Thoughts on NPC shops in Kagome

Karuiko

Karuiko

Join Date: Jun 2014
Posts: 161

04/12/2015, 10:52 PM #1
There was one blacksmith I found in Kagome once, and had all trades unlocked, including a highly enchanted diamond sword. Which brings up the thought, what if we had official NPC villagers for trades? i.e. Blacksmith and Armourer would actually be inside the Kagome Blacksmith building.

Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

04/13/2015, 03:30 AM #2
As a quick note, I've experimented with this and it is implementable without the needs for mods. Just a few temporary one-time command blocks to set them up is all that's required.

Nuclearblt

Nuclearblt

Legendary

Join Date: Mar 2014
Posts: 632

04/13/2015, 05:04 AM #3
Well there are the black market villagers that are set to trade specific items, you could probably get an admin *cough tenshi* to make a villager like that for Kagome

Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

04/13/2015, 07:10 AM #4
I like this
Would make trading much easier

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Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

04/13/2015, 05:27 PM #5
Thumbs up from me.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

04/13/2015, 08:21 PM #6
Links to other economy based suggestions for reference:

https://yukkuricraft.net/showthread.php?1841-Idea-Futher-Implementation-of-the-BOSEconomy-plugin
https://yukkuricraft.net/showthread.php?1957-Improving-the-Servers-quot-STONE-quot-Economy

If we are doing this, do we want to change how we do the black market and other stuff as well?

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Karuiko

Karuiko

Join Date: Jun 2014
Posts: 161

04/13/2015, 11:09 PM #7
Originally posted by Katrix
If we are doing this, do we want to change how we do the black market and other stuff as well?


The blackmarket is more to sell items that are not normally achievable in survival. The default Villager trades would be things like potions and weapons, stuff you can make, IF you have the resources. Just some people don't have the resources, especially as our survival world gets older.

99465

99465

Join Date: May 2013
Posts: 715

04/14/2015, 06:53 AM #8
Originally posted by Katrix
If we are doing this, do we want to change how we do the black market and other stuff as well?


Speaking of this, now that all variants of stone bricks can be crafted (2 s. Brick slabs -> chiseled s.b.; smelt s.b. -> cracked s.b. s.b. + 1 vine -> mossy s.b.), shouldn't we remove those from the black market?

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Krittercon

Krittercon

Join Date: Feb 2013
Posts: 1062

04/14/2015, 01:08 PM #9
BTW, I'm up for suggestions on what sort of items these villagers will sell, and for what price (In emeralds perhaps). Remember to keep it sensible but unique, we don't want overpowered items considering Kagome is still a starter town at its core.

99465

99465

Join Date: May 2013
Posts: 715

04/14/2015, 02:45 PM #10
@Krittercon
Maybe it'd be nice to have a trade of "X Emeralds -> 1 Enchanted Book ((Max level of) 1 enchantment)", with X depending on the enchant (rarer & more useful enchants would cost more than more common or less useful enchants).
We could also do a 'currency trader' villager, that trades iron, gold, emeralds and diamonds for one another at a specific rate, with which profit isn't possible, but loss is not out of the question. (You could buy a diamond for 32 iron for example, but selling a diamond would only give you 24 iron for example). Do note that if this becomes a thing, then iron and gold should be low value in this system, because of the possibility (and already the presence) of farms.

Originally posted by Mogeko
Yummy prosciutto! Praise be to prosciutto!

Originally posted by Lord Prosciutto
Praise be to prosciutto.
..... I forgive the sin of all Mogeko.

Release the Yukkuri: