Suggestions, fixes and imporvements for RTY

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

06/23/2014, 05:12 AM #11
Suggestions, fixes and imporvements for RTY

One suggestion:
Galacticraft

Because
SPAAAAAAAAACE


http://www.youtube.com/watch?v=BVn1oQL9sWg

I tried to mention it before but things happened.

The good thing is it adds the challenge of surviving in space and the dungeon progression is fun
(Explosive tennis with a three headed alien creeper on mars anyone?)

and the solar panels look like solar panels


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Last edited by Cucoo5; 06/23/2014, 05:23 AM.
Yukkurirumia

Yukkurirumia

Join Date: Mar 2013
Posts: 324

06/23/2014, 05:26 AM #12
Originally posted by Katrix
Alright so feedback time.

JAMI - I've heard about it, but I had no idea it did this much. Will definitively add to the list.

Skipping the ones that are already on the list.

Tinkers Construct - Remi heard that it was kind of unstable as of late. Sorry

Rotarycraft - If what Kassuri says is true, it could be kind of problematic.

Ender Storage - Have been meaning to add this to the list for ages.

Pam's Harvest - Remi will add this one to replace Food Plus as soon as possible from what I've heard.

Rougelike Dungeons - Relieas very heavily on world generation

Mariculture - Looks like a nice mod. Will consider.

Extra Bees - Do we need this? Might just be me, but I've always felt that Extra bees goes way overboard.

Ars Magica - Generation problems?

Chisel Mod - I gues it's okay since so many have suggested it.

Heraldry - Do we need this?



About Rotarycraft, I'm not sure if there is/was any pr
oblem with it, because the monster modpack that held it ran smoothly in honkhonkcraft

as for extra bees, its a slotmachine type chance to get anything good
Last edited by Yukkurirumia; 06/23/2014, 05:36 AM.


Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

06/23/2014, 07:49 AM #13
@Remi
Originally posted by Remilia_Scarlet
Ars magica isn't compatible or outdated, which is why I didn't include originally.


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Are you certain that it's Ars Magica 2 that is outdated or are you simply looking at Ars Magica 1? Ars Magica 1 hasn't been updated since 1.5. But I'm certain that Ars Magica 2 is alive and kicking. That is unless Mithion has left the modding community along with a few people.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/23/2014, 09:43 AM #14
Galacticraft - I can't see anything wrong with it, my only question is if we need it. If it was added, would people use it.

Rotarycraft - Alright have looked into it, and to be hones, I think it could give Remi a bit of a headache. Basically, if say we needed to remove something, we would first have to hold a pool where everyone could vote for what they thought of it. Also world generation problems.

Extra Bees - I know what Extra Bees is. My question is how much of a demand would it be for so many bees. Besides, If you want to do more breeding, there are also trees and butterflies.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

06/23/2014, 10:12 AM #15
I don't wholly approve of Extra Bees. I mean, we don't even have Forestry yet. Without that, there's no point in Extra Bees. How can you have EXTRA bees if you don't have any bees at all?

Lack of bees aside, I find Extra Bees to be a rather cheaty way of obtaining materials. You can actually acquire metal dust (and even gems) by simply breeding and farming rare bees. Heck, you can even get free XP from bees. I'm fine with the regular Forestry bees but Extra Bees kicks things up a notch. Sure, there are some great bee related machinery like the genetic machines but I think it's better to learn to manage one's inbred bees (that's no joke, most bees do end up being inbred in Forestry) than to simply make an artificial race of bees. Learn your genetics, people. Bee-alyzer is your friend.

Galacticraft is an iffy one. It's only really good if you have Universal Electricity or have a server dedicated to UE. As that is the mod that Galacticraft was designed around. It's still functional but it doesn't tessellate well with non-UE mods (unless we get PowerCrystals' Power Converters, hint-hint). And thing is that there isn't much to do if you actually go to the Moon or to Mars. Sure, you have the prestige of calling the Moon your home and can create a Lunar civilisation but with Mystcraft, it isn't necessary.
Once a link book/portal is made, space travel becomes redundant. And the moon is simply another "dimension" out of the theoretically infinite number of dimensions that we can make (seriously guys, we need to maintain Mystcraft usage). If you want to make a fake Moon, make a world that is eternal night with no Moon (or eternal day with dark sky) and try to make the terrain out of End Stone or just Stone. Same goes for Mars but you can have a Moon (two for authenticity) and use red-orange blocks (hardened clay or any other blocks) for terrain.

Rotarycraft is one that I have no clue about. So I can neither approve of or disapprove.

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


My Switch Friend Code: SW-1503-3394-5328
My NNID: OfficialTRXD
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Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

06/23/2014, 12:59 PM #16
Suggestions, fixes and imporvements for RTY

@tr
Using mystcraft doesn't simulate the same challenge of surviving in a 0 atmosphere environment.

And yes, I can see how you can go up once an just use link books, but the main challenge remains: you have to get there first and have to have the stuff needed to survive.

Besides, i want to make a Death Star~

@katrix
I think it would be the same analogy as climbing Mt. Everest
Why climb it?
Because it's there.

Can't exactly climb it if it ain't there.

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Last edited by Cucoo5; 06/23/2014, 02:30 PM.
KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

06/24/2014, 06:19 PM #17
There's also a space exploration mod based around IC2, but I think it's dependant on Computercraft (I personally find CC pretty cheaty, almost entirely because Turtles).

As an alternative to Extra Bees, what about Gendustry? It adds the machines without the bloat of potentially-controversial bees (although more powerful ones have drawbacks, they're still a pretty easy resource farm). Additionally, it also works with tree and butterfly breeding, and would give an extra use for Uranium, which is presently pretty much only for the high-end solar panels, or super-dangerous reactors.

Quixe

Join Date: Jun 2014
Posts: 21

06/27/2014, 09:25 PM #18
I still have to place my votes for at least Better Dungeons since we can use mystcraft to find it, especially if we'll have to be doing it for forestry and Harvest stuff anyway. It'll give people something to want to go out and explore.
Last edited by Quixe; 06/27/2014, 10:23 PM.
Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

06/27/2014, 10:29 PM #19
Guess this will be the only thing I can do while on vacation. Well, let's get on with it.

@Cucoo

I can see that you can't "climb" it if it isn't there, but here is the question. How big us it going to be? Will it be the next Thaumcraft, or will there only be 2-3 people max going there?

@Quixe

There is a difference between generation for forestry and generation for Better dungeons. If you don't get generation for Forestry, alright sad, but still lots to do. That argument is a bit weaker for harvest, but it is still there. As for better dungeons tough, you can't do ANYTHING pretty much. Besides, we already have a place to go explore, Twilight Forest. Here is a good analogy for why generation breaks Better dungeons. Imagine Twilight Forest, but without it's dimension.

Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
KassuriBard

KassuriBard

Join Date: Jun 2014
Posts: 63

06/28/2014, 02:49 AM #20
I'm not sure I see the problem with Better Dungeons. o_O

If you look at it as something that needs to spawn in the Overworld, then yes, that's a problem. On the other hand, if it's taken as just "optional exploration content", then there's no problem with having to use Mystcraft to access it. In fact, that might be preferable to having it in the overworld, since it means it's unlikely/unable to get in the way of anyone's builds, and no one has to deal with the problem of everything being looted already. Bear in mind that Mystcraft's Ages are dynamically generated. So there's never a point where you have to worry about old generation getting in the way. When made, an Age will always use the most current generation rules...which I think is Quixe's point. If you only look at Mystcraft as a way to fast travel and gather resources, then sure, it's hax. However, it's also a powerful tool for setting up bases with just the right surroundings, and for exploring without having to go out thousands of blocks to find the right biome/ungenerated terrain. Looked at that way, it's possible to say it would be an ideal use of Mystcraft, possibly both mods.

(Also, giving Quixe more things to do is in my best interest, so I don't get boredomslapped. XD)

As an alternative, what about the Ruins mod maintained by AtomicStryker? He is apparently fine with private modpacks. It should be even less of a problem to have in new generation than Better Dungeons, since it only adds structure generation, not new items or blocks. Again, though, I'm not sure either of these really does pose any problem. Unlike most mods, which are there to give you something to make/use, their primary purpose is giving you something to find/look for. Having to go out looking harder for their content would, as I see it, be considered a plus for either in most cases, since finding the added content is in itself the "payoff", rather than what you can do with what you find (though they do, of course, make what you find at least occasionally useful). To put it a different way, "It's about the journey, not the destination.".



On a semi-unrelated note, can we set up some sort of Mystcraft recycling service? I have at least one Age I doubt I'll be returning to, and I can't be the only one. It would be nice if we could turn in our unwanted Descriptive Books somewhere, and have those dimensions deleted something like once every week or two (books destroyed after, of course), instead of having Dim IDs and map data for places no one will ever go taking up space. Just a thought.
Last edited by KassuriBard; 06/28/2014, 02:51 AM.