@Cucoo
Well, perhaps Gaia energy can be wirelessly transmitted. It's not out of the question that Gaia energy would have properties different to those of electricity. Maybe there's a mechanism that allows the energy to "bleed" to other sources, kind of like radiation.
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Perhaps. Possibly an application for some of the other tech I'm thinking about could help.
That's for later though.
Also Option 2 could add one more thing to the Blade fighters to make them feared....
Because of the Nova Engine could possibly allow it to *almost* break free of atmosphere.... Though I would imagine overheating to be an issue. So they could almost screw up some tactics. If fighters were a primary offensive force, then luring them into atmosphere and then engaging their carrier would effectively trap most of them. Any fighter capable of getting out of this trap would be troublesome...
...actually...
This would help for my concept of team combat. Fighters that can break atmosphere could somehow "carry" another fighter that can't. They somehow share energy between them and thus can break free easier. A Blade fighter has energy to spare with the Nova Engine so they would be the ultimate support fighter to assist others in this.
So now I'm touching on their power source... and the main problem I have: how can I explain how they can share energy remotely.
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@Cucoo
Hmm...
I think that option 2 would be best, only perhaps that larger fighters could probably escape a planet's atmosphere as well, depending on the thrusters.
That being said, it is possible to use some sort of "booster frame" to give a smaller fighter a means to escape the atmosphere. It could latch on to a ship and provide them extra thrust.
Ad for maneuvering in space, perhaps the fighters also have small bit powerful RCS thrusters to help them make sharper turns.
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Yeah, not really over the top on processing...
Current day fighters have sensors throughout the aircraft to signal the pilot if something is wrong in the aircraft. This is helpful to actually "fix" an aircraft in mid flight... at minimum when it comes to minor damage such as any leaks or damage to wings and such. In addition, Autopilot is capable of controlling the aircraft through basic navigation. Radar can detect missiles in the air, can track multiple targets, and allows for pinpoint precision missile strikes. If this is modern day... even if there were lulls in technology, Venturian tech could be far more advanced here, especially with AIs. Autopilot with the AI could be actually combat effective, capable of more advanced maneuvers. Navigation systems could be capable of calculating the optimal path to fly in an attack run at low altitudes through complex terrain (such as cities). Now the curious thing would actually be speed limits...
In space, there is for simplistic thinking, no friction. You could almost accelerate indefinitely until you reach the speed of light. So I realized that accelerating to too great of a speed would actually make space combat very challenging compared to normal air combat... Because changing direction takes time and energy at greater speeds. You can't really make a complete 90 degree turn in space as easily as in the air because in a frictionless environment, an object in motion will remain in motion... and in this case in the direction that it was originally going.
For instance, if you're going 2,000 m/s going one way in space, to make a sharp, perfect 90 degree turn, you would have to accelerate in the opposite direction to stop the 2,000 m/s and then turn, and then accelerate in the new direction.
So I would imagine the computer would also have to be capable of aiding the pilot in maneuvering in space. This also would point towards the needs of the maneuvering thrusters and capabilities of the engines of a fighter.
In atmosphere, wings are the "energy free" method of lift and maneuvering. Space would require thrusters to do anything.
In addition the engines have to be capable of escaping an atmosphere and gravity of a planet (or any celestial body.)
...Or maybe the fighters themselves are not alone capable of reaching escape velocity...
...The smaller carriers...
So two possibilities is that 1) Fighters alone are capable of breaking free of gravity and atmosphere or 2) A secondary vehicle is needed to carry the fighters out if they do enter atmosphere.
I kinda like the second option cause it adds a new wrinkle to war tactics. Suddenly the location of a base could serve multiple purposes....
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@Cucoo
Maybe we should come back to the Irians at a later time.
As for the ship's computers, what we know is that it can hold an AI. To be honest, I wouldn't be surprised if the computer held a couple hundred Peta bytes of information, software, and some star charts. As for processing power, I don't think that the ship would have a particularly extraordinary computer. It would most likely be designed to comfortably process all that needs to be processed when in combat. If anything, I imagine that the computer would be fairly small and decent. After all, I don't think they need a supercomputer to control a spacecraft.
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With Irians, I think that appearance would be dependent on the creatures of the galaxy which would be ongoing... So I think a Bestiary section would need to be added to the Encyclopedia.
So if we put that aside, we're looking more at culture now...
...Which might be based on the creatures...
Maybe the fact that Irians are so dependent on the creatures... Having some aspects in that might be a be necessary first in order to understand Irians...
...in the grand scheme of things, Irians might be more complex than I originally thought.
Thoughts on how to approach this or should we come back to this?
On Blade Fighters...
Computer systems perhaps... Because Nemesis.
I don't have time right now but you might remember my use of her as an AI of Androids in the RPs.
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@Cucoo
So should we try and come up with creatures for the Irians, or should we stick with normal animals? I might be able to come up with something, but I won't be able to make very good appearances, and won't be able to make a lot of creatures.
As for the blade fighters, which topic should we work on first?
As for the last topic, let's save that for when we touch on the Caeles.
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Eternal Galaxy Project
Well the three concepts that are on the table right now is Irians and their appearance... Which I'm not imaginative enough to really create something new when it comes to animals.
Second topic is looking more at Tech and the application to Blade fighters. If modern aircraft are used as a benchmark to work from, some points could be defined, such as a typical engine's parameters, guns stats, armor, and other such details. The only thing no easily "benchmarked" would be other equipment such as radar stats, on-board computer capabilities, life support, etc.
The third thing is the Fissures of Time which would somehow explain the situation with Kristia's character. Considering these are also used to go instantaneously between two points in the galaxy with Rift Gates, the fact that Selene can see weak points in space that could form into them, and the fact they were used to go to alternate dimensions as well as tied to this "beast of time" which is the source of Aion's power... This is big.And I'm not even touching on the deal with Aion and Revere...
Also Fissures of Time are tied to the Caeles who were using them to create Heaven's Forge. If we can solidify Irians somewhat, then the next race to work on would be Caeles...and thus Fissures...
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@Kristia
That sounds good. It will make things less confusing for everyone.
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I will surely change the Alchyon woman´s name, but she will remain as a bioroid with only key differences that will be another name, black hair and green eyes since she comes from a different universe.
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Well all things considered, it's happened before with Aion, except the second instance took another name: Revere Exorco... Because reasons.
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while I have no issues with knowing who is who, I only hope it doesn´t give problems to the others, heck I can even change the alchyon version another name since most, if not all, posts that due have the name are mine
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Just don't meet yourself. That's how paradoxes happen. Or at least that's what some old man with a bunch of molotov cocktails shaped like lemons told me.
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Eternal Galaxy Project
@S1
Blade Fighters size depend on number of engines, otherwise they're the size of the MIG-31 "Foxhound"
To give an example of what the MIG-31 can do, here's the stats
General characteristics
Crew: Two (pilot and weapons system officer)
Length: 22.69 m (74 ft 5 in)
Wingspan: 13.46 m (44 ft 2 in)
Height: 6.15 m (20 ft 2 in)
Wing area: 61.6 m² (663 ft²)
Empty weight: 21,820 kg (48,100 lb)
Loaded weight: 41,000 kg (90,400 lb)
Max. takeoff weight: 46,200 kg (101,900 lb)
Powerplant: 2 × Soloviev D-30F6 afterburning turbofans
Dry thrust: 93 kN (20,900 lbf) each
Thrust with afterburner: 152 kN (34,172 lbf) each
Performance
Maximum speed:
High altitude: Mach 2.83 (3,000 km/h, 1,860 mph)[5]
Low altitude: Mach 1.2 (1,500 km/h, 930 mph)
Cruise speed: 2500 km/h (supersonic, Mach 2.35)
Combat radius: 1,450 km (900 mi) at Mach 0.8 / 720 km (447 mi) at Mach 2.35[62]
Ferry range: 3,300 km (2,050 mi)
Service ceiling: 20,600 m (67,600 ft)
Rate of climb: 208 m/s (41,000 ft/min)
Wing loading: 665 kg/m² (136 lb/ft²)
Thrust/weight: 0.85
Maximum g-load: 5 g
Armament
1× GSh-6-23 23 mm cannon with 260 rounds.
Fuselage recesses for 4× R-33 (AA-9 'Amos') or 6x R-37 (AA-13 'Arrow') (MiG-31M/BM only).
4 underwing pylons for a combination of (6 places for charging[63] (+ 2 space to add removable fuel tanks[11]))
[this means it has a bay designed to hold max 6x missiles and hard points on the wings that hold 2 items each for total of 8 items.]
So if you take this and change it to this timeframe...
...I would need to work on the numbers...
@Kristia
Blame Fissures of Time.
Not certain how it works but that's what could happen.
Sent from myBad Apple!!iPhone using TapatalkLast edited by Cucoo5; 11-30-2014, 10:20 AM.
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