RTY 3 Beta

Shimitty

Shimitty

Join Date: Jan 2013
Posts: 577

05/09/2017, 01:12 PM #21
Let me play devil's advocate here. Having actually played the modpack, I can say there is definately tons of potential. It's only like 3 or 4 mods out of the 100 or so that are causing 90% of the problems. If you remove Boss Mobs, Tough as Nails, and Spice of life, it becomes a pretty fun modpack. From what I've been told, these mods are supposed to balance out features that will eventually be in Danmaku Core and Grimoire of Alice. However both of these mods are incomplete and don't have those features.

I agree that we need more communication, but we don't need a witch trial guys. I'm sorry but looking at this thread right now makes me think it's going to be difficult to get a peaceful resolution out of this.


"Oh No! I'm going to loose all of my fake money! -DariruKuro
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

05/09/2017, 01:58 PM #22
Okay, so let's go over a few of the points brought up here.

First of, hearts and starting point. It's true that you do spawn with less hearts than normal, however, there are a number of things that are not true here. First of, you get a starter kit that gives you an iron sword, shield, bow, 64 arrows, lots of food, full chain armor, a matchbox, and a lifeblood crystal. Now, maybe some of you went on the server and didn't receive this starter kit. Why was that? Well, the firstJoinSpawn thingy isn't working completely yet, because it's a BETA, so in the meantime I've been manually giving the starter kit to people.

Now for the hearts themselves, yes it's true that you need to find them in the nether fortress, no it's not true that you can't find them elsewhere. You can find them in mineshafts, in desert pyramids, in igloos, in jungle temples, in vanilla dungeons, and yes, in nether fortresses. If the spawnrate is too low, I'm willing to add to it. If you have a good idea for a recipe for getting the hearts, then I welcome it. What is a good recipe then? Something that promotes the same feeling of exploring the area. Who knows, maybe I might even change out the mod that does health handling. RTY 3 previously used other features that ToughAsNails gave, but I've turned most of them off as time as moved on.

I have no ability to change vanilla mobs in this modpack. There are elite(boss) mobs around, which 1/30 mobs are, off those elites, 1/7 is even stronger, and 1/7 of those are even stronger again. If the spawnrate is too common, I'm willing to decrease it, like I did yesterday when it was at 1/15, because I didn't know they spawned this frequently. Why didn't I know, because it's in BETA, which is where stuff like this is caught.

Hardcore darkness can be a pain yes, BUT, outside it will never become completely dark, and on a full moon, it will be as bright as normal minecraft (was brighter for a little bit before released here, but it looked stupid). In addition to that, you can also hold torches to provide light. Yes the dynamic light is crappy at the moment, and yes, I'm changing it for something better for the next version.

I don't know of any connectivity issues. If you're talking about frequent crashes, then yes, I did underestimate how much ram the modpack would use on a server with 6 or more people on. That was something I intended to find out in the BETA. I might fork out some more money to get a better server, or I might wait for Remi to be capable of hosting the beta server, as was the initial plan.

As for mods are broken, it's a BETA, of course they are. I'd love to hear what's broken so that I can fix it.

Danmaku isn't finished yes, I agree to that, that's because the ALL touhou mods are currently BETA. Before I took time to write this post, I was working on the code for making sure you don't spawn with 0 lives and mobs, because no, that's not intended. Yes, I'll look at actually adding a crafting recipe for the danmaku crafting table, which I forgot to do.



Let me tell you about a modpack that I worked on with a few other people a bit less than 2 years ago. What mods and stuff did it have? Well it had Lycanites mobs, super strong vanilla mobs (stronger than RTY), broken mods that would constantly crash you, mobs that burnt down all the trees around spawn and completely lagged the server, it had mffs that crashed the server or didn't work properly, touhou stuff in the form of a JavaScript mod thing, and lots and lots and lots of other problems. What modpack was that? It was the RTY 2.2 BETA.

This is a beta too, remember that, mods are still being added to, removed from and created for the modpack. This is a way for me to put something out, see what works, and what doesn't, and then go from there. It is NOT a view of something that will be roughly the same as this when it's released. It might be, or things might change.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/09/2017, 05:17 PM #23
I don't think anyone is missing the point of it being a BETA
It's the point that nobody asked for this

Originally posted by Shimitty
I agree that we need more communication, but we don't need a witch trial guys. I'm sorry but looking at this thread right now makes me think it's going to be difficult to get a peaceful resolution out of this.


refer to text above quote
--
I'll throw a little bit extra down here. You see, I loved the original RTY. It was an amazingly fun modpack that I got to experience with old friends and made new friends with it. Then later, RTY 2 came along. I gave it a shot because the original was so great. You know what I got? A piece of dog shit with "urr te y xD" thrown in my face. What made RTY good was completely ditched in favor of something else that nobody wanted. I can't pinpoint the exact charm the original had, but I can bet your ass you didn't even try with 3 like you didn't try with 2. That's why I'm personally not going to bother trying it myself. You ruined what RTY was in 2 and from the looks of it, you did an even worse job in 3. Stop trying to change what it is. The original was good for a reason, quit ignoring everybody like always and find out what that reason is or give the project up for the better.
Last edited by Teshno; 05/09/2017, 05:28 PM.
w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

05/09/2017, 08:56 PM #24
Vote for what should happen with hard mods
http://www.strawpoll.me/12931649

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

05/09/2017, 11:43 PM #25
RTY 3 0.3 Changelog
Removed Bloodmoon
Added OpenGlider
Added Literal Ascension
Added Astral Sorcery (hope this will slightly fill the void that Thaumcraft left)
Added Large Veins
Redid configs a bit more again (had a problem where configs weren't being applied properly, stuff like food, terrain generation, boss mobs and more should have their configs applied now)
Boss mobs spawn less
Updated DanmakuCore
-Lives and bombs have defaults
-Entities take more damage from non danmaku stuff
-More stuff
Updated other mods
Probably other stuff I've forgotten

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
DariruKuro

DariruKuro

Join Date: Oct 2013
Posts: 112

05/10/2017, 02:07 AM #26
Is there any way to disable Astral Sorcery's sky effects? It's causing my shaders to go crazy.
Last edited by DariruKuro; 05/10/2017, 02:11 AM.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/10/2017, 02:12 AM #27
Seeing as how I was there when Katrix actually communicated with everyone else today about problems with the modpack, I'm going to note from here on out that responses from people who are not actively playing the RTY 3 beta are to be considered null.

The miscommunication is resolved. Don't let it resurrect.
Otherwise, you're going to be getting a stern word from me.

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
DariruKuro

DariruKuro

Join Date: Oct 2013
Posts: 112

05/10/2017, 02:30 AM #28
Somewhat related to my previous post: does everyone playing like Hardcore Darkness? I dont personally, but if multiple people like it i wont complain too much; and if not, can we see about removing it?

Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

05/10/2017, 04:26 AM #29
Originally posted by DariruKuro
Somewhat related to my previous post: does everyone playing like Hardcore Darkness? I dont personally, but if multiple people like it i wont complain too much; and if not, can we see about removing it?


If it's what makes everything pitch fucking black, I hate it already and I only have, at most, half an hour in.

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized
LilyScarlet

LilyScarlet

Join Date: Jul 2014
Posts: 69

05/10/2017, 07:45 AM #30
Originally posted by Katrix
RTY 3 0.3 Changelog
Removed Bloodmoon
Added OpenGlider
Added Literal Ascension
Added Astral Sorcery (hope this will slightly fill the void that Thaumcraft left)
Added Large Veins
Redid configs a bit more again (had a problem where configs weren't being applied properly, stuff like food, terrain generation, boss mobs and more should have their configs applied now)
Boss mobs spawn less
Updated DanmakuCore
-Lives and bombs have defaults
-Entities take more damage from non danmaku stuff
-More stuff
Updated other mods
Probably other stuff I've forgotten


-removed bloodmoon

I had no problem with that at all, why remove something that wasn't mentioned in the meeting?

"If I cut the strings that held me hostage would i fall and shatter?"