RTY 2.0

nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

01/25/2015, 12:38 AM #91
Now that you put it in that way, I mean, I love Tinkers' Construct, but the concept of the OP weapons has changed (at least for me) throughout the years, I am sure that there are reasons different that saying -TConstruct too OP, pls nerf- but I am not the one to answer you that question, anyway, if Katrix finally decides to add this mod I will be very pleased and happy.

Sometimes you have to accept the fact that certain things will never go back to how they used to be.

BenjiPM

BenjiPM

Join Date: Oct 2014
Posts: 45

01/25/2015, 12:47 AM #92
I think maybe it looks OP if you only consider the things it adds without considering the amount of time and effort that has to be put into making them. I've always felt that by the time I've made, say, a hammer, I've earned the benefits of it because I managed to collect all the materials for it and make all the other stuff needed, like part casts and the smeltery. Sure, hammers are way better than pickaxes (except if you need precision), but they take a ton more work than just putting sticks and ingots into a table.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

01/25/2015, 12:49 AM #93
I think that the main reason of not adding TC is its compatibility with Thermal Expansion, because you can basically repair your tools with RF energy, and that makes things a lot easier, still, I want this mod to be added.

Sometimes you have to accept the fact that certain things will never go back to how they used to be.

BenjiPM

BenjiPM

Join Date: Oct 2014
Posts: 45

01/25/2015, 12:55 AM #94
There's probably a way to disable the RF repair thing, if need be.

By the way nick, for someone who wants the mod added, you sure are good at thinking of reasons why it might not be. T_T
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

01/25/2015, 12:57 AM #95
Ew, I don't think it can be disabled, but anyway...
Is not that I don't want it to be added, but I have to be objective about the mods that are entering into the pack, considering the fact that is going to be very hardcore to get stuff.

Sometimes you have to accept the fact that certain things will never go back to how they used to be.

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

01/25/2015, 01:18 AM #96
While it might be true that the tools are a bit more expensive, as soon as you get any ore doubling down, these numbers will still be pretty easy to get. It is at this point not that it is OP in itself, but that it will allow a earlier endgame. RTY 2.0 is a pack where the true endgame comes very late. That is the way it is supposed to be. I don't want to shorten that gap by adding this.

EDIT: So what do I consider balanced? If I were to add this mod, I would at the least double the amount of materials that is required for most of the tools. Once you get a fair bit into the game, 30 ingots are nothing. Most likely you will at some point just want to throw it in the trash can. Maybe I could add a nether stay to some of the more end game resources, that would balance it out with everything else.
Last edited by Katrix; 01/25/2015, 01:22 AM.
Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

01/25/2015, 01:23 AM #97
AHHHH, The Admin is here, Everybody RUUUUN!!

Okno

But still, through addons like TMechworks that add more stuff like drawbridges and things like that there is the possibility of increasing the "longevity" of the mod.

But Katrix, I know perfectly how you want this modpack to be (and we have had this conversation before, lol), but still, there has to be something (Only one little thing) that is not endgame but is still very useful indeed, and I think that is what Benji is trying to say through this posts.

Sometimes you have to accept the fact that certain things will never go back to how they used to be.

BenjiPM

BenjiPM

Join Date: Oct 2014
Posts: 45

01/25/2015, 01:26 AM #98
So I just checked the config file for TConstruct out of curiosity, and guess what I found? A setting called "Ingots per ore" which controls the "Number of ingots returned from smelting ores in the smeltery". Just set that to 1 instead of 2 and problem solved, right?
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

01/25/2015, 01:44 AM #99
@Benji

Ehhhh, noo. It's very easy to smelt the ores beforehand in other ore doubling machines. The problem doesn't lie with TiC, but whit the balance of the entire modpack. An alternative would be to disable all high tier metals, and dropping the slots down to one. At the time when you really began to get to use TiC, the game is supposed to be quite hard.

There is also the problem with numbers of mods. At the moment the modpack is a quarter GB large. That's huge, and I'd rather try to shrink it than to make it bigger at this point. There is also the feel of the modpack that I am kind of afraid of. The modpack currently have 3 main mid focuses. The first on is IC, that is the smalles focus, the second focus is all RF mods. The third focus is Thaumcraft. I feel that TiC is such a big mod that it would shift this balance a bit too much.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

01/25/2015, 01:45 AM #100
RTY 2.0

Ok, let's think about this, there is Thaumcraft, that is the way of doing things by magic, where you can get tools like the Pickaxe of the Core and the Shovel of the Earthmover, these are tools done by magic that work with magic.

There is IC2, that is the way of doing things by technology, where you can get tools like the Drill and the Chainsaw, these tools are done with technology and work with energy.

Now, where is the traditional way of doing things, like an old school blacksmith, well that is what TConstruct has to offer, another way of doing the things, easier?... Maybe, but it is another way of doing stuff, that's leads to the same path because of its addons and bla bla bla but it is still a pretty balanced mod if you think about it.

EDIT: mhmm, *cough cough* these are the only tools that work with RF *cough* excepting the Famous Redstone Arsenal. *cough*

EDIT2: Could I have a list of the mods that you added/discarded recently pls... [emoji4]
Last edited by nickmaster00; 01/25/2015, 01:49 AM.
Sometimes you have to accept the fact that certain things will never go back to how they used to be.