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[OOC] Your Eternal Fairy Tale: A Fairy Tail RP

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    #16
    Name - Sara

    Age - 26

    Height - 1.83 meters / 6 feet 3/64 inches <--google says it

    Gender
    - Female

    Appearance: She is blonde with crystal blue eyes, Sara has pale skin with an athletic body due to her life while wandering on Earthland. Usually using a garment that looks from some sort of royalty, although she doesnīt know anymore about what place that was. Her face has a part that was damaged by a curse, making her left eye white as if it was blind, although she still can see with it, to hide the cursed part of her face, the wanderer uses a domino mask.(images to understand her appearance)
    Face
    Spoiler:
    http://i.imgur.com/fcPkQAE.png


    garments (ignore mask)
    Spoiler:
    http://darksouls2.wiki.fextralife.com/file/view/Lucatiel%27s%20Set.jpg/514777048/240x468/Lucatiel%27s%20Set.jpg


    Domino mask
    Spoiler:
    http://oi62.tinypic.com/2h37fhj.jpg


    Magic - Soul based and alchemy

    The wanderer uses her staff to make sorceries
    Soul arrows (normal, great, heavy) Shoots a magical arrow that can follow itīs target
    soul spear (normal and crystal) sends a spear formed soul attack that can pierce through enemies
    magic weapon (normal, great, crystal) Imbues the userīs weapon with magic to add strength on it

    Saraīs soul magic is that, it come from her soul, the more will to fight she has, the more powerful the spell becomes, it appears with different tones of color hues on the spell from light colors when they are normal (cyan), medium color when in heat of battle (blue), and strong deep color when fired up and serious (dark blue or purple)

    letīs take for example the soul arrow, if she just does the spell, it will shoot a normal powered arrow of magic with cyan color, if she is in the heat of a battle, the arrow becomes a great soul arrow being a stronger version and having a blue color. When the wanderer is fired up and and serious, the heavy soul arrow appears with a strong dark blue or purple color being the purest of the three.

    The crystal versions of the spells are the strongest because the spell actually solidifies becoming both a powerful magical attack while also having brutal physical attack

    There is a drawback with the over use of these spells though, since they come from Saraīs soul, with each spell she uses, her soul gets weaker until it exhausts putting her on a "hollow" time, she canīt use any spell while being on this time until she recharges over time or gets fueled by her will to fight. There is no risk of losing her soul completely so it is ok to spend this magic with all itīs juice. It will always recharge

    It is much like any mana/magic/etcetera bar that loses part of itself for each spell, the greater the spell, the more energy is absorbed from her soul.

    The alchemy part is the use of pine resin to imbue the weapon with other elements:

    Dark pine resin: imbues the weapon with dark flames, good against holy nature beings

    Gold pine resin: imbues the weapon with lightning, good against water nature beings

    Charcoal pine resin: imbues the weapon with flames, good against flesh beings

    Rotten pine resin: imbues the weapon with poison, good against organic beings

    Bio/History - All Sara knows is that she wandered through a kingdom that was barren and full of undead beings, some were friendly while others were hostile against anything, she ventured through this kingdom to stop the spreading of a curse that soon would take over everyone. In the end of such journey, the blonde decided to leave that kingdom, seeking for a place that could need help, that was until she found a guild and decided to see if she could join.

    Guild - Sara is seeking for either a legal or independent Guild

    Personality - Usually an alert person due to her journey through the cursed kingdom, always ready to attack if there is a threat, mostly silent but can be talked with.

    Other/Suggestions - Weapons: The wanderer didnīt survive only with her bare hands, she has only two objects as weapons

    Mastodon Halberd: Halberd of the Primal Knights that defend Drangleic castle.
    The brutish and might Primal Knights wield this halberd like a feather-light twig, but to the ordinary warrior it is a chore to even hold up, owing to its great weight.
    Spoiler:
    http://darksouls2.wiki.fextralife.com/file/view/Mastodon%20Halberd.png/508133618/Mastodon%20Halberd.png


    Staff of Wisdom: Staff of the lost land of Olaphis. The crystal at the tip of the staff greatly augments spell strength. Already a finely-crafted staff, made even more effective by its crystal, the brilliance of which has been polished over time with powerful magic."
    Spoiler:
    http://darksouls2.wiki.fextralife.com/file/view/Magic%20Staff%20of%20Wisdom.png/508133406/Magic%20Staff%20of%20Wisdom.png
    Last edited by Kristia; 07-20-2014, 04:02 AM.
    Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

    Spoiler:

    Comment


      #17
      Name: Drake Harman

      Age: 18

      Height: 5ft 9

      Gender: Male

      Appearance:
      Spoiler:

      http://elwiki.net/wiki/images/Reckless2HQ.png

      Magic: Drake's Magic is in the form of Holder Magic. In other words Drake require's the gauntlet on his left arm in order to use it. The type of magic that it grants him though is Fire Magic: Fire Summoning, and he is quite versatile with it. More info on what he can pull off in the OTHER section of the app.

      Bio/History: Drake never had any magical abilities when he was younger. His family were fire magic users, and were quite skilled with it too. Drake felt like he was a disappointment to his family, because he couldn't use any magic. When he grew older he still never discovered his magical powers, so one day he left his home and ran off. He hid in the woods (same woods that Hajime and his grandmother trained in), and one day he found a cave. Needing shelter he decided to go into the cave to stay the night. Inside this cave he found something that would change his life forever. A cursed gauntlet that when worn unlocks a person's magical abilities, but at a great cost.


      Drake obviously didn't know about this gauntlet's abilities. As he walked closer something made him want to... put it on... as if it were telling him to. As such he fell victim and put the gauntlet on. All of a sudden part of his hair turned white, and the gauntlet fused to his body. This caused him excruciating pain, and caused him to eventually pass out. When he became conscious again the gauntlet was fused to his body, and he could not remove it. Though... he felt different... as though power was flowing through his veins. He held out his hand and all of a sudden a small explosion in his palm occurred. This scared Drake, and caused him to fall back. Then he finally realized it... this gauntlet gave him fire magic! Excited he tried to find his way back home. He eventually did, and when his parents saw the gauntlet they were horrified. The gauntlet belonged to their family, but it was an ancient and cursed object that should never be worn. As it would eventually over take the wearers body, and control them.

      After finding this out, Drake became outraged. For some reason his anger took a hold of him. He is finally able to use magic... but at what cost? Losing himself to a stupid gauntlet? His anger built up inside him, and in turn the Gauntlet temporarily took control, throwing Drake into a burning rage which destroyed his home... His parents did not survive. When he finally calmed down he saw what happened, what he had done... Drake was completely horrified, and scared of what would happen he fled his hometown. Eventually he found himself in Magnolia Town. Eventually he was found by Fairy Tail, and was taken in. Even to this day he is a somewhat proud part of Fairy Tail.

      Guild: Fairy Tail. His Guild Mark is on his right shoulderblade.

      Personality: Compared to other members in Fairy Tail, Drake is rather calm and does not seem to like rough-housing very much. In fact sometimes he tries to avoid the other members on most occasions. Yes he will still talk with the others, and even take part on jobs and whatnot with other members. He just won't actually do any roughhousing, or participate in any of the friendly fights that the other members get in. This is mostly due to fear of accidentally losing control of himself due to his Gauntlet. You see his Gauntlet amplifies rage, and even sometimes takes control of him at times. The Gauntlet in fact also causes massive mood swings. Sometimes he can be calm, then the next minute he can be depressed, or even downright enraged with little provocation. This can be bad for him, as sometimes the slightest annoyances can drive him to go into a rampage. Thankfully there are the other members of Fairy Tail to help keep him calm, and under control whenever he does so. He for the past 2 years been trying to control his anger.

      Other/Suggestions:

      The Gauntlet Drake wears is a cursed gauntlet that grants Drake Fire Magic: Fire Summoning (the ability to summon fire based attacks and projectiles), but in turn amplifies his anger and emotions, and will eventually he will lose all control of himself if he cannot find a way to take control of it first. The Gauntlet cannot be removed as it is a cursed Gauntlet. The only way he currently knows how to remove it is to die, but this might change in the future.

      Magic List:

      Fire Summon: A basic form of his magic in which he can summon fireballs, pillars of fire, to rings of fire. Think basic Pyrokinesis, except he cannot truly control the flames he creates. He can even fire some flames from the palm of his Gauntlet arm. Though he can use flames the magic he uses is actually quite high. As his magic drains him quite quickly. He does have several special magical attacks he had created though.

      Spiral Flare: A attack where Drake punches the ground with his Gauntlet Arm. When he does he will be surrounded in fiery cyclone that lasts for a few minutes. It can be used to block fiery based attacks, and himself from most kinds of physical attacks. It also makes for a good AOE attack against others who is close to him. The cyclone has a radius of 12 ft, a height of 17 ft, and lasts for about 2 minutes before fading. If one is resistant to fire one can easily get through it, and one can easily attack him from above due to an opening in the top of the cyclone.

      Rotating Finish: A powerful spinning attack that functions as a more offensive version of Spiral Flare. The difference with this attack is that Drake covers his gauntlet arm in flames, then quickly performs a full 360 spinning punch, using flames to enhance the speed of his punch. The attack is powerful, but has a rather short range and has a slow "revving up" time. In short it is a powerful attack in close quarters, but is not all too useful against multiple people oddly due to how slow its start up time is.

      Heat Blade: Drake focuses his fire magic into a crescent shaped blade of fire that is launched forward. It is a useful attack that Drake uses the most due to how reliable it is. The attack though has a travel distance of 22 ft before it fades.

      Wild Heat Charge: An attack that has a similar concept to Rotating Finish, except it is designed more towards being a more direct attack. It involves Drake charging magic through his gauntlet before finally using the flames to rocket himself forward, delivering a heavy punch with his gauntlet to his opponent. The distance that Drake travels is about 6 ft.

      Maximum Flare: Drake focuses all his fire magic through his gauntlet then creates a large spiraling fireball in the palm of his hand for a few seconds. The fireball is about as tall as Drake. It is powerful if an opponent gets caught in it, but the attack leaves Drake immobile throughout the duration and charging up of the attack.

      Those are all of Drake's abilities with Fire Magic. He is definitely an offensive fighter, and has little to know defensive capabilities due to the nature of his attack.


      ______________________________________

      I know that this is basically a clone of Raven's Reckless Fist class in Elsword, but hey... we all make clones of characters from existing series now and then right? Besides this is the best I could think of at the moment...
      Last edited by SUSTIC; 07-29-2014, 05:37 AM.

      Comment


        #18
        Juvia is love Juvia is life.

        Do I need to make an app specifically for her or can I just pick her up as Phantom Lord Elemental 4 when the IC opens up?
        sigpic
        Spoiler:


        Comment


          #19
          @Wriggle

          You can just get her since she's a Main. Apps are for OCs.

          EDIT: I would like you to have an OC before you take control of a Main.

          Sent by Tapatalk
          Last edited by Zekai; 07-19-2014, 01:35 AM.
          "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

          Comment


            #20
            Don't worry I'll have an OC... I just need SUS's friend to finish a drawing that's all.
            sigpic
            Spoiler:


            Comment


              #21
              Name - Zeyph Hinansho

              Age - 15

              Height - 5ft 7

              Gender - Male

              Appearance
              Spoiler:


              Magic

              Zeyph is able to use both Light Magic and Dark Magic, but he uses Light Magic for offense and Dark Magic for support.

              Light Magic

              Lux Iustitia: Zeyph releases a barrage of quick light lasers at the opponent, but they are static and cannot move. However, the lasers are fairly quick, and can be used to confuse, or hit the opponent.

              Caelum et Pluvia: A magic circle appears from the sky, and a rain of light shots shoot down to the ground. Upon contact, the light shots burst without causing any damage towards the ground or surrounding structures. The bursts hit and knock back the opponent, making it a useful spell to knock opponents into the air.

              Surgentes: From the ground, several magic circles appear, and upon appearance medium sized lasers shoot from the ground towards the sky. Usually a harmless skill if the opponent is on the ground, but can be lethal if the opponent is in the air.

              Lux Tag: Zeyph shoots a fairly small homing shot towards the opponent. It does absolutely no damage whatsoever, but the tag allows Zeyph to locate the opponent. The shot can go around in a 100 meter radius, but can go no longer than that. Used for finding out and pursuing opponents.

              Minor Sana: Zeyph holds his hands out towards an ally to slightly heal them. Not a strong healing spell, but can be used numerous times compared to an average healing spell.

              Sanctus: Zeyph puts his hands together as if it was a prayer. A giant magic circle appears on the ground, and any opponents in the vicinity of the circle are unable to move. After the circle is large enough, an extremely large pillar appears from the ground, severely harming the opponent while blasting him/her to the sky. The spell is only used in a last-straw situation, and uses up all Zeyph's energy while severely straining him.

              Dark Magic

              Umbram Verberare: Inverse version of Lux Iustitia. More offensive, the lasers are more dynamic and will slightly home upon the opponent when firing.

              Umbra Manus: Zeyph holds out his arms while a magic circle appears beneath him and his allies. Afterwards, the allies temporarily have a higher attack power than before.

              Defensio Tenebrae: Zeyph holds out his arms while a magic circle appears above him and his allies. Instead of increased attack power, the allies have a higher defense.

              Bio/History - Zeyph has grown up in a family who uses supportive Light Magic. When his father attempted to teach him healing and supportive spells, he was strangely only able to heal very little. He kept being taught, but eventually his father declared that it was impossible to teach him, as he can do nothing but an extremely minor healing spell. However, one day, a man attempted to kidnap Zeyph as the man saw that he had a large magic power inside him. Zeyph kept struggling in attempt to escape the man, but to no avail, he became tired and started to pass out.

              While he was passed out, he was dreaming. In front of him were 2 hands, one made out of light, and one made out of shadow. He immediately grabbed the light hand, and was pulled towards the light. However, on his first step, the dark hand took his other hand, and started to take over him. Even though, that happened, he kept walking while holding the light's hand. The dark hand stopped taking over him halfway, and then right after that, he woke up. The man was gone, and a blob of shadow was where he was standing. Zeyph held out his hand, and shot the shadow with a laser. He had a newfound ability.

              When he went back to his home, he showed his family his new ability, which surprised them. His father again attempted to teach him support skills, and this time Zeyph was able to perform it, but to his family's demise, it was instead Dark Magic. His family rejected him after they saw him perform Dark magic, claiming that he was a "demon." At that time, he trained by himself, and eventually was able to do offensive light spells and supportive dark spells.

              To this day, Zeyph is traveling around while doing jobs for many people, even though he doesn't belong in a guild. He still wants to find a guild to join, but for now, he keeps doing jobs for people.

              Guild - None, but traveling to join one in the future.

              Personality - Zeyph is a compassionate and a kind person to nearly everyone, and he speaks calmly, even in a battle. However, in a last straw situation, he becomes defensive towards his allies and will do anything to protect them. Overall, he is a kind person who almost never goes angry or even sad. He will do nearly everything to defend his allies.

              Other/Suggestions -
              @Zekai My character is a dual elemental type, so PM me if you want any modifications towards Zeyph's magic, as I'm not too sure that you would accept it.
              Last edited by Amaterasu no Akane; 07-19-2014, 02:44 AM.
              Spoiler:

              tfw someone tries to shitpost

              "Do not fear duress of any kind, even if determined or even pure;
              rather, fear the clout of the glaring mantle at your side, ready to conserve."

              Comment


                #22
                by the moon that boy is too cute to be seen DX
                https://i.imgflip.com/x9t6.gif
                Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

                Spoiler:

                Comment


                  #23
                  Originally posted by Kristia View Post
                  Name - Sara

                  Age - 26

                  Height - 1.83 meters / 6 feet 3/64 inches <--google says it

                  Gender
                  - Female

                  Appearance: She is blonde with crystal blue eyes, Sara has pale skin with an athletic body due to her life while wandering on Earth. Usually using a garment that looks from some sort of royalty, although she doesnīt know anymore about what place that was. Her face has a part that was damaged by a curse, making her left eye white as if it was blind, although she still can see with it, to hide the cursed part of her face, the wanderer uses a domino mask.(images to understand her appearance)
                  Face
                  Spoiler:
                  http://i.imgur.com/fcPkQAE.png


                  garments (ignore mask)
                  Spoiler:
                  http://darksouls2.wiki.fextralife.com/file/view/Lucatiel%27s%20Set.jpg/514777048/240x468/Lucatiel%27s%20Set.jpg


                  Domino mask
                  Spoiler:
                  http://oi62.tinypic.com/2h37fhj.jpg


                  Magic - Soul based and alchemy

                  The wanderer uses her staff to make sorceries
                  Soul arrows (normal, great, heavy) Shoots a magical arrow that can follow itīs target
                  soul spear (normal and crystal) sends a spear formed soul attack that can pierce through enemies
                  magic weapon (normal, great, crystal) Imbues the userīs weapon with magic to add strength on it

                  The alchemy part is the use of pine resin to imbue the weapon with other elements:

                  Dark pine resin: imbues the weapon with dark flames, good against holy nature beings

                  Gold pine resin: imbues the weapon with lightning, good against water nature beings

                  Charcoal pine resin: imbues the weapon with flames, good against flesh beings

                  Rotten pine resin: imbues the weapon with poison, good against organic beings

                  Bio/History - All Sara knows is that she wandered through a kingdom that was barren and full of undead beings, some were friendly while others were hostile against anything, she ventured through this kingdom to stop the spreading of a curse that soon would take over everyone. In the end of such journey, the blonde decided to leave that kingdom, seeking for a place that could need help, that was until she found a guild and decided to see if she could join.

                  Guild - Sara is seeking for either a legal or independent Guild

                  Personality - Usually an alert person due to her journey through the cursed kingdom, always ready to attack if there is a threat, mostly silent but can be talked with.

                  Other/Suggestions - Weapons: The wanderer didnīt survive only with her bare hands, she has only two objects as weapons

                  Mastodon Halberd: Halberd of the Primal Knights that defend Drangleic castle.
                  The brutish and might Primal Knights wield this halberd like a feather-light twig, but to the ordinary warrior it is a chore to even hold up, owing to its great weight.
                  Spoiler:
                  http://darksouls2.wiki.fextralife.com/file/view/Mastodon%20Halberd.png/508133618/Mastodon%20Halberd.png


                  Staff of Wisdom: Staff of the lost land of Olaphis. The crystal at the tip of the staff greatly augments spell strength. Already a finely-crafted staff, made even more effective by its crystal, the brilliance of which has been polished over time with powerful magic."
                  Spoiler:
                  http://darksouls2.wiki.fextralife.com/file/view/Magic%20Staff%20of%20Wisdom.png/508133406/Magic%20Staff%20of%20Wisdom.png
                  Since your weapon can use multiple elements and not the actual person, I will allow it for now but would like a better explaination of your Soul Magic. PM me if you want. Near the beginning of your app says Earth somewhere, the planet is called Earthland so if you can make an edit, please do. For now it's ACCEPTED.

                  Originally posted by SUSTIC View Post
                  Name: Drake Harman

                  Age: 18

                  Height: 5ft 9

                  Gender: Male

                  Appearance:
                  Spoiler:

                  http://elwiki.net/wiki/images/Reckless2HQ.png

                  Magic: Drake's Magic is in the form of Holder Magic. In other words Drake require's the gauntlet on his left arm in order to use it. The type of magic that it grants him though is Fire Magic: Fire Summoning, and he is quite versatile with it. More info on what he can pull off in the OTHER section of the app.

                  Bio/History: Drake never had any magical abilities when he was younger. His family were fire magic users, and were quite skilled with it too. Drake felt like he was a disappointment to his family, because he couldn't use any magic. When he grew older he still never discovered his magical powers, so one day he left his home and ran off. He hid in the woods (same woods that Hajime and his grandmother trained in), and one day he found a cave. Needing shelter he decided to go into the cave to stay the night. Inside this cave he found something that would change his life forever. A cursed gauntlet that when worn unlocks a person's magical abilities, but at a great cost.


                  Drake obviously didn't know about this gauntlet's abilities. As he walked closer something made him want to... put it on... as if it were telling him to. As such he fell victim and put the gauntlet on. All of a sudden part of his hair turned white, and the gauntlet fused to his body. This caused him excruciating pain, and caused him to eventually pass out. When he became conscious again the gauntlet was fused to his body, and he could not remove it. Though... he felt different... as though power was flowing through his veins. He held out his hand and all of a sudden a small explosion in his palm occurred. This scared Drake, and caused him to fall back. Then he finally realized it... this gauntlet gave him fire magic! Excited he tried to find his way back home. He eventually did, and when his parents saw the gauntlet they were horrified. The gauntlet belonged to their family, but it was an ancient and cursed object that should never be worn. As it would eventually over take the wearers body, and control them.

                  After finding this out, Drake became outraged. For some reason his anger took a hold of him. He is finally able to use magic... but at what cost? Losing himself to a stupid gauntlet? His anger built up inside him, and in turn the Gauntlet temporarily took control, throwing Drake into a burning rage which destroyed his home... His parents did not survive. When he finally calmed down he saw what happened, what he had done... Drake was completely horrified, and scared of what would happen he fled his hometown. Eventually he found himself in Magnolia Town. Eventually he was found by Fairy Tail, and was taken in. Even to this day he is a somewhat proud part of Fairy Tail.

                  Guild: Fairy Tail

                  Personality: Compared to other members in Fairy Tail, Drake is rather calm and does not seem to like rough-housing very much. In fact sometimes he tries to avoid the other members on most occasions. Yes he will still talk with the others, and even take part on jobs and whatnot with other members. He just won't actually do any roughhousing, or participate in any of the friendly fights that the other members get in. This is mostly due to fear of accidentally losing control of himself due to his Gauntlet. You see his Gauntlet amplifies rage, and even sometimes takes control of him at times. The Gauntlet in fact also causes massive mood swings. Sometimes he can be calm, then the next minute he can be depressed, or even downright enraged with little provocation. This can be bad for him, as sometimes the slightest annoyances can drive him to go into a rampage. Thankfully there are the other members of Fairy Tail to help keep him calm, and under control whenever he does so. He for the past 2 years been trying to control his anger.

                  Other/Suggestions:

                  The Gauntlet Drake wears is a cursed gauntlet that grants Drake Fire Magic: Fire Summoning (the ability to summon fire based attacks and projectiles), but in turn amplifies his anger and emotions, and will eventually he will lose all control of himself if he cannot find a way to take control of it first. The Gauntlet cannot be removed as it is a cursed Gauntlet. The only way he currently knows how to remove it is to die, but this might change in the future.

                  Magic List:

                  Fire Summon: A basic form of his magic in which he can summon fireballs, pillars of fire, to rings of fire. Think basic Pyrokinesis, except he cannot truly control the flames he creates. He can even fire some flames from the palm of his Gauntlet arm. Though he can use flames the magic he uses is actually quite high. As his magic drains him quite quickly. He does have several special magical attacks he had created though.

                  Spiral Flare: A attack where Drake punches the ground with his Gauntlet Arm. When he does he will be surrounded in fiery cyclone that lasts for a few minutes. It can be used to block fiery based attacks, and himself from most kinds of physical attacks. It also makes for a good AOE attack against others who is close to him. The cyclone has a radius of 12 ft, a height of 17 ft, and lasts for about 2 minutes before fading. If one is resistant to fire one can easily get through it, and one can easily attack him from above due to an opening in the top of the cyclone.

                  Rotating Finish: A powerful spinning attack that functions as a more offensive version of Spiral Flare. The difference with this attack is that Drake covers his gauntlet arm in flames, then quickly performs a full 360 spinning punch, using flames to enhance the speed of his punch. The attack is powerful, but has a rather short range and has a slow "revving up" time. In short it is a powerful attack in close quarters, but is not all too useful against multiple people oddly due to how slow its start up time is.

                  Heat Blade: Drake focuses his fire magic into a crescent shaped blade of fire that is launched forward. It is a useful attack that Drake uses the most due to how reliable it is. The attack though has a travel distance of 22 ft before it fades.

                  Wild Heat Charge: An attack that has a similar concept to Rotating Finish, except it is designed more towards being a more direct attack. It involves Drake charging magic through his gauntlet before finally using the flames to rocket himself forward, delivering a heavy punch with his gauntlet to his opponent. The distance that Drake travels is about 6 ft.

                  Maximum Flare: Drake focuses all his fire magic through his gauntlet then creates a large spiraling fireball in the palm of his hand for a few seconds. The fireball is about as tall as Drake. It is powerful if an opponent gets caught in it, but the attack leaves Drake immobile throughout the duration and charging up of the attack.

                  Those are all of Drake's abilities with Fire Magic. He is definitely an offensive fighter, and has little to know defensive capabilities due to the nature of his attack.


                  ______________________________________

                  I know that this is basically a clone of Raven's Reckless Fist class in Elsword, but hey... we all make clones of characters from existing series now and then right? Besides this is the best I could think of at the moment...
                  I'm perfectly fine with clones since we use them in other RPs. I don't see anything wrong with it so ACCEPTED.

                  Originally posted by Amaterasu no Akane View Post
                  Name - Zeyph Hinansho

                  Age - 15

                  Height - 5ft 7

                  Gender - Male

                  Appearance
                  Spoiler:


                  Magic

                  Zeyph is able to use both Light Magic and Dark Magic, but he uses Light Magic for offense and Dark Magic for support.

                  Light Magic

                  Lux Iustitia: Zeyph releases a barrage of quick light lasers at the opponent, but they are static and cannot move. However, the lasers are fairly quick, and can be used to confuse, or hit the opponent.

                  Caelum et Pluvia: A magic circle appears from the sky, and a rain of light shots shoot down to the ground. Upon contact, the light shots burst without causing any damage towards the ground or surrounding structures. The bursts hit and knock back the opponent, making it a useful spell to knock opponents into the air.

                  Surgentes: From the ground, several magic circles appear, and upon appearance medium sized lasers shoot from the ground towards the sky. Usually a harmless skill if the opponent is on the ground, but can be lethal if the opponent is in the air.

                  Lux Tag: Zeyph shoots a fairly small homing shot towards the opponent. It does absolutely no damage whatsoever, but the tag allows Zeyph to locate the opponent. The shot can go around in a 100 meter radius, but can go no longer than that. Used for finding out and pursuing opponents.

                  Minor Sana: Zeyph holds his hands out towards an ally to slightly heal them. Not a strong healing spell, but can be used numerous times compared to an average healing spell.

                  Sanctus: Zeyph puts his hands together as if it was a prayer. A giant magic circle appears on the ground, and any opponents in the vicinity of the circle are unable to move. After the circle is large enough, an extremely large pillar appears from the ground, severely harming the opponent while blasting him/her to the sky. The spell is only used in a last-straw situation, and uses up all Zeyph's energy while severely straining him.

                  Dark Magic

                  Umbram Verberare: Inverse version of Lux Iustitia. More offensive, the lasers are more dynamic and will slightly home upon the opponent when firing.

                  Umbra Manus: Zeyph holds out his arms while a magic circle appears beneath him and his allies. Afterwards, the allies temporarily have a higher attack power than before.

                  Defensio Tenebrae: Zeyph holds out his arms while a magic circle appears above him and his allies. Instead of increased attack power, the allies have a higher defense.

                  Bio/History - Zeyph has grown up in a family who uses supportive Light Magic. When his father attempted to teach him healing and supportive spells, he was strangely only able to heal very little. He kept being taught, but eventually his father declared that it was impossible to teach him, as he can do nothing but an extremely minor healing spell. However, one day, a man attempted to kidnap Zeyph as the man saw that he had a large magic power inside him. Zeyph kept struggling in attempt to escape the man, but to no avail, he became tired and started to pass out.

                  While he was passed out, he was dreaming. In front of him were 2 hands, one made out of light, and one made out of shadow. He immediately grabbed the light hand, and was pulled towards the light. However, on his first step, the dark hand took his other hand, and started to take over him. Even though, that happened, he kept walking while holding the light's hand. The dark hand stopped taking over him halfway, and then right after that, he woke up. The man was gone, and a blob of shadow was where he was standing. Zeyph held out his hand, and shot the shadow with a laser. He had a newfound ability.

                  When he went back to his home, he showed his family his new ability, which surprised them. His father again attempted to teach him support skills, and this time Zeyph was able to perform it, but to his family's demise, it was instead Dark Magic. His family rejected him after they saw him perform Dark magic, claiming that he was a "demon." At that time, he trained by himself, and eventually was able to do offensive light spells and supportive dark spells.

                  To this day, Zeyph is traveling around while doing jobs for many people, even though he doesn't belong in a guild. He still wants to find a guild to join, but for now, he keeps doing jobs for people.

                  Guild - None, but traveling to join one in the future.

                  Personality - Zeyph is a compassionate and a kind person to nearly everyone, and he speaks calmly, even in a battle. However, in a last straw situation, he becomes defensive towards his allies and will do anything to protect them. Overall, he is a kind person who almost never goes angry or even sad. He will do nearly everything to defend his allies.

                  Other/Suggestions -
                  @Zekai My character is a dual elemental type, so PM me if you want any modifications towards Zeyph's magic, as I'm not too sure that you would accept it.
                  The only problem is that all the Mains (only certain Mains during certain parts) only have one element from within their bodies, but...... I will allow it for now as long as it doesn't get too cheap. I say ACCEPTED.
                  "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

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                    #24
                    Edited the Earthland, sent a PM, glad to be accepted and now Iīm going to sleep, cya ^^

                    zzz
                    Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

                    Spoiler:

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                      #25
                      Would it be bad of me to point out that Fairy Tail takes place in the same universe as Rave Master, so all that is going on in some other part of the world too?

                      Name - Eliot Archer

                      Age - 22

                      Height - 5'8"

                      Gender - Male

                      Appearance -
                      Spoiler:


                      Magic - Craft Magic; The ability to create magically imbued items. The more powerful the spell, the longer it takes to create. Also, the enchantment must somehow relate to the nature of the item. The quality of the materials used also seems to influence the potency of the spell. Since creating new items takes time, he usually keeps several basic items on hand.
                      • Arcane Pistol - A small magic gun that fires bolts of energy. The holder can channel their own energy into it to charge up the shots, or quickly fire bolts about as powerful as sling stones.
                      • Magic Blade - A knife or shortsword, typically spelled to be unnaturally sharp, hard to break, and able to parry weaker magic attacks. Like the gun, it responds to the holder's inner power.
                      • Protective Charms - About a dozen or so magical amulets and talismans, that act as a "lightning rod" of sorts for magical attacks. None of them are particularly strong, and they tend to shatter when overloaded.
                      • Sensory Gear - Magically enhanced goggles, headphones, gloves, and the like that enhance the holder's senses. Can also do things like letting the holder see magic or hear spirits.
                      • Mage Armour - Ordinary looking clothes imbued with resistance to energy and physical harm. Primarily meant for use as protective work gear, and not as good as actual armour, but able to supplement the natural resistance to harm that all wizards possess in a pinch.


                      Eliot also seems sometimes to be able to go beyond the normal limits of what craft magic ought to be able to do (PM me).

                      Bio/History - Eliot came from a middle class family without much magical history, so his parents were thrilled when he showed a natural talent for enchantments at a young age. At one time, he was apprenticed to one of Fiore's leading magical craftsmen. However the young wizard was never content to simply make the tools that others used, and left with his training unfinished to seek his fortune. He joined a small guild named Elf Shot, where he used his skills to make tools for the other guild members in exchange for valuable lessons on fighting and the many strange and dangerous creatures in Earthland. Eventually, though, Elf Shot was forced to close down due to competition from larger, more famous guilds in the area, and its members left to ply their trades elsewhere. Some time between then and the present, Eliot went from being a B-list member in a B-list guild, to acquiring a small amount of notoriety as a wandering "troubleshooter". There have even been some talk that, if his rise continues, he might be on the path to becoming one of the ten wizard saints, but surely that's just rumors...

                      Guild - Former member of the now disbanded guild Elf Shot. He still has their mark (a four-winged pixie, standing on the string of a bow) on the back of his right hand.

                      Personality - For the most part, Eliot is polite, formal, and maybe even a bit emotionally distant. He takes his promises seriously, and won't leave a job unfinished. He's slow to open up to anyone, however, when he does, he tends to be irreverent, snarky, and sarcastic, in a good-natured sort of way.

                      Other/Suggestions - Since I get busy now and then and go through periods where I can't find the time to make RP posts, I'm happy to step into the background, and have Eliot working on magical items that other characters have commissioned him to make. I'll even try to write up detailed descriptions on their looks and properties when I find the time.

                      Comment


                        #26
                        @Kassuri

                        I would like the other Mods opinions first before acceptence.

                        @Everyone

                        I made a small edit to Rule 4 and added something on the bottom of the Op so please take a look at it when you can.

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                        "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

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                          #27
                          Truth be told I don't know a lot about Rave Master. But the story canon doesn't collide with the storyline of Rave Master (I believe it's in completely different kingdom) so as long as Kassuri doesn't try to introduce completely irrelevant topics it's fine imo.
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                            #28
                            The stories actually do cross, in a movie, but I wasn't intending to add anything from Rave Master. I certainly will not comment on Gray's having a Rave Stone necklace (no, seriously, I won't). I was just bringing it up because people had concerns about not knowing the canon, and I'm a bit of a smartass.

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                              #29
                              Ok but that's a movie, but this will be straight from the anime.

                              Sent by Tapatalk
                              "No matter how strong or what power the enemy has, I will fight and protect my friends, even if it cost me my life to protect them. I will fight until I die to ensure their future."

                              Comment


                                #30
                                Originally posted by Fairy Tail Wikiaz, Gray Fullbuster
                                The necklace Gray wears was supposed to be Rave, but after bouncing around the idea of Gray being the 10th Rave Master among others, Mashima eventually rejected the idea.[81]
                                Eh. I've dealt with smartasses before. It's fine. Maybe you can give short explanation whenever things do happen to cross over in the anime. (I haven't watched Grand Magic Games yet, even though I do have it downloaded.)
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