as you wish Tewi, Im going to go all the way with this story
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(I think enough time has passed so it would be ok to double post)
I just found it.. a great representation of the fox in her armor (just imagine the tail coming out of it lol)
http://fc06.deviantart.net/fs43/i/20...licKitty89.jpg
The poison energy oozing from her claws and the green light made by it is perfect for the Ragnarockian.Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..
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Here is the paragraph about it and I marked the part of the blazing quiver
Originally posted by troublexassassin View PostJungle l Sunset
Without warning or hesitation, Seki lifted Kris onto one of her shoulders with one arm and ran off with her. She dodged the oncoming horde of undead. She ran up to a large tree, and almost effortlessly scailed it using nothing but her feet and legs. Upon reaching the top of the tree, the girl leaped into the air, propelling herself even higher by using the flames under her feet to launch herself. Seki dropped the full quiver of arrows she had brought for Kris from her inventory and struck the quiver with a flaming bullet from one of her sidearms. (one of her pistols) The quiver was set a blaze, and before it reached the ground, Kris's arrows went off one by one in a sequence of explosions and flash bangs while spreading Kris's pheromones across that area of the jungle. It wasn't long before the commotion caused a wild fire. Between the smoke, the many flash bangs, dark night sky, and all the falling trees, it would have been extreamly difficult to keep track Seki and Kris as they seemingly vanished from the sky during the many explosions.Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..
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Originally posted by S121 View Post@Trouble
How many crystals maximum would a person be allowed to have? How large are these crystals?
Originally posted by Kristia View PostHere is the paragraph about it and I marked the part of the blazing quiver
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Just placing this here instead of General Discussion. It's way too active in General, and my list will get lost.
Armor Upgrades
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Targeting System Upgrades
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Advanced Targeting System - When there are enemies hiding, the advanced targeting system will sync up with the suit's radar and visor, showing enemies that are hiding behind walls and objects with a contrasting silhouette in the HUD. This is particularly useful when fighting in an urban or wilderness setting. (Requires Radar Vision, X-Ray Vision, or "Oracle Vision".)
Upper Body Precision Controller - When activated, the helmet's microcomputer syncs up with the armor's nanomuscle and controls the artificial muscle to more accurately aim at a far away target. This function removes all gun sway, making this upgrade particularly useful when sniping at long ranges, or shooting at fast moving targets.
Radar and Surveillance System Upgrades
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Radar Upgrades
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Radar Range Upgrades
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50 Meters - Increases the radar's range to 164 feet.
100 Meters - Increases the radar's range to 328 feet. (Requires 50 Meters.)
150 Meters - Increases the radar's range to 492 feet. (Requires 100 Meters.)
Long Range Scanners - With the Long Range Scanners, the armor's radar system can scan for entities and objects that are further than 150 meters away. Even though the armor can scan further distances now, it is not recommended that you leave the Long Range Scanners active for long amounts of time, due to the amount of power it requires. If left on for extended periods of time, it can drain the graphene batteries within the suit. (Requires 150 Meters.)
300 Meters - Increases the radar's range to 984 feet. (Requires Long Range Scanners.)
550 Meters - Increases the radar's range to 1804 feet (.34 miles). (Requires 300 Meters.)
800 Meters - Increases the radar's range to 2624 feet (.5 miles). (Requires 550 Meters.)
Radar Addons
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Radar Precision Upgrade - With the Radar Precision Upgrade, the suit's radar can now scan for enemies and allies, and provide feedback on the targets' sizes by changing the size of the dots on the radar.
Topographical Rendering Radar - With the Topographical Rendering Radar, the user can now see topographical information on the area around them, allowing the user to see his/her elevation and the elevation of the terrain around them.
Terrain Rendering Radar - The Terrain Rendering Radar upgrade builds upon the technology of the Topographical Rendering Radar, and allows the user to see the terrain of the area around them with great detail, as if they were looking at a satellite image, giving the user tactical information of their surroundings. (Requires Topographical Rendering Radar.)
Surveillance System Upgrades
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Environmental Scanning System - With the Environmental Scanning System, the armor can now scan the area around the armor and provide feedback via the suit's HUD. The user can view the temperature, air composition, radiation levels, humidity, atmospheric pressure, the material composition of various objects, and gives the user feedback on whether or not there are hazardous materials or elements in the area.
Visor Upgrades
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Radar Vision - This visor module has been modified to sync up with the suit's radar. When the radar sends out a radio wave pulse, the visor will allow the user to see the electromagnetic pulse and the various objects the radio wave bounces off of.
Wave Vision - This visor module has been modified to synch up with the suit's radar and environmental scanning systems, allowing the user to see electromagnetic waves. This visor module can be set to different strengths, allowing the user to see radiation, or even see the energy flowing through wires in walls, or even the energy being emitted from power crystals. (Requires Radar vision, X-Ray Vision, and the Environmental Scanning System.)
Sonic Vision - Sonic Vision allows the user to use sound as sight. When sound waves bounce off an object or person, the visor registers that sound as an image, allowing the user to see.
X-Ray Vision - This visor module allows the user to see through objects by emitting X-rays. When used, the user will be able to see through walls and other solid objects. The visor's strength can be set to allow the user to see through paper-thin materials, or even through sheets of armor. This is particularly useful when looking into machines. The user will be able to adjust the visor and see into machines and walls at various depths.
"Oracle Vision" - "Oracle Vision" allows the user to see energy of all kinds, allowing the user to see through walls and target enemies from inside another room or building. This visor module has been focused to only track friendly units and hostile targets, but it can also be focused to track the energy running through power cables, or even see the total amount of energy in a given area. (Requires Wave Vision.)
Rebreather and CO2 Scrubber Upgrades
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Oxygen Supply Upgrades
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D-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1440 liters, giving the user one extra hour of fresh oxygen (3 hours).
C-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 1920 liters, giving the user one extra hour of fresh oxygen (4 hours). (Requires D-Class Oxygen Capsules.)
B-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2400 liters, giving the user one extra hour of fresh oxygen (5 hours). (Requires C-Class Oxygen Capsules.)
A-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 2880 liters, giving the user one extra hour of fresh oxygen (6 hours). (Requires B-Class Oxygen Capsules.)
S-Class Oxygen Capsules - The suit's tiny pressurized oxygen canisters have been reinforced to withstand more pressure, and have been pressurized to 3360 liters, giving the user one extra hour of fresh oxygen (7 hours). (Requires A-Class Oxygen Capsules.)
Carbon Dioxide Scrubber Upgrades
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D-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (7 hours).
C-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (8 hours). (Requires D-Class Carbon Dioxide Scrubber.)
B-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (9 hours). (Requires C-Class Carbon Dioxide Scrubber.)
A-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (10 hours). (Requires B-Class Carbon Dioxide Scrubber.)
S-Class Carbon Dioxide Scrubber - The Carbon Dioxide Scrubber has been improved and made more efficient, allowing it to last one extra hour before being used up (11 hours). (Requires A-Class Carbon Dioxide Scrubber.)
Regenerating Carbon Dioxide Scrubber - This is the pinnacle of CDS technology. Instead of relying on a Carbon Dioxide Scrubber that has a limited lifespan and throwing them away when they are used up, the user now never has to worry about their condition. With this upgrade, the suit's nanomachines will remove the Carbon from the Carbon Dioxide Scrubber as the user breathes, preventing Carbon from building up within the Scrubber and allowing it to be used indefinitely. (Requires Mobile Nanomachines.)
Communicator Upgrades
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Advanced Communication Interception - The suit's microcomupter can now intercept and decrypt advanced enemy communications, allowing the user to listen to the enemy's COM chatter and create plans based on what he/she hears.
Microcomputer Upgrades
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Microprocessor Upgrades
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D Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow twice as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information.
C Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 4 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires D Series Microprocessor Upgrade unless upgrade is found.)
B Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 8 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires C Series Microprocessor Upgrade unless upgrade is found.)
A Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 16 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires B Series Microprocessor Upgrade unless upgrade is found.)
S Series Microprocessor Upgrade - The suit's microprocessor has been upgraded to allow 32 times as much computing power, allowing it to perform faster than before. This is particularly helpful when trying to either hack into a system, perform complicated calculations, and process larger quantities of information. (Requires A Series Microprocessor Upgrade unless upgrade is found.)
Data Transfer Rate Upgrades
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D Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast, but also increases the user's reaction time by a factor of 2 (x8). (Requires D Series Microprocessor Upgrade and Neural Uplink.)
C Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 4 (x16). (Requires C Series Microprocessor Upgrade and D Class Data Transfer System.)
B Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 8 (x32). (Requires B Series Microprocessor Upgrade and C Class Data Transfer System.)
A Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x64). (Requires A Series Microprocessor Upgrade and B Class Data Transfer System.)
S Class Data Transfer System - The Data transfer rate of the armor has been improved upon, allowing the suit to not only transfer information twice as fast as before, but also increases the user's reaction time by a factor of 16 (x128). (Requires S Series Microprocessor Upgrade and A Class Data Transfer System.)
Neural Interface Upgrades
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Wireless Neural Interface - This neural interface is an upgrade from the old electrode-based neural interface. Unlike its predecessor, this interface allows the user to control the suit with more precision, and even allows the user to access the more advanced functions of the armor more easily.
Neural Uplink - Unlike the old Neural Interface that connects to the user via wirelessly reading brainwaves from a sensor, this one connects directly to the user's brain, allowing them more control over the suit. The advantages this has over the old neural interface is its ability to allow increases in the reaction time of both the user and the armor. (Requires Wireless Neural Interface unless upgrade is found.)
AI Capable Neural Interface - The Neural Uplink interface has been modified to house an AI via a data chip. When the AI is inserted into the armor's systems, it provides many benefits to the user. The AI is able to provide tactical information to the user, perform more complex functions with the armor, more efficiently and effectively hack systems, and exponentially boost the user and armor's reaction time. (Requires Neural Uplink.)
Override Control - The armor is a highly advanced piece of machinery, but even with it's ability to resist hacking attempts, it can still be breached and controlled by viruses and AIs. This upgrade allows the user to fully control his/her armor, and even fight back against the digital invaders with his/her own mind.
Crystal Compartment Upgrades
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Electric Charging Module - Power Crystals have many strange properties, one of them being the ability to convert any type of energy into energy for itself. With this upgrade, the user can now charge his/her power crystal with an outside electrical source without needing to remove the crystal.
Crystal Capacitors
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D-Class Crystal Capacitors - Sometimes when the situation demands it, one must use all they have at once to accomplish their goal. With this upgrade, the user's suit can now store 50% of its power crystal's power and unleash it at a time of the user's choosing.
C-Class Crystal Capacitors - Sometimes when the situation demands it, one must use all they have at once to accomplish their goal. With this upgrade, the user's suit can now store 100% of its power crystal's power and unleash it at a time of the user's choosing.
(Requires D-Class Crystal Capacitors.)
B-Class Crystal Capacitors - Sometimes when the situation demands it, one must use all they have at once to accomplish their goal. With this upgrade, the user's suit can now store 150% of its power crystal's power and unleash it at a time of the user's choosing.
(Requires C-Class Crystal Capacitors.)
A-Class Crystal Capacitors - Sometimes when the situation demands it, one must use all they have at once to accomplish their goal. With this upgrade, the user's suit can now store 200% of its power crystal's power and unleash it at a time of the user's choosing.
(Requires B-Class Crystal Capacitors.)
S-Class Crystal Capacitors - Sometimes when the situation demands it, one must use all they have at once to accomplish their goal. With this upgrade, the user's suit can now store 250% of its power crystal's power and unleash it at a time of the user's choosing.
(Requires A-Class Crystal Capacitors.)
Capacity Upgrades
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Secondary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a second crystal, allowing increased combat effectiveness on the battlefield.
Tertiary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a third crystal, allowing increased combat effectiveness on the battlefield.
(Requires Secondary Crystal Port.)
Quaternary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a fourth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Tertiary Crystal Port.)
Quinary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a fifth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Quaternary Crystal Port.)
Senary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a sixth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Quinary Crystal Port.)
Septenary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a seventh crystal, allowing increased combat effectiveness on the battlefield.
(Requires Senary Crystal Port.)
Octonary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to an eighth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Septenary Crystal Port.)
Nonary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a ninth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Octonary Crystal Port.)
Denary Crystal Port - The use of power crystals are important to one's survival in this cruel and unusual world. With this upgrade, one does not need to switch out crystals to use another crystal type. Instead, the armor now has the ability to cycle over to a tenth crystal, allowing increased combat effectiveness on the battlefield.
(Requires Nonary Crystal Port.)
Efficiency Upgrades
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D-Class Crystal Circuitry - Just as with electronics, the machines powered by power crystals can be made more energy efficient as well. With this upgrade, the amount of energy drained from a crystal during operation is reduced by 15%.
C-Class Crystal Circuitry - Just as with electronics, the machines powered by power crystals can be made more energy efficient as well. With this upgrade, the amount of energy drained from a crystal during operation is reduced by 30%.
(Requires D-Class Crystal Circuitry.)
B-Class Crystal Circuitry - Just as with electronics, the machines powered by power crystals can be made more energy efficient as well. With this upgrade, the amount of energy drained from a crystal during operation is reduced by 45%.
(Requires C-Class Crystal Circuitry.)
A-Class Crystal Circuitry - Just as with electronics, the machines powered by power crystals can be made more energy efficient as well. With this upgrade, the amount of energy drained from a crystal during operation is reduced by 60%.
(Requires B-Class Crystal Circuitry.)
S-Class Crystal Circuitry - Just as with electronics, the machines powered by power crystals can be made more energy efficient as well. With this upgrade, the amount of energy drained from a crystal during operation is reduced by 75%.
(Requires A-Class Crystal Circuitry.)
Microthruster Upgrades
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Torso Microthruster Upgrades
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Flight-Capable VASIMR Microthruster Jets - After researching and studying the VASIMR engines on various ships, you have found a way to build smaller versions of them and incorporate them into armor. With this upgrade, the user gains the ability to fly. (Base top flight speed is 100 mph. Fuel canister permits a total of 1 hour of flight.)
(Requires C-Class Fusion Reactor.)
Performance Upgrades
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D-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 150 mph.
C-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 200 mph.
(Requires D-Class Microthruster Burst Jets.)
B-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 250 mph.
(Requires C-Class Microthruster Burst Jets.)
A-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 300 mph.
(Requires B-Class Microthruster Burst Jets.)
S-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 350 mph.
(Requires A-Class Microthruster Burst Jets.)
Boot Microthruster Upgrades
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Performance Upgrades
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D-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 100 mph.
C-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 150 mph.
(Requires D-Class Microthruster Burst Jets.)
B-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 200 mph.
(Requires C-Class Microthruster Burst Jets.)
A-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 250 mph.
(Requires B-Class Microthruster Burst Jets.)
S-Class Microthruster Burst Jets - Sometimes, one cannot avoid harm on their own and need a little boost. With this upgrade, the user's Microthruster Burst Jets can now allow the user to dash longer distances at 300 mph.
(Requires A-Class Microthruster Burst Jets.)
Power Upgrades
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Battery
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Piezoelectric Upgrades
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Piezoelectric Film Upgrades
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Piezoelectric Sole Upgrades
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Reactor Upgrades
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Artificial Muscle Upgrades
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Strength Upgrades
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Efficiency Upgrades
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High Density Muscle Fiber Upgrades
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"Hyper-Twitch" Muscle Fiber Upgrades
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Shock Unit and Two-Way Circuit Upgrades
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Power Supply Upgrades
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Battery Upgrades
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Ultracapacitor Upgrades
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Two-Way Circuit Upgrades
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Knuckle Cap Upgrades
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Hydrostatic Gel Upgrades
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Aerogel Upgrades
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Outer Heat protection
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Ablative coating - Ablative coating is a thin sheet of transparent material that works by slowly chipping and peeling away as it's exposed to incredibly high temperatures, taking the heat with it as it peels, and is used primarily for the reentry of space craft. Standard ablative coating can survive temperatures of around 3,000*F (1648.88*C), while others have a higher heat tolerance before chipping away, and some even last longer. Not only does it protect against heat, it also protects the inner layers of the armor from being affected by external heat. The outside could be as hot as a space shuttle during reentry, but the suit's internal temperature would be at room temperature.
Standard
Spoiler:Used primarily for the heat shielding of old-world spacecraft, this ablative coating is a somewhat old, yet effective technology. It is capable of surviving temperatures of up to 3,000*F (1648.88*C) before chipping and peeling away.
Apollo
Spoiler:The Apollo ablative coating is more heat resistant than its predecessor. Unlikethe old ablative coating, Apollo ablative coating can survive temperatures of up to 5,000*F (2760*C) before chipping and peeling away.
Apollo-X
Spoiler:The Apollo-X ablative coating is much tougher than it's predecessor and is capable of surviving temperatures of up to 10,000*F (5537.77*C) before chipping and peeling away. Unlike the other ablative coatings, Apollo-X chips off in smaller chunks and cools faster than its predecessors, allowing it to last longer against damage.
Laser-Refractive Coating Mixture (Addon)
Spoiler:In addition to the ablative coatings, if mixed with a certain compound, they can gain the ability to refract laser blasts and other light-based attacks.
Basic Refractive Coating Mixture
Spoiler:This basic refractive coating mixture is capable of deflecting weaker laser weaponry and light-based attacks, like laser pistols, but anything with sufficient power can damage the coating.
Advanced Refractive Coating Mixture
Spoiler:The advanced refractive coating mixture is capable of deflecting standard laser weaponry and other light-based attacks. It can protect against laser rifles and the like, but it is not the best defense against laser and light-based attacks.
Superior Refractive Coating Mixture
Spoiler:The superior refractive coating mixture is capable of deflecting a large array of laser and light-based attacks. Laser Cannons and the like can not damage the coating, and even the laser cannons on tanks have a hard time piercing through. It's not guaranteed to protect you from all laser and light-based weaponry, but it's close enough.
Armor Plating Upgrades
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Armor Plating
Plating Addons
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Radiation Protection -
Energy Shielding Upgrades
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Capacity
Pre-charge Wait Time Upgrades
Recharge Rate
Nanomachines
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Nanomachines - Unlike many of the robots back on Earth, these machines are so small that they are measured in nanometers. The suit can now incorporate nanomachines into its design.
Mobile Nanomachines - Unlike the previous generation of Nanomachines, these nanomachines can migrate to different locations in the suit, allowing them to perform functions that were previously impossible. (Requires Nanomachines.)
Weapon Upgrades
Spoiler:qwerty
(Search Code: Infecta Armor Upgrade List)Last edited by S121; 12-04-2014, 06:44 AM.Originally posted by S121Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.sigpic
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Placing this here for now. Really interesting stuff. I'm thinking of having it available as an upgrade.
http://newscenter.lbl.gov/2013/12/19...break-through/
http://vanadiuminvestingnews.com/447...al-muscle.html
http://www.materials360online.com/newsDetails/43845
And here's something about metamaterials, one's with negative refraction indexes... or something like that.
This will be helpful for explaining cloaking devices.
http://berkeley.edu/news/media/relea...11_light.shtml
And here's an idea for the ultimate heat resistance upgrade.
http://beta.techradar.com/news/world...er-was-1156955
http://www.telegraph.co.uk/technolog...the-world.html
And here's info on VASIMR engines.
http://en.m.wikipedia.org/wiki/Varia...oplasma_RocketLast edited by S121; 12-04-2014, 04:39 AM.Originally posted by S121Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.sigpic
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I noticed that posts are happening in the IC so I'm guessing this is back up? Now I just need to think of a post (I'll do one when I get up).
Sent by Tapatalk"No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."
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