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  • Redleaf64
    replied
    I was looking around, and there are quite a few add-on mods people have made for thaumcraft, such as on for IC2.

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  • CupcakeEdgeworth
    replied
    Originally posted by nickmaster00 View Post
    Well, if we are talking about things that could be added in JTG I would suggest to add the Tinker's Mod.

    Why?

    Just think that with it you have the possibilities to create a new kind of ingot like idk, err Celestial Ingot that is the mixture of steel and Celestial Shards or something like that and you have the possibility to make a certain tool that unlocks a new secret/dungeon/dimension etc. and it also adds the possibility to have buckets of a molten metal so like back in the old days "Aether Mod" you could turn on the portal with... For example Molten Celestial Alloy.

    Those are my reasons why adding this amazing more I hope you understand my arguments Katrix.

    Nick


    Sent from my iPhone using Tapatalk
    You mean Tinkerer's Construct?
    Becouse Katrix already said something about it.
    Katrix said it would be way to OP, and therefor not add it.

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  • 99465
    replied
    Originally posted by nickmaster00 View Post
    T_T nobody replies
    Just because nobody replies doesn't mean anything.
    They're probably just busy with other stuff, which causes them to not notice your post.

    Also, quick hint: Try not to double post, unless it's something that is extremely important and for some reason has to be posted in a different box from the original post. Else it would be frowned upon.
    If you want to edit in something important, you'll find a little thing under your post called "Edit Post". Use it to edit the post instead of double posting. :3
    Spoiler: The button is here
    Last edited by 99465; 10-23-2014, 10:08 AM.

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  • nickmaster00
    replied
    T_T nobody replies


    Sent from my iPhone using Tapatalk

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  • nickmaster00
    replied
    Well, if we are talking about things that could be added in JTG I would suggest to add the Tinker's Mod.

    Why?

    Just think that with it you have the possibilities to create a new kind of ingot like idk, err Celestial Ingot that is the mixture of steel and Celestial Shards or something like that and you have the possibility to make a certain tool that unlocks a new secret/dungeon/dimension etc. and it also adds the possibility to have buckets of a molten metal so like back in the old days "Aether Mod" you could turn on the portal with... For example Molten Celestial Alloy.

    Those are my reasons why adding this amazing more I hope you understand my arguments Katrix.

    Nick


    Sent from my iPhone using Tapatalk

    Leave a comment:


  • Katrix
    replied
    @S121

    AE isn't a mod u use that much so I don't know. As for Rotarycraft, just no. Why, because I hate the terms. When I look at what mids to add, I also look at I. What way they can integrate with JTG. Rotarycraft allows zero changes to the mod.

    Sent from my Nexus 5 using Tapatalk

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  • S121
    replied
    @Katrix

    I have a question... maybe two.

    First one, I noticed that we'll be having Applied Energistics 2. What did they add to AE2? Anything cool?

    Second one is half a question, half a mod request. I know that there are already a lot of tech mods in the pack, but have you considered Rotarycraft for the pack? It has a lot of utilities such as surveying equipment for locating and exploring caves, autofarming machines, mob grinder machines, security cameras, and unlike other tech mods I've seen, this one also has a means to exterminate mobs that gather around the outer edges of bases; automated turrets that target hostile mobs. Not only that, it seems to have machines capable of converting its energy to those from other tech mods, and vice versa.

    In summary, it would provide turrets for eliminating mob invasions on bases, provide an easier way to automate farms and the like, and comes with its own means to convert power types.

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  • Luna Pixu
    replied
    http://nooooooooooooooo.com/

    That is all.

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  • Katrix
    replied
    Alright, sad news everybody. No Ars Magica for RTY 2.0. Sadly, I'm not sure if I want to include a mod in beta stage that isn't going to get updated. I'll try to do something to cheer you guys up tough as a kind of excuse. http://pastebin.com/ezsgHyrx

    Sent from my Nexus 5 using Tapatalk
    Last edited by Katrix; 10-14-2014, 02:07 AM.

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  • S121
    replied
    @ Katrix

    *sees mistake*

    I think I'm going to go cry myself to sleep now. --;

    Anyways, ok. I'll see what I can come up with. I just might have one now; a quest where you kill some of the mobs along the path between the Hakurei Shrine and the Human Village. Simple, but it's a start.

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  • Katrix
    replied
    @S121

    I assume that you mean HQM. HQM stands for Hardcore questing mod. We're not using the hard core part by the way. In it I can make quests like gather, find craft, go to place, be liked, kill mobs, and such.

    Sent from my Nexus 5 using Tapatalk

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  • S121
    replied
    @Katrix

    *facepalm*

    I meant HQR. Sorry about that. --;;

    What is HQR? (There. No mistakes. )

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  • Katrix
    replied
    @Cupcake

    Both post #27 and #28 are by you.

    Sent from my Nexus 5 using Tapatalk

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  • CupcakeEdgeworth
    replied
    @Katrix
    Well................... I tried, i guess...
    and what did you mean by double posting? Becouse i don't see any

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  • Katrix
    replied
    @S121

    Wow, such autocorrect.

    *where you get all your quests.

    There better now.

    Sent from my Nexus 5 using Tapatalk

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