Revolt
Revolt is a Fantasy based RP with a big focus on exploration and discovery. In Revolt, you control one (or several) character(s) in a journey to discover the secrets of a world that is just beginning to understand what it is. In Revolt the story might not always be as prominent as some people may like, but it will always lie there in the background, waiting until the right moment to come into the foreground.
Prolouge
A middle aged man by the man walked into a a room filled by futuristic devices everywhere. On the walls there were monitors displaying some sort of information. Under them were what looked like control panels filled with buttons that did all sorts of things. In the middle of the room there was a big, circular tube filled with things that would normally be considered beautiful. In this case, though you could also argue that it could be called grotesque. The man the thinks for himself while laying on hand on the glass tube. "It is time. After so many years, I will finally be able to begin to repay the debt". With grace, he took forth an orb of pure white from his back pocket, holding it up for a few seconds and admiring it's beauty. He then proceeded to flick a switch at the control panel, causing several circles to show up on the different monitors. All of them had different runes and symbols placed within them. He then flicked another switch, and another circle lit up on the floor, this too covered in different runes and symbols, although more complex than the others.
When all the preparations were made he began to chant words of unknown power in a mystic voice. As he did, the orb in his hand began to glow. Soon afterwards the light covered him like a bubble, opaque near the edges and clear at the center. As he went on, the light grew stronger and stronger, until one instant where it couldn't contain itself any longer, and it all burst out and expanded.
Setting
The world of Revolt is a world filled with magic and fantasy. In this RP you start out in the country of Revirir. Revirir can be placed somewhere along the middle of the renaissance in sense of time. Reverir in itself is a country that have grown immensely from warfare the last few hundred years. More specifically magical warfare, something the neighbor countries have little knowledge about. Although magic still governs day to day life, science have been getting bigger and bigger along the years, and now, although still new, there have been developed technology to bridge the gap between them. Life day to day is relatively normal, expect for that last night, some people (maybe your character?) had a weird and otherworldly dream that they just can't completely forget.
Knowledges
In this RP, all characters have a few specific traits called knowledges. Knowledges simply dictate how much a person knows about a specific area. As the world of Revolt is filled with all sorts of information, this is a system I have chosen to keep track of what character knows what the different pieces of information. Do note that although possible over the the RP, knowledges generally stay static if a person isn't really devoted to a area at spends lots of time (something there will be plenty of) to research this area. This however does not stop a character from gaining new knowledge. A specific level of knowledge is simply a guide for about how much a character knows. A character can easily obtain a specific piece of information without acquiring the whole level of knowledge. There is also no limit on what knowledges you can pick and how high they can go. Do try to be reasonable however. These are the knowledges that you will most likely need. Do note that there exists other knowledges but either they are not important to the story, or nearly no one know about them.
Magic
Every person in the world of Revolt have potential for magic, and as long as they ar taught the basics, the know how to use it. There different types of magic tough that different people know how to control. Do note that magic can extend to pretty much anything, but that those are considered rare. These are the ones that are considered normal. Do note that there are cases for example where a person can create temperature and not remove it and similar things.
Fire/Temperature: The user can control fire, and temperatures in general.
Nature: The user can control the world around the, mostly limited to nature and minerals.
Water: The user can control water, and liquids in general.
Air: The user can control the air and wind.
Sound: The user can control, make, distort and remove sound.
Light: The user can control, make, distort and remove light.
Information
This is the information each character have. What information they have depends on their knowledge levels, you can however choose outside of this if it's reasonable. Just state it in your app. Likewise you can exclude pieces of information if it's unrealistic that your character would know that.
Magic
Geography
Known People
Rules
1. General RP rules apply.
2. You may not give your character knowledge that they do not have unless told otherwise by me.
3. Try to keep the post length consistent.
4. There is no limit on how many characters you may have, but try to keep it reasonable.
5. I trust you guys so please don’t try to work your way around these rules.
6. Although this is not really a rule, please try to always have a reply ready in maximum three days after the last post was made. It's fine if you have told me you will be gone in advance.
7. Map, knowledge, pictures of locations, magical limitations, these are all guidelines. Do not take them as the absolute truth. Still, don't completely ignore them either.
8. You are not a god, demi-god or semi-god unless otherwise said by me. Do not act as if you are. You are a normal individual with relatively normal magic in terms of power. Don't do things that you shouldn't be able to do.
Character Sheet
Character’s name:
Age:
Gender:
Appearance:
Magic type:
Knowledges:
Weapons and starting gear:
Weakness or Traumas:
History and personality:
Morality:
Theme: (Optional. So many that like to give a theme to their characters so I'm just going to put this here as well.)
Revolt is a Fantasy based RP with a big focus on exploration and discovery. In Revolt, you control one (or several) character(s) in a journey to discover the secrets of a world that is just beginning to understand what it is. In Revolt the story might not always be as prominent as some people may like, but it will always lie there in the background, waiting until the right moment to come into the foreground.
Prolouge
A middle aged man by the man walked into a a room filled by futuristic devices everywhere. On the walls there were monitors displaying some sort of information. Under them were what looked like control panels filled with buttons that did all sorts of things. In the middle of the room there was a big, circular tube filled with things that would normally be considered beautiful. In this case, though you could also argue that it could be called grotesque. The man the thinks for himself while laying on hand on the glass tube. "It is time. After so many years, I will finally be able to begin to repay the debt". With grace, he took forth an orb of pure white from his back pocket, holding it up for a few seconds and admiring it's beauty. He then proceeded to flick a switch at the control panel, causing several circles to show up on the different monitors. All of them had different runes and symbols placed within them. He then flicked another switch, and another circle lit up on the floor, this too covered in different runes and symbols, although more complex than the others.
When all the preparations were made he began to chant words of unknown power in a mystic voice. As he did, the orb in his hand began to glow. Soon afterwards the light covered him like a bubble, opaque near the edges and clear at the center. As he went on, the light grew stronger and stronger, until one instant where it couldn't contain itself any longer, and it all burst out and expanded.
Setting
The world of Revolt is a world filled with magic and fantasy. In this RP you start out in the country of Revirir. Revirir can be placed somewhere along the middle of the renaissance in sense of time. Reverir in itself is a country that have grown immensely from warfare the last few hundred years. More specifically magical warfare, something the neighbor countries have little knowledge about. Although magic still governs day to day life, science have been getting bigger and bigger along the years, and now, although still new, there have been developed technology to bridge the gap between them. Life day to day is relatively normal, expect for that last night, some people (maybe your character?) had a weird and otherworldly dream that they just can't completely forget.
Knowledges
In this RP, all characters have a few specific traits called knowledges. Knowledges simply dictate how much a person knows about a specific area. As the world of Revolt is filled with all sorts of information, this is a system I have chosen to keep track of what character knows what the different pieces of information. Do note that although possible over the the RP, knowledges generally stay static if a person isn't really devoted to a area at spends lots of time (something there will be plenty of) to research this area. This however does not stop a character from gaining new knowledge. A specific level of knowledge is simply a guide for about how much a character knows. A character can easily obtain a specific piece of information without acquiring the whole level of knowledge. There is also no limit on what knowledges you can pick and how high they can go. Do try to be reasonable however. These are the knowledges that you will most likely need. Do note that there exists other knowledges but either they are not important to the story, or nearly no one know about them.
Spoiler: Knowledges
Magic
Every person in the world of Revolt have potential for magic, and as long as they ar taught the basics, the know how to use it. There different types of magic tough that different people know how to control. Do note that magic can extend to pretty much anything, but that those are considered rare. These are the ones that are considered normal. Do note that there are cases for example where a person can create temperature and not remove it and similar things.
Fire/Temperature: The user can control fire, and temperatures in general.
Nature: The user can control the world around the, mostly limited to nature and minerals.
Water: The user can control water, and liquids in general.
Air: The user can control the air and wind.
Sound: The user can control, make, distort and remove sound.
Light: The user can control, make, distort and remove light.
Information
This is the information each character have. What information they have depends on their knowledge levels, you can however choose outside of this if it's reasonable. Just state it in your app. Likewise you can exclude pieces of information if it's unrealistic that your character would know that.
Magic
Spoiler: Focuses: Magic 3 or Advanced Technology/Magitech 2
Spoiler: How to use magic: Magic 2
Spoiler: Restrictions of magic: Magic 2.5
Spoiler: Restrictions of magic, Burnout: Magic 3
Geography
Spoiler: Máttur, the floating city: Been to Máttur
Known People
Spoiler: Legendary and known people: Known People variable
Rules
1. General RP rules apply.
2. You may not give your character knowledge that they do not have unless told otherwise by me.
3. Try to keep the post length consistent.
4. There is no limit on how many characters you may have, but try to keep it reasonable.
5. I trust you guys so please don’t try to work your way around these rules.
6. Although this is not really a rule, please try to always have a reply ready in maximum three days after the last post was made. It's fine if you have told me you will be gone in advance.
7. Map, knowledge, pictures of locations, magical limitations, these are all guidelines. Do not take them as the absolute truth. Still, don't completely ignore them either.
8. You are not a god, demi-god or semi-god unless otherwise said by me. Do not act as if you are. You are a normal individual with relatively normal magic in terms of power. Don't do things that you shouldn't be able to do.
Character Sheet
Character’s name:
Age:
Gender:
Appearance:
Magic type:
Knowledges:
Weapons and starting gear:
Weakness or Traumas:
History and personality:
Morality:
Theme: (Optional. So many that like to give a theme to their characters so I'm just going to put this here as well.)
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