@ Katrix
The boss is OP sure
And my example is of FE: A Hard mode (Not normal, I looked again and saw it was hard, which is normal for veteran FEers)
Don't get me started on Lunatic + mode
Imagine Touhou's lunatic...in a chess game.
What I was sayin is that in FE terms in of itself, Morgan is one of the most powerful units you can control.
My set up is hardly ideal (I was giving the example of Nah solo)
If I were to tag team Morgan and Nah, then their OPness would be more prominent because of dual strikes and guard combined with any form of brave weapon yields easy kill.
plus: consider this.
On a crit + Ignis, a grandmaster can deal over 300 damage easy.
The highest health in the game is 80
Now take into factors that block that damage then you get Lunatic + where that sort of damage output is needed to even think about taking down enemy units.
And make that at the beginning of the game where you couldn't even dream of that sort of output that early.
Now talking OP bosses...
unfortunately all the one's I can think of have one key weakness which if you exploit, makes them easy.
Except for Xenoblade's secret field bosses.
which this guy makes look simple, but one mistake means death if yer not lucky. In order to take down anything above the max lvl 99 you have to do topple lock to keep the enemy from attacking. (he makes a mistake at 7:00 ish)
The boss is OP sure
And my example is of FE: A Hard mode (Not normal, I looked again and saw it was hard, which is normal for veteran FEers)
Don't get me started on Lunatic + mode
Imagine Touhou's lunatic...in a chess game.
What I was sayin is that in FE terms in of itself, Morgan is one of the most powerful units you can control.
My set up is hardly ideal (I was giving the example of Nah solo)
If I were to tag team Morgan and Nah, then their OPness would be more prominent because of dual strikes and guard combined with any form of brave weapon yields easy kill.
plus: consider this.
On a crit + Ignis, a grandmaster can deal over 300 damage easy.
The highest health in the game is 80
Now take into factors that block that damage then you get Lunatic + where that sort of damage output is needed to even think about taking down enemy units.
And make that at the beginning of the game where you couldn't even dream of that sort of output that early.
Now talking OP bosses...
unfortunately all the one's I can think of have one key weakness which if you exploit, makes them easy.
Except for Xenoblade's secret field bosses.
which this guy makes look simple, but one mistake means death if yer not lucky. In order to take down anything above the max lvl 99 you have to do topple lock to keep the enemy from attacking. (he makes a mistake at 7:00 ish)
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