Exceed the Dawn is based on a Steampunkish world where there's magic and all that fun stuff! It is your typical Medevil Fantasy RP only with a bit of Technology. With all the magic around, there's no real use for Guns and cannons. Instead, there are machines that can use a person's energy to preform greater abouts of work than the person would have been able to do on their own. Masically--Engines that fuel off of magical power!
Nifty, Right? But where do you com in?
Lets make some history!!
In the Year 1397, the first Gandivan Ship took to the skies. Named the Damsel Fly, it was a horror compared to what graces the sky now days. In its time, however, it was a symbol of hope and the realization of a grand dream. The Gandivan Empire was struggling to make ends meet. Their populace was on the verge of rioting due to lack of resources, and water-based trade with the Imperial Empire across the ocean was too slow to provide them enough. With the Damsel Fly's first flight to the Imperial Empire, a new economic dream was born. Both Nations flourished with the increased trade; the Imperial Conclave benefiting from the luxuries of the Gandivan Empire, while the Gandivans received enough food and raw materials to sustain their populace.
-For fifty years, bigger and better trade ships were made by the Gandivans until a Imperial ship docked in Gandiva. Perhaps their intentions were pure, wishing only to accelerate trade with their own ships. But the Gandivans saw the production of Imperial ships as a problem, and trade disputes arose from their advent. Why pay for a Gandivan ship when an Imperial would do it for less? Pirating and espionage became rampant until Gandiva made an official Delcaration of War against the Imperial Conclave. The war lasted for less than a year, with the masterful Gandivan ships crushing the Imperial ships effortlessly. It was like a bear slowly coming upon a nest of bees for its honey. The Imperial ships swarmed angrily against the Gandivan cruisers, driving only a few into the ocean until the looming shadow of defeat was at the Imperial doorstep. The ground war was shorter, but far more violent. Eventually, the Imperial Conclave ceded to the Gandivan Empire, becoming a vassal nation.
-The next 150 years would be tense, but peaceful. Renegade Imperials became pirates, while Gandivan occupation of the Imperial cities led to inter-mingling of the races. Instead of more Gandivan and Imperial babies, the union between the two gave way to the Devas. Religious overseers called it a blessing--a reward for joining two races that were meant to be at peace. The two nations slowly came together until the first Tyrant ships came to the Imperial Boarder. Only high ranking military officials knew of the Lians of the Verdis continent far to the east of Imperial territory. While Tyrants resembled them, they were obviously different. A Military Campaign was launched as a joint effort between Gandiva and the Imperial remnants to investigate the Lian territories. What they found was a scene of horror. Entire cities full of husks of what used to be people, sucked dry by the Tyrants like a plague of zombies. a bloody battle broke out, with liberation forces fighting their way to the Lian capitol, breaking them away from a terrible nightmare. the three nations redoubled their efforts, and snuffed out the Tyrant uprising, killing most and enslaving the ones that exhibited the most control.
-The first air ships in Lian lands were Imperial Pirate ships. the Imperial and Gandivan powers graciously offered building schematics to the Lians to create their own ships to protect their skies. Again, wondrous trade between three empires began. Races inter-mingled more. People were happy until the birth of the first demon, Madgav. A Deva working as a guard on a slave ship was ambushed by a starving Tyrant, draining him. Humans and Gandivans die when drained. Lian become other Tyrants. But Deva, the divine reward from the gods, became monsters when stripped of their magical divinity. Their mind destroyed, the Demon who was once Madgav torn the ship asunder by himself, then took flight for the Imperial nation. In the air, he could not be defeated. Even the greatest of Gandivan warships were drained and fell to the ground, adding to Madgav's power. Madgav's own folly would prove his downfall. While we was powerful, when he took to the ground, there was little to no energy for him to suck into the abyss that was his soul.
-I stood there beneath Madgav as the Lian warship, simply named "Music", torn through the rainy clouds. So massive was the ship that the blue sky was shown behind it as it shoved the thundering clouds aside. Gandivan ships were a brilliant silver and blue, with sleek lines that reflected sunlight. This ship, however, looked as if the forest itself had come to put Madgav down. The clouds littered its leaves with moisture, making it sparkle and shine like a rainbow all over. As Madgav flew toward the ship, Lian soldiers began to descend, many giving their lives until several Imperial-Style ships from Verdis caught Madgav with their grappling hooks. Hundreds of feet in the air above me, Madgav was ripped to pieces, showering me in the pure essence of the void. I, too, became a demon that day.
--Wynit, Pirate Lord
Building Your Ship:
Your Ship has parts it needs to function, like a f***ing engine.... You can't fly without those, you know? There are other important things, like the size of your ship, how it flies with the power provided by the engine, and so on. These have a "Quality" rating, starting at 0, which is "I dont have one". Low Quality is 1, with higher qualities being Higher Numbers. Yay!
Spoiler
Ship Size: How big is your ship? A Ship's overall size is generally refered to as its Class, with high class ships being large powerful battle-cruisers. Particularly, this affects how many things and how much room is on your ship, in addition to how large and hard to fly it is. The amount of things able to be carried on a ship is determined by the equation: [Class] + 2(Class) + 3. A Class of 1 would be [1] + 2(1) + 3 = 6. A Class of 2 would be [2] + 2(2) + 3 = 9, ect.
Civilian Class Ships: Normal people can save up their whole lives to buy and fly one of these! Fun stuff!
Class 1: [Size 6] Usually a personal ship for adventures and the like. The smallest of ships with the easiest to acquire charters.
Class 2: [Size 9] General ship for a group of people on an adventure. Prefered for the adventuring life due to its comfortable size; big enough to house a group of friends, and small enough to avoid military scrutiny.
Class 3: [Size 12] Small time merchants and large groups of adventurers will employ ships of this size. Not exactly practical for a group of close friends, so the more secure towns, as well as greedy eyes watch these ships.
Merchant Class Ships: Wealthy People can save up their whole life and buy one of these, to make more money to buy the next ship, and so on. Its always about money ._.
Class 4: [Size 15] This is a large ship for just people. A Working crew and place to store lots of cargo usually accommodates these ships.
Class 5: [Size 18] They just keep getting bigger. Once ships start getting this big, you might see them carry a smaller ship along with them to launch in case of pirate attack!
Class 6: [Size 21] Entirely unnecessary for all but the ridiculously wealthy. When a man wants to compensate, THIS is how he does it, baby!
Military Class Ships: As you can guess, only the military has access to ships of this size. They are Huge juggernauts of the sky, some capable of destroying (Or housing) cities by themselves.
Class 7: Standard Military Cruiser
Class 8: Slightly Less Standard, but not uncommon.
Class 9: Battle Frigate, Line Breaker, and badass super ship.
Class 20: The Lian Flying Fortress, "Music". It is large beyond Reason, and just as beautiful.
Engine: This gives power to everything on the Ship. An Engine's Quality must be equal to the combined quality of your Hover and Propulsion Systems, minus 1. So a Quality of 1 for Hover and Propulsion means you need to have an Engine of 1 Quality. a Hover/Pro of 2 means you need to have an Engine of 3. Other things might make your engine need to be better, like Magic-Based sub-systems, ect.
Propulsion: Flipy-Flap Wings, a Fire Barfer, a Grippy Grabber. SOMETHING that makes your ship MOVE whiles its in the Air. Propulsion measures how fast a ship can move an maneuver. Propulsion must be AT LEAST half of the Ship's Class in quality, or it cannot move. If it is less than equal, consider yourself slow like a brick.
Hover: A Balloon? Wacky Disc things? This is why you are in the Air, and why you STAY up in the air, instead of gliding downward. Hover must be equal to Ship Class in Quality, or you cant go up! (Or you come crashing down...)
Propulsion: Flipy-Flap Wings, a Fire Barfer, a Grippy Grabber. SOMETHING that makes your ship MOVE whiles its in the Air. Propulsion measures how fast a ship can move an maneuver. Propulsion must be AT LEAST half of the Ship's Class in quality, or it cannot move. If it is less than equal, consider yourself slow like a brick.
Hover: A Balloon? Wacky Disc things? This is why you are in the Air, and why you STAY up in the air, instead of gliding downward. Hover must be equal to Ship Class in Quality, or you cant go up! (Or you come crashing down...)
GunsGunsGuns: Even the smallest private vessal has at least one on-board cannon, usually a rear-facing swivel gun to shoot at would-be pirates! Quality affects how powerful a Gun is. Guns have an A and B Variant. A Variant Guns take ammunition. B Variant guns take energy instead, but require a Conductor to fire them.
Tractor Beam!: No. Its a Grappling Hook on the end of a Harpoon Canoon or similar. You need these to dock or BOARD OTHER SHIPS LIKE A PIRATE! They Have two Types.
1) Grappling Cannon: This thing fires or Launches a Grappling hook or other useful tether to the dock, or the ship you're attempting to catch and board like a pirate. They can dock a Size 2 Ship, and additional hooks increase the Dock Size by 1 Each.
2) Tractor Beam!: Yes, Fine there are magical tractor Beams. They work MUCH better than Grappling hooks, but require energy from an Engine. Tractor Beams have a Quality Rating. A Tractor Beam can pull a ship each to its Quality times 2+1. [2(Q)+1] They require energy to use, but only while in use, so if you're not trying to dock or board, you have spare energy! If you ARE using them, they take their Quality worth of Energy to use.
2) Tractor Beam!: Yes, Fine there are magical tractor Beams. They work MUCH better than Grappling hooks, but require energy from an Engine. Tractor Beams have a Quality Rating. A Tractor Beam can pull a ship each to its Quality times 2+1. [2(Q)+1] They require energy to use, but only while in use, so if you're not trying to dock or board, you have spare energy! If you ARE using them, they take their Quality worth of Energy to use.
Place to Sleep: Gotta Sleep. Might be some rooms below, Might be the floor of a tiny little main deck. But you gotta sleep. Cept the Conductor...We'll get to that. Quality determined the amount of People who can comfortably Sleep. You can have a 0 for this one! Crew Limit is Quality+3+Ship Size. Sleeping Quarters can only be half the size of the ship in quality.
Other Rooms: This could be a kitchen, or a shower, or some other thing you might find on a ship they would generally improve the quality of life, but not have an impact on the ship's combat and maneuvering. A Kitchen might improve your Cook's cooking, while a small garden might might improve the ingredients they can cook with. Your Mechanic would love a workshop!
Armor: Ships do Air combat. Its a given. Armor starts at a Quality of 1. 0 would mean you have no walls! Each degree of Armor your ship has adds 10 "Hitpoints" to it. Gun Quality directly subtracts from this when shooting ships. Each point of Armor decreases Ship Speed by 5%. Armor of 4 or higher is metal Armor, with higher degrees representing more plating and covering more of the ship.
Armor Class 0: Its like you took all your important stuff and put it in a boat, and everyone gets to stay on the deck!
Armor Class 1: Thick, tightly-bound leather makes most of your walls, with a wooden support here and there.
Armor Class 2: Wooden walls encompass the important parts of the ship and living areas, making for a comfortable airborne life.
Armor Class 3: When you don't have enough for fully metal walls, you cover your wooden ones to metal scrap, making make-shift metal armor!
Armor Class 4: Wooden walls properly plated in metal, or thin metal walls.
Armor Class 5: Good metal walls, with ridges and grooves to deflect bullets and other small fire.
Armor Class 6: Thick, manly metal walls and plating. Anything beyond this is just bigger and thicker.
Ship Type: Not everyone builds ships the same. Imperials make light, fast skirmishing ships, while the Gandivans have mastered flying fortresses. Most people will have Imperial Ships. They're cheap and easy to make and fast.
--> Imperial: all but the Largest Battle ships of the Imperials were wooden, akin to flying Galleons. Because of this, they were much faster than the Gandivan Ships during the war, but also shot down much faster. Imperial Ships gain 50% Movement Speed, and only reduce movement speed after each point of Armor above 2 it has. (So 3 Armor would be +45%)
--> Gandivan: Beautiful Flying Fortresses. The Largest of them made completely of steel, shining with the brilliance of the sun. Each Point of Armor above 3 adds additional hitpoints equal to the Armor Rating (Armor 4 Would be 40+4, 5 would by 50+[4+5])
--> Lian: Rivaling the Gandivan ships for their beauty, and being far most cost effective. Lian ships are born from nature itself, as if the trees came together to make a beauteous sky dragon. They are space efficient and energy efficient, but like the timeless oaks they represent, slow to move and still only made of wood. Lian Ships can hold 1 Extra Spot for Components, and produce 1 extra Energy, but move 20% slower than other ships, and their speed is reduced by 10% instead of 5% for additional Armor.
-->Tyrant: Tyrants aren't actually a unified Race, but Pirate Ships have been called the style and make of the Tyrants out of prejudice. Tyrant Ships come with an extra Grappling Cannon for free, but aren't well received in the docks.
--> Gandivan: Beautiful Flying Fortresses. The Largest of them made completely of steel, shining with the brilliance of the sun. Each Point of Armor above 3 adds additional hitpoints equal to the Armor Rating (Armor 4 Would be 40+4, 5 would by 50+[4+5])
--> Lian: Rivaling the Gandivan ships for their beauty, and being far most cost effective. Lian ships are born from nature itself, as if the trees came together to make a beauteous sky dragon. They are space efficient and energy efficient, but like the timeless oaks they represent, slow to move and still only made of wood. Lian Ships can hold 1 Extra Spot for Components, and produce 1 extra Energy, but move 20% slower than other ships, and their speed is reduced by 10% instead of 5% for additional Armor.
-->Tyrant: Tyrants aren't actually a unified Race, but Pirate Ships have been called the style and make of the Tyrants out of prejudice. Tyrant Ships come with an extra Grappling Cannon for free, but aren't well received in the docks.
:Your Ship's Charter:
This is almost as important as the ship itself, and depending on how you get yours, almost as expensive! The ship's Charter lets military officials know you aren't a Pirate so they don't shoot you down on sight. Similarly, you are not cleared to leave from or land at a air port you're not Chartered to be at. Your Charter is a Driver's Licence that lets you drive and park in a specific area. The better your Charter, the farther you can go.
Your Charter is held by a special individual, the Charter Holder/Captain. While Magic might be beyond some people, imprinting a Charter's magical code on a person's essence is quite simple. Simply having that person with you is like having the driver's licence. A Dockmaster would read their magical essence, refereed to at the Magical Code and from that be able to determine if your ship may land or take off. Charters can also be kept physically, as a piece of paper. Be warned however, a single ship holding multiple mismatched charters is a tell-tale sign of a pirate.
Your Charter works in two ways; First, it registers a specific ship or ships. When a ship is upgraded, or changed, your charter must be altered accordingly (For a hefty handling fee, of course!) If you don't have the proper Charter for your ship, you'll either pay a nasty tax ("Opps, You only have 1 Cannon registered on this ship, not two!"). Not be cleared for takeoff ("This Charter says you have a ship the size of a house...not a mansion...") or you'll go to f***ing jail ("You have 7 different charters, and not one details the fact you're armed to the teeth...")
-Second, it tells people where your ship may fly. Unless you're flying something that looks like a pirate ship, or in known pirate air-space, military patrols rarely check you in the air. However they always check you before take-off and during landing. If your Charter doesn't match the area it says you're allowed to be in, you're likely a pirate. Docks will only deny your landing, which military patrols will take you into custody.
Cool Ship Building tricks!
Instead of Making just ONE super awesome Engine on a Giant Ship, while not A Bunch of Engines? Instead of one GIANT Balloon, why not LOTS of Ballons/Wings? If your Ship Size permits it, you can add multiple Engines, Hovers and Propulsions, even sleeping quarters (For a Cruise Liner!) If you have multiple systems in this case, their totally output/Cost is Addititve (Means Two Quality 2 Propulsions would COST 4 Engine Power Total)
You and your Crew!
What, you thought you'd pilot the ship by yourself? Hell no. You need a Crew! These are people you are close to, and have grown up with your whole life....or just a bunch of mercenaries....or your slaves....or you're their slave O.O; Point is, You gotta have more than one person flying a ship if you want it to be any good! Red Classes are Required! Each Crew member will have a main class and a sub class.
Main Class: These are important things you gotta dedicate your life to, man.
The Conductor(s): The Conductor is the person who steers the ship and supplies the Engine with the energy it needs to power the ship. If the Conductor is not conducting, you better hope your ship is docked, cuz otherwise you're making a crash landing. Conductors rarely sleep, and take A LOT of Shady drugs and stuff to stay awake during long flights. They suffer withdrawals if they don't get their fix. They're Prone to horrible mental breakdowns and deteriorating brecause of the drugs they have to take. Being a conductor is not fun. Conductors of small ships (That's gonna be us characters, mostly) don't suffer from this problem, as they don't make flights that take weeks or months, and thus don't need the drugs. Commercial liners, and other Big Ships (Like the Military) usually have multiple conductors, so they can switch out. A Conductor can give power to and operate all the things linked to the Engine they're conducting, but can only concentrate on one thing at a time...like steering.
Sub-Classes: You can also put one of these as a main class. a Main Class Nurse would be a Doctor, and Maybe a Subclass Cook. (Nurse/Cook)
The Charter Holder: This is the person who has the Paper and Magical Code that allows a ship to take off and to dock. Generally refereed to as the Captain. A Captain's Charter is only as good as the magical code they've paid for. If you've paid for a Character that only goes to Imperial ports, then you cant land at Gandivan ports, ect. Luckily, as time goes on, you can upgrade and improve your Charter. The Captain is usually the conductor in smaller ships. Medium Sized ships and mercenary Companies will be employed by a merchant wealthy enough to pay for a Charter, but lacking in skill to man and power a ship. In fact, a Charter Holder only good for their Code and not much else is more common than not. A Charter Holder does not man their own Ship, a Captain is badass and does!
-->A Charter can be modified and upgraded to reach multiple docks and fly in different areas, as well as used to dock and take off multiple ships registered under that Charter.
Mechanic(s): Welcome to the World of Steam Punk. All this exciting, magical Technology and NO ONE can make something that wont fall apart some day, or while you're using it. The mechanic(s) could be anyone, but a Conductor Mechanic is kinda useless if something breaks in the middle of the air....Mechanics get only SLIGHTLY more sleep than a conductor. They are paranoid that their baby is just going to explode for no reason in mid air. The slightest sound in the wrong place freaks them out because it MIGHT be something breaking. If they can also feel the magic in the ship? May god have mercy on their sleep.
Navigator: using the Stars, magical leylines, and Sky Maps, the Navigator knows where to go on long journeys where you cant see point A and B clearly. A Conductor can Navigate and Conduct at the same time, usually. However if they start to suffer heavy withdraws and hallucinate...?
Nurse: This is the cutie-pie in a sexy outfit that gives you your shots....You wish. While many nurses are Female, sure, the Nurse/Doctor role is the role that looks after your crew's health, and administers the DRUGS to your Conductor if they need them.
Cook: Usually your Nurse/Doctor will fill this role, but you gotta eat on long trips, and in the world of Steampunk, we somehow have never researched cold storage and preservation among the common folk. Sucks.
Soldier: This is the badass who knows how to use guns and fight pirates!
Species: Don't forget what Species your crew members are!
Imperial Human: These are normal, average humans. Their empire lost the great war between Gandiva and now live peacefully(?) under Gandivan rule. No Special Bonuses of detriments for them.
Gandivan: They look mostly human, except they have wolf ears and claws in place of their normal ears/hands/feet, in addition to a big fluffy tail! Their fur is anywhere from silver to blue. The Drugs that Conductors use to stay awake are meant for Gandivans, thus, Gandivans don't suffer from withdrawls. However, Gandivan's need a lot more food than normal to survive.
Deva: Half Gandivan, Half Imperial. They are beautiful, winged beings. They look somewhat human, but have beautiful sparkling bat-like wings, covered in Gandivan fur. Their eyes are golden and Silver. They do not have Ganvidan Claws or Ears, but they do have the big, fluffy tail! Deva are magical beings, and any Engine or Energy-Based thing (Gun, Tractor Beam) is treated as if it is +1 Quality. Because of their nature, however, their connection to the temporal world demands they constantly be dreaming. They are not immune to the withdrawal effects of the Gandivan Drugs. in fact, They need to take more drugs and suffer more severe withdrawals to prevent sleep during flights.
Lian: The Fey people of Verdis, a continent far to the east. They are smaller then Imperials and Gandivans by a tiny bit. They are deeply connected to Leylines, and when Leylines can be used, a Lian is treated as a Navigator, no matter their sub class. The natural world of Verdis is alien to Lian, however, and they cannot be Mechanics.
Tyrants: No one knows when the first Tyrant came into existence, but they spread like a plague in the Lian civilization. A Lian drained of all their natural magic is turned into a Tyrant. Their skin becomes black and their eyes completely white. They need Magical Energy like a Vampire needs blood. While they are sated, though, they treat all energy based things as if they're two points of quality higher. If not, it is treated as 1 lower. No one likes Tyrants, not even Tyrants, because Tyrants try to drain other Tyrants.
Demons: The result of a Tyrant getting their hands on a Deva. Tyrants avoid draining Devas as much as they can, because the birth of a demon is a terrible thing. however somethimes Tyrants cant control their lust for energy. These terrible beings are the embodiment of negative energy. Their skin turned Black or ashy grey and their eyes shine a brilliant green. The inside of their wings have flickers of sparkling light that is quickly devoured by the void of their soul--the pictures of galaxies forever being destroyed. Demons treat all energy based things as being a quality of 0, but while draining those things they become terrible beings of power. Most demons are hunted down and killed as soon as they're discovered anywhere.
Countries
Imperial Remnants: A Vast, easy to work land with the highest population of inhabitants. Pirates, Political schemes and illegal slavery are common here. Has three large cities--Two on the Gandivan-side coast and one on the Verdis-side coast, that can dock and launch a ship without a proper Imperial Landing charter, making them hot-spots for Pirates and smugglers--particularly in the East Port where Gandivian influance is the weakest. The Capitol city has seen better days, but it by no means terrible. Imperial Royalty was killed in the war, and Gandivan monarchs are now in place, overseeing an Imperial Council. Horse-drawn carts are commonplace in Imperial lands, as many cities are connected by road. The Imperial lands house one of Gandiva's three overlords, the Sun Admiral Kanna, who sits on the Imperial council. She is well received among the populace for her proactive role in building economy.
Many smaller townships and cities dot Imperial Lands. The farther from the Capitol you travel, the more nationalism one finds. Gandivan private ships are a prime target for nationalist pirates. Because of the many fights outside the country's boarders, there is much money to be had in scrapping. Imperial lands house the largest population of amateur mercenaries.
Gandivan Empire: A Smaller Continent build like a fortress all around. High cliffs separate all but the western coast from the sea, and the rest of the landscape is rough and dangerous. Aquatic monsters and rouge soldiers hide in the many cliffs and caves around the Gandivan landscape. There they stay, because assaulting a Gandivan city is madness. Each city is built like a towering fortress and shines like the ships they've become so well-known for. Gandivan expansion is slow, but absolute, and thus the Gandivan empire controls all of its home continent. Travel by land is difficult, at best. Air ships were first created in Gandiva to provide greater trade and mobility in its unfriendly land. The Capitol city sits on the coast, on top of a river delta and its cliffs. Gandivan Monarchs rules Gandiva through military display and absolute power. Two of Gandiva's Overlords reside in their home country--The Star Admiral Anon Kassus, and the Moon Admiral Tennic. All Military operations are first presented to the Star Admiral before they are carried out. Not only is there a port in each Gandivan city, but there are even "rest stops" dotting the landscape--some uninhabitents, and others serving as friendly military posts.
The largest city by population--Ganan, has two ports--An royal military port open to the public, and an open charter port in the Imperial slums. Despite the tendency for Open Ports to attract crime, the heavy military presence in Ganan deters all but the insane from attempting illegal activities.
Lian Territory: While Gandiva is as short as a three day trip from the nearest Imperial port, Verdis is anywhere from a week to a month. Special Lian guides that can read the Leylines can cut the time down to five days, but the cost is steep. The land itself is a lush jungle that seems to move and call at all times. Cities are suspended in the trees, underground, build into the sides of mountains, or anywhere you can imagine them. The most famous of Lian cities is a small flying city, kept afloat by the dedicated work of Dragons. Exploration into Lian Territory can reveal anything from ancient ruins, monster-infested fortresses or entire undiscovered Lian populations. Lian are as much a mystery to themselves as they are to the other races. All cities are built on intersecting leylines, as is the law of Lian people to do so. The Capitol city of Starlight Vale has a total of 47 intersecting leylines within its populated area. Only Deva and Lian find the area pleasant, while the magical saturation makes Imperials and Gandivans uncomfortable, or even deathly ill in rare cases.
There is one Open port in Lian Territory, full of swindlers and greedy merchants looking to make money off of gullible tourists. Unchecked private military groups are the main force of the Lian people, with the official army being dwarfed by comparison. Regardless of the unstable nature, Each well-known group is loyal to the Lian leadership, and connected to them by the Heartsting, a liaison bwtween their company and the Holy Council of Verdis. At a moment's notice, the coucil can send a message to all Heartstrings in Verdis, potentially mobilizing the continent "in a heartbeat" toward a single goal.
Brainstorm your ideas! I'll be back later to clean this post up and make the application process!
RULES and things to keep in Mind!
->Ships cost money. Their cost grows exponentially as they get bigger. I wont enforce money rules unless I have to, but generally only commercial and military ships ever get Size 4 or higher. Well established pirates and mercenary groups might have some large ships, though.
->No. You cannot be a Demon
->This is an Open world with much to explore. It is anywhere from amazing to Dangerous. try and keep that spirit in mind as you fly through the skies.
->The war is over, but: People get along fine, but the Gandivan and Imperial empires have a tense relationship. Tyrants are tolerated, at best--most are slaves.
-> DONT FORGET THE MAGIX!
Ship Application Process:
Spoiler
Ship Name:Charter Holder of the Ship:
Ship Size:
-> Engine Quality: [?]
-> Propulsion: [Type of Propulsion, Wings,jetengines]-[Quality] : [Ship Speed]
-> Hover Quality: [Type of Hover]-[Quality]
->[Docking Method][Quality, if Tractor]
->[Foward, Starboard, Port, Tail] Cannon: [Type]-[Quality]
->[Other Things](Quality?) : [?]
->ect.
Crew Members(Including Charter Holder):
->[Charter Holder]
->[Names]
->[More Names]
Ship Type: [?]
Energy Output: [?]
Energy Consumtion(Not counting temporary things, such as a gun or tractor beam) / Total Energy Consumption(Counting those things): [?] / [?+?]
Crew Member Application:
Spoiler
-=Main Characters=-Gender-Race:
Age-Appearance:
Class / Sub Class:
Role on Ship: [Captain? Mercenary? Slave? Ect.]
Nationality: (Just cuz you're Gandivan doesn't mean you were born in Gandiva!)
Background:
-=Side Characters=- (These guys are crew members a player controls, but we dont spend as much time RPing as them.)
Gender-Race:
Age-Appearance:
Class / Sub-Class:
Role on Ship:
Breif Personality: [Crabby, Happy, Silly, ect.]



