I'm assuming that Remi is okay with a new Kagome Town/Village on this case (never received an official okay).
Basically, with the 1.7 reset coming up, we've been having people calling for a new bigger and better Kagome Town/Village to be built and used as the survival spawn. Some of the team has already began building some of the buildings but progress has stalled since no one knows exactly what is the new town going to look like. Therefore, I'm proposing this layout as something to start working off from.
Design specifications:
Not too flashy, not too big. We need the place to feel humble but not a towering metropolis. The village will be populated by NPC villagers as it is now so most of the buildings will be NPC villages. Suggestions, ideas, and opinions requested. Higher level/expensive blocks such as enchanting tables and anvils are not permitted in order to preserve "survival-ness". Scale is larger than current Kagome, but smaller than Genso Human Village
Functional Buildings:
Shrine: Community chest is located here. Allows players to throw in freebies and things they don't need in case some one else needs them. Also allows for maintenance staff to store things.
Airship Port: Used for fast traveling to major communities like the teleport system in the current Kagome docks
Market Area: For people to set up shops and such, it's not much use as evidenced by the current one, but people really want shop spaces for some odd reason.
Farms: Public farms for people to use, might limit it to wheat later just as a basic survival freebie
Town/Village Hall: Decorative mainly but also allows for underground storage for evicted players. Think of it as a centralized bank in case inactive people comes back online. Can also hold a librarian villager.
Jail: In case the jail command returns, I think this is a safe place to put people
Decorative Buildings:
Inn: Specifically a Hot Spring inn, just for minor survival RP use and shenanigans
Park: As requested and built by RedLeaf64
Graveyard: Inside jokes welcome
Optional/To be added Buildings, could be used to lock in select NPCs for trading:
Restaurants: Can hold standard villager
Blacksmith: Can hold blacksmith villager
Butcher: Can hold butcher villager
Basically, with the 1.7 reset coming up, we've been having people calling for a new bigger and better Kagome Town/Village to be built and used as the survival spawn. Some of the team has already began building some of the buildings but progress has stalled since no one knows exactly what is the new town going to look like. Therefore, I'm proposing this layout as something to start working off from.
Design specifications:
Not too flashy, not too big. We need the place to feel humble but not a towering metropolis. The village will be populated by NPC villagers as it is now so most of the buildings will be NPC villages. Suggestions, ideas, and opinions requested. Higher level/expensive blocks such as enchanting tables and anvils are not permitted in order to preserve "survival-ness". Scale is larger than current Kagome, but smaller than Genso Human Village
Functional Buildings:
Shrine: Community chest is located here. Allows players to throw in freebies and things they don't need in case some one else needs them. Also allows for maintenance staff to store things.
Airship Port: Used for fast traveling to major communities like the teleport system in the current Kagome docks
Market Area: For people to set up shops and such, it's not much use as evidenced by the current one, but people really want shop spaces for some odd reason.
Farms: Public farms for people to use, might limit it to wheat later just as a basic survival freebie
Town/Village Hall: Decorative mainly but also allows for underground storage for evicted players. Think of it as a centralized bank in case inactive people comes back online. Can also hold a librarian villager.
Jail: In case the jail command returns, I think this is a safe place to put people
Decorative Buildings:
Inn: Specifically a Hot Spring inn, just for minor survival RP use and shenanigans
Park: As requested and built by RedLeaf64
Graveyard: Inside jokes welcome
Optional/To be added Buildings, could be used to lock in select NPCs for trading:
Restaurants: Can hold standard villager
Blacksmith: Can hold blacksmith villager
Butcher: Can hold butcher villager
Comment