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New Kagome Village [1.7 survival reset]

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    #16
    So we're not gonna have a harbor anymore?


    Smoke Weed Everyday

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      #17
      You didn't got it, you received a gift, from me. I'll start watermarking my work, and I WILL SUE YOU FOR COPYRIGHT INFRINGMENT IF YOU DON'T GIVE CREDITS TO ME!

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        #18
        Depends on the location, if we do get a ocean side spot then indeed a harbor will be implemented, and some of the mini-rivers linked up.

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          #19
          Can we actually move the park or build another one near the shrine? Park's aesthetic value can't be overshadowed in the corner.
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            #20
            Ohnoes!!! Not the COPYRIGHT!!!!!

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              #21
              Well I guess it could be moved to the area above the inn or the village hall, and place some standard houses in place of where it is.

              On a second note; Remi, are you going to use specific seeds for the new world or just randomize?

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                #22
                Whatmean?

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                  #23
                  You know, the world generation seeds that dictates how the game generates the world? Are you just going to have the game generate randomly until a suitable map is found or do you have a generation seed already in mind?

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                    #24
                    I had an idea, try adding a town square as well as a request board for missions and stuff and there would be rewards

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                      #25
                      I might screw around with the seeds if I think I can find anything interesting. Nothing past seeds though for generation changes.

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                        #26
                        I guess we could have a adventurers guild complete if some quests I guess.

                        Also, some are showing interest in porting the Remi of Liberty over. We have two option to place it; on a small island in the coast (if terrain allows) or in the town square.

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                          #27
                          I vote for small island (manmade if necessary) for New Kouma city vibe.

                          Are we going to connect roads from towns to major residences btw?
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                          Spoiler:


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                            #28
                            How about like Hyrule Castle Town in TP was like? It was a central island and it connected to the mainland via four bridges.
                            Or maybe like Clock town in MM...


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                              #29
                              We're going for a village feeling here, not a major city, that's a project for the players to build in survival, lol.

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                                #30
                                Slightly updated layout

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