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RTY 2.0
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666 counted posts. Reality is I'm in the thousands. RP posts aren't counted. Otherwise it would be around 7000 some.
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Originally posted by Cucoo5 View PostIf you're talking MPS, that is not getting into the mod pack cause it does get ridiculously powerful. If you're talking MFFS, that is already getting into the mod pack.
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If you're talking MPS, that is not getting into the mod pack cause it does get ridiculously powerful. If you're talking MFFS, that is already getting into the mod pack.
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So... Then as it is supposed o be an end game block/item what is the problem? Didn't Katrix say that he didn't want lots of people with quantum suits? Well, I don't think that everyone is going to have a complete set of force fields
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...why do you want to make MFFS "harder?"
The cost to make certain modules plus the energy needed to sustain the forcefields and/or the other functions seems to justify it as is.
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Originally posted by Cucoo5 View PostI think you missed the part of Katrix post that said MFFS is in.
Check earlier posts if it's not listed in OP.
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Ok I get it but again, can't we change the recipe to make it a little bit harder?
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Originally posted by nickmaster00 View PostAlso about MFFS I was just trying to give it an utility for JTG as well for overworld survival
Check earlier posts if it's not listed in OP.
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@TRXD
Well about MPS I would say that if we are going to have a different recipe for Ichor, why don't we have a different recipe for MPS stuff, I mean can't we do that?
Also about MFFS I was just trying to give it an utility for JTG as well for overworld survival
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RTY 2.0
Ars Magica 2?
Well, I would say blood magic but we already have it so... Hmm what about Necromancy or Witchery? And I remember that Xeno's Reliquary has some "magic" stuff.
Edit: Yay!! 50th replyLast edited by nickmaster00; 10-24-2014, 10:36 AM.
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MFFS is in at the moment. BTW, I've been having high hopes for Ads Magical still working, but I just heard of a major bug in cauldron servers so this is the final nail in the coffin. Anyone have any ideas for replacements?
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@nickmaster
The Modular Powersuits mod has been discussed as being completely OP and unwelcome in the modpack and I believe the same ruling has also been given to MFFS (Modular Forcefields).
Please read past threads before suggesting a mod that may have already been discussed.
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RTY 2.0
@Katrix
What do you think about Modular Suits and Modular Force Fields?
I think they are necessary mods and u could use the force fields in JTG to idk... Something like setting a certain zone like the SNC or the Nethergate. Just like a force field.
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@Red
Looked at that one. It was nice, but I feel it was at the same time not exactly where I want the balance to be in the mod. There also weren't anything that made me think, WE NEED THIS!!!
Also on a side note, I added Enhanced Portals to the pack. It's kind of a WE NEED THIS!!! thing.
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