RTY 2.0

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

02/20/2015, 11:32 PM #131
ah... ok.

so with the mobs...

The only thing I can think of are spirits and maybe Zombie Fairies as common mobs that spawn at night and/or the nether.

Nuclearblt

Nuclearblt

Legendary

Join Date: Mar 2014
Posts: 632

02/21/2015, 01:33 AM #132
I forgot something, is Ic2 compatible with thermal expansion?

S121

S121

Join Date: Mar 2013
Posts: 12685

02/21/2015, 02:58 AM #133
@Katrix

Well if we're making mobs from scratch, there's always those weird spirits that pop up as enemies in TD.


So what are your thoughts on Myths and monsters? I'll try to find some other mods later. Sometimes, you really gotta dig to find certain mods. :p

Originally posted by S121
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jessespy

jessespy

Banned

Join Date: Oct 2014
Posts: 83

02/21/2015, 11:05 AM #134
i got a (bad) idea i know a mod (not sure what its called) that makes all ores spawn ALL over the world it makes it more rare but easyer to find diamonds at ground level ect:


EDIT: also i found a magic mod called Archmagus i hope you look into it
Last edited by jessespy; 02/21/2015, 11:08 AM.
Luna Pixu

Luna Pixu

Mediator

Join Date: Nov 2013
Posts: 1745

02/21/2015, 01:07 PM #135
@jesse
Why would you even suggest that mod? Why?

Smash through the blocks that bar your way; No time for fear, just let it all fall away; Nobody believes in me and you, Just look at the way they stare; So what if we live in a walled garden, As long as I've got you then I don't care!


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nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

02/22/2015, 03:05 AM #136
@Jesse

That is the Tinkers' Mod, and, after everything we have talked about it I would say... Nah.

@Katrix
We were talking about a mod which would let you move Tile Entities from one place to another, so now I found some mods...

-Practicalities
-JABBA

I do not know if you have found any mod that has an item to do that or so... But anyway, what do you say?

Another thing is that you said that Practicalities is too overpowered, but, what you need to get the stuff, makes it a very balanced mod indeed, so, what do you say?


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Sometimes you have to accept the fact that certain things will never go back to how they used to be.

Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

02/22/2015, 04:19 AM #137
@Nick

Think I said this already. The main reason I won't add practicalities is that it adds stuff we already have.

As for Jabba and dolly, you have the dislocation focus to do that.

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Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

02/22/2015, 04:22 AM #138
@Katrix

Well, We don't have 60HP Damage dealing swords, and the best ones we have are ichor, so, if the problem is about the amount of resources you got to put into that, just check the recipe, also, it adds a way (expensive one) to farm the wither, and that is something extremely useful (and expensive) that you should also take into account.


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Katrix

Katrix

Shulker box confiscator

Join Date: Apr 2013
Posts: 3493

02/22/2015, 04:26 AM #139
@Nick

I will NEVER add a block that let's you farm the wither in one block, it would just go so against the vision of this modpack. The issue isn't that you cab farm the wither, it's that you can do it with very little effort.

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Born in the light. Molded in the dark.
Never Forget, Keep Fighting.
–Don't Forget. Always, somewhere, someone is fighting for you. –As long as you remember her, you are not alone.
nickmaster00

nickmaster00

Join Date: Jun 2014
Posts: 310

02/22/2015, 04:28 AM #140
@Katrix
Hm, seems logical.

But indeed, the weaponry of the modpack ends with ichor, and is not that much the difference that it makes when it comes to dealt damage.


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Sometimes you have to accept the fact that certain things will never go back to how they used to be.