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    All the Island's a Game | OOC

    All the Island's a Game | OOC


    - Introduction-
    This is my idea of a survival RP, revolving around the characters from ATWAG (All the World's a Game). For those of you not interested in reading the Story Section, i'll lay out the gist of it here. The characters have crash landed from a plane onto a mysterious island, with odd creatures and otherworldly elements, and with their abilities crippled. Your goal: Survive and find a way out.


    -Story-
    It was a strange day. Many characters were invited to a 'party' at a secret location only accessable by plane. Many characters rejected, but others did not. Maybe it was for booze, money, or genuine curiosity, but eventually, it led to a large number of characters getting on a single plane. All was quiet, for a time. But then, the crackles of thunder were heard. It was odd considering wi was crystal clear moments ago. Then, it hit, several bolts of lightning, hitting the plane in several locations, plummeting it down through the sky like a stone. The wreckage was bad. THe front part of the plane was severed, wings shredded, along with the pilot, and some of the characters dead.

    The wreckage rendered those still living unconscious, but outside the plane was someone out of the ordinary. It was a man, tall and almost lanky, in a white striped coat and suit, looking like he was ready for Winter. His short, well-combed black hair looked ready for business, and shadows blocked the view of his face.

    "More lambs for the slaughter, oh, what a bother. But they'll be great fun when they start to run." the man chuckled, and then seemingly vanished out of existence, leaving the wreckage and the survivors on their own.



    - Notes -

    If you have a character in All the World's a Game, previous interactions and memories are here.

    If the character was in All the World's a Game, in their history for the app, try to include ATWAG stuff.



    - Rules -
    All basic RP rules apply here, but there are some additional ones.

    1: Character abilities are stripped down to far more basic things. Things such as super strength and speed are reduced down to simply 'you are a little stronger than normal, you aren't going to be lifting trees single-handedly'. If it's magic related, using magical abilities will drain your strength A LOT. As in almost passing out territory. Sort of passive abilities are also nerfed. For example, a character with the power of invisibility (Such as Koishi) is more like you aren't invisible, but an opponent's mind start to drift when they look in your direction.

    2: You aren't Superman, you take a hit or a wound, but it must heal over a while, and may limit your usage with that appendage or region of the body depending on the severity of the wound.

    3: All characters can start with up to three items. Nothing like a RPG or something. Think small things. Snacks, trinkets, that sort of thing.

    4: All characters need to have some kind of weakness. Being good at everything is boring.

    5: One person per character. No exceptions, unless they get a pet of some kind during the RP, and in which case, will not require an App.


    - Character Application -

    Character Name:

    Game of Origin:

    Appearance (Pictures are fine)

    Abilities (consider the nerfs):

    Weaknesses:

    Items:

    History:


    - List of Accepted Characters -
    John - S121
    Yukari - Wriggle
    Koishi -Mima
    Taokaka -Serenegrace
    Edward Kenway -Cucoo5
    Last edited by Koishi; 05-17-2015, 03:56 PM.



    Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

    You just discard their guts and keep on driving.

    #2
    Now, for my own app.



    Character Name: Koishi Komeiji

    Game of Origin: Touhou Project

    Appearance: Has wavy, grey-greenish, short hair and dark green eyes, wears a black hat with a yellow ribbon around it. A open and pupilless dark blue "third eye" is positioned over her heart, with cords wrapped around her torso and attached to each of her ankles. Wears an orange shirt with diamond-like blue buttons and dark green collar. The skirt is also green with a faint flowery pattern, but a lot lighter. Her socks are black.

    Abilities (consider the nerfs): Opponent's mind can drift while they are looking in Koishi's direction. She's adept at identifying edible plant due to her experience outdoors. Lastly, due to Koishi's satori heritage, she can see clearly in the dark.

    Weaknesses: Koishi isn't the best at fighting in close combat, unless she's got the advantage of surprise.

    Items: Koishi has her hat as a storage device, capable of carrying a limited amount of items (around 10), but if it can fit in the hat, it doesn't matter the size. A bundle of granola bars that she keeps for emergencies, and a journal with a mechanical pencil.

    History: After Koishi entered the real world, she met the spartan known as John, and went on a vacation to Hawaii. There, she had fun, caught a giant Akrid, met Model X, and other things. Eventually, she returned to Gensokyo when the "Devourer Incident" happened, and boarded his ship, The Consumer.

    There, she fought Lucifer twice with the help of the engineer known as Isaac Clarke and a mythical sword. She also helped fight Malthael, the angel of Death, who was soon banished to another realm. Eventually, after the Devourer was defeated, Koishi and Isaac boarded an escape pod along with Hank J. Wimbleton, Deimos, and Sanford. The duo of Koishi and Isaac then walked along, and then Isaac, who showed compassion towards Koishi, caused her to feel, thus causing an incredibly painful process of her third eye opening. Afterwords, Satori banished Koishi from coming home, in which she fled to the Inventory, where with Isaac, they watched a movie.

    fter the owner of the Inventory, Winslow, died, she was chosen as the successor. She took up the job, but felt pressured 24/7, with her job, along with essentially having control of so much, even an army. Eventually, she got an invitation for the party. She saw it as an escape. Unbeknownst to her, she would be pressured once again, though in a different way.
    Last edited by Koishi; 04-23-2014, 07:30 PM.



    Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

    You just discard their guts and keep on driving.

    Comment


      #3
      Character Name: Edward Kenway

      Game of Origin: Assassin's Creed 4

      Appearance:

      Spoiler:




      Abilities:
      - Eagle Vision: Allows him to focus on a target after seeing it once, and allows him to track it.
      Originally posted by wiki
      Those who possess the gift [Eagle Vision] are able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura.
      - Skilled hunter and capable of fashioning tools (such as darts for a blowpipe, rope darts, and other things) out of various materials (typically animal bones and hide)

      Originally posted by wiki
      During his privateer years, Edward spent his time repeatedly climbing the vast rigging and masts of his warships, providing him with a deftness that equaled that of any Assassin.[6] He was also known for wielding at least four flintlock pistols, a proficiency in dual-swordsmanship, and for exemplary skill with a variety of armaments.[4]

      One of Edward's most invaluable pieces of equipment was his ship, the Jackdaw. She was equipped with a diving bell that Edward used to dive for treasure beneath the waves; during these maritime explorations, Edward proved to be a strong swimmer who was capable of fending off hostile sea creatures such as sharks if he was attacked.[7]
      Weaknesses: Normal Human

      Items:
      - Dual Hidden Blades

      History:
      Originally posted by wiki
      Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order.

      Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle.

      Over the next few years, Edward struggled with the internal conflict that arose from his desire for fame and riches – through the finding of the Observatory - and what he saw as his recompense for bringing death and destruction upon the Assassins. Eventually, Edward chose to entrust the Observatory to the Assassins, and elected to join their Creed.
      since he doesn't have anything really significant yet in AtWaG, I'll just use this.


      Comment


        #4
        John-117
        Spoiler:

        Name: John Yakumo (AKA John-117)


        Appearance: John is 6'10" (2.08 meters) and has blue eyes, dark brown hair, and has a heavy build. He is also covered in an astonishing amount of scars from from head to toe, all from his past experiences.



        Abilities: Spartan-II Cybernetic Enhancements. Carbide Ceramic Ossification (virtually unbreakable bones), Muscular Enhancement Injections (increased tissue density and lactose recovery time), Catalytic Thyroid Implant (boosted growth of skeletal and muscle tissues), Occipital Capillary Reversal (increased visual perception),
        Superconducting Fibrification of Neural Dendrites (1400% increase in subject reflexes and increase in intelligence, memory, and creativity). An uncanny, almost supernatural amount of luck.
        He also has the ability to control Light and Darkness magic.


        An unusual amount of luck. He's not the living embodiment of luck, but more often than not, the fates are kind and smile on him. He also has the ability to use Light and Darkness. (Check the Stats and Skills for the rest.)


        Stats and Skills:

        Spoiler:
        Height - 6 ft 10 in (2.08 meters) (unarmored), 7 ft 2 in (in armor).

        Weight - 182 kilograms (400 lb), and about 635 Kilos (1,400 lb) with armor on.

        Speed- John's run speed has been slowed down, but he is still fast and c an run about as fast as an Olympic athlete, 41.84 km/h or 26 mph.

        Strength - Capable of lifting enormous amounts of weight, due to his ceramic carbide bones, catalytic Thyroid implant, and muscular enhancement injections. His augmentations may be weakened, but his physique allows him to lift around 3,000 pounds (1360.77 Kg).

        Reflexes - John's reaction time has been diminished, but he is still faster than the average human. His reaction time is now about 100 milliseconds. When in SPARTAN Time, his reaction time is 75 milliseconds.

        Durability - John's indestructible bones are not virtually indestructible anymore, but they are still much stronger than average bone. His bones are about as strong as reinforced steel.

        Misc - It is not known how intelligent John is, but the average IQ of a SPARTAN-II before augmentation was about 160. John can still mostly see in the dark, albeit not as well as before the crash. Due to his natural genetic makeup, he is resistant to diseases, sicknesses, and infections. He also possesses an unusual amount of luck. He's not the living embodiment of luck like before, but more often than not, the fates are kind and smile on him.


        Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Command and Assault Specialist, was leader of Blue Team, has a high-level education, skilled in stealth operations, highly acrobatic, is experienced in first-aid, and well versed in military tactics. Not only that, he is also very skilled and experienced when it comes to surviving in the wilderness, thanks to his training on Reach as a child. He is also proficient with his new Light and Darkness magic abilities. Good at dodging projectiles, thanks to Yukari's training.




        Equipment: He wears an olive green shirt, many-pocketed jeans, and hiking boots. As for what's on his person, he has an Energy Sword with maximum of 10 uses, a Carbon Steel Combat Knife, and EB Green Duct Tape.


        Weaknesses: Despite all of his strengths, weapons, and skill, he is still just a human, which means he can be killed. He can be killed by damaging his vital organs. His soft body tissues are durable, but they can still be damaged. He has yet to master swords and other melee weapons, so he can be bested in a swordfight. That being said, he is still not to be taken lightly at close range. His physical state is beyond reproach, but his psychological state is somewhat shaky, ever since Cortana died. After she died, he spent over three years dwelling on it, causing him to slowly crack more and more. Because of this, certain events can lead to him doubting his ability to protect those around him. Not only that, but he has been known to "freeze" when he is faced with loss. This is perhaps his greatest weakness.


        Morality: "Chief Petty Officer Mendez always instilled discipline, honor, and respect into the SPARTANs. He taught the SPARTANs how to kill, but at the same time he taught them the
        difference between right and wrong."
        That being said, The Chief is Neutral Good. He will follow his commanding officer's orders, but if it is morally wrong or negligent, he won't.
        During the events on Requiem, he tries to convince Captain Del Rio that the Didact is a threat.
        Risking imprisonment, he then refuses to relinquish his friend Cortana and decides to go after the Didact anyway. In the end, his actions saved the Earth from the Didact's wrath.


        Personality: Strives to succeed in any situation, tenacious to complete any mission at hand, not devoid of fear, but he simply acknowledges it and puts it aside,
        while never openly showing it to others, generally stoic and taciturn, but not devoid of a sense of humor, often makes dry remarks about the situation at hand,
        he is a man of his word and strives to keep any promise he makes, even at great personal risk.
        Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole.
        The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a merciless rage.
        John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset.
        This is not to say that John was previously without compassion. <----Summary of the Wiki.
        As time progresses, he may start to open up to those around him.

        On a more personal, less formal level, John has changed a lot within the past 2 years. He shows more emotion, he talks more, cares more about people, and has more patience for his teammates. He is naive when it comes to certain things, but he has made progress. Sometimes, John acts more human, while other times, he retains his usual calm demeanor. John will usually remain calm and focused, but when directly confronted with a "mundane" situation that he doesn't know how to deal with, he will quickly lose his demeanor and become nervous, embarrassed, confused, panicked, or other emotions relating to the current stress and situation.


        Bio: After finding out that everything he had gone through was meaningless, he fell into a deep depression. His life, his sacrifices, the people he's seen die in horrible ways, his only friend, Cortana, was all but a game; a dream. He was nothing but a fictional character, thought up by game designers.
        He couldn't make connections with people because he wasn't trained for that. He wasn't trained to feel, he was trained to be the ultimate soldier.
        He had nothing... nothing exept for one thing. His training. He pushed himself to at least live through his depression.
        He's done the same thing before with the loss of his friends; even more so recently, with the loss of his only friend Cortana. To him, he was a soldier, a soldier without a flag, without meaning.
        Trying to find meaning in his life once more, he tried to join the army. His only problem was that he was promptly denied. The world was not going to let each country recruit these "fictional" characters; there would be even more chaos than before.
        Looking for the next best thing, he joined a local police force as he thought to himself, "What do I have to lose by making a difference..."

        One fateful morning, John was walking to work until he saw a strange sight. Men were harassing a green haired woman. Seeing that they were Neo-Yakuza, John quickly destroyed their car and apprehended one of them. After an insane twist of events, John met a Youkai, a fox Digimon, a robotic boy, a Keyblader, and many other people. With their help, they have slowly but surely altered John's perception of himself and the world around him. John had gotten into many conflicts alongside them, fighting the Organization, Tricky, The Auditor, the Neo-Yakuza, various Characters, and an alien race called the Nucleoids, lead by Gluttoneriel the Devourer. The Devourer was determined to consume Gensokyo and the Earth, but John and his friends fought alongside the people of Gensokyo, eventually reaching the Devourer's ship, where they had their first confrontation. After many fights and injuring his leg, John returned to the main chamber of the Devourer's ship, where he saw the demise of Yuuka and Ran. Shortly after Ran's death, John witnessed Gensokyo being sucked into a vortex. John's romantic interest, Yukari, confronted the Devourer herself and defeated him, saving Gensokyo and the world. Unfortunately, she used a "Last Word" spellcard, killing her in the process. This deeply affected John, making him relive the death of Cortana and see that everyone that gets close to him dies. As the day stretched on, John lost his friend, HM, to a kidnapping devised by fallen angel named Sebastian. John attended a funeral for all the ones lost to the war, but in a twist of luck, two girls by the names of Flandre and Seija resurrected everyone lost. John was thankful for his fiends and loved ones being revived and now that the war was finally over, John could focus on living happily.

        After an undetermined amount of time, John and Yukari were given invitations to go to a party on an island. John didn't really care much for going to a party on some faraway island, but Yukari convinced him to go without too much difficulty. After all, John wasn't about to let Yukari go alone.


        Traumas: He has fears, but he doesn't let them get in the way; he simply acknowledges them and pushes them aside. Other than that, he has no mind numbing fears.
        He is however sympathetic to loss, ever since he lost someone he cared about. It has been mentioned that he cares for and will do whatever it takes to protect civilians.
        This is possibly his berserk button, if they are being slaughtered. When he is unsure of a situation, he falls back on his training for support. Ever since Cortana's death, John has questioned his ability to protect those he cares about and has questioned himself, his humanity. He has met many people that he would consider friends. His greatest fear is losing them. As for his humanity, he feels that for Cortana's sake, he should try to become, or at least act more human. John is sensitive on this topic.
        Last edited by S121; 04-23-2014, 07:32 PM.
        Originally posted by S121
        Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
        sigpic

        Comment


          #5
          Last edited by wonderweiss; 04-20-2014, 10:21 PM.

          Comment


            #6
            Character Name: Yukari Yakumo

            Game of Origin: Touhou 7 Youyoumu: Perfect Cherry Blossom

            Appearance:

            Spoiler:




            Abilities: Due to the nerfs, Yukari cannot bring about an item from her gaps without expending too much energy. In perspective, the most massive object Yukari can bring about in a gap without resulting in 100% fatality is a wooden 2-room cottage. The amount of energy lost follows an exponential decay formula, and is determined by the variables of mass of the object and the density of the object.

            She cannot bring herself or another person off the island for unknown reason. She laments the fact that she will miss this year's Oscar award ceremony, but whatever.
            Her physical ability is stripped to the average human man, but her endurance and temacity is exceptional, able to exert herself for a longer period of time than normal human. She also still keeps her wisdom and intelligence.

            Weaknesses:

            She is still a Youkai. Therefore, she is weak to weapons that attack the spirits and weapons with names and legends.

            Additionally, because she was so reliant on her gap abilities before, her combat will be rusty for a few first hours, if not days.

            Items:

            After salvaging through the remnants of the airplane, she was able to find the following.
            - A small hatchet from the destroyed cockpit.
            - Aluminum 750 mL Water bottle from a stewardess waiting room.
            - A heavy-duty flashlight with full battery from a fallen Character’s bag.

            History:

            “Oh, a private party on a faraway island. How interesting.”

            “Will you be going, Yukari-sama?”

            Yukari was enjoying a leisurely afternoon when she received an email regarding a party at a private resort… bring anyone you want… it has been a while since Yukari went on a vacation, much less with John. This'll be a perfect opportunity to spend some quality time with him.

            “Yeah, I’m gonna go alright.” Yukari gave a big smirk. “With John, of course. This’ll be fun.”
            sigpic
            Spoiler:


            Comment


              #7
              Almost all of you are good, though I am a bit iffy about Otori, due to A: He's an OC. I hate OCs. B: Why is he on the plane? The invite was sent out to CHARACTERS. Not humans.



              Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

              You just discard their guts and keep on driving.

              Comment


                #8
                Well, I thought it was for ATWAG characters, but I gues freaking NOT.

                F*ck this sh*rk , I'm not wasting another hour making an app for someone who hasn't even made as much a difference as everyone else.

                Comment


                  #9
                  Character Name: Taokaka

                  Game of Origin: BlazBlue

                  Appearance: She stands at 5ft 7.

                  Abilities: Taokaka is skilled in combat, preferring swift and unpredictable attacks over a strategic fighting style. She has the instincts and abilities of a cat, being only slightly faster than a normal human (due to the nerfs she can run at 15 mph, while in ATWAG she can run at 30 mph in full sprint), as well as having cat-like reflexes, scent, and smell. This allows her to be useful when it comes down to hunting her opponents... if she isn't distracted with anything.

                  Weaknesses: Taokaka isn't the brightest character and has a short attention span, as simple things like a butterfly flying into her line of sight could easily distract her from a fight, leaving her vulnerable to attack. She also lacks any real means of ranged combat, as such she uses her speed (even though it's nerfed) to close the distance between her and her opponent then striking with her sharp blades. She is also quite frail and has relatively low stamina, tiring out quite easily. She also tends to get angered and distracted more easily the hungrier she gets.

                  Items: Not much save for her coat, which houses her claw-like blades in her sleeve 'paws'.

                  History: A resident of the Kaka Village and member of the Kaka Tribe, Taokaka is a catgirl, wearing a large coat that obscures her face, only exposing red eyes and a row of sharp teeth; whether or not this is her true face is still a mystery. She wants to get back the sky above her village, which was sealed off. She was sent by the Kaka Elder to retrieve the bounty on Ragna's head, becoming a vigilante in the process. Despite this resolve, she is considerably food-obsessed and forgetful, often falling asleep on a whim, becoming hungry moments after a meal, or forgetting details moments after hearing them because. She became good friends with a woman named Litchi, who she oh so affectionately referring to her as "Boobie Lady".

                  She does not seem to refer to anyone other than herself by name and creates nicknames for people she meets. She is unable to recognize that Ragna, the "good-guy", and "Rawgnya", the criminal, are the same person, though there were times she seemed to know but did not care. Interesting to note is the fact that the Kaka tribe, which she hails from, is actually genetically engineered from the genes of the original Grimalkin (the name that refers to the species of the Kaka tribe), Jubei, one of the Six Heroes. As a clan, they are copies of each other, and cannot reproduce above one hundred members.

                  Now she is in the real world somewhere. Being around in the real world for 3 years so... yeah...


                  She had recently received a plane ticket to some place for some mysterious reason. Thinking that there would be food she boarded the plane... Not knowing that she would end up stranded on an island.

                  Comment


                    #10
                    Accepted.



                    Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                    You just discard their guts and keep on driving.

                    Comment


                      #11
                      Character Name: Kami (Originally Hero)
                      Game Of Origin: Patapon 2
                      Appearance:
                      (Sorry If You Can't See Image) Uberhero Has A Humanoid Body, Wearing Only A Mask, Gloves And Boots.His Hairstyle Is A Ponytail Tied Back.Body Color Is Entirely Black
                      Abilities:Extremely Versatile. Can Use Just About Any Weapon, Ranging From Magic Staffs, Spears, Swords, Daggers , Blades, Lances, Pikes And Much More. Has Unmatched Stats Compared To His Mundane Companions.Uberhero Is Seperated Into Different Classes That Has Unique Abilities. Examples Are Tondengas, Able To Smash Opponents With His Hammer, Yet Able To Keep Himself Defended With a Shield, Jamsch, Causing Status Aliments With His Horn, And Oohoroc, Using Powers That Varies Depending On His Staff.
                      Wikia Link:http://patapon.wikia.com/wiki/Uberhero
                      Weakness:Even Though Uberhero Has Many Powerful Abilities, He Can Only Be One Class At A Time. Also, Some Of The Equipment He Wears Gives Weaknesses(ex:Bunny Hood Gives The User High Fire Vulnerability). Uses Drums To Make A Beat In Order To Order Commands, Leaving Him Vulerable In The Process (Wikia Explanation:In Patapon Legend, the Almighty uses the power of four magical talking drums (also known as War Drums) to command the Patapon Tribe through battle.)
                      Items: Critical Spear +1, War Drums,
                      To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...

                      Comment


                        #12
                        My Character (Repost)

                        Character Name: Uberhero AKA:Kami (Originally Hero)
                        Game Of Origin: Patapon 2
                        Appearance:
                        (Sorry If You Can't See Image)(As Uberhero) Uberhero Has A Humanoid Body, Wearing Only A Mask,Scarf, Gloves And Boots.His Hairstyle Is A Ponytail Tied Back.Body Color Is Entirely Black

                        (Again Sorry)(As Hero ) Simply Has A Circular Body, With His Mask Covering His Eye.Entirely Black
                        Abilities: (As Uberhero )Extremely Versatile. Can Use Just About Any Weapon, Ranging From Magic Staffs, Spears, Swords, Daggers , Blades, Lances, Pikes And Much More. Has Unmatched Stats Compared To His Mundane Companions.Uberhero Is Seperated Into Different Classes That Has Unique Abilities. Examples Are Tondengas, Able To Smash Opponents With His Hammer, Yet Able To Keep Himself Defended With a Shield, Jamsch, Causing Status Aliments With His Horn, And Oohoroc, Using Powers That Varies Depending On His Staff.
                        Wikia Link:http://patapon.wikia.com/wiki/Uberhero
                        (As Hero)Very Versatile. Can Change Into Many Classes To Suit Any Battle Situation.Also Wear Masks To Boost His Advantages Or Make Up For The Disadvantages.
                        (Both)Hero Mode
                        Hero Mode is a special ability exclusive to the Hero, which grants various types of bonuses to your army
                        depending on the Hero's class. Each Hero Mode is different, and is unique in their own way.
                        Hero:

                        Tatepon: Energy Field - Surround all Patapons in an impermeable protective shield. A major drawback is that the hero can't attack while the shield is up!

                        Effect = Makes an indestructible shield that surrounds the Patapons. All damage and status effects (apart from tumble) are completly nullified.

                        Yumipon: Broken Arrow - A blazing-fast volley of arrows darken the sky and leave all enemies looking like used pincushions.

                        Effect = Shoots a single golden arrow that pierces through anything. The more arrows that are fired, the more powerful they become (there are 3 levels). At faster attack speeds, more arrows are fired.

                        Yaripon: The Iron Fist - Causes damage over a wide area. Effective against enemy structures and any enemy nearby.

                        Effect = Throws a green-tiped spear that explodes when it lands. Deals damage over the area of the explosion.

                        Kibapon: The Destroyer - Discharge a lethal projectile capable of slicing through any objects that stand in its way.

                        Effect = Deals more knockback, the charge is continuous, and it deals more damage.

                        Mahopon: Hail Mary - A hail of flaming stones fall from above, armagedon-style. Slow but effective!

                        Effect = Slow moving meteors rain from the sky in a unpredictable pattern. It is highly effective aganist buildings and bosses.

                        Toripon: Bunker Buster - Projectiles drop from the heavens above destroying within a local radius. Even the earth itself will shake in fear.

                        Effect = Like Yaripon's, it explodes when the Javelin lands and it pierces anything. The projectile is blue instead of green.

                        Dekapon: The Hammer - Each swing of this giant hammer liquifies and enemy that dares stand in the way. Its massive weight makes for slow movement.

                        Effect = Dekapon will simutaneously spin with his hammer, slowly inching forward at the same time.

                        Robopon: Tornado Punch - Simultaneously swing both arms and pummel enemies into submission. Causes great damage to facilities and even destroys big iron walls.

                        Effect = Robopon swings his arms simutaneously, dealing major damage whilst moving forwards.

                        Megapon: Icicles of Death - Freezing projectiles hover over a wide area and then explode, dropping a cold blizzard fury on those below.

                        Effect = Shoots 3 music notes that have a chance to freeze enemies.

                        Uberhero:
                        Yarida:
                        Hero Mode: Fear Spear
                        Throw powerful glowing spears that explode upon landing. Explosions inflict damage over a wide range.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Kibadda:
                        Hero Mode: Mad Charge
                        Charge at foes at high speeds with a glowing mantle that boosts attack power. Hit hard, then back off!
                        Activate: PON PON CHAKA CHAKA ~ PON PON PATA PON
                        Combo: PON PON PATA PON

                        Pierkon:
                        Hero Mode: Concentrate
                        Long-lasting boost for attack power of entire team. Use combo to boost effect. ~ Combines with other hero skills ~
                        Activate: PON PON CHAKA CHAKA
                        Combo: PON PON CHAKA CHAKA

                        Wooyari:
                        Hero Mode: Flamespin
                        Plough forward while deflecting enemy ranged attacks with flaming spears attached to rapidly spinning wheels.
                        Activate: PON PON CHAKA CHAKA ~ PON PON PATA PON
                        Combo: PON PON PATA PON

                        Pyokorider:
                        Hero Mode: Illusion
                        Create a doppelganger of a hero that charges into enemy lines while the original stays safely at the rear.(Similar To Reisen Udongein Inaba's Ability As You Can See....)
                        Activate: PON PON CHAKA CHAKA ~ PON PON PATA PON
                        Combo: PON PON PATA PON

                        Cannassault:
                        Hero Mode: Thwack-Mash
                        Attack with weapon-chariot combo. First, knock down foe with weapon, then grind with wheels of chariot.
                        Activate: PON PON CHAKA CHAKA ~ PON PON PATA PON
                        Combo: PON PON PATA PON

                        Charibasa:
                        Charibasa has the ability to heal and boost attacks by:

                        Perfect Charge: Boosts the defense and reduces the probability of being affected by a status effect of all allies, including Hatapon. The symbol for this is a halo over all affected units.
                        Charged and Perfect defense: Restores 2% of max health of all allies and himself, including Hatapon. This also prevents criticals. The symbol for this effect is a pair of angel wings.
                        Perfect Charged Attack: Boosts the attack stats of allies. Using Team aid 1 or 2 will improve this further. The symbol for this effect is an arrow.

                        Hero Mode:Shwoop-Fling
                        Attack near and far simultaneously. Throw spears to pierce far-away foes, and spin wheels to toss those nearby.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Taterazzay:
                        Hero Mode:Energy Field
                        An invisible shield protects the entire team. Greatly reduces damage to team.
                        ~ Combines with other hero skills ~
                        Activate: CHAKA CHAKA PATA PON
                        Combo: CHAKA CHAKA PATA PON

                        Destrobo:
                        Hero Mode: Crushcombo
                        Swing both arms wildly to batter and knock back foes. Effective for
                        demolishing rock walls towers.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Guardira:
                        Uberhero Mode: Mega Shield
                        Summons a huge shield that protects the rear lines. 10% of damage received by shield transfers to Uberhero.
                        Activate: CHAKA CHAKA PATA PON
                        Combo: CHAKA CHAKA PATA PON

                        Tondenga(The Possibly MOST OP'D CLASS)
                        Hero Mode: Giandeth
                        Spin violently with weapons splayed in this dramatic centrifugal attack. Inches forward while deflecting foes.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Myamsar(My Favorite Class! ) :
                        Immobilizes foes and tear them apart! Never releases prey during combo! Perfect for shield bearing foes.(Bye Bye Momji!)
                        Activate: PON PON CHAKA CHAKA
                        Combo: PON PON CHAKA CHAKA

                        Bowmunk:
                        Hero Mode:Freaky Tree
                        The Tree of Tranquility and the power of nature nurtures your allies and heals your HP.
                        Activate: PON PON CHAKA CHAKA ~ DON DON CHAKA CHAKA
                        Combo: DON DON CHAKA CHAKA

                        Grenburr:
                        Hero Mode:Gullotine
                        Leap up high, spin in the air and descend on foes with a great swing of a giant weapon. Major damage!
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Yumiyacha:
                        Hero Mode:Meteo Arrows
                        Fire a barrage of arrows into the sky which fall down a moment later and impale enemies, causing heavy damage.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Alosson:
                        Hero Mode: Arrow Shower
                        Rapidly fire glowing arrows! Power of glow enhances with high volume.
                        Powerful weapon when fired rapidly.
                        Activated: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Wondabarappa:
                        Hero Mode: Mucharapapa
                        Fire three sonic balls per shot. The balls bounce about unpredictably and relentlessly inflict damage upon foes.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Jamsch:
                        Hero Mode: Airborne Threat
                        Fire poisonous spores into the sky to inflict poison damage on all foes. Destination determined by wind.
                        Activate: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Oohoroc:
                        Hero Mode: Armageddon
                        Countless shooting stars coalesce and form magic fireballs which rain down upon the entire earth.
                        Activated: PON PON PATA PON
                        Combo: PON PON PATA PON

                        Pingrek:
                        Hero Mode: Healing Chateau
                        Creates a giant ice castle that emits a visible energy which gradually heals allies.
                        Activate: PON PON CHAKA CHAKA ~ CHAKA CHAKA PATA PON
                        Combo: CHAKA CHAKA PATA PON

                        Cannogabang:
                        Hero Mode: Slinger
                        Execute powerful cannon attack.

                        Cannon: glowing shells.
                        Blunderbuss: piercing fire spray
                        Laser: ultra-ginormous laser.
                        Activated: PON PON CHAKA CHAKA ~ PON PON PATA PON (Can't Combo)
                        Nerfs: Kami Can't Stay In Hero Mode For Long As It Drains His Stanima(Same As HP)
                        Kami Has Lost All His Drums Except The PON Drum
                        Kami Has Gone Back To Level 1
                        Kami Has Lost His Godly Powers Thanks To The Island's Mysterious Powers,Turning Him Back To Hero, But Not Permanately.His Uberhero Form Comes And Goes At Random Times, Not During Dire Situations
                        Hero Mode Makes Kami Attack Uncontrollably For A Few Seconds

                        Weakness:Even Though Uberhero Has Many Powerful Attack Types, He Can Only Be One Class At A Time. Also, Some Of The Equipment He Wears Gives Weaknesses(ex:Bunny Hood Gives The User High Fire Vulnerability). Uses Drums To Make A Beat To Order Commands, Leaving Him Vulerable In The Process (Wikia Explanation:In Patapon Legend, the Almighty uses the power of four magical talking drums (also known as War Drums) to command the Patapon Tribe through battle.)

                        Items: Critical Spear +1, Shuba Mask(Turns Into Shubagale Helm When Turned Into Uberhero),PON Drum

                        History(Spoilers!):
                        The Patapon who would be known as Hero was once a Wakapon who had a mysterious relationship with the Patapon Princess, but he seems to not remember that. When Ormen Karmen took the Princess hostage, Hero shattered the World Egg, thinking that the Princess would be safe. Unfortunately, shattering the egg only unleashed hordes of demons upon the world. After Ormen Karmen took over Pata-Pole. Filled with guilt, Hero put on a magic mask, which took away his memory in exchange for special powers.

                        Later, the Hero got into some sort of trouble, causing an unknown person to magically seal him underneath a pile of boulders. Mighty One's army rescued him from the boulders and an attacking Dodonga in Patapon 2. Hero through a rock at Dodonga, mortally wounding the beast. Hero joined the Mighty One's army. An ancient prophecy said that the Hero had to be loyal to whoever named him, and back at Patapolis the Mighty One does just that. Hero then leads the Patapons through many battles, up until the final battle to retake Pata-Pole.

                        While battling Ormen Karmen in the Pata-Pole Palace, the Hero's memories return to him in the form of visions that appear if you don't kill Ormen Karmen immedietly. After Dettankarmen is killed, Hatapon and three Yaripons rescue the Patapon Princess from the Rainbow Egg. The Princess tells the Hero that his destiny is to save the world, not just Pata-Pole.

                        The Patapons (with the help of the Zigotons and Karmen) finish the Rainbow bridge and cross the river to a new land. There they find a large ornate chest. Believing that "IT" is inside the chest, the Patapons open it (despite Meden's warnings). Unfortunately, they instead release the Seven Archfiends. The entire Patapon army (including Hero and Meden) is petrified, except for Hatapon thanks to his magic flag. Another Hoshipon called Silver Hoshipon flies out of the chest as well. Silver Hoshipon fuses the Hero's soul with the Almighty, creating the Uberhero. The Uberhero and Silver Hoshipon then rescue Hatapon and restore Ton, Chin, and Kan to their origonal form. The group takes Meden to the Hideout of the Four Patapon Champions of Lore.After showing the Patapons around the Hideout, Uberhero and his army encounter the new enemy tribe (the Bonedeth brigade) in the Field of Angry Giants. They also encounter Madfang Ragewolf, the Dark Hero of Valor. After defeating Ragewolf, the Patapons travel to the Cave of Valor to defeat the Archfiend of Valor. Once the Archfiend of Valor is defeated, Ragewolf walks to the Snow Field of Sullied Tears to seek aid in defeating the Uberhero from the Dark Hero of Purity, Naughtyfins. The Uberhero's army meets Naughtyfins and then defeats both Dark Heroes. The Patapons then dispell the Archfiend of Purity. Ragewolf and Naughtyfins are forced walk to Standoffish Sonarchy, the Dark Hero of Justice, in the Plateau of Pompous Wings for help. Naughtyfins begins fatiguing from the destruction of her Archfiend's power.

                        Mecha Hoshipon is introduced in a cutscene following a mission called Standoffish Sonarchy and the Perilous Mist; his purpose is apparently to hide a key that activates an ancient superweapon. The Uberhero's army meets Standoffish Sonarchy and they manage to defeat the three Dark Heroes and the Archfiend of Justice. The three Dark Heroes now walk to the Greedy Mask Jungle to seek the help of RottenLee Ravenous, the Dark Hero of Earnestness. Before Uberhero's army catches up with Ravenous, he manages to capture Mecha Hoshipon to find out what the key is. In the mission Duel with Ravenous in Tahi-Tahi Forest, Naughtyfins betrays her comrades by telling the Uberhero what armor is best to surviving the duel with Ravenous. The Patapons defeat the Dark Heroes and then dispell the Archfiend of Earnestness. The four Dark Heroes meet another Dark Hero, referred to as Buzzcrave, in the Bottomless Stomach Desert.

                        Naughtyfins is taken entirely ill, forcing Ragewolf to withdraw as well. Buzzcrave, Sonarchy, and Ravenous stand at the Oasis of Eternal Slumber. The Uberhero's army defeats Buzzcrave at the Racing Alley of Restraint. Ragewolf takes control of the ancient superweapon, Org, but it is destroyed after intense battling. The Archfiend of Restraint is dispelled and the five Dark Heroes make contact with another Dark Hero referred to as Slogturtle. Shortly after, Black Hoshipon escapes the Underworld without being summoned. He sees Golden Hoshipon and attempts to kill him, but the Patapons arrive in time to save the day. Mecha Hoshipon and Silver Hoshipon arrive as well, and the whole event turns in the World's First Hoshipon Convention. Black Hoshipon then makes a pact with the Dark heroes, saying that whoever battles the Uberhero would be given support. The Uberhero's army braves Hell's Guillotine and defeats Dettankarmen. Naughtyfins is exposed as the Patapon Princess, and she returns to the Hideout with Uberhero. RottenLee Ravenous is also exposed as Gong the Hawkeye, the Zigoton hero, but is defeated at the Savannah of Envious eyes. Ravenous then sends help to the Patapons in the form of a new-and-improved Ziggerzank. Ragewolf is executed by his fellow Dark Heroes shortly after. The final Dark Hero Miss Covet-Hiss, tries to destroy the Patapon army but ultimately he doesn't succeed either. The Dark Heroes, now numbering only four, are defeated for good.

                        At the Tomb of Tolerance, the Uberhero's army faces their hardest challenge as they gain victory over the Seven Archfiends and Arch Pandara. The four remaining Dark Heroes (Slogturtle, Buzzcrave, Sonarchy and Covet-hiss) are exposed as survivors of the ancient Ah-Ooh civilization that was destroyed by the former armies of the Almighty. After discovering that the memories of Slogturtle and Buzzcrave were returned, Covet-Hiss goes into a rage of jealousy and attempts to kill them. The two Dark Heroes escape when Sonarchy steps in to stop Covet-Hiss. In the end, it is left unknown what eventually ends up happening to the Dark Heroes, but it is presumed by many that Covet-Hiss is dead.

                        After defeating the Archfiends at the Tomb of Tolerance, Ton, Chin, Kan, and Hatapon are teleported to a strange land. Uberhero is left behind and given one wish. Uberhero wishes to sacrifice himself to save the rest of the Patapons and Meden from their stony curse, and then passes away. Meanwhile, the Patapon Trifecta meets Silver Hoshipon, who reveals that the strange land is actually Earthend. It is also revealed that Silver Hoshipon (who represents Hope) is IT. Silver Hoshipon then fades away and restores Earthend to its origonal splendour. Meden and the remaining Patapons are unaware that the Trifecta has reached Earthend, and set up a new Patapolis right outside the Hideout. The journey for Earthend, Meden says, would be started a-new.
                        Story:
                        After Defeating Arch Pandara, Kami Has Been A Bit Bored Due To Being Undefeatable, Until He Receives A Mysterious Letter
                        Messenger:Kami!Kami! Quick! A Urgent Letter Has Been Sent To You!
                        Interesting..I Dont Remeber Getting Into A Contest Of Some Sorts..
                        Ton: What Does It Say?
                        Kan:Is It A Trip Out Of This Cave, Cause I Been Wishing To Get out Of Here!
                        Messenger:The Note Reads..."Congratulations, Kami! You Have Been Invited To A Trip"
                        Kami: What Else?
                        Messenger: Other Than The Airport Address And What I Just Read, Nothing.
                        Kan: Do They Have Tender Meat In The Buffet?
                        Messenger: Oops. I Forgot This FinePrint. "No Guests"
                        Meden:Strange...It Might Be A Trap Kami.
                        Kami: Don't Worry. I Can Survive And Teleport Back Here Anyways
                        Meden: Now You're Talking Like Everyone Who Opened The Forbidden Vessel..
                        Kami:Except It's The Uberhero?
                        Chin:Well, What's Your Choice?
                        Kami:I Actually Deserve A Break From All This Monster Slaying...
                        Ton:Well, Then Go. We'll Protect The Tribe While You're Gone.
                        Kami: Too Bad I Cant Use My Surplus Of Kaching...
                        Meden: At Least Be Careful...
                        Last edited by Castlemario; 05-04-2014, 08:38 PM.
                        To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...

                        Comment


                          #13
                          Okay, i'm going to have to to decline this for several reasons.

                          1: Abilities. In this RP, characters have very limited access to their abilities, due to it being a survival RP.

                          2: Grammar. It's disoreinting for me to read this app because you have every word start with a capital letter.

                          3: I need context. I never played the Patapon games much, I don't know what a "Shuba Mask" is, or a PON Drum. I need info. You have to consider that not everyone hs played the games.

                          4: Have you read the OP? I don't think you could sneak a spear onto a plane. That's pretty big.

                          You CAN redo it, but just put more time and effort into it, and consider the things I listed above.
                          Last edited by Koishi; 05-04-2014, 09:52 PM.



                          Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                          You just discard their guts and keep on driving.

                          Comment


                            #14
                            Is this post still alive??
                            To me, everything happened in comparison to F.N.A.F 2 and 3. It was a party. There was much going on. Then... everything vanished. Reduced to one. The only things left from the past are illusions...

                            Comment


                              #15
                              Originally posted by Castlemario View Post
                              Is this post still alive??
                              Considering that the last post was May 4, 2014, no. Please check the last post's date before saying anything to avoid necroposting.

                              Comment

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