And I found the post where I explain Fire Emblem's mechanics to a basic degree.
WARNING: Contains math.
WARNING: Contains math.
EDIT: ok stats for a capped grandmaster (My more powerful daughter of "Robin" (who in my file I named Cicero) is Nah, who was a manakete (dragon) that I reclassed to grandmaster.)
Her stats are:
HP: 80
Str: 39
Mag: 46
Skill: 39
Spd: 41
Lck: 47
Def: 38 *
Res: 37 *
All stats except Def and Res are capped on her.
Now, a for an enemy in endgame (there's a method to the madness here) on hard difficulty...I'll pick a dark knight (the closest thing to a Grandmaster in a sense). and I'll compare the difference to Nah
HP: 70 (-10)
Str: 21 (-18)
Mag: 26 (-20)
Skill: 24 (-15)
Spd: 22 (-19)
Lck: 18 (-29)
Def: 25 (-13)
Res: 19 (-12)
Now FE is a game where the numbers pretty much decide everything.
Next, the weapons.
Nah I have equipped with an
unforged Thoron with a
Might (MT) of 14
Hit rate of 65
Crit rate of 10
Now this is where there's a slight influence by combination of stats, but this is Nah's stats with this weapon.
Atk: 62
Hit: 152
Crit: 29
Avo: 85
Now these numbers tell what she can deal in raw, unblocked, damage and what odds she has at dodging.
Now let's look at the Dark Knight I picked
He had a forged Bolganone with
MT 16,
Hit 85,
Crit 0
This means his stats are:
Atk: 43
Hit: 135
Crit: 12
Avo: 42
Now what do all these numbers say?
Let's look at what the dark knight can do to Nah.
His atk is 43
Because it's magic, it gets blocked by res (resistance)
Nah has
Res: 37
Therefore this enemy could deal 43-37=6 dmg points in one hit.
His chance of hitting Nah is...
His hit of 135
minus Nah's
Avo: 85
Therefore...his chance of hitting her is: 135-85 = 50% chance
Now will he do 2 hits during his turn?
Now we look at speed...
His speed is
Spd: 22
And Nah's is
Spd: 41
41 > 22
Therefore, he cannot do two hits.
Now I can't remember the math for crits but basically, ignoring crits
The dark knight can do only 6 dmg on Nah on the 50% chance of him actually landing a hit.
This is the raw base calculations.
So what's the point?
Good question...It's supposed to illustrate the difference between an enemy and one of my strongest Grandmasters.
Thus putting into perspective what an Ideal Grandmaster would be almost capable of.
Which would be a few stats greater than Nah's
Anyway I'll work out the math some more...
cheers
EDIT 2: something else is affecting my math slightly
Anyway the actual things that Nah can do to that dark knight (and what it can do to her) is as follows:
Nah:
Atk on enemy: 43 x2 [aka double hit]
Hit %: 100% chance
Crit %: 10% chance
Dark Knight:
Atk on Nah: 5
Hit %: 50%
Crit %: 0%
Battle results should be:
Nah HP: 80->75
DK HP: 70->0
How this battle turns out:
Nah strikes first:
Nah's Ignis skill kicks in
Thoron deals 62 dmg
DK has 8 hp remaining
DK attacks
Attack misses
Nah strikes again
Thoron deals 43 dmg
DK HP is now 0
Her stats are:
HP: 80
Str: 39
Mag: 46
Skill: 39
Spd: 41
Lck: 47
Def: 38 *
Res: 37 *
All stats except Def and Res are capped on her.
Now, a for an enemy in endgame (there's a method to the madness here) on hard difficulty...I'll pick a dark knight (the closest thing to a Grandmaster in a sense). and I'll compare the difference to Nah
HP: 70 (-10)
Str: 21 (-18)
Mag: 26 (-20)
Skill: 24 (-15)
Spd: 22 (-19)
Lck: 18 (-29)
Def: 25 (-13)
Res: 19 (-12)
Now FE is a game where the numbers pretty much decide everything.
Next, the weapons.
Nah I have equipped with an
unforged Thoron with a
Might (MT) of 14
Hit rate of 65
Crit rate of 10
Now this is where there's a slight influence by combination of stats, but this is Nah's stats with this weapon.
Atk: 62
Hit: 152
Crit: 29
Avo: 85
Now these numbers tell what she can deal in raw, unblocked, damage and what odds she has at dodging.
Now let's look at the Dark Knight I picked
He had a forged Bolganone with
MT 16,
Hit 85,
Crit 0
This means his stats are:
Atk: 43
Hit: 135
Crit: 12
Avo: 42
Now what do all these numbers say?
Let's look at what the dark knight can do to Nah.
His atk is 43
Because it's magic, it gets blocked by res (resistance)
Nah has
Res: 37
Therefore this enemy could deal 43-37=6 dmg points in one hit.
His chance of hitting Nah is...
His hit of 135
minus Nah's
Avo: 85
Therefore...his chance of hitting her is: 135-85 = 50% chance
Now will he do 2 hits during his turn?
Now we look at speed...
His speed is
Spd: 22
And Nah's is
Spd: 41
41 > 22
Therefore, he cannot do two hits.
Now I can't remember the math for crits but basically, ignoring crits
The dark knight can do only 6 dmg on Nah on the 50% chance of him actually landing a hit.
This is the raw base calculations.
So what's the point?
Good question...It's supposed to illustrate the difference between an enemy and one of my strongest Grandmasters.
Thus putting into perspective what an Ideal Grandmaster would be almost capable of.
Which would be a few stats greater than Nah's
Anyway I'll work out the math some more...
cheers
EDIT 2: something else is affecting my math slightly
Anyway the actual things that Nah can do to that dark knight (and what it can do to her) is as follows:
Nah:
Atk on enemy: 43 x2 [aka double hit]
Hit %: 100% chance
Crit %: 10% chance
Dark Knight:
Atk on Nah: 5
Hit %: 50%
Crit %: 0%
Battle results should be:
Nah HP: 80->75
DK HP: 70->0
How this battle turns out:
Nah strikes first:
Nah's Ignis skill kicks in
Thoron deals 62 dmg
DK has 8 hp remaining
DK attacks
Attack misses
Nah strikes again
Thoron deals 43 dmg
DK HP is now 0
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