RTY 3 Beta

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/04/2017, 12:57 PM #61
Back a few years ago I played a mod that tweaked the way food worked, and encouraged players to eat diverse food. I think it worked great. Here is the GUI for it.



Eating food like beef would increase the protein bar. The bars would slowly go down over many Minecraft days. When they were low, you got effects like slowness (don't remember the specifics). That is all there is to the system. That became the main inspiration for adding Spice of Life to RTY. Why Spice of Life? Because it was the "closest" thing at the time.

While both systems affect food, but they do it in completely different ways, one works, the other one doesn't. Spice of Life forces you to have a diverse amount of food by preventing you from eating food that you have recently eaten. Spice of Life is only concerned about the short term where diverse food is defined as different food items. The old system encurages you to eat diverse food in the long term, where diverse food is defined by 5 groups.

With Spice of Life the difference between a raw potato and a cooked one is their ID, and the amount of food they give you. Eating a raw one after eating a cooked one is in that system logical. In the other system, the difference is that one gives more food that the other. They both belong in the same group, so why wouldn't you cook all the potatoes you have. Where mods that add hundreds of different food items break down with Spice of Life, they thrive under the old system.

If you go on a journey with Spice of Life, you grab 5 different types of food each time. When you go on a journey with the old system, you grab 5 of the same type of food, while picking a different type of food the next time.

Notice that the old system doesn't touch hunger at all. I think that is the main thing that I failed to realize how big of a difference that was.



Originally I wanted to remove Spice of Life and give up on that stuff, then a mod with this GUI called Nutrition came out. Similar right?



It does basically all the old system did, in addition to being really flexible with it's config in a sane way. My new plan is to include that mod in the pack instead and see how it works. So, what effects will happen then? On the next release, absolutely nothing. Before I add anything at all, I just want to see how people interact with the way it groups food. For now it Will just add a few bars.

From there, if people are okay with it I want to add some buffs for having a high nutrition amount. What I don't know yet. If I add these buffs, there are two things I want to work from, unless a big amount of people agree to make exceptions for that case. First is that vanilla should be the baseline, in other words debuffs should​ not be a thing. Buffs are fun, debuffs are annoying and boring. Adding buffs that can be gotten just by eating the right variations of food seems like a good trade-off in my eyes. Second is that a buff should feel like a buff, not like a required stat boost. Things like haste and speed would be okay. While I thought about it at first, absorbtion would be a no.

Looking over the differences, I frem that Nutrition hits all of the weak spots of Spice of Life. It might have its own set of problems, but I at least want to see how stuff turns out first. Spice of Life is a hunger mod that forces you to have a diverse amount of foods, killing you if you don't comply. Nutrition is a food mod that encorages you to eat diverse food, giving you buffs if you do.

Sent from my Nexus 5X using Tapatalk

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

06/04/2017, 06:40 PM #62
Whatever the hell allows me to carry around real food instead of stupid abuse-cans that I can't control how much I eat.

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Shimitty

Shimitty

Join Date: Jan 2013
Posts: 577

06/04/2017, 08:06 PM #63
Originally posted by Katrix



Originally I wanted to remove Spice of Life and give up on that stuff, then a mod with this GUI called Nutrition came out. Similar right?

Looking over the differences, I frem that Nutrition hits all of the weak spots of Spice of Life. It might have its own set of problems, but I at least want to see how stuff turns out first. Spice of Life is a hunger mod that forces you to have a diverse amount of foods, killing you if you don't comply. Nutrition is a food mod that encorages you to eat diverse food, giving you buffs if you do.

Sent from my Nexus 5X using Tapatalk


Call me a broken record but I fail to see how that's your decision to make. If you want to make a pack that promotes exploration, don't make it so we have to hunker down and build 1000 X 1000 farms just so we don't constantly starve to death.


"Oh No! I'm going to loose all of my fake money! -DariruKuro
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/04/2017, 08:53 PM #64
I don't see why you need large farms to make sure that you don't starve to death with this system. First of it only gives buffs, by design nothing "needed". Secondly, it doesn't touch hunger at all. Hunger is out of the picture at this point.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

06/05/2017, 02:45 AM #65
Originally posted by Shimitty
If you want to make a pack that promotes exploration, don't make it so we have to hunker down and build 1000 X 1000 farms just so we don't constantly starve to death.


Like hunger is the biggest thing stopping exploration.

I can't even take a step outside without gambling a coin flip, where heads results in 9,483 fairies, skeletons with god-tier accuracy and rapid-fire bows [with Power XXVIVMEMNDKLFUO and Punch KLAFMVFOAIVHJAF], and insta-lag-creepers swarming me, and tails results in a server crash and three eons to come back up.

The modpack might be bearable if the server wasn't so unstable it made the WTC during the 9/11 attacks look indestructible and the mobs so unfuckibly balanced against you it makes playing Dark Souls 1, 2, and 3 on the highest difficulty, with only a mouse and using a virtual on-screen keyboard, and blindfolded, look easy.

All bullshit with no reward isn't appealing, go figure. I've yet to actually dedicate any time to the modpack because each and every attempt I've made has resulted in a server crash or so much shit happening I can't go anywhere without dying, so I have to run back to base (the 3 blocks out of it I got) and log off.
Last edited by Teshno; 06/05/2017, 02:48 AM.
w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Noraneko Sparks

Noraneko Sparks

Join Date: Nov 2012
Posts: 15

06/06/2017, 11:09 PM #66
That nutrition mod looks quite interesting and reminiscent of Terrafirmacraft as your picture shows. Are you going for a Terrafirmacraft style model for exploration? Somethign where the environment is both diverse and immersive?

Also, if food is really becoming an issue, either through nutrition or SoL, would Pam's Harvestcraft be a good addition to the pack? If exploration and immersion is what you're going for, this allows for not just diverse foodstuffs, but complex cooking recipes to make all those veggies and meats into better saturating food. It could be a fun way to augment the nutrition bars, assuming there are configs for value adjustment. Only an idea.

Time to jump into the mayhem myself! ^_^
Last edited by Noraneko Sparks; 06/06/2017, 11:50 PM.
"For the last time, I do not have CLAWS! What do you think the swords are for?"
-Noraneko, NueRP
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/06/2017, 11:12 PM #67
Not quite TFC, more inspired to just see the landscape and find cool stuff, but still a little bit. Going with Nutrition opens up for adding new food mods without making the mod pointless, although I want to take one step at a time so that nothing gets messed up.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

06/07/2017, 01:51 AM #68
Why is your text large and blue? Shit's unnecessary.

I mean we don't want to escalate to this level. Imagine one of those super-long multi-paragraph posts with this setup.

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/07/2017, 01:53 AM #69
From what I remember Potu has always done that. Think it was an old people thing.

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Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
LilyScarlet

LilyScarlet

Join Date: Jul 2014
Posts: 69

06/07/2017, 02:57 AM #70
Originally posted by Katrix
Not quite TFC, more inspired to just see the landscape and find cool stuff, but still a little bit. Going with Nutrition opens up for adding new food mods without making the mod pointless, although I want to take one step at a time so that nothing gets messed up.


Heres the thing, I have had a modpack that explicitly has SoL that also has pam's in it and it isn't pointless. you yourself just think it is. The reason no one liked SoL is because of the fact that it's almost impossible to survive it with JUST Vanilla unless you modify exactly how fast it takes to gain hunger.

"If I cut the strings that held me hostage would i fall and shatter?"