RTY 3 Beta

Tysonizer

Tysonizer

Legendary

Join Date: Mar 2013
Posts: 279

06/07/2017, 02:58 AM #71
Personally, I don't want any food related mods in rty as it stands, the whole thing with spice of life left a really bad taste in a lot of people's mouths (no pun intended) and I don't think the majority, even if it offers buffs want a food related mod added at the given moment, I'd consider adding a poll and seeing what everyone thinks on the given stance of adding another

Stance still like the world on pause
Eased breath of a wind pre-storm
Firm grasp, let the blade conform
Manifest thy will, transform
Become sword unsheathed, cut raw
Become myth turned life, real lore
Meet the rage on the field of war
But never drink of the blood that pours.

https://www.youtube.com/watch?v=amBYjM5n5Nc
Noraneko Sparks

Noraneko Sparks

Join Date: Nov 2012
Posts: 15

06/07/2017, 02:59 AM #72
Generally on forums, folks tend to change their format and colors to make it easier to spot their posts. I've been doing that since 2006. And ya, as long as the text isn't super duper huge, its nto a big deal.

In my case, increasing the text size and bolding is kind of important. I'm almost blind. But if the rules changed and that's not ok, I can stop.

"For the last time, I do not have CLAWS! What do you think the swords are for?"
-Noraneko, NueRP
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

06/07/2017, 08:31 AM #73
I don't know if there's any rules explicitly against it but it just seems really unnecessary.
and a tad annoying to look at but that's probably just me

w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized

Snowyvaan

Join Date: Oct 2015
Posts: 24

06/07/2017, 09:50 PM #74
WHAT DO YOU MEAN. THIS IS NORMAL

sigpic
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/07/2017, 09:59 PM #75
RTY 3 0.4

Changelog:
Spawn frequency reduced for lot's of mobs (Ashen and Dweller remain unchanged)
Guardians now only spawn in deep ocean (scary places)
Removed Infernal mobs
Removed Spice of life
Added Cooking for blockheads
Removed the buggy mess that was Realistic torches
Buffed dungeons, especially nether floor. They should now contain around 15 lifeblood crystals, getting more common as you go further down. I'd buff tools and armor more if I could, but at the moment I can't. I'd also be willing to generate a few new dungeons with new stuff if anyone wants me to.
Updated stuff

Note, to be able to join the server, you have to manually install Nutrition by adding it to your mods folder where the instance is located (in the top right in launcher, select open folder). Go here and download the 1.10.2-1.2.0 version. https://github.com/WesCook/Nutrition/releases
Also, Extra utilities is disabled as it's currently buggy. Look at this as ExU's memory test.

DanmakuCore changelog:
- Addition: Chinese translation (by Tartaric_Acid)
- Addition: Added proper laser form, old lasers are now pointed lasers
- Addition: Added sphere pattern (broke star pattern)
- Addition: Added heart danmaku
- Addition: Added note danmaku
- Change: New rendreing for crystals
- Change: Increased amount of power and points dropped by mobs
- Change: To trigger a chain damage when a danmaku mob dies, the death needs to have been caused by danmaku
- Change: Non danmaku damage now hits slightly stringer on danmaku mobs
- Techical: Added charge sphere packet
- Techical: Added complex and more accurate hitbox handeling
- Techical: Moved away from numerical ids for everything but packets
- Techical: Registries no longer have default items
- Techical: Added LERP and SLERP to vec and quat
- Techical: SubEntity is now resposible for handeling delay.
- Techical: Freeze property added to freeze danmaku.
- Techical: Item danmaku now uses an enum for patterns
- Techical: Misc cleanup
- Techical: Added child subEntity
- Techical: Added proxy particle methods
- Techical: Added matrix4 to allow transforming between local and world space
- Techical: Lot's of methods received new names. Angle in most places was replaced either with direction, or with a Quat orientation
- Techical: Added tests
- Techical: Added methods to call bec ops with double first for scala
- Techical: A quat is used for orientation for shapes instead of a vector
- Techical: Replaced DanOBJ with new format called DanModel, which actually works and has a obj to danmodel converter
- Techical: Renamed wide shape
- Techical: Made it possible to send the phase manager to the client
- Fix: Danmaku item now spawns danmaku in correct spot
- Fix: Render position of pointed spheres
- Fix: Danmaku falling items now have a proper size
- Fix: Death handeling now has a higher priority
- Fix: Danmaku techically pointing the wrong direction when moving
- Fix: Quat length not using w
- Fix: Fixed gimbal lock with different patterns and shapes

Journey to Gesnokyo changelog:
- Added: Fairies can now be befriended with flowers. More info below.
- Added: New recipe to turn danmaku into cores
- Change: Changed and fixed many danmaku recipes
- Change: Lowered spawn change for mobs. Delete your configs to get the new spawn chances.
- Change: Works with DanmakuCore 0.4.0
- Techincal: Redid danmaku crafting code
- Techincal: Generic cleanup
- Fix: Tengu crash on server

Befriending fairies

I won't give the entire thing away, however I will give a few hints to guide people in the correct direction.

Fairies likes flower.
Fairies are all different in what they like
Fairies can be a little scared
Fairies grow easily bored

In the future this will be the start of how to "tame" fairies
Last edited by Teshno; 06/07/2017, 11:14 PM. Reason: boy anyone who's skimming is gonna overlook how to join, bolded to grab a tad more attention
Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.

Snowyvaan

Join Date: Oct 2015
Posts: 24

06/07/2017, 10:12 PM #76
wait so all the Extra utilities stuff we already have wont work?

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purpleFinatic

purpleFinatic

Builder

Join Date: Apr 2015
Posts: 49

06/07/2017, 10:27 PM #77
positive purp has arrived

\o/ THANK YOU BASED KATRIX \o/

nowletshopenothinginthisupdategoestoohorriblywrong

Edit: nevermind, there are so many issues holy shit where do I begin (this was all discovered within the three minutes of me logging on and looking around)

BIG THINGS:

- Debuffs from nutrition are still in effect when the hunger bar is full; weakness and mining fatigue are double annoying when you literally can't do anything about them
- everything from extra utilities is gone;which you'd say they would be, but everyone relied on those furnace generators and furnaces (and crushers, and angel rings, oh my goD ANGEL RINGS, and much, much more) for every day mining and other stuff (kinda a bad move at this point in time. Did we even report bugs with that?)

SMALL (personal) THINGS:

-I can barely see heart danmaku (I saw it being shot by a fairy, but I can't see it when I shoot it)
-FUNNY THING: i last logged off suspended in air due to my angel ring; when I logged back on, I realized that, not only was I still flying, but I could creative fly like it was no big deal on and off whenever I wanted.
Last edited by purpleFinatic; 06/07/2017, 11:04 PM. Reason: its been literally 3 minutes and i crave the sweet release of death


im not a cool person
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/07/2017, 10:52 PM #78
Oops, forgot to disable Nutrition effects. Done now.
As for ExU, either the server stays down until the bug I encountered is fixed, or I either roll back when it's fixed or give the stuff back manually. Yes, I have a backup from right before the update. Here is the issue: https://github.com/rwtema/extrautilities/issues/1516
As for the heart danmaku, I'll take a look at it tomorrow.
Last edited by Katrix; 06/07/2017, 10:55 PM.
Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
PhantomNerifes

PhantomNerifes

Join Date: Mar 2013
Posts: 250

06/07/2017, 11:51 PM #79
pathetic.

EDIT: Let's really look into what changed:

Originally posted by Katrix
RTY 3 0.4

Changelog:
Spawn frequency reduced for lot's of mobs (Ashen and Dweller remain unchanged)
Guardians now only spawn in deep ocean (scary places)
Removed Infernal mobs
Removed Spice of life
Removed the buggy mess that was Realistic torches
Buffed dungeons, especially nether floor. They should now contain around 15 lifeblood crystals, getting more common as you go further down.

these were all welcome changes as they all fucked up the server in their own way. (especially spice of life + infernal mobs)


Originally posted by Katrix
to be able to join the server, you have to manually install Nutrition by adding it to your mods fol-

this is where shit goes downhill. nobody honestly wanted nutrition because of how spice of life fucked up, stacked on top of the bug that happened earlier. since you fixed it, the mod works (or is very passive if anything)

Originally posted by Katrix
Also, Extra utilities is disabled as it's currently buggy.

didn't seem very buggy to the rest of us but then again who else can see that black and green screen that tells us exactly what is going wrong. there were plenty of items that worked as intended, only real issue was the GP mechanic which that in itself was a balancer and a major annoyance.

also aside from the obvious changes which won't be reconsidered (or at the least the danmaku fuckup and the EU removal), i'd highly recommend looking into the fire axe and something called IBakedModel in the block rendering section of the mods if you are getting the exact same errors as those people in the link you shown. (assuming you will actually look into the errors)
Last edited by PhantomNerifes; 06/08/2017, 06:49 AM. Reason: because leaving a one word comment on an abandoned forum post isn't classy anymore.
Teshno

Teshno

Yukkuri Admin

Join Date: Sep 2013
Posts: 740

06/08/2017, 12:04 PM #80
As a foreword, I used updates and feedback to make a logical conclusion of the state of RTY 3. I'm still going to have little jokes in my post and maybe a few harsh words, but that's because I'm not a robot. My conclusion at the end is what it is and serves as the TL;DR.

Cutting the BS and getting straight to the point, the chances of this actually making it out of the alpha-wearing-a-beta-mask and having a healthy player base is slim to none. It's like watching somebody digging a hole, realizing they've dug too deep to get themselves out, and then continue digging anyway. Each update only seems to cause more problems and raise more questions than it does resolve and answer.

At this point, I can't tell if Katrix is to blame for either taking all input with a pretty big grain of salt (for example: removing a hunger mod that nobody wanted, only to put in another hunger mod that nobody wanted. pro-tip: removing something you wanted and putting in something else you wanted changes nothing. new coat of paint =/= new car.) or simply not having the time and patience to keep up with the project at this point. Maybe Minecraft as a whole is to blame, I've been having serious issues with singleplayer since 1.8 onward and it seems with each new version, it gets more unstable regardless of my attempts to fix it. Perhaps even the mods themselves just don't work well together and cause all of these phantom issues to crop up with no discernable source or way to resolve them?

My personal theory is all of those are contributions but aren't the main cause of all the negativity related to RTY 3 right now. You see, RTY is dead and has been dead since 2. Even if it "took off" later on or "got better", I never heard of anyone caring that much about RTY 2 (except for the 2-member katrix fan club that'd support him regardless of what it was. not trying to start anything but nobody likes an ass-kisser except the ass-kissee.). RTY 3 can try all it wants but unfortunately, it's damn near impossible to bring back something that's dead without completely destroying what it once was. If RTY 3 does make it out of Beta alive, it's not going to be RTY. It'll just be wearing the name.


I'm not here to stoke the flames against Katrix or even out him as a bad guy. I'm not here to defend any unnecessary hate or call out bugs that have already been screamed about. I'm not even here to make memes or contribute to a derailing of this thread.

I'm just here to state that RTY is dead and you have a snowball's chance in Hell of bringing it back.


On a related note and specifically talking to Katrix here, I've heard that this is more of a testing ground, most likely for your Touhou mod. If that's the case, why the hell did you have to brand it as RTY 3? I, and I'm sure everyone else, would've been fine with it being its own thing and helping test it. You didn't need to put on an old nostalgic coat to try and bring in more people because incase you're blind, it's not working out too well. I haven't seen this much backlash since the trailer for Infinite Warfare.
Last edited by Teshno; 06/08/2017, 12:06 PM. Reason: changing some of the formatting so it's less autismo
w-what is this autism aura??
if I dont gook this lolisama now..........
our western culture will be forever....

..mememized