@Cucoo
Ok, sounds reasonable.
Here's the test app for the Dovahkiin. I added all the spells, but that's just to make sure he knows them when the time is right. He is no longer in his world, which means that he can't buy spells. Just think of this Dovahkiin as a completionist's Dovahkiin, kind of like what I do in Skyrim.
Name: "Dovahkiin"
Game of Origin: Skyrim
Power: Extensive magical abilities, shouts, and extreme resilience to cold, even magical cold.
SpellsSpoiler
http://elderscrolls.wikia.com/wiki/Alteration_(Skyrim)
Alteration
Spoiler
Candlelight (Novice):
Creates a hovering light that lasts for 60 seconds. Cost= 21
Equilibrium (Novice):
Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect. Cost= 0 (25 health per second)
Oakflesh (Apprentice):
Improves the caster's armor rating by 40 points for 60 seconds. Cost= 103
Magelight (Apprentice):
Ball of light that lasts 60 seconds and sticks where it strikes. Cost= 84
Stoneflesh (Apprentice):
Improves the caster's armor rating by 60 points for 60 seconds. Cost= 194
Ash Shell (Adept):
Targets that fail to resist are immobilized in hardened ash for 30 seconds. Cost= 149 per second
Detect Life (Adept):
Nearby living creatures, but not undead, machines, or daedra can be seen through walls. Cost= 100 per second
Ironflesh (Adept):
Improves the caster's armor rating by 80 points for 60 seconds. Cost= 266
Telekinesis (Adept):
Can pull an object to you from distance. Add it to your inventory or throw it. Cost= 170 per second
Transmute (Adept):
Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any. Cost= 100
Waterbreathing (Adept):
Can breathe under water for 60 seconds. Cost= 222
Ash Rune (Expert):
Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. Cost= 248
Detect Dead (Expert):
Nearby dead can be seen through walls. Cost= 148 per second
Ebonyflesh (Expert):
Improves the caster's armor rating by 100 points for 60 seconds. Cost= 341
Paralyze (Expert):
Targets that fail to resist are paralyzed for 10 seconds. Cost= 450
Dragonhide (Master):
Caster ignores 80% of all physical damage for 30 seconds. Cost= 837
Mass Paralysis (Master):
All targets in the area that fail to resist are paralyzed for 15 seconds. Cost= 937
Conjuration
Spoiler
http://elderscrolls.wikia.com/wiki/Conjuration_(Skyrim)
Bound Dagger (Novice:)
Creates a magic dagger for 120 seconds. Sheathe it to dispel. Cost= 32
Bound Sword (Novice):
Creates a magic sword for 120 seconds. Sheathe it to dispel. Cost= 93
Conjure Familiar (Novice):
Summons a Familiar for 60 seconds wherever the caster is pointing. Cost= 107
Raise Zombie (Novice):
Reanimate a weak dead body to fight for the player for 60 seconds. Cost= 103
Summon Unbound Dremora (Novice):
Summons an unbound Dremora. Cost= 100
Bound Battleaxe (Apprentice):
Creates a magic battle axe for 120 seconds. Sheathe it to dispel. Cost= 169
Conjure Boneman (Apprentice):
Summons a Boneman archer for 60 seconds wherever the caster is pointing. Cost= 129
Conjure Flame Atronach (Apprentice):
Summons a Flame Atronach for 60 seconds wherever the caster is pointing. Cost= 150
Flaming Familiar (Apprentice):
Summons a Flaming Familiar which will charge into battle and explode. Cost= 57
Reanimate Corpse (Apprentice):
Reanimate a more powerful dead body to fight for the player for 60 seconds. Cost= 144
Soul Trap (Apprentice):
If a target dies within 60 seconds, fills a soul gem. Cost= 107
Spectral Arrow (Bound Bow) (Apprentice):
Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target (shot from Bound Bow). Cost= 0
Summon Arniel's Shade (Apprentice):
Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. Cost= 71
Summon Arvak (Apprentice):
Summons the horse Arvak wherever the caster is pointing. Cost= 136
Banish Daedra (Adept):
Weaker summoned daedra are sent back to Oblivion. Cost= 196
Bound Bow (Adept):
Creates a magic bow for 120 seconds. Sheathe it to dispel. Cost= 207
Conjure Ash Spawn (Adept):
Summons an Ash Spawn for 60 seconds wherever the caster is pointing. Cost= 186
Conjure Frost Atronach (Adept):
Summons a Frost Atronach for 60 seconds wherever the caster is pointing. Cost= 215
Conjure Mistman (Adept):
Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. Cost= 193
Conjure Seeker (Adept):
Summons a Seeker for 60 seconds wherever the caster is pointing. Cost= 157
Revenant (Adept):
Reanimate a powerful dead body to fight for the player for 60 seconds. cost= 183
Conjure Ash Guardian (Expert):
Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. Cost= 207
Command Daedra (Expert):
Powerful summoned and raised creatures are put under the player's control. cost= 243
Conjure Dremora Lord (Expert):
Summons a Dremora Lord for 60 seconds. Cost= 358
Conjure Wrathman (Expert):
Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. Cost= 301
Conjure Storm Atronach (Expert):
Summons a Storm Atronach for 60 seconds wherever the caster is pointing. cost= 322
Dread Zombie (Expert):
Reanimate a very powerful dead body to fight for the player for 60 seconds. cost= 302
Expel Daedra (Expert):
Powerful summoned daedra creatures are sent back to Oblivion. Cost= 215
Dead Thrall (Master):
Reanimate a dead body permanently to fight for the player. Cost= 1000
Flame Thrall (Master):
Summons a Flame Atronach permanently. Coast= 900
Frost Thrall (Master):
Summons a Frost Atronach permanently. Cost= 1100
Storm Thrall (Master):
Summons a Storm Atronach permanently. Cost= 1200
Destruction
Spoiler
http://elderscrolls.wikia.com/wiki/Destruction_(Skyrim)
Flames (Novice):
A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage. One of the two basic spells. Cost= 14 per second
Frostbite (Novice):
A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. Cost= 16 per second
Sparks (Novice):
Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka. Cost= 19 per second
Arniel's Convection (Novice):
Burns the target 1 point per second. Targets on fire take extra damage. Cost= 0 per second
Vampiric Drain (Novice):
Absorb 2, 3, 4 or 5 points (depends upon the level of vampirism) of health from the target. Cost= 6, 10, 13 or 17 per second (depends upon the level of vampirism)
Firebolt (Apprentice):
A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage. Cost= 41
Freeze (Apprentice):
A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds. Cost= 30
Ice Spike (Apprentice):
A spike of ice that inflicts 25 points of ice damage to Health and Stamina. Coast= 48
Ignite (Apprentice):
A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds. Cost= 30
Lightning Bolt (Apprentice):
A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka. Cost= 51
Fire Rune (Apprentice):
Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage. Cost= 234
Frost Rune (Apprentice):
Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near. Movement speed is reduced for affected targets. Cost= 293
Lightning Rune (Apprentice):
Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near. Cost= 323
Chain Lightning (Adept):
A lighting bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. If the character has learned Augmented Shock 2/2, the lightning jumps on one additional target and does 60 damage. Caution! Friendly-fire is possible. Cost= 156
Fireball (Adept):
A fireball which explodes on impact for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. If the character has learned Augmented Flames 2/2, the radius of the fire explosion is increased by 5 and damage increases to 60 points. Does harm Followers, but not Dragonborn. Cost= 133
Ice Storm (Adept):
A freezing whirlwind that does 40 points of damage per second to Health and Stamina. The whirlwind radius is increased if the character has Augmented Frost 2/2. Spell range is smaller if cast with Destruction Dual Casting. Does harm Followers, but not Dragonborn. Cost= 144
Flame Cloak (Adept):
For 60 seconds, opponents in melee range take 8 points of damage per second. Targets on fire take extra damage. Does not harm Followers. Does harm neutral NPCs like town guards. Cost= 289
Frost Cloak (Adept):
For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. Does not harm Followers. Does harm neutral NPCs like town guards. Cost= 316
Lightning Cloak (Adept):
For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. Does not harm Followers. Does harm neutral NPCs like town guards. Cost= 370
Whirlwind Cloak (Adept):
For 60 seconds, opponents in melee range have a chance of being flung away. Cost= 338
Icy Spear (Expert):
A spear of ice that does 60 (90) points of frost damage to Health and Stamina. Cost= 320
Incinerate (Expert):
A blast of fire that does 60 (90) points of fire damage. Targets on fire take extra damage. Cost= 298
Thunderbolt (Expert):
A thunderbolt that does 60 (90) points of shock damage to Health and half that to Magicka. Cost= 343
Wall of Flames (Expert):
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Does not harm Followers or Dragonborn. Cost= 118 per second
Wall of Frost (Expert):
Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Does not harm Followers or Dragonborn. Cost= 137 per second
Wall of Storms (Expert):
Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second. Does not harm Followers or Dragonborn. Cost= 145 per second
Blizzard (Master):
Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage. Cost= 656
Fire Storm (Master):
A 100 point fiery explosion centered on the caster. The closer a target is, the more damage they take. Cost= 846
Lightning Storm (Master):
Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka. Cost= 138 per second
Illusion
Spoiler
http://elderscrolls.wikia.com/wiki/Illusion_(Skyrim)
Clairvoyance (Novice):
Shows the path to the current goal. Cost= 25 per second
Courage (Novice):
Target won't flee for 60 seconds and gets some extra health and stamina. Cost= 39
Fury (Novice):
Creatures and people up to level 6 will attack anything nearby for 30 seconds. Cost= 67
Calm (Apprentice):
Creatures and people up to level 9 won't fight for 30 seconds. Cost= 146
Fear (Apprentice):
Creatures and people up to level 9 flee from combat for 30 seconds. Cost= 153
Muffle (Apprentice):
Move more quietly for 180 seconds. Cost= 144
Frenzy (Adept):
Creatures and people up to level 14 will attack anyone nearby for 60 seconds. Cost= 209
Frenzy Rune (Adept):
Creatures and people up to level 20 will attack anyone nearby for 60 seconds. Cost= 165
Rally (Adept):
Targets won't flee for 60 seconds and get extra health and stamina. Cost= 113
Invisibility (Expert):
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. Cost= 334
Pacify (Expert):
Creatures and people up to level 20 won't fight for 60 seconds. Cost= 290
Rout (Expert):
Creatures and people up to level 20 flee from combat for 30 seconds. Cost= 316
Call to Arms (Master):
Targets have improved combat skills, health, and stamina for 10 minutes. Cost= 655
Harmony (Master):
Creatures and people up to level 25 nearby won't fight for 60 seconds. Cost= 1052
Hysteria (Master):
Creatures and people up to level 25 flee from combat for 60 seconds. Cost= 866
Mayhem (Master):
Creatures and people up to level 25 will attack anyone nearby for 60 seconds. Cost= 990
Restoration
Spoiler
http://elderscrolls.wikia.com/wiki/Alteration_(Skyrim)
Healing (Novice):
Heals the caster 10 points per second. One of the two basic spells. Cost= 12 per second
Lesser Ward (Novice):
Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. Cost= 34 per second
Fast Healing (Apprentice):
Heals the caster 50 points. Cost= 73
Healing Hands (Apprentice):
Heals the target 10 points per second, but not undead, atronachs, or machines. Cost= 25 per second
Necromantic Healing (Apprentice):
Heals the target 10 points per second, but not the living, atronachs or machines Cost= 37
Steadfast Ward (Apprentice):
Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. Cost= 58 per second
Sun Fire (Apprentice):
Ball of sunlight that does 25 points of damage to undead. Cost= 24
Turn Lesser Undead (Apprentice):
Undead up to level 6 flee for 30s. Cost= 84
Close Wounds (Adept):
Heals the caster 100 points. Cost= 126
Greater Ward (Adept):
Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. Cost= 86 per second
Heal Other (Adept):
Heals the target 75 points. Does not affect undead, atronachs, or machines. Cost= 80
Heal Undead (Adept):
Heals the undead target 75 points, but not the living, atronachs or machines. Cost= 115
Poison Rune (Adept):
Targets that fail to resist take 3 points of poison damage per second for 30 seconds. Cost= 146
Repel Lesser Undead (Adept):
All affected undead up to level 8 flee for 30s. Cost= 115
Stendarr's Aura (Adept):
For 60 seconds, undead in melee range take 10 points sun damage per second. Cost= 248
Turn Undead (Adept):
Undead up to level 13 flee for 30s. Cost= 168
Vampire's Bane (Adept):
Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. Cost= 72
Circle of Protection (Expert):
Undead up to level 20 entering the circle will flee. Cost= 171
Grand Healing (Expert):
Heals everyone close to the caster 200 points. Does not affect atronachs or machines. Cost= 254
Repel Undead (Expert):
All affected undead up to level 16 flee for 30s. Cost= 353
Turn Greater Undead (Expert):
Undead up to level 21 flee for 30s. Cost= 267
Bane of the Undead (Master):
Sets undead up to level 44 on fire and makes them flee for 30s. Cost= 988
Guardian Circle (Master):
Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. Cost= 716 ShoutsSpoiler
All shouts are listed here. It would be incredibly difficult to list them and their time limits, so I simply put the link instead.
http://elderscrolls.wikia.com/wiki/Dragon_Shouts Equipment:Spoiler
Armor/Apparel
Spoiler
Daedric Armor
Spoiler
Daedric Armor is the strongest armor in Skyrim, but is also the heaviest.
Helmet: Armor Rating= 23 Weight= 15
Armor: Armor Rating= 49 Weight= 50
Gauntlets: Armor Rating= 18 Weight= 6
Boots: Armor Rating= 18 Weight= 10
Shield: Armor Rating= 36 Weight=15

http://img4.wikia.nocookie.net/__cb20111209055251/elderscrolls/images/thumb/2/26/Daedric_Armor_%28Skyrim%29.jpg/250px-Daedric_Armor_%28Skyrim%29.jpg

http://img2.wikia.nocookie.net/__cb20121014172204/elderscrolls/images/thumb/0/0c/DaedricShield.png/1000px-DaedricShield.png
Miraak (Mask)
Spoiler
Miraak (Mask): Armor Rating= 27 Weight= 9 Effect= Increases your Magicka by 70 points

http://img4.wikia.nocookie.net/__cb20130213210100/elderscrolls/images/thumb/1/17/Miraakmask.png/180px-Miraakmask.png
Weapons
Spoiler
Miraak's Sword
Spoiler
Base DMG= 16 Weight= 3 Effect= Absorb 15 points of stamina.

http://img4.wikia.nocookie.net/__cb20131212020252/elderscrolls/images/1/17/Miraaksword.png
"Tentacle Sword" in action.
http://www.youtube.com/watch?v=stBL77K0n6Q
Chillrend
Spoiler
Base DMG= 15 Weight= 16 Effect= Target takes 30 points of Frost damage. Chance to paralyze for 2 seconds.

http://img4.wikia.nocookie.net/__cb20120306031420/elderscrolls/images/0/0e/Glassswordchillrend.png
Dragonbone Sword
Spoiler
Base DMG= 15 Weight= 19 Effect= <NONE>

http://img3.wikia.nocookie.net/__cb20120814140252/elderscrolls/images/thumb/1/18/Dragonsword.png/1000px-Dragonsword.png Weaknesses: ((What makes them fragile or causes them to be at a disadvantage?))
Appearance: ((What do they look like? Be very descriptive. You will also have to post a picture of them ether with a link or post it on your Character Sheet so everyone knows how they look.))
Personality: ((How are they like? Do they behave in a certain way or like doing particular activities? When you RP as one, you don't have to act just like they would in the game, but don't make them totally different from how they really are. However, you can develop the character!))
Morality: Good.
Biography: ((What is their history like? How did they come to be of what they are today? Anything that involves their past or what they do for a living.))
Traumas: ((Anything they fear most? What causes them to have a flashback and remember a horrible event that chills them?))
Notes: ((This is where you let us know how you feel about the RP or your Schedule. If you are busy during certain hours or anything that is useful to our RP, put it down. Also, anything else you want us to know about your character you can put in too. It's pretty much whatever you'd like us to know about you or the character.))