[OOC Board] - All the World's a Game

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S121

S121

Join Date: Mar 2013
Posts: 12685

11/04/2013, 03:57 AM #18492
@Wriggle

Welcome back!:p

Just a heads up, John didn't actually hit her, but her blast is coming back at her from a Corridor of Darkness. His Darkness shell is broken though.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

11/04/2013, 04:03 AM #18493
Wonder might know what Kogeki spells are inspired by.

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Spoiler

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

11/04/2013, 04:04 AM #18494
Character:
Shulk

Game of Origin:
Xenoblade Chronicles

Power:
Control over the Monado and thus, future sight.

Weapons:
The Monado
Spoiler


Might use the final Monado, which is known as Shulk's Monado or Monado III


Another description of the Monado



Weaknesses:
He's still mortal.
His visions won't kick in unless someone is about to die or if a paralyzing hit is about to occur.

Appearance:


Personality:
He likes to think things through and is very methodical in his approach to most situations. Early details show that he is able to wield the Monado due to the fact that he was one of the only known survivors on a previous expedition to retrieve the sacred weapon. He first acquires the sword when his home, Colony 9, is attacked. His first act upon acquiring the "destined weapon" is to fight for an end to the war with the Mechon and avenge Fiora.

Biography:
14 years ago, Shulk was part of an exploration team that went into the Valak Mountains. Shulk was lying around dead exploration members around the Monado within Ose Tower in the Valak Mountains when his body was found by Dickson, who took Shulk to Colony 9.

It is later revealed that Shulk had been killed along with his parents during the Monado expedition and that Zanza had possessed his body and laid dormant within. This allowed Shulk to carry on living without knowing about Zanza. After Zanza leaves Shulk's body he is believed to be dead; however, he is revived by Alvis.

Traumas:
Spoiler





Notes:

Arts
Spoiler
◾Talent Art: Activate Monado - Monado Arts become available. Generates Shulk's Aura while Monado Art is activated. ◾Shulk MonadoEnchant Enchant - Allows allies to damage Mechon for a time and boosts attack power.
◾Buster - Damages enemies in a straight line. Mechon suffer double damage.
◾Shield - Blocks Talent Arts of equal level or lower. Best used when Shulk has a vision.
◾Speed - Improves evasion of a single ally.
◾Purge - Damages single target at a distance. Removes Auras and Spike effects and inflicts Aura Seal.
◾Eater - Damages enemies in front, removes all buffs and inficts Bleed.
◾Armour - Reduces all Physical and Ether damage to the party.
◾Cyclone - Damages all enemies around Shulk. Enemies suffering Break will be Toppled


◾Slit Edge - Damages single target. Attacking the target's side will reduce Physical Defence.
◾Back Slash - Damages single target. Attacking the target's back will cause double damage (also generates aggro).
◾Light Heal - Restores HP to a single ally.
◾Shaker Edge - Damages single target, Dazes if target is Toppled
◾Air Slash - Damage and inflict Break on a single target. A side hit may inflict Slow.
◾Shadow Eye - Reduces aggro and increases damage of next physical arts
◾Battle Soul - Sacrifices half of Shulk's HP to refill a portion of his talent gauge
◾Stream Edge - Damages multiple enemies in front of Shulk, inflicts Break and fills talent gauge
Last edited by Cucoo5; 11/07/2013, 05:21 PM.
S121

S121

Join Date: Mar 2013
Posts: 12685

11/04/2013, 04:12 AM #18495
@Wriggle

What are the spells inspired by?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

11/04/2013, 04:22 AM #18496
Originally posted by S121





@Mima

How many are there?

Let's see.

There's the game mascot, which is Xerneas for X, and Yvetal for Y (Which I have)

Then, after the game, you can get Zygarde, Mewtwo, and one of the three legendary brids depending on which starter you chose.

Moltres for Froakie (that's me), Zapdos for Fennekin, and Articuno for Chespin. (By the way, the birds are the longest to get, as you have to randomly encounter them in the wild 12 TIMES before they finally settle down somewhere for you to fight them.

And that's it. That's all the legendaries you get.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
S121

S121

Join Date: Mar 2013
Posts: 12685

11/04/2013, 04:30 AM #18497
@Mima

You have to encounter them TWELVE times!?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

11/04/2013, 04:43 AM #18498
@Pringles
In Bleach, there are set of moves called Kido.

Kogeki are based from that, except different.

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Spoiler

S121

S121

Join Date: Mar 2013
Posts: 12685

11/04/2013, 04:50 AM #18499
@Wriggle

Now I wish I watched Bleach.:p

I guess they're kind of like technique moves, right? The ones you always see people shout out in anime before performing?

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

11/04/2013, 04:53 AM #18500
Originally posted by S121
@Mima

You have to encounter them TWELVE times!?

Yep, twelve. They just randomly appear in tall grass, a battle starts, and before you can even make a move, they run away.




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.
S121

S121

Join Date: Mar 2013
Posts: 12685

11/04/2013, 04:55 AM #18501
@Mima

Damn annoying. They just keep taunting you until the end, huh?:p

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic