Back a few years ago I played a mod that tweaked the way food worked, and encouraged players to eat diverse food. I think it worked great. Here is the GUI for it.
Eating food like beef would increase the protein bar. The bars would slowly go down over many Minecraft days. When they were low, you got effects like slowness (don't remember the specifics). That is all there is to the system. That became the main inspiration for adding Spice of Life to RTY. Why Spice of Life? Because it was the "closest" thing at the time.
While both systems affect food, but they do it in completely different ways, one works, the other one doesn't. Spice of Life forces you to have a diverse amount of food by preventing you from eating food that you have recently eaten. Spice of Life is only concerned about the short term where diverse food is defined as different food items. The old system encurages you to eat diverse food in the long term, where diverse food is defined by 5 groups.
With Spice of Life the difference between a raw potato and a cooked one is their ID, and the amount of food they give you. Eating a raw one after eating a cooked one is in that system logical. In the other system, the difference is that one gives more food that the other. They both belong in the same group, so why wouldn't you cook all the potatoes you have. Where mods that add hundreds of different food items break down with Spice of Life, they thrive under the old system.
If you go on a journey with Spice of Life, you grab 5 different types of food each time. When you go on a journey with the old system, you grab 5 of the same type of food, while picking a different type of food the next time.
Notice that the old system doesn't touch hunger at all. I think that is the main thing that I failed to realize how big of a difference that was.
Originally I wanted to remove Spice of Life and give up on that stuff, then a mod with this GUI called Nutrition came out. Similar right?
It does basically all the old system did, in addition to being really flexible with it's config in a sane way. My new plan is to include that mod in the pack instead and see how it works. So, what effects will happen then? On the next release, absolutely nothing. Before I add anything at all, I just want to see how people interact with the way it groups food. For now it Will just add a few bars.
From there, if people are okay with it I want to add some buffs for having a high nutrition amount. What I don't know yet. If I add these buffs, there are two things I want to work from, unless a big amount of people agree to make exceptions for that case. First is that vanilla should be the baseline, in other words debuffs should not be a thing. Buffs are fun, debuffs are annoying and boring. Adding buffs that can be gotten just by eating the right variations of food seems like a good trade-off in my eyes. Second is that a buff should feel like a buff, not like a required stat boost. Things like haste and speed would be okay. While I thought about it at first, absorbtion would be a no.
Looking over the differences, I frem that Nutrition hits all of the weak spots of Spice of Life. It might have its own set of problems, but I at least want to see how stuff turns out first. Spice of Life is a hunger mod that forces you to have a diverse amount of foods, killing you if you don't comply. Nutrition is a food mod that encorages you to eat diverse food, giving you buffs if you do.
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Eating food like beef would increase the protein bar. The bars would slowly go down over many Minecraft days. When they were low, you got effects like slowness (don't remember the specifics). That is all there is to the system. That became the main inspiration for adding Spice of Life to RTY. Why Spice of Life? Because it was the "closest" thing at the time.
While both systems affect food, but they do it in completely different ways, one works, the other one doesn't. Spice of Life forces you to have a diverse amount of food by preventing you from eating food that you have recently eaten. Spice of Life is only concerned about the short term where diverse food is defined as different food items. The old system encurages you to eat diverse food in the long term, where diverse food is defined by 5 groups.
With Spice of Life the difference between a raw potato and a cooked one is their ID, and the amount of food they give you. Eating a raw one after eating a cooked one is in that system logical. In the other system, the difference is that one gives more food that the other. They both belong in the same group, so why wouldn't you cook all the potatoes you have. Where mods that add hundreds of different food items break down with Spice of Life, they thrive under the old system.
If you go on a journey with Spice of Life, you grab 5 different types of food each time. When you go on a journey with the old system, you grab 5 of the same type of food, while picking a different type of food the next time.
Notice that the old system doesn't touch hunger at all. I think that is the main thing that I failed to realize how big of a difference that was.
Originally I wanted to remove Spice of Life and give up on that stuff, then a mod with this GUI called Nutrition came out. Similar right?
It does basically all the old system did, in addition to being really flexible with it's config in a sane way. My new plan is to include that mod in the pack instead and see how it works. So, what effects will happen then? On the next release, absolutely nothing. Before I add anything at all, I just want to see how people interact with the way it groups food. For now it Will just add a few bars.
From there, if people are okay with it I want to add some buffs for having a high nutrition amount. What I don't know yet. If I add these buffs, there are two things I want to work from, unless a big amount of people agree to make exceptions for that case. First is that vanilla should be the baseline, in other words debuffs should not be a thing. Buffs are fun, debuffs are annoying and boring. Adding buffs that can be gotten just by eating the right variations of food seems like a good trade-off in my eyes. Second is that a buff should feel like a buff, not like a required stat boost. Things like haste and speed would be okay. While I thought about it at first, absorbtion would be a no.
Looking over the differences, I frem that Nutrition hits all of the weak spots of Spice of Life. It might have its own set of problems, but I at least want to see how stuff turns out first. Spice of Life is a hunger mod that forces you to have a diverse amount of foods, killing you if you don't comply. Nutrition is a food mod that encorages you to eat diverse food, giving you buffs if you do.
Sent from my Nexus 5X using Tapatalk
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