Discussion on Potential YC Modpack

S121

S121

Join Date: Mar 2013
Posts: 12685

05/19/2014, 09:12 PM #21
Well, you already listed some of the ones I was going to list, but here we go.

I don't expect too many of these to be implemented, but I'm just throwing ideas out there. :p


Modular Powersuits
Powersuits Addons (Requires Modular Powersuits)
Touhou Items Mod
Alice Dolls Mod
Dr. Zark's Mo' Monsters (I think this one was mentioned by Tysonizer.)
MineChem
ArsMagica
Advanced Genetics
Modular Force Field System
Nuclear Control (Really a must for nuclear reactors. It makes things a lot less player intensive and removes the need to build intricate redstone contraptions just to turn off reactors when they overheat.)
Jammy Furniture Mod (for those that like to decorate houses.)
Applied Energistics
Apiculture Mod
Tinker's Construct
Natura
Chisel
Food Plus (Possibly. not really necessary.)
Xeno's Reliquary or Flan's Mod. (Guns, pretty much because guns. :p)
Equivalent Exchange
Omnitools
Chargepads
BiblioCraft
DartCraft
Vending
Backpacks
Custom NPC's (Allows bosses, merchants, mercs that you can hire, bards, and many other things.)
RotaryCraft
Arcane Scrolls
Metallurgy
Agriculture
Witchery
Galacticraft
ICBM
ICBM Sentry
ICBM Contraption
Hats
Hatstand
Blood Magic
Lycanites Mobs
Advanced Machines
A currency mod. (Not really needed, but it would be interesting, especially if there was a marketplace.)


What version would the modpack be? That might invalidate some mods. Also, I'll list off other mods when I remember them.
Last edited by S121; 05/19/2014, 09:15 PM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Eashiftzr1

Eashiftzr1

Join Date: Mar 2014
Posts: 118

05/19/2014, 09:41 PM #22
Well the idea is there and it looks great. Would be nice to see if it turns out as a downloadable pack. :)


Tapatalk~

You know, if you know me.
The sun, the world, the universe.

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/19/2014, 09:43 PM #23
We'd go 1.6 because too many great mods aren't on 1.7.

Also, when I say "IC" assume IC2 because I only use non-outdated things :P

Also I might actually look into Flan's mod... Didn't realize they had tanks and shit...


But yeah, it seems like there's a lot of interest in this so I'll take a deeper look and figure out what's possible/not/etc soon.
Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

05/19/2014, 10:14 PM #24

My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

05/19/2014, 10:42 PM #25
@Tenshi
Optifine is client sided. It doesn't matter whether it gets thrown in or not. You can just use it regardless (but it would still be nice to have nonetheless).

Also, sh*t, I've been forgetting about that player model mod. Need to get it and be Flandre!

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
Steam: http://steamcommunity.com/id/lunapixu/
Redleaf64

Redleaf64

Builder

Join Date: Feb 2013
Posts: 689

05/19/2014, 10:44 PM #26
If theres a modpack, all I ask for is
Thaumcraft
Thaumic Tinker
Magic Bees
and maybe ThaumicTinker-Kami

sigpic
Shimitty

Shimitty

Join Date: Jan 2013
Posts: 577

05/19/2014, 10:48 PM #27


We can't use either because they don't allow "redistribution"

Plus I don't think optifine does much to help anymore.
Last edited by Shimitty; 05/20/2014, 12:22 AM.

"Oh No! I'm going to loose all of my fake money! -DariruKuro

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/20/2014, 12:05 AM #28
...you mean optifine? Optifine works wonders for certain people but overall is great for anyone because of the added customisability in the graphics sector for MC.

I'll double check on all the redistributability of the mods in general before I add anything so rest assured it's fine.

edit: CustomSteve is redistributable. Read it again.

edit: Updated OP with all mods suggested + redistributability, creator and thread link.
Last edited by Remilia Scarlet; 05/20/2014, 02:20 AM.
Tenko

Tenko

S Y S T E M A D M I N I S T R A T O R

Join Date: Jan 1970
Posts: 847

05/20/2014, 02:37 AM #29
Pretty sure with MineChem, they meant: http://www.minecraftforum.net/topic/1611745-minechem-2-pr61-now-with-chemistry-turtles-8th-jan-tue/

edit: I also reccommend making CustomSteve optional; it causes problems on non-64 bit computers (which is probably only 1% of the community, but you know, the 1%)

edit2: ArsMagica is updated to 1.6: http://www.minecraftforum.net/topic/2028696-ars-magica-2-164-version-112b-updated-jan-27/
Last edited by Tenko; 05/20/2014, 02:44 AM.
My software doesn't have bugs. It just develops random features.
Do you have a hour emergency call systems broadcasting radio station WNYW or Internet Explorer? Well? Which one?
Cyros admits the truth: http://i.snag.gy/GTy14.jpg

Remilia Scarlet

Owner Fantastic

Join Date: Nov 2012
Posts: 3136

05/20/2014, 02:50 AM #30
Updated minechem.

ArsMagica author needs to keep his posts updated ._.

Added note for CustomSteve