[OOC Board] - All the World's a Game - Season II

Kilelicus

Kilelicus

Join Date: Dec 2012
Posts: 481

05/17/2015, 07:02 PM #1241
Also please learn to use the spoiler tag: I would LOVE to accept Uberhero because I fucking LOVE Patapon, but your app is just too painful to read as it is. Too many blocks of text. Not enough organized information. Spoiler isn't hard.

['spoiler]test[/spoiler]

EDIT: Also, please don't plan to do stuff with other people's characters without speaking to them about it or notifying them

Sometimes I feel like the only normal person here
"My Threshing has been Extra Princely Fresh"

Hazmer Baybee
Kilelicus

Kilelicus

Join Date: Dec 2012
Posts: 481

06/20/2015, 03:57 AM #1242
I know there's yet to be any real conflicts about Hazama's suddenly appearing in places, but to put any to rest in case it happens in the future...


Sometimes I feel like the only normal person here
"My Threshing has been Extra Princely Fresh"

Hazmer Baybee
S121

S121

Join Date: Mar 2013
Posts: 12685

09/01/2015, 04:49 PM #1243
Making some minor updates here and there, primarily just appearance change of the armor and adding function of the Disfrozen Portal because I only mentioned it before. Final addition is the abilities of the GEN 2 armor.

Takoizu's app is almost done. Just gotta work on disfrozen stuff.

Takoizu Yakumo
SpoilerName: Takoizu Yakumo



Game: OC



Appearance: She is 22 years old and is 6 feet, 3 inches. Takoizu has Yukari's physique and appearance, but with turquoise eyes. When not in her normal attire, she is wearing the MJOLNIR Mark VIII Powered Assault Armor. It has been customized to look like one of the older generations of armor.

Spoiler

Normal Clothes and Appearance

http://cfs13.tistory.com/image/3/tistory/2008/11/14/14/15/491d097f32980
http://i.imgur.com/8W8bv.jpg



Armored

http://lordhayabusa357.deviantart.com/art/SPARTAN-IV-430766333




Abilities:

Spoiler
Takoizu has inherited various abilities from her mother and father, and as such, has a wide range of strengths.

Reflexes - Due to having a greater Youkai for a mother and having a father with genetically enhanced neurons, Takoizu's already Youkai nervous system is further enhanced by her father's superconductive, shielded electronic transductive neurons, allowing her to react 600 times faster than the average human (500 microseconds, or .5 milliseconds). With the new Mach VIII MJOLNIR armor, her reflexes are enhanced by a factor of 8.3333333333333333333333333333333 without needing a neural interface, allowing her to react 5,000 times faster than the average human (60 microseconds, or .06 milliseconds).


Strength - Due to having the physiology of a Youkai, along with the genetically enhanced DNA of a Spartan-II super-soldier, Takoizu is able to naturally lift about 3,300 metric tonnes without armor. With the MJOLNIR Mark VIII, her lifting capacity is increased to 3,750 metric tonnes. Because of the fact that she is so strong, the MJOLNIR Mark VIII's liquid crystal metal layer has had its limiters moved to multiply a normal wielder's strength fifteen-fold, but due to Takoizu's immense strength, the armor only gives her a slight boost in strength. The limiters are still in place, but they need to remain in place, or else the armor will rip itself apart under the immense stress.


Intelligence - Thanks to both John and Yukari being highly intelligent, even geniuses in particular subjects, Takoizu is incredibly intelligent and is capable of creating incredibly intricate and complex plans and ideas. Just like Yukari, Takoizu has a super-human intellect and can solve mathematical equations that greatly surpass human comprehension, as well as create intricate plans that seemingly have no bearing on the situation at hand, only for all the pieces to fall in place at the end. Just like John, Takoizu is creative and is mentally flexible, allowing her to not only perform complex long-term plans, but also to quickly think on her feet, as well as having a superb memory.


Powers - Of all the traits she inherited from her father, one that she did not inherit was his potential to use Light and Darkness on the scale that John can. Instead, she inherited her mother's ability to manipulate boundaries.


Misc. - Just like her father, Takoizu also seems to possess a strange amount of luck. She has inherited her mother's Youkai regeneration and "immortality", but did not inherit her mother's durability, meaning that she is as vulnerable as her father to injuries. Takoizu's bones are not as indestructible as John's, but they are strong enough to withstand the immense stress of her strength. He has also inherited John's ability to see in almost pitch-black darkness.




Weapons/Armor:
Spoiler

Weapons
SpoilerShe can gap any kind of weapon into her hands, just as long as she knows what she wants, but she usually keeps a strangely familiar pistol by her side. The pistol is an M6D Magnum Pistol with infinite ammunition and the number "117" engraved on the back of the hand grip, but the metal has been severely burned to the point that it is gold, brown, magenta, black, and dark blue in color. The outer chassis of the gun is slightly warped, but the gun still works perfectly.
Spoiler
M6D Magnum Pistol

http://starwarsrpg.pettycomp.net/Images/AutoSlugthrower.jpg

Burn Pattern

http://lathewerks.com/images/WCLW/StainlessSteel/Burnt/Burnt_WRX_Sphere-a.JPG


Armor
SpoilerTakoizu's MJOLNIR Mark VIII Powered Assault Armor is similar in appearance to the Mark VI armor, only it is capable of so much more. Thanks to Chung and his discovery of the Disfrozen Portal, the armor is capable of putting out more power than previous MJOLNIR versions, and is capable of powering the more energy-intensive features of the armor. This new GEN 2 armor series has the following upgrades:

- Nano bots for automatic repair of both the suit and the user.

- Next-gen Disfrozen Portal Reactor with an automatic energy balancing system.

- Disfrozen portal overclocking, increasing her abilities by a factor of 2. When overcharged (not recommended), the Disfrozen Portal can increase it by a factor of 10.

- Atmospheric insertion systems.

- Slipspace de-insertion capability.

- Active AI transfer protocols.

- Advanced shaping of the energy shield (complete overlaps, adding adhesive surfaces, forming solid hand-held shields, warping and stretching of the energy shield, etc.).

- Capable of upgrading itself and healing the user passively when in standby via nanotechnology.

- Nanomachines programmable by the user's thoughts.

- Gravity/anti-gravity Module (weight modification).

- Advanced thruster system (faster than predecessors).

- Integrated mobile Armorlock.

- Dynamically reactive armor plating and undersuit (repeated damage of a specific type is gradually negated until armor plating resets.).

- Integrated VISR/Promethean Vision hybrid module.

- Equipped with a thruster pack that allows omnidirectional movement, allowing boost-dodging, mantling onto ledges, and slowing descents.

- Can "Spartan Charge" into enemies, heavily damaging them from behind and damaging from the front. Capable of knocking out shielding.

- Capable of a "quake smash", severely damaging and/or killing enemies beneath them and in the immediate area. (Perhaps in a 20 - 40 foot radius.)

- "Smart Scope" that allows user's visor to interface with the weapon, allowing better accuracy.



Weaknesses: Just like her father, Takoizu can be injured by small weapon's fire, knives, fire, explosions, blunt force, etc., but can not die from injuries of the mortal variety. However, she also inherited her mother's weaknesses to mythological weapons and spiritual attacks, and can be easily killed by weapons tied to legends and names, as well as weakened by seals and warding charms.



Personality: Takoizu is normally calm and collected, but can also be mischievous when bored and sometimes remarks at certain situations. She tends to approach most situations with a carefree attitude, but will become absolutely serious depending on the situation or task at hand. She feels fear, but usually acknowledges it and pushes it aside.



Morality: Chaotic good. She generally follows her own moral compass, and even if it doesn't perfectly align with others' ideals, she'll carry out what she feels is right.



Biography: After John and Yukari died in her timeline, Takoizu went on a brutal, merciless rampage against the ACO, hunting down and killing every single one of their members. After the bloody campaign was over, Takoizu was left standing in the aftermath. Almost everyone she knew died, and she had no one to turn to. She did not want to live a life where her friends and family were dead, so she decided the best course of action would be to change history. As Takoizu stepped into her gap, she said goodbye to her present, ready to create a better tomorrow...


She has a younger brother, but she does not know who he is. She also knows that he was sent back in time to help their mother and father, so she is also in the past to find him.



Traumas: Her future and the death of her parents, as well as the deaths of many of her "family members". Because of the ACO's involvement in it, she shows absolute hatred the ACO and will dispose of their personnel without mercy or pity.




Lily-223
Spoiler
Name: Lily-223



Age: 23



Game of Origin: OC



Appearance:
Spoiler

Armor







Facial/Bodily Appearance






Abilities: Spartan-III and Spartan-IV chemical and biomechanical enhancements.

Spoiler8942-LQ99 (Carbide Ceramic Ossification Catalyst drug) - Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77 (Fibroid Muscular Protein Complex drug) - Increased density of individual's muscles, allowing heavier lifting.

88947-OP24 (Retina-Inversion Stabilizer drug) - Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61 (Improve The Colloidal Neural Disunification solution) - Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time". (This, in combination with her Spartan-IV Muscular Enhancement Lining, allows her to be very agile.)

Muscular Enhancement Lining - Compound applied to the exterior surface of all muscles, allowing them to flex and strengthen far more quickly, also allowing the muscles to operate at great speed without the risk of breaking bones. (This, in combination with her Spartan-III reaction time, allows her to be very agile.)

Pulmonary Polymer Lining - Greatly increases oxygen intake and retention, helps process toxins from the air and allows SPARTANs to breathe certain non-oxygen atmospheres for up to an hour.

Corneal Implants - Boosted perception and massively increased night vision.

Cardiac Implants - Strengthens cardio-vascular tissue and increases maximum heartrate to safely allow massive adrenaline flow without the risk of stroke or heart attack. These implants supposedly are able to allow an unarmored SPARTAN-IV to run at a maximum speed of almost 40 miles (64 km) per hour. (Thanks to her Spartan-III reaction time boost, she can run slightly above 50 mph.)

Artificial Pancreas Implant - Allows the SPARTAN's body to extract the maximum amount of nutrients and carbohydrates from food with minimal waste.

Artificial Platelet Injections - Enhances the body's ability to slow bleeding and clot wounds.




Equipment/Weapons: White GEN 2 MJOLNIR Powered Assault Armor (Scout Variant), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) M6D Magnum Pistol, 7.62x51mm (Full Metal Jacket rounds) MA5C Assault Rifle, M118 7.62x51mm (Full Metal Jacket, Armor-Piercing) M395 Designated Marksman Rifle, Carbon Steel Combat Knife, 2 Humbler stun devices, 4 Fragmentation Grenades, 4 Flashbang Grenades, and an armor module of her choice.



Weaknesses: Despite all her augmentations and equipment, she is still human, and as such, she can be killed. Her soft body tissues are her weakness.



Personality: Lily is a very caring and friendly person, but don't think for a minute that she is an inexperienced soldier. In the heat of battle, she can easily adapt her mood into a serious and battle-hardened mindset, and is not afraid to do what needs to be done.



Morality: Good.



Biography: Yet to be determined...



Traumas: Yet to be determined...


Jack-728
Spoiler(Jack) Spartan-728






Height: 7' 2"


Weight: 1,400 lbs


Age: 25


Abilities: Spartan-V. Similar to that of a Spartan-II. The only difference is that he is slightly weaker in all areas compared to a Spartan-II.


Stats and Skills:
Spoiler
Height - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).

Weight - 204.11 kilograms (450 lb), and about 635.02 Kilos (1,400 lb) with armor on.

Speed- 100 mph (160.93 kph)

Strength - 50 metric tonnes without armor; 100-500 metric tonnes with GEN1; 150-750 metric tonnes with GEN2.

Reaction Time - 20x without armor; 100x with GEN 1 (factor of 5); 166.66666666666666666666666666667x with GEN2 (factor of 8.3333333333333333333333333333333)

Misc - Can see in nearly complete darkness. Improved eyesight. Body is resistant to small arms fire. Mild healing factor. More manual control over automatic and sensory nervous system (also allows a more extreme Spartan Time.). Resistance to poisons, venoms, biological agents, and radiation. Mildly resistant to extreme temperatures. Virtually indestructible bones. Increased intelligence. It is not known how age affects the SPARTAN-Vs as they age and adapt to their augmentations, but one can only imagine it is much like their predecessors.


Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Assault Specialist, one of the world's greatest swordsmen, high-level education,
and well versed in military tactics. He is also proficient with explosives... and painting/decaling.



Weapons:
SpoilerFully Automatic Shotgun (Bullet Storm): The Fully automatic Shotgun is more like an assault rifle than a shotgun, but it uses 12-gauge ammunition. He likes to use explosive shells. This bastardization of rifle and shotgun was created by Prometheus Labs as an improvement to the AA-12. The shotgun also doubles as a rifle. It uses .50 Caliber armor piercing, high-explosive rounds. The shotgun has technology similar to the XM25. The user can program the shells to explode after a certain distance, killing soldiers trying to hide behind cover. That being said, Spartan-728 likes to make them all explode after putting multiple shells inside of his victims...

25mm Grenade Launcher: This 25mm Grenade launcher is pretty much your average grenade launcher, except for the fact that it fires the grenades twice as hard as a normal one. This allows the grenade to embed itself into someone's body before exploding. It was developed by Prometheus Labs as a way to send grenades through armored cars, but it also works very well for people too. This was first discovered by Spartan-728. He has scratched the name "Big Daddy" into the butt of the launcher and often uses that as its name.

M6D-MX Magnum Pistol: The M6D Mark X Magnum Pistol is a modification of the M6D used by Spartan-IIs. This pistol is capable of firing 12.7x40mm M225 Armor-Piercing High-Explosive Rounds and can shred through the Ceramic Titanium armor on a Scorpion tank. This weapon's advantages over the old M6D is its higher muzzle velocity. This causes the weapon to give the bullet more force, allowing it to do more damage to its target. This also allows the explosion to be more severe, allowing the shrapnel to travel faster and cause even more damage to its target. This gun was developed by Prometheus Labs as a means to defend against rouge Characters. The M6D-MX is located on Spartan-728's left thigh.

2 Ceramic Carbide Katanas: These Katanas are made of the same material as a Spartan's bones, making them quite heavy for their size. They are virtually indestructible and never lose their edge. These are quite possibly Spartan-728's most used weapons, and are his favorite. He is even more lethal with these than he is with his guns.

Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones, making it quite heavy for its size. It is virtually indestructible and never loses its edge. It is located on Spartan-728's left collar bone.

1 Spartan Laser Arm Module (GUNGNIR): Spartan-728's right arm is not only armor, but a weapon as well. The weapon is a miniaturized version of the Spartan Laser, but can still do the same amount of damage as the original. Not only that, it also charges its power back up, letting it be fired over and over again. This was an attempt by Prometheus Labs at integrating weapon systems into the MJOLNIR armor.



Morality/Personality: Spartan-728 is by no means a nice guy. If he is ordered to kill somebody, he will do so with no qualms whatsoever. He is not bound by fear. In battle, he is merciless and cruel. Despite his faults though, he does follow some kind of moral code of his own. He does have honor. He won't kill innocents and despite his sadistic and/or tendencies, he does have some good in him. It's not very often, but sometimes he'll show some form of mercy, depending on his mood. He's not a robot by any means. He is a person that can still be talked to in a normal way and will surprisingly help those in need.



Traumas: Not known. Not even Daniel knows because Jack refuses to talk about it. That being said, there are times when he seems to go into a trance over seemingly random events.





Daniel-636
Spoiler(Daniel) Spartan-636





Height: 6'7" without armor, 6'11" when armored.


Weight: 181.43 kg / 400 lbs (unarmored); 635.02 kg / 1,400 lbs (armored)


Age: 24


Abilities: Just like Spartan-728, except slightly weaker strength, but faster speed and reaction time, much faster than a SPARTAN-II. He is very proficient in hand-to-hand combat and frequently uses his blades.


Weapons:
Spoiler2 Fully Automatic .50 Caliber Pistols: These pistols were originally built by Prometheus Labs to quickly take down armored vehicles and tanks. Spartan-636 liked to use them anyway, due to their sheer stopping power. The pistols use armor piercing, high-explosive rounds, just like some of the UNSC's weapons. They can switch from semi-automatic, to full-auto.

Shifter Assault Rifle/25mm Grenade Launcher: The Shifter Assault Rifle is one of Prometheus Lab's new creations. This gun is built to adjust it's barrel interior for various ammunition sizes and types. It can use 9mm to .950 JDJ ammunition and can even use 8-gauge shotgun shells. The gun also comes with a 40mm grenade launcher attached to the bottom of the gun.

2 Titanium Alloy Machetes: These weapons are made out of a Titanium Alloy similar to the MJOLNIR's armor plating.

Ceramic Carbide Combat Knife: This Combat knife is made out of the same materials as a Spartan's bones, making it much heavier than its size would suggest. It is virtually indestructible and never loses its edge. It is located on the right side of Spartan-636's torso.

3 Thermite Grenades These grenades were developed by Prometheus Labs as a way to melt through tank armor and various obstacles. They are known as "lava in a can", due to the heat that they produce once activated. Once the grenade explodes, it shoots Thermite everywhere in its radius and melts flesh, bone, and metal.



Morality/Personality: Spartan-636 can be a serious person when duty calls, but can also be a laid back individual when off duty. He tends to keep Spartan-728 in check.


Traumas: None really. He's pretty much your average person, except for the fact that he's a Spartan-V.
Last edited by S121; 10/12/2016, 01:57 PM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

11/05/2015, 02:26 PM #1244
I know I know I need to stop making characters for this RP but... I've just gotten into Undertale so much recently, and I've been talking with Kristia and stuff... soo... Prepare for the Pun Meister:

I also know how people will probably be giving me a bit of flak for wanting to bring in ANOTHER CHARACTER. But hey. Kristia's in on this with me.

Spoiler
NPC Character of Choice: sans

Game of Origin: Undertale

Power: Sans is unique and quite powerful for a skeleton. Sans's abilities range from telekinesis of some sorts. As he can be seen tossing around Frisk's 'soul' around just with hand movements. This indicates that Sans does have telekinetic powers of some sorts. The true extent of these telekinetic powers however... aren't entirely known. Though I can and will assume that he is able to effect objects as well. Just unsure of how large. Another thing Sans seemingly has is heightened speed and/or teleportation.
As he has used "shortcuts" to get from place to place seemingly quickly or instantaneously. He even is shown teleporting several times during his battle in the No Mercy route. This can make things quite... unique.

Sans more unique abilities however is his awareness and knowledge of multiple timelines, as he acknowledges that in another timeline he could have been good friends... or horrible enemies with Frisk/the Player in the game (referencing the different routes like Pacifist, Genocide, or Neutral.) HOWEVER. It does not seem like he can actually control timelines, or retain full knowledge of when one changes or alters the timeline in some way. But he is quite good at filling in the blanks based on how certain people may act and react though, allowing to have have some knowledge that time has been manipulated.

In combat he also uses bones to attack a person, usually by summoning and sending the bones flying towards his opponent in rather... interesting and difficult patterns to avoid. This is his usual main method of attack.


Weapons:
His main weapons would have to be the bones he uses/summons and these skull like laser cannons known as "gasterblaster's" of which he can summon about 4 or so at once. These skulls can be summoned at any time he needs and he has full control over them. The Gasterblaster's (it's the name I found on the wiki) fire rather large and powerful lasers.

Weaknesses:
Sans is... not the strongest physically and stamina wise. Sans is rather laidback and wouldn't fight much unless he actually had to (or you somehow actually managed to piss him off.) Even then when he fights your best chances of beating him would be to try and avoid all his attacks and just hold out until he starts to grow tired. As Sans stamina isn't the greatest in the world. Then when he is beginning to grow tired, that's when you should strike.. and trust me it won't take much to actually take him down. He isn't the most durable fellow (especially since he is a skeleton after all.)

So yeah. Those are his two major weaknesses.

Appearance:
Spoiler
He stands at around 4ft 6 tall. Maybe less. He's... quite short.

An image showing his Gasterblaster's:
Spoiler


Personality:
Sans is shown to be very laid-back, sleeping on the job as often as he takes breaks. He enjoys making poor skeleton puns, to the annoyance of his sibling. He is kind and reassuring, but becomes eerily serious at abrupt moments (particularly when angry), demonstrating that his casual nature is perhaps a guise.

He is also quite observant, as he had recognized how many times he had to defeat the human child Frisk during the Genocide Route simply through observations of how Frisk was beginning to learn Sans' strategies and several other factors. He also does not make promises often, in fact he actually dislikes making promises to people. As evident during his battle during the Genocide Route when he had to stop and fight Frisk despite having had promised Toriel that he'd look out for and protect the young human.


Along side that Sans's laziness is quite apparent in his fight during the Genocide path of the game in which he actually begins to FALL asleep.

Another important things about Sans is... he's a jokester. He always tries to tell a joke and/or bad puns. Usually these jokes range from unscrewing the cap on a ketchup bottle very lightly so that when someone uses it the ketchup spills all over there food, to using whoopie cushions..., and making flat out bad puns.

Morality:
Neutral Good. He really is the kind of guy who is good and will try to do the right thing, but does not intervene or interfere with anything unless he ABSOLUTELY has to (like in the Genocide Route in which Frisk/The Player has gone and killed pretty much every monster in the Underground up until the point Sans stops you at the Palace.) Essentially he will only fight when he "Can't afford not to care anymore." At that point well... Sans will NOT hold back in trying to stop the bad guy from doing WHATEVER it is that guy is doing. Even if it means luring the guy into a false sense of security just in order to backstab him/her.

Biography:
SPOILER WARNINGS! Like. Heavy Spoiler Warnings.
Spoiler
Frisk/the player first meets Sans soon after exiting the Ruins into Snowdin Forest, where Sans first appears to be a silhouette which stalks the player, and to the surprise of the player, is a friendly and welcoming character. He then hides the player from his brother, Papyrus, and explains that despite being a sentry, he has no interest in capturing humans. However, he says that Papyrus does, though assures that he is not dangerous. The puzzles he sets, such as the "Monster Kidz Word Search", are very plain and easily avoided, showing his true lack of interest in catching humans.

After random encounters with him before reaching Snowdin, his house (which he shares with Papyrus) can be accessed if the player goes on a date or hangs out with Papyrus. During this, the player can access several items around the house that demonstrate Sans' comical nature, including a sock he refuses to put away, and his "humerus" entrance with a tromBONE. When Undyne asks Papyrus how they can afford to have such a big house in Snowdin, Papyrus says that Sans pays for it; when questioned further about it, he says it's a mystery.

Just after entering the Waterfall, Sans offers player to hang out with them. If the player agrees, Sans takes them to Grillby's by using a shortcut. They reach it instantly, demonstrating his capabilities of teleportation. Sans is greeted warmly, showing he's quite popular with people. Sans tells the player that he is concerned about his brother who is being 'pranked' by a flower telling him motivational things (it is strongly hinted to be Flowey, as Flowey later says that Papyrus is in his fan club). He passes it off as an echo flower. Before leaving, he pranks the player saying that they should pay for the food, presenting an unreasonably high price for it. Regardless of if the player says yes or no, he laughs and asks it to be put on his tab. Sans is encountered again in the Waterfall, letting the player use a prank red-eye telescope.

The player can see him sleeping at one of his sentry posts in Hotland when fleeing from Undyne, when Undyne notices him sleeping, she becomes quite angry, causing her to slow down a little. Sans is encountered later on selling "hot dogs," with a water sausage instead of an actual sausage.

The player can then meet him outside MTT Hotel, where Sans offers yet another option to hang out, if agreed, Sans takes the player (through another 'shortcut') to MTT Restaurant. There, Sans expresses his support for the protagonist. He mentions that he has been friends with a woman for a long time, meeting her first while practicing 'knock, knock' jokes at the gate of the ruins. She enjoyed his bad jokes and they became friends, although never meeting each other until in the Pacifist Route's ending. Sans then told the player that the woman made a request: to watch over and protect any human who came through the door. He goes on to say that while he never makes promises, he could not say no to someone who enjoys bad jokes as much as him. The player is warned that if not for that promise, they would have been "dead where they stood", making it clear that Sans would have killed them himself. Coming off the threat as a "joke", he changes the subject to how he must have done a good job protecting the player (from his perspective, the protagonist hasn't died a single time), telling them that someone really cares about them before leaving.


In the real world Sans has been travelling with Toriel. Papyrus has been in the real world as well but... Papyrus had gone off after finding out his popularity in the real world, and since Papyrus has actually... gotten quite a bit of media attention. Papyrus is currently the mascot of a brand of pasta... that is quite... well... famous now because of him.

Sans on the other hand has stuck with Toriel or "Tori" as he calls her. Serving not just as her roommate, but also her bodyguard and friend. Toriel and Sans are REALLY good friends. They both share a love of telling bad jokes and all. Out of the two Sans is definitely the one who goes out to work often. Currently he has about... 2 different jobs in Washington D.C. One as a tour guide, and the other as a cashier at a souvenir shop in D.C. It pays the bills alright...

Recently though (and by that I mean on the very day) they had to another, NEWER apartment complex. The same one where Pit, Palutena, and Julius lives in.

Sans... misses his brother. He still calls in to make sure Papyrus is alright and vice versa.

Traumas:
Well the fact that he is aware of different timelines and that in some of them himself... or even worse... his brother and friends have gotten killed. This thought does get to him at times, but he does not show it all too much or often.

Notes: Character to go with Kristia's Toriel. He will be in Washington DC.
Last edited by SUSTIC; 11/06/2015, 02:17 AM.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/05/2015, 06:11 PM #1245
I just knew this would happen, so let me say one thing.

I take Toriel

Sorry, no argument can let me give her, not money, not power, not even a 9999G donut can change my mind

The goat mother is reserved by me

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

11/05/2015, 06:12 PM #1246
.................. I got no comment.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

11/05/2015, 06:20 PM #1247
If ypu play the game, which I know your computer can hold since mine did perfectly.

You would like it, probably enjoying Undyne's personality.

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Zekai

Zekai

Join Date: Aug 2013
Posts: 1024

11/05/2015, 06:20 PM #1248
It's the way you said it is all.

"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

11/05/2015, 06:33 PM #1249
Originally posted by SUSTIC
I know I know I need to stop making characters for this RP but... I've just gotten into Undertale so much recently, and I've been talking with Kristia and stuff... soo... Prepare for the Pun Meister:

I also know how people will probably be giving me a bit of flak for wanting to bring in ANOTHER CHARACTER. But hey. Kristia's in on this with me. Also NOT DONE YET

Spoiler
NPC Character of Choice: Sans

Game of Origin: Undertale

Power: Sans is unique and quite powerful for a skeleton. Sans's abilities range from telekinesis of some sorts. As he can be seen tossing around Frisk's 'soul' around just with hand movements. This indicates that Sans does have telekinetic powers of some sorts. The true extent of these telekinetic powers however... aren't entirely known. Though I can and will assume that he is able to effect objects as well. Just unsure of how large. Another thing Sans seemingly has is heightened speed and/or teleportation.
As he has used "shortcuts" to get from place to place seemingly quickly or instantaneously. He even is shown teleporting several times during his battle in the No Mercy route. This can make things quite... unique.

Sans more unique abilities however is his awareness and knowledge of multiple timelines, as he acknowledges that in another timeline he could have been good friends... or horrible enemies with Frisk/the Player in the game (referencing the different routes like Pacifist, Genocide, or Neutral.) HOWEVER. It does not seem like he can actually control timelines, or retain full knowledge of when one changes or alters the timeline in some way. But he is quite good at filling in the blanks based on how certain people may act and react though, allowing to have have some knowledge that time has been manipulated.

In combat he also uses bones to attack a person, usually by summoning and sending the bones flying towards his opponent in rather... interesting and difficult patterns to avoid. This is his usual main method of attack.

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So, you're actually doin' it, huh? That's nice. Hope you remember to do all of his lines in lower-case, since that's how he talks. (I don't know if you can do the comic sans, but it'd be a nice touch.)

And since Kristia did it, homicidal flower's mine. Do not touch.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

11/05/2015, 09:02 PM #1250
DONE WITH APP