I personally think that treating it as a book stifles creativity. Sure, you can plan out Arcs, but the very moment you start to treat an RP like a book, you lose what makes RPs worth RPing in. Not only that, I think you misunderstand the context of what they were saying. Yes, they were talking a little about plot stuff, but it was mainly our posts in general. they wanted us to type up these long, descriptive posts, even when there was almost nothing to type about, such as when there was a simple conversation going on.
Another thing I think we're having a problem with is...too many cooks in the kitchen.
Can you elaborate?
Now that I think about giving numbers to stats, it might not be the best idea. I'm going to simply stick with units of measurement. It's way more precise if we simply describe what they can do instead of relying on a number that can be left open to interpretation. If we're descriptive about their abilities, then there will be no misunderstandings whatsoever. After all, that's what I do with most of my characters.
Originally posted by S121 Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
we were talking a means to compare characters quickly.
having things clear cut
Strong against this on a scale of x weak against that on a scale of y
end of analytical, move on to plot saying "Ok what can we do to make things interesting?"
it makes more sense when I'm not tired. but it made a lot of sense. It eliminates a lot of grey area and puts a well defined "This is truth - this is fact, everyone can agree that 2+2=4...but we need it to equal 5 for this to happen instead."
as for the saying...if you know the saying, you know what I mean by the "too many cooks in the kitchen" fact...we got too many.
in short words (even harsh sounding) we suck at RPing
but you know something? if we are happy with what we do then f*ck them, i have enjoyed these stories like you guys don't know and I won't let some comments turn me down and shouldn't turn you down either
as dor the kitchen thing, I think he means either we got too many things on iur plate (don't see a problem there) or we have too many cgaracters and lose track of them (Cucco, i meant you ob that)
and finally, thinking this Story as a book is a bad idea, we will worry too much about context and similar things. This is our story and we enjoy making it with our emotions. Don't fall with thinking about how it should be, try to enjoy it
EDIT
you are one of the RPers with most characters aside from surely wriggle cucco, If you make a character, know that you will need to focus ib all the ones you have
There was something else they mentioned that we looked at and said "...and we reached that point where they were right about that." I can't remember it exactly, but It made sense at that moment.
The cook metaphor...this explains it well
Too Many Cooks in the Kitchen
A fundamental problem of ruling: if you have one person in charge, that person can screw up. So you put many in charge. But then there's another problem: no one is solely responsible, so people fail to take initiative, and you end up with the syndrome of too many cooks in the kitchen. Because there's no one leader, power goes to no one; the duty of acting out the will of the cook committee goes to someone, usually a rotating someone, who starts the task and is constantly given peanut galleries from the others. It is through such failure of leadership that, it is said, the soup is ruined, because although you can put almost anything in a soup and have it turn out okay, if you don't pick what type of soup it is, it will taste like nothing.
This situation cannot be seen more clearly than in a democracy during wartime. Back home, the president and congress in theory "balance each other" by keeping checks on power, the situation becomes tenuous in that the president sends the troops to war, and only after that congress decides whether to fund them. In dire situations, it's hard for them to deny funding, but they'll snip away at it here and there. This unsteady balance causes policy to be planned in small increments around some vague idea of what the war hopes to accomplish, and thus any concept of organized goal is diluted.
If there's one thing you learn in life quickly it's that without a goal, situations quickly degenerate into disorganization, the same old thing we try to escape by striving for higher ambitions. However, democracies of the kind where a leader defers to other leaders who defer to the people, who are forever divided into different balkanized camps, make having a goal impossible.
A lot of our woes as of late are because of the fact we don't really have a system
that cherished notion of spontaneous-ity and reaction-ing is putting us at odds because if one thing goes wrong...
*insert what just happened*
we need a structure...something to fall back on.
Something so that when things go wrong...it doesn't turn into a spiraling tornado that makes everyone say "nope not gonna bother sticking my neck out for this one"
That's what I mean. I give clear-cut answers on all their capabilities. I tell peple the very limits of the armor, weapons, and all that instead of using numbers. From there, we simply compare each person's strength, speed, etc. and have a crystal clear picture of their abilities. It takes more time than assigning their stats a number, but it will be much more precise than the numbers and will give you what you want, a measurement of their abilities, only better.
Also, about the cooks in the kitchen, there's multiple aspects that that particular phrase can apply to. That's why I said to elaborate. :p
For instance, you could mean plot-wise, character-wise, or anything else.
EDIT:
and what would you propose?
There are many strengths and weaknesses within order and chaos.
create comparison charts of stats that use numbers that anyone can understand because lets face it...we need something for everyone here.
Then, squirrel that away like the central standard units of the gram in that vacuum jar or w/e and never touch it again.
Then, construct the foundation of everything we have planned in the format of "quests with objectives" and organize all of them into a timeline so that everything is organized.
Then proceed the way we were except this time with a grasp on direction.
So we don't keep driving off metaphorical cliffs like we just did....
I pray to god that this RP doesn't "evolve" into taking orders from people and following one particular person on a matter. To be honest, I'm a little afraid of the RPs turning into bureaucratic BS. That's like the worst possible thing that could happen to this RP. I doubt that you mean we should follow a particular leader, but the way you said "we need a system" tends to make me think of that.
If it's just the Arc map and stats, then I'm okay with it. That stuff will prevent people from suddenly developing powers and abilities beyond what they should be able to do, such as dodging bullets, or suddenly shrugging off all damage, or unrealistically auto-hitting when it's not logically possible, or travelling across a country in a couple posts.
To be honest, I don't think we drove off a cliff. I did, but that's because of stress. My problem was with the balancing issue, how it seemed like I wasn't allowed to alter them even by a little bit. I was trying to satisfy two people by adjusting their intelligence, but I was not given any leeway with that. As for Jack striking the shield over and over again, that was simply him trying different methods to try and break the shield. The first strike was with very little force and was with the hilt of the sword, the second strike was as hard as he could with the hilt, and the third time was as hard as he could with the blade. It seems as if everyone misinterpreted that part as stupidity. That was Jack being Jack. The stupidity argument stems from an imposed limit on their intelligence, set when I had John use his full intelligence to quickly figure out peoples' plans and create counters to them. People said that it was metagaming. In order to remedy the situation, I had to dumb him and every other SPARTAN down to the level you see now.
In the end, I wouldn't say that the problem was organization, it was balancing, along with me flipping the hell out due to too many things being piled up on me.
Hello everyone going to be fast as I am on my phone.
Good to see you again S121.
As for stats, yes it would work much better if we were even more specific like what metal a armor is made of. Unfortunately, not all have that information. Keyblade armor for example. I know that it can withstand falling from great heights and being in the middle of a tornado of keyblades, but I also know that a old man broke the armor with one hand. I still don't know the material. We need a system that can work for everything. We are still making it so if you have a idea that might work then come with it. As long as it is a system that is not subjective, it will work.
As for RP as a book, what we mean is that we need to talk a little more in some situations. Remember when I said that the real world was just a game? We then had to delete many posts and come up with something else. What if we instead had something that made it so that we didn't have to write the post for so to delete them?
As for too many cooks in the kitchen, try to count all the arcs that we have planned out on top of your head. I didn't know that Kristia was going to have a arc. We need to get a overview of the situation.
Well that's all the time I have on my phone.
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Born in the light.
Molded in the dark.Never Forget,
Keep Fighting.
Don't Forget.
Always, somewhere,
someone is fighting for you.
As long as you remember her,
you are not alone.