New Kagome Village [1.7 survival reset]

Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

10/02/2013, 03:06 AM #21
Well I guess it could be moved to the area above the inn or the village hall, and place some standard houses in place of where it is.

On a second note; Remi, are you going to use specific seeds for the new world or just randomize?

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

10/02/2013, 01:40 PM #22
Whatmean?
Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

10/02/2013, 01:56 PM #23
You know, the world generation seeds that dictates how the game generates the world? Are you just going to have the game generate randomly until a suitable map is found or do you have a generation seed already in mind?

Rinnosuke Kourin

Rinnosuke Kourin

Join Date: Mar 2013
Posts: 22

10/03/2013, 09:48 AM #24
I had an idea, try adding a town square as well as a request board for missions and stuff and there would be rewards

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

10/03/2013, 06:37 PM #25
I might screw around with the seeds if I think I can find anything interesting. Nothing past seeds though for generation changes.
Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

10/03/2013, 07:37 PM #26
I guess we could have a adventurers guild complete if some quests I guess.

Also, some are showing interest in porting the Remi of Liberty over. We have two option to place it; on a small island in the coast (if terrain allows) or in the town square.

WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

10/03/2013, 08:31 PM #27
I vote for small island (manmade if necessary) for New Kouma city vibe.

Are we going to connect roads from towns to major residences btw?

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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/03/2013, 08:58 PM #28
How about like Hyrule Castle Town in TP was like? It was a central island and it connected to the mainland via four bridges.
Or maybe like Clock town in MM...

Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

10/04/2013, 01:35 AM #29
We're going for a village feeling here, not a major city, that's a project for the players to build in survival, lol.

Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

10/09/2013, 03:27 AM #30
Slightly updated layout