@ S121
that's fine.
Also I'm working on an excel for the Manor of Eternity.
It's going to be 2 sets of 12 floors.
(gee I wonder why...)
The upper half, the Halls of Time, is 12 floors with the 12th floor being the Garden of Life which leads to the Crystal Shrine.
each prior floor except the first floor are duplicates of each other BUT the lighting differs for each foor...
And that's where the shadows come in.
The shadows are a sort of Guardian of the Halls. They are literally just shadows. John should notice that he doesn't have a shadow there. If he does, he's in deep trouble.
*Doctor Who references
If he comes into contact with a Shadow, he'll start to get dragged into the other half of the Manor: the Halls of Darkness, where there is no light and Demonarcs (creatures of the dark that take on various forms and have glowing red eyes and are immune to everything except their specific elemental weakness, which tends to be the "divine" version with a "resistance" to the regular.
So it would be like: if he encounters a Demonarc that has a weakness of water...he would literally have to hit it with energy of the water elemental in order to even start to do damage, and if he has divine water, then he can do normal damage. Demonarcs can only be slowed by physical damage, they can't be harmed.
Also, I seriously wish I could make maps like this
Isometric Forest Temple LoZ: OoT
