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    Goodmorning everyone.



    @Cucoo

    http://www.roubaixinteractive.com/Pl...ry_To_Text.asp
    Originally posted by S121
    Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
    sigpic

    Comment


      Goodmorning S121.

      Anyways remember Tactical Field?:

      Chung summon out a field that will damage any target within the field during initial summon. While Chung and/or his allies are inside the field, they will gain super armor and regain energy every 1.6 Seconds. Upon usage, all of Chung normal and "Reverse Siege" shells will be fully reloaded. Tactical Field only effects allies. Now about Super Armor...

      Super Armor in Elsword is basically a state in which a character gains a red outline on their body, during this state they will not be knocked back by any attacks whatsoever. It will also do the same thing in this. It basically acts like the energy shields that Spartan's have. Though unlike an energy shield Super Armor does not deplete when hit. Instead Super Armor does not drain at all. Super Armor instead wears off once a time limit is reached. Meaning within this time limit they will basically have infinite shielding against attacks until the time limit is up. Please note that even when in Super Armor you still take damage, you just don't suffer from knockback.

      In Elsword Tactical Field lasts 8 seconds, so in this RP I would say it would at least last 8 in general posts (after 8 more posts have been reached in the IC Tactical Field will wear off.)

      Comment


        @SUSTIC

        What about attacks that last for more than 8 seconds. Many of the attacks the Organization members have can easily reach half a minute of duration.
        Born in the light.
        Molded in the dark
        .

        Never Forget,
        Keep Fighting.
        –Don't Forget.
        Always, somewhere,
        someone is fighting for you.
        –As long as you remember her,
        you are not alone.

        Comment


          That's why I said I'm extending the duration of it (though I shouldn't have measured it in posts.) I mean think of it in a real battle in real life the Tactical Field would last 8 seconds and that won't help much in an actual battle. (Though in Elsword Super Armor only activates upon special condition and is useful due to the no knockback effect of it. Which is why Super Armor is so short.)

          The biggest factor about Tactical Field is the energy replenish, and the shockwave upon initial summon that damages enemies.

          Some moves in Elsword would be hard to transfer over to this RP without heavily modifying them to make them more useful and realistic.
          Last edited by SUSTIC; 09-06-2013, 01:07 PM.

          Comment


            @Mima

            Welcome back.
            Originally posted by S121
            Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
            sigpic

            Comment


              I was never gone.



              Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

              You just discard their guts and keep on driving.

              Comment


                It's just that I looked at the little light next to your name and it marked you as offline.

                Internet troubles?
                Originally posted by S121
                Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                sigpic

                Comment


                  Ok activated Rally Spectrum and Solidarity (even though Solidarity is a passive always active move)
                  Also I have no idea how to set the time limit for Rally...I mean...in FE:A it ended after 1 turn. >.>; so...what would be one turn here...?

                  oh and in short, Rally Spectrum just boosted EVERYTHING and by FE:A standards it does so by ALOT. (4 points is a lot in every stat...)
                  Defense to physical and Resistance to magic based attacks +4 which is like -4 additional dmg from enemies and considering that most attacks deal about like 20 dmg after considering standard defence of a unit that's a 1/5 cut in damage.
                  Solidarity increases crit rate by 10% and in FE:A a crit normally means , against normal units, a multiplier of 2-3x the normal attack. So moar crits. also decreases the chance of opponents from dealing a crit by 10%.
                  Robin does not gain these boosts.


                  Comment


                    K I found some time to spare for RP.
                    sigpic
                    Spoiler:


                    Comment


                      Originally posted by S121 View Post
                      It's just that I looked at the little light next to your name and it marked you as offline.

                      Internet troubles?
                      Not at all.



                      Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                      You just discard their guts and keep on driving.

                      Comment


                        Bah, it's not very relevant now anyways.

                        It's like trying to figure out what somebody had for breakfast.
                        Originally posted by S121
                        Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                        sigpic

                        Comment


                          @SUSTIC

                          I think you may have to look at each and every situation individually instead of setting a fixed amount of time. I also think that you may need to drastically change many of your attacks. I personally have to do that wine many of my attacks. In BBS in the battle against Young Xehanort it's pretty much don't get hit and you win, get hit and you loose. Which means that what cucoo mentioned for example would be useless.

                          In KH when you take damage you SHOULD have to skills activated called once more and Second chance that makes it so that a combo can't deal any more damage if it already reduced you to 1 hp and a strong attack can't damage you if you weren't already at 1 hp. Cucoo's ability would be pretty much useless as it would only take a second extra for him to get reduced to 1 hp.

                          That's why I have to change how my attacks work as I suppose the people here can't just heal every 20 seconds to full health.
                          Born in the light.
                          Molded in the dark
                          .

                          Never Forget,
                          Keep Fighting.
                          –Don't Forget.
                          Always, somewhere,
                          someone is fighting for you.
                          –As long as you remember her,
                          you are not alone.

                          Comment


                            @Katrix

                            Well I can't think of how long Tactical Field should last though. Well could I say that Super Armor state lasts for about 3-5 hits before wearing off at least? While the energy replenish from Tactical Field (not health replenish. It will replenish ones stamina and what not.)

                            I actually have an idea of how the Tactical Field could work in this RP... does anyone want to hear it?

                            Comment


                              @SUSTIC

                              Sure.
                              Originally posted by S121
                              Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                              sigpic

                              Comment


                                Well instead of the Tactical Field being a field that grants abilities all it would be is a shockwave that grants abilities.

                                For example any ally hit by the shockwave will feel revitalized, as well as get Super Armor which will protect a person from a total of 3 hits. If an enemy is hit by the shockwave they will be pushed back and damaged. So there really won't be a field in the Tactical Field skill, instead it will be a shockwave that fills the entire field Chung is in, giving super armor and revitalizing allies, and damaging enemies.

                                Comment

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