RTY 2.0

nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

10/22/2014, 01:30 AM #41
Well, if we are talking about things that could be added in JTG I would suggest to add the Tinker's Mod.

Why?

Just think that with it you have the possibilities to create a new kind of ingot like idk, err Celestial Ingot that is the mixture of steel and Celestial Shards or something like that and you have the possibility to make a certain tool that unlocks a new secret/dungeon/dimension etc. and it also adds the possibility to have buckets of a molten metal so like back in the old days "Aether Mod" you could turn on the portal with... For example Molten Celestial Alloy.

Those are my reasons why adding this amazing more I hope you understand my arguments Katrix.

Nick


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Sometimes you have to accept the fact that certain things will never go back to how they used to be.

nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

10/22/2014, 11:50 PM #42
T_T nobody replies


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Sometimes you have to accept the fact that certain things will never go back to how they used to be.

99465

99465

Join Date: May 2013
Posts: 715

10/23/2014, 10:30 AM #43
Originally posted by nickmaster00
T_T nobody replies

Just because nobody replies doesn't mean anything.
They're probably just busy with other stuff, which causes them to not notice your post.

Also, quick hint: Try not to double post, unless it's something that is extremely important and for some reason has to be posted in a different box from the original post. Else it would be frowned upon.
If you want to edit in something important, you'll find a little thing under your post called "Edit Post". Use it to edit the post instead of double posting. :3
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Last edited by 99465; 10/23/2014, 02:08 PM.
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CupcakeEdgeworth

CupcakeEdgeworth

Join Date: Jul 2014
Posts: 21

10/23/2014, 10:32 AM #44
Originally posted by nickmaster00
Well, if we are talking about things that could be added in JTG I would suggest to add the Tinker's Mod.

Why?

Just think that with it you have the possibilities to create a new kind of ingot like idk, err Celestial Ingot that is the mixture of steel and Celestial Shards or something like that and you have the possibility to make a certain tool that unlocks a new secret/dungeon/dimension etc. and it also adds the possibility to have buckets of a molten metal so like back in the old days "Aether Mod" you could turn on the portal with... For example Molten Celestial Alloy.

Those are my reasons why adding this amazing more I hope you understand my arguments Katrix.

Nick


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You mean Tinkerer's Construct?
Becouse Katrix already said something about it.
Katrix said it would be way to OP, and therefor not add it.
Redleaf64

Redleaf64

Builder

Join Date: Feb 2013
Posts: 689

10/23/2014, 10:43 PM #45
I was looking around, and there are quite a few add-on mods people have made for thaumcraft, such as on for IC2.

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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

10/23/2014, 11:21 PM #46
@Red

Looked at that one. It was nice, but I feel it was at the same time not exactly where I want the balance to be in the mod. There also weren't anything that made me think, WE NEED THIS!!!

Also on a side note, I added Enhanced Portals to the pack. It's kind of a WE NEED THIS!!! thing.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

10/24/2014, 12:30 PM #47
RTY 2.0

@Katrix

What do you think about Modular Suits and Modular Force Fields?

I think they are necessary mods and u could use the force fields in JTG to idk... Something like setting a certain zone like the SNC or the Nethergate. Just like a force field.

Sometimes you have to accept the fact that certain things will never go back to how they used to be.

Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

10/24/2014, 12:33 PM #48
@nickmaster
The Modular Powersuits mod has been discussed as being completely OP and unwelcome in the modpack and I believe the same ruling has also been given to MFFS (Modular Forcefields).
Please read past threads before suggesting a mod that may have already been discussed.

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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

10/24/2014, 12:47 PM #49
MFFS is in at the moment. BTW, I've been having high hopes for Ads Magical still working, but I just heard of a major bug in cauldron servers so this is the final nail in the coffin. Anyone have any ideas for replacements?

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Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

10/24/2014, 01:34 PM #50
RTY 2.0

Ars Magica 2?

Well, I would say blood magic but we already have it so... Hmm what about Necromancy or Witchery? And I remember that Xeno's Reliquary has some "magic" stuff.

Edit: Yay!! 50th reply
Last edited by nickmaster00; 10/24/2014, 02:36 PM.
Sometimes you have to accept the fact that certain things will never go back to how they used to be.