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RTY 2.0

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  • nickmaster00
    replied
    O jeeez

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  • Cucoo5
    replied
    666 counted posts. Reality is I'm in the thousands. RP posts aren't counted. Otherwise it would be around 7000 some.

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  • CupcakeEdgeworth
    replied
    Originally posted by Cucoo5 View Post
    If you're talking MPS, that is not getting into the mod pack cause it does get ridiculously powerful. If you're talking MFFS, that is already getting into the mod pack.


    Sent from my Bad Apple!! iPhone using Tapatalk
    Congratulations! you just got 666 posts!

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  • Cucoo5
    replied
    If you're talking MPS, that is not getting into the mod pack cause it does get ridiculously powerful. If you're talking MFFS, that is already getting into the mod pack.


    Sent from my Bad Apple!! iPhone using Tapatalk

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  • nickmaster00
    replied
    So... Then as it is supposed o be an end game block/item what is the problem? Didn't Katrix say that he didn't want lots of people with quantum suits? Well, I don't think that everyone is going to have a complete set of force fields

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  • Cucoo5
    replied
    ...why do you want to make MFFS "harder?"
    The cost to make certain modules plus the energy needed to sustain the forcefields and/or the other functions seems to justify it as is.

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  • nickmaster00
    replied
    Originally posted by Cucoo5 View Post
    I think you missed the part of Katrix post that said MFFS is in.
    Check earlier posts if it's not listed in OP.


    Sent from my Bad Apple!! iPhone using Tapatalk
    @Cucoo

    Ok I get it but again, can't we change the recipe to make it a little bit harder?

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  • Cucoo5
    replied
    Originally posted by nickmaster00 View Post
    Also about MFFS I was just trying to give it an utility for JTG as well for overworld survival
    I think you missed the part of Katrix post that said MFFS is in.
    Check earlier posts if it's not listed in OP.


    Sent from my Bad Apple!! iPhone using Tapatalk

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  • nickmaster00
    replied
    @TRXD

    Well about MPS I would say that if we are going to have a different recipe for Ichor, why don't we have a different recipe for MPS stuff, I mean can't we do that?

    Also about MFFS I was just trying to give it an utility for JTG as well for overworld survival

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  • Nuclearblt
    replied
    About open blocks, gensokyo radio card pls :3

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  • nickmaster00
    replied
    RTY 2.0

    Ars Magica 2?

    Well, I would say blood magic but we already have it so... Hmm what about Necromancy or Witchery? And I remember that Xeno's Reliquary has some "magic" stuff.

    Edit: Yay!! 50th reply
    Last edited by nickmaster00; 10-24-2014, 10:36 AM.

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  • Katrix
    replied
    MFFS is in at the moment. BTW, I've been having high hopes for Ads Magical still working, but I just heard of a major bug in cauldron servers so this is the final nail in the coffin. Anyone have any ideas for replacements?

    Sent from my Nexus 5 using Tapatalk

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  • Luna Pixu
    replied
    @nickmaster
    The Modular Powersuits mod has been discussed as being completely OP and unwelcome in the modpack and I believe the same ruling has also been given to MFFS (Modular Forcefields).
    Please read past threads before suggesting a mod that may have already been discussed.

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  • nickmaster00
    replied
    RTY 2.0

    @Katrix

    What do you think about Modular Suits and Modular Force Fields?

    I think they are necessary mods and u could use the force fields in JTG to idk... Something like setting a certain zone like the SNC or the Nethergate. Just like a force field.

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  • Katrix
    replied
    @Red

    Looked at that one. It was nice, but I feel it was at the same time not exactly where I want the balance to be in the mod. There also weren't anything that made me think, WE NEED THIS!!!

    Also on a side note, I added Enhanced Portals to the pack. It's kind of a WE NEED THIS!!! thing.

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