RTY 3 Beta

DariruKuro

DariruKuro

Join Date: Oct 2013
Posts: 112

05/06/2017, 04:35 PM #11
After some testing I have figured out how to increase the amount of hearts we have: Lifeblood Crystals. The issue is that they are only available through random Nether Fortress chests. So basically, we will not find any for a LOOOOOOOOOOOOOOOOOOOOOOONG time due to the difficulty level.
On another note: the "killing a fairy and disconnecting issue" is definitely a server-side thing.
Last edited by DariruKuro; 05/06/2017, 04:38 PM.

Snowyvaan

Join Date: Oct 2015
Posts: 24

05/06/2017, 09:09 PM #12
so brutal honesty time: this mudpack fucking sucks because the difficulty makes it almost unplayable with you giving us three hearts and before you say its the mod it isn't I tested it on a singler player world and I had five to either give us 5 hearts, lower the difficulty, or give us a way to get the life crystals to gain the hearts. the food mod makes it impossible to start out because there is no way to make that many farms when we cant explore or leave spawn at times from the mobs spawn camping us. Now I know that this is beta but unless the point of this mudpack was to get people to stop playing rty so you wouldn't need to make more packs you need to LOWER THE DIFFICULTY!!!! I cannot stress that enough. now with that aside and not looking at that it is a good start to a pack rather bare bones at the moment but it has potential but UNLESS YOU LOWER THE DIFFICULTY it wont get more people on it.
Last edited by Snowyvaan; 05/06/2017, 09:13 PM. Reason: grammar fixes
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Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/06/2017, 09:15 PM #13
Funny how suddenly I can't thank posts on this thread. Trying to cover something up m8?

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

05/07/2017, 05:36 PM #14
RTY 3 0.2 Changelog
Fixed crash when killing danmaku mobs
Lifeblood crystals now spawn in the overworld
Made all config stuff lowercase so that it will work on linux as well
Nights are now a bit lighter on average

I hope that the Lifeblood crystals change should work well, and that people won't exploit it (if it happens too much I'll find another way to make them more common)

To update (in the launcher), look for a download button (arrow down), or go to the version button and find the 0.2 there.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
PhantomNerifes

PhantomNerifes

Join Date: Mar 2013
Posts: 250

05/09/2017, 12:07 AM #15
>crystals that increase life force but everyone spawns in with 3 hearts
>vanilla mobs that hit harder than bosses
>connectivity issues, but sounding more like a "feature"
>mods are broken as shit

huh, sounds like the same shit we complained about in 2.0. In fact, this is starting to sound more like a complete downgrade of 2.0 before you nuked it to hell and back because people were actually making good progress in their games. you really need to reconsider your modpack building skills if you are just going to take everyone's opinions and throw them in the garbage. do you know why those lifeblood crystals are only found in nether fortresses? because they're meant to be found by people who have the standard health, not the three hearts you've given them. if you seriously want to make a modpack everyone will want to play, listen very carefully and highly consider what i'm going to say:

1. erase this modpack and its code. your meddling with vanilla minecraft code is what makes everyone pissed off at you specifically.
2. listen to the fans of rty and add the mods they'd like to see. (server breaking shit isn't needed either but that doesn't mean to "listen" to the fans of rty on their opinions and then completely shit on those voices)
3. hardcore darkness is absolute cancer.
4. some things aren't meant to be changed, even if you alone think it's overpowered or doesn't fit with how you see a gensokyo-based minecraft game.
5. for fuck's sake, this is not a touhou game, it's a minecraft server. if you are hellbent on making a touhou-esque game, just code one already. don't corrupt a modpack other people consider "fun" because you don't like how strong thaumcraft and botania is compared to your own handmade stuff.
6. danmaku was fun when we could actually craft it, not level our own epeen up. if you have a problem with how useful danmaku is, nerf the droprate of mats for it or don't include fairies at all.

I could go on for hours about what's wrong but considering i'll be blackholed by "forum errors" i'm not even going to bother going on. end note, you took an alternate form of YC for people to have a challenge of fun, and you fucked it up. congratulations.

Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

05/09/2017, 01:03 AM #16
^ This There is really no need to turn minecraft into dark souls. And making mobs run super fast and hit super hard is fake difficulty which is never fun (unless your a masochist) I also don't like the way the last mod pack, and most likely this one nurfed certain items, not for being over powered but simply for being over used. *coff solar panels coff* I get that you want us to play innovatively but we can do that without you having to remove or make certain aspects unusable. If you need proof of that just look at the last iteration of the mudpack and at everything we accomplished.

Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/09/2017, 01:35 AM #17
inb4 ignored/deleted thread

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Sekibanki

Sekibanki

Legendary

Join Date: Sep 2015
Posts: 111

05/09/2017, 02:51 AM #18
A good game should not be difficult. It should be effortful. The idea that by doing enough tasks, puting in effort, and working hard and efficiently, you should be able to conquer the game. What make castlevania, dark souls, super hostile, and touhou fun aren't their difficulty, but that their core mechanic is that by puting in time and effort into memorising enemy patterns, you can surpass your foes. This effort is not about grinding (unless the grinding is made to be fun), it's about thinking, planning, and observation.

Enemies that, by their very nature, surpass you in speed and damage, that attack you on their terms are not fun. They do not have critical weaknesses that you can exploit to kill them. You literally have to hide and only venture into the world far later in the game when you can even remotely handle them. You have to hide until you can face them with superior gear.

My suggestions are as follows:
1. If you can't beat it with no armor on, it shouldn't attack you. Enemies should not try to kill you with no chance of survival.
2. If it's an enemy in the vanilla game, you shouldn't mess with it's speed or damage output. Mojang balanced that for a reason.
3. Lowering one's hearts increases the difficulty, not the effort. If you want to keep this mechanic, you must be able to gain hearts by quests, by crafting, or by spending exp. Three things that the player has direct control over.

Read this: http://lesswrong.com/lw/ww/high_challenge/
Then some of these: http://lesswrong.com/lw/xy/the_fun_theory_sequence/


I like: Cake, more cake, lots of cake, coffee cake, blueberry cake, chocolate cake, vanilla cake, crumb cake, bundt cake, carrot cake, wedding cake, birthday cake, soap cakes, sponge cakes, yellow cake, Pineapple upside-down cake, rice cakes, crab cakes, angel food cakes, pancakes, cupcakes, cheesecake, pound cake, devil's food cake, black forest cake, Cake the band, fruit cake, ice-cream cake, German chocolate cake, shortcake, teacake, cake mix, and Nazrin.
Cyros_Lugoth

Cyros_Lugoth

Yukkuri Admin

Join Date: Mar 2013
Posts: 378

05/09/2017, 05:51 AM #19
It's a good thing that this is only the beta, Katrix, because considering what people are posting here, you seriously do need to listen to the people who want to play on it. But that begs a couple important questions. What is the ultimate goal you are trying to achieve with this RTY, and what will be done so that you have a playerbase that will want to keep coming back?

These are important questions because they can't be answers by a simple "If it's too easy, it's not fun."

Let me tell you something. The TEMP server, which has zero mods, is on EASY mode, and is an amplified roofed forest biome world, is LOADS of fun for a lot of the people since we've been out of the main server. Now, there are people like me who just don't die, and there are people like SuperTouhou64 and qscgukp who die quite often.

But it's fun.

Why is it fun? Not because it's too hard. On the contrary, it's not hard at all, but it's interesting. The terrain is absolutely stunning because it's an amplified world, and it's also on the latest snapshot to allow players to play with the new blocks. Plus since it's a roofed forest world, there are plenty of chances to find woodland mansions. Are there issues? Of course. If you venture too far out and load brand new chunks, it lags the server, and sometimes crashes for a few seconds. Nobody likes it, but there's nothing we can do about it since Nazrin is doing this out of the goodness of his heart. He doesn't have to host a temp server while the main one is down, so there's not really much issue to complain about.

Back to RTY. It really seems like your goal is to make it super challenging and difficult because mods make the game easy. Well there's no point to the mods if you can't even get to that point to begin with. Even if you manage, do the mods make it easy, or just tolerable? This is where balance comes into play. Games like Touhou have different difficulties because not everybody plays on lunatic, but for something like a server, you need a balance since everyone will be playing the same difficulty. Your average player should be somewhat capable of playing Minecraft on MAYBE normal mode. If it's harder than regular Minecraft, then it's too hard in general. Think about the YC community and its players. We are not all superhuman. Even I think this is too challenging based on what I have heard from people, and I haven't played on it yet.

Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/09/2017, 07:12 AM #20
Originally posted by Cyros_Lugoth
Now, there are people like me who just don't die, and there are people like SuperTouhou64 and qscgukp who die quite often.


or you can be me and die because you haven't legitimately played survival for so long you're unaware that armor got nerfed and get over-confident because beforehand, iron armor was all you needed
I would be fine with no armor if fucking skeletons didn't get god-tier at combat
but that's enough of that, el no derail pls

in other news, let's describe RTY 3 in its current state
Last edited by Teshno; 05/09/2017, 07:26 AM. Reason: adding meme
w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized