18/2014, 11:53 PM #2
Alright, good idea. I've said a few of mine before, and the reasons against the two biggest were good, so unless discussion of a new map comes off, I'll hold off on suggesting those again. With that said, there are a few suggestions of my own I'd like to make, bearing in mind what was discussed previously.

Aesthetics
One of the things I enjoy in modpacks is having more options for building things. So, something I'd really like to see is some mods just there to increase the number of building options.

Fancy Fences (No Restrictions Listed)

Chisel (No Restrictions Listed)

Carpenter's Blocks (No Restrictions Listed)

Compatibility
I noticed that while Bibliocraft, Natura, and EBXL are all installed, the Bibliowoods addons are not. Adding Bibliowoods for Natura, EBXL, and Forestry (if it gets added) would allow everything from Bibliocraft to be made with the wood from those mods.

Gameplay
These are just a few things I personally have some interest in playing around with...

Advanced Genetics
- Uses EU or RF for power, lets special abilities be extracted from mobs.

Link Destination Renderers or Dynamic Link Panels - Show where Mystcraft books go. Already discussed, but just a reminder.

Extra Utilities - Adds mostly minor convenience items, like a blocks to muffle rain and mob sounds. Goes so well with Open Blocks, I often forget they're different mods.

Technomancy
- Adds things that use both Thaumcraft and Thermal Expansion. Author allows modpacks, but requests attribution.

JABBA - Upgradable barrels for bulk storage, and a dolly to move chests and stuff around. Good for keeping bases organized (barrels also have built-in oredictionary conversion).

Truss Mod or RemIM - These are basically recreations of the frames from the old Redpower mods. Both can be configured to run off of Redstone Flux. Truss can also support EU and MJ. RemIM looks nicer, IMO, and has more features, but may also be a bit OP because of it. I actually recommend Truss, which also inherently supports microblocks, has the widest power options, and is most like the original frames.

Project Red - Or at least certain parts of it. I'm mainly interested in the redstone logic elements and alloy wire, personally, though the rest might have its place as well.
Last edited by KassuriBard; 06/18/2014, 11:57 PM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/19/2014, 07:37 AM #3
I don't know about the astethics yet, so I'll look over it in the future.

Bibliowoods This is excellent, why haven't I gotten to know this before?

As for Advanced Genetics, I think the recepies are a bit unbalanced for what you can do with it.

Link Destination Renderers or Dynamic Link Panels Will definetively look into one of these. (Can't have both :p)

Extra Utilities, I have played around with this a bit before, and personally, I think it could fit pretty good.

Technomancy, I think Thaumic Tinkerer with KAMI will more than do it with supplying a bit more Thaumcraft stuff.

JABBA, maybe if Factorization somehow screws up with barrels, but it's unlikely I think.

Truss Mod or RemIM this looks very interesting. Truss does seem to have increased the cost of these frames quite a bit, something I'm happy about. It'll also be harder to abuse them because of no computers. I'll consider that one.

Project Red already listed.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Nuclearblt

Nuclearblt

Legendary

Join Date: Mar 2014
Posts: 632

06/19/2014, 01:47 PM #4
What is project red?

Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

06/19/2014, 01:57 PM #5
@Nuclear
Do you remember RedPower 2?
Project Red is a mod which was made to follow up on RedPower as a semi-successor to the mod. I haven't used Project Red but I used RedPower 2 A LOT in the past. I was sceptical of the mod at first but it quickly became one of my favourite Minecraft mods of all-time (along with Steve's Carts, Thermal Expansion, and Ars Magica). To see a semi-successor to that mod really makes me want to play it now.

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KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

06/21/2014, 08:55 AM #6
Hey, I may have found another compatibility patch you should look at. A friend of mine brought up "Just Advanced Mod Interaction", or JAMI on the Mystcraft forums. It does a lot, like making various mods able to handle one-another's resources, making mobs work with Soul Shards, etc... There's even a balance option for Mystcraft, to adjust the instability added by various mod materials to something more in line with how valuable they are, which is how I found out about it.
Yukkurirumia

Yukkurirumia

Join Date: Mar 2013
Posts: 324

06/22/2014, 05:43 AM #7
These mods added would be nice (some may be already listed above or already in-game):

-Thermal Expansion
-Tinkers construct
-Rotarycraft
-Ender storage
-Pam's harvest
-Rougelike Dungeons
-Mariculture
-Forestry
-Extra Bees
-Ars Magica
-Chisel Mod
-Heraldry Mod
Last edited by Yukkurirumia; 06/22/2014, 05:49 AM.


KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

06/22/2014, 10:54 PM #8
A word of warning about Rotarycraft. It's possible it's been cleaned up a bit since I last looked at it, but some friends and I checked it out a while back, and it had some very poorly optimized code. It did not run well in multiplayer.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/23/2014, 12:04 AM #9
Alright so feedback time.

JAMI - I've heard about it, but I had no idea it did this much. Will definitively add to the list.

Skipping the ones that are already on the list.

Tinkers Construct - Remi heard that it was kind of unstable as of late. Sorry

Rotarycraft - If what Kassuri says is true, it could be kind of problematic.

Ender Storage - Have been meaning to add this to the list for ages.

Pam's Harvest - Remi will add this one to replace Food Plus as soon as possible from what I've heard.

Rougelike Dungeons - Relieas very heavily on world generation

Mariculture - Looks like a nice mod. Will consider.

Extra Bees - Do we need this? Might just be me, but I've always felt that Extra bees goes way overboard.

Ars Magica - Generation problems?

Chisel Mod - I gues it's okay since so many have suggested it.

Heraldry - Do we need this?

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

06/23/2014, 02:01 AM #10
Ars magica isn't compatible or outdated, which is why I didn't include originally.


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