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[OOC Board] - All the World's a Game - Season II

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    Posting this here so we can keep track of the puzzle's status

    Currently Achieved:
    - Two switches have been revealed.
    - Both Furnaces have been lit.
    - Nera and Renamon each revealed another two switches
    - Jason has set up the mirrors to reveal the final switch

    In progress:
    - Statues are being looked at.
    - Nera, John, and Jason will be needed to help move the statues which Patchy will be needed to activate with her magic.

    To be Done:
    -N/A-


    Notes:
    - The Room will shift depending on which furnace slot is lit (two slots = two settings)
    - Statues can only move to adjacent platforms (no diagonal movement) that are the same height as or lower.
    - the colors of the tiles represents their heights. red (3) is higher than normal, blue (1) is lower than normal, purple (0) is hole. anything else is at original height (2). Black spaces cannot be used as the statues will not move onto them.
    - Statues can only move when a furnace is lit and Patchy activates them with magic.




    Grid Log:

    Setting: 2


    Setting: 1


    Setting: 0
    Last edited by Cucoo5; 01-19-2014, 03:02 PM.


    Comment


      Since the spartan has another task, I hope the jackal can take his place
      Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

      Spoiler:

      Comment


        NPC Character of Choice: Lucina
        Spoiler:

        Game of Origin: Fire Emblem: Awakening

        Power: Aether. Because it can be considered a super power. (Great Lord Class)

        Weapons:
        Parallel Falchion

        Weaknesses: Only Human.

        Appearance:
        Spoiler:



        With the Mask on:



        Personality:
        Originally posted by wiki
        Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her main motivations comes from her love for her parents, especially Chrom. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Nevertheless, she is obedient to Chrom and puts her trust in her father's judgements. Lucina bears a resemblance to Marth and has been mistaken as him by Tiki when she is introduced. Tiki also remarks that her involuntary actions around camp when helping others is much like Marth himself.

        Despite her serious and stoic persona, Lucina has childish moments around her parents in their supports and her siblings. In fact, she is paranoid of the female Avatar if she is not her mother, worried that she'll steal away Chrom from her mother because of their close relationship. Lucina has a rather dry sense of humor and is the least likely to get a joke out of everyone in the army.
        Biography:
        Originally posted by wiki
        Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye. She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. She loves her father dearly and is always worrying over him. The Parallel Falchion, was originally thought to be a separate weapon from Chrom's Falchion, but later revealed to be a version of the same weapon brought back from the future. Her birthday is April 20th. Depending upon who Chrom marries, Lucina can be the sister of Cynthia, Kjelle, Brady, or Inigo or be an only child. She is also Owain's cousin. Depending on whom the Avatar marries, Lucina can potentially be the sister or aunt of male Morgan or the mother, cousin, or aunt of female Morgan.

        After Chrom's death at the hands of the Grima-possessed Avatar, Lucina inherited the Falchion and attempted to fight Grima alongside the other children then, though they were all heavily outmatched. In time, Lucina and the other children, in an attempt to prevent this future from passing, were guided by Naga through the Outrealm Gate to a time before the war, Chrom's death, and Grima's resurrection. She donned a mask she received from Gerome to hide the Brand of the Exalt and traveled to the past, though was followed by Grima, attempting to stop her.

        Ylisse-Plegia War


        She appears before Chrom and Lissa and rescues them when the Outrealm Gate opens sending in Risen to attack them. She introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during the tournament at Arena Ferox, Lucina defeats Basilio's original champion, Lon'qu, thus becoming his new champion for the tournament. Chrom defeats her in the tournament and once again, she leaves. After the Shepherds rescue Maribelle, Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and earns Chrom's trust by killing an assassin nearby trying to kill him, however a second assassin appears and slices her mask off, but Chrom kills the second assassin. Lucina fights alongside Chrom during the assassination lead by Validar and successfully protects Emmeryn. Believing to have altered the future, Lucina leaves. However after Emmeryn's sacrifice, Lucina realizes that the future has yet to change.

        Two years after Gangrel's defeat by the hand of Chrom, Lucina is born to Chrom and his wife.

        Conquest of Valm

        After talking to the new king of Plegia, Validar, Chrom and the Avatar prepare to depart the next day. That night a group of Risen attack Chrom's army. One manages to get close to Chrom but Lucina steps in and protects her father. Chrom is still curious as to who she is, but Lucina tells her father to merely look into her eye. As Chrom looks closely, he notices the Brand of the Exalt, and realizes it's the same mark as his newborn child. Lucina tearfully hugs her father, finally and truly reunited. After, Chrom brings Lucina to her mother and the two also share a tender reunion.

        After liberating the Steiger Fortress, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces. When Basilio volunteers to stall their army, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went. Nevertheless Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go. Soon after, word arrives that despite the different events, Basilio was slain yet again. Knowing of his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.

        Fate of the World

        After preventing Walhart's Conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, causing them to flee. Chrom, the Avatar, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders the Avatar to seize the Fire Emblem and the Avatar does against their will. After seeing the event unfold, Lucina realizes that the Avatar was the one who murdered Chrom, despite that act was against their will. Lucina reluctantly decides to kill the Avatar to prevent this, who can choose to accept her judgement or not. Regardless of the Avatar's choice, as she is about to kill the Avatar, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing the Avatar is for the greater good, but Chrom places his trust in the Avatar, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it when the Avatar makes his last request for her to find someone to keep her happy. In addition, if her mother is the female Avatar, regardless of her choice, Lucina cannot bring herself to kill her own mother.

        Later at The Dragon's Table, Lucina witnesses the Avatar killing Chrom again and cries out in horror. She then learns that this was all a ruse by Chrom and the Avatar and they swiftly defeat Validar. However, a mysterious black figure warps in and takes on the appearance of the Avatar. Grima reveals that he is indeed the one who possessed the Avatar in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future. Nonetheless, all is not lost, as the Avatar manages to take the Fire Emblem from Validar so Chrom can complete the Awakening Ceremony. Now with the power to take down Grima, Lucina aids Chrom and the Avatar for the final battle with Grima.

        After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after.

        The Future Past

        In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem. Tiki arrives and attempts to console her before Grima makes a surprise attack and ends up killing the Manakete. After mourning her death, Lucina will meet up Gerome, Laurent, and Severa, who hands her the Fire Emblem and one of the Jewels. Grima will appear shortly after, taunting them while demanding for the return of the Emblem. Refusing his offer, the party is about to be destroyed when the Shepherds from the other timeline suddenly appear to aid them in their battle. After Grima's first defeat, he attempts to kill Chrom once again, however the battle had weakened him enough for the Avatar to regain temporary control over his body, and send the Shepherds back to their own timeline. The remaining children arrive with the four remaining jewels, and with the help of Tiki, whose spirit becomes the new Naga, Lucina performs the Awakening ritual and manages to kill Grima once and for all.

        Half a year later, Lucina is now Ylisse's new Exalt and occasionally meets with the rest of "Chrom's New Shepherds" from time to time.
        Traumas: Watching Everyone Die.





        NPC Character of Choice: Klaus and Meyneth
        Spoiler:

        Game of Origin: Xenoblade Chronicles

        Gender:
        Klaus: Male
        Meyneth: Female

        Power: Klaus and Meyneth are both normal Human scientists.

        Weapons: N/A

        Weaknesses: Mortal

        Appearance:
        (This is the reason I lumped them together...cause art and pictures only really show them together.)
        Spoiler:


        In game picture of Meyneth (Left) and Klaus (Right)

        Fan Art of Klaus that I really like cause of the reference its making...


        *Still scrolling*
        Finally found good art of both Klaus (Left) and Meyneth (Right)



        Personality:
        (Because they both didn't appear long as scientists...I can't say much)

        - Klaus: Power hungry fool
        - Meyneth: Reasonable and caring

        Notes:
        Just to emphasize, as scientists, they only had less than a minute of cutscene, and that didn't explain much prior, as them being scientists was the explanation of what they were before they became what they were for the game. so I can't go further back as this is as far back as anything goes in Xenoblade.





        Character of Choice: Ryan "Nero" Cyk
        Spoiler:

        - OC -

        Power: N/A

        Weapons:

        - Four Drones w/ laser guns that are controlled by his mind link device.
        (They look more like advanced quad-copters)
        More useful for welding than combat.

        Weaknesses: Mortal

        Appearance:
        - Navy Blue Bandanna
        - Black hoodie jacket
        - Navy Blue T-Shirt
        - Black Jeans
        - Black Boots

        Personality:
        An upbeat individual who has a knack at games and hacking them. In addition, he is a talented tactician and knows how to manipulate things in favor of ACO WRAITH.

        Morality: Chaotic Good...not really.

        Notes: He's not much but he has a purpose for progressing ACO WRAITH.
        Last edited by Cucoo5; 01-18-2014, 07:23 PM.


        Comment


          Compiling all my Morgan/Robin pics

          in one spot

          Spoiler: And I now know what Morgan or Robin's True Ending might have in AtWaG










          Spoiler:












          Spoiler:














          Comment


            I've got something for the app thread.


            HEFND Defence System (Vengeance Defense System)
            Spoiler:
            Name: HEFND Defence System (Vengeance Defense System)

            Appearance:



            Stats/Specifications:
            Spoiler:
            Chassis: Reinforced steel chassis.

            Armor: MJOLNIR-grade Titanium Alloy with a thin inner layer of Ceramic Carbide. Hardened against EMPs, radiation, chaff, and jammers. Overchargeable energy shields protect the armor from attack.

            Reactor: Up-scaled Fusion/Plasma Hybrid Reactor.

            Weapon Systems: Gauss "Shifter" barrels, miniature missile pods, data-to-matter/energy materializer (Forerunner tech), integrated ammunition storage compartment, liquid Nitrogen cooling system, and an advanced AI assisted targeting system.

            Base Ammunition: 20mm rounds and 40mm guided missiles.

            Ammunition Types:
            Spoiler:
            The standard ammunition for the HEFND Defense System is armor piercing, high-explosive, discarding sabot rounds and 40mm, miniature guided missiles. Every round mentioned is a discarding sabot round.

            Incendiary Rounds - White Phosphorus is used to create these rounds, resulting in the round giving off White Phosphorus capable of burning at 2,800 °C (5,070 °F). Variants of this round include Armor Piercing and HEI (High-Explosive Incendiary) Rounds, and can sometimes even be a combination of all three. A more powerful variant uses super-heated plasma that burns at around 24982.22°C (45,000 °F).

            Electric/EMP Rounds - This electric round is created by using a highly piezoelectric material along the sides and parts of the tip of the round, then firing it at a target. The inside of each bullet has a miniature EMP generator that activates as soon as it is given power by the piezoelectric material after impact with the target. This electric/EMP round also comes in the armor piercing variety, allowing it to electrocute the target's innards, severely damaging vital organs and destroying power armor.

            Acidic Rounds - Many of Prometheus Labs's acidic rounds are made with super-acids. Superacids are one of the few solvents that can even dissolve carbon nanotubes. Triflic acid, Fluorosulfuric acid, Carborane superacid, Magic acid, and Fluoroantimonic acid are the acids they use, with each acid being in ascending order based on acidity. Their strongest acid is Fluoroantimonic acid, a super-acid that is 1016 (10 quadrillion) times stronger than 100% sulfuric acid, and is capable of eating people and armor away almost instantaneously. When not using superacids, the rounds usually use Sulfuric acid.

            Disintegration Rounds - Bullets made out of Hardlight are supercharged, then fired at the enemy. The result of being exposed to the Forerunner technology is the disintegration and encryption of matter for either storage, or deletion.

            Chemical/Gas Rounds - Rounds that come in a variety of chemicals and gasses, each one created for a specific purpose. The most common one is concentrated poison gas, while others are highly toxic and radioactive Polonium rounds.

            40mm Miniature Guided Missiles - These guided missiles have the explosive yield of 15lbs of C4, enough to decimate a bus.


            Muzzle Velocity: Just under Mach 40 The gun system is based off of the M68 Asynchronous Linear-Induction Motor, otherwise known as the M68 Gauss Cannon.

            Rate of Fire Two 20mm rounds per second. Can be overclocked to fire four 20mm rounds per second, but can overheat the weapon if used for too long. The missiles can all be fired, or can be fired one at a time at ant rate.
            Originally posted by S121
            Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
            sigpic

            Comment


              Gonna post this here so I don't loose track of this




              in the meantime, there's something that my head canon of Shulk says I should work out.

              A new Monado Ability that acts as a more potent version of Shulk's Light heal except group party cure-all.

              I'm thinking of calling it Monado Bless

              Symbol: 祐

              - Consumes talent guage
              - heals party by 75% of max health of character OR just fully heals
              - Removes all debuffs from party and prevents debuffs from being reapplied (similar to one of Sharla's arts, which is Xenoblade canon, so I'm adapting her abilities to the Monado)
              - duration of debuff seal/ immunity: 1 minute

              And there's a reason I'm considering this...

              Adding to this list: It's not really an ability, it's just something that Monado III can do that I'm limiting.

              God Slayer
              - Symbol: 神
              - Passive Monado Buster Enhancement
              - Consumes Talent Gauge and Berserk Aura (Shulk Doesn't have Berserk Aura skill) And locks Talent gauge for 3 minutes.
              - Boosts Monado Buster for One Hit that deals devastating amounts of damage against Gods.
              Last edited by Cucoo5; 01-28-2014, 12:59 PM.


              Comment




                Current time in the IC




                90-180 E: DUSK - Dec 24
                0-90 E: DAY - Dec 24
                90 W-0: DAWN - Dec 24
                180-90 W: NIGHT - Dec 23

                This map has longitude measure on the bottom.
                In order to determine the generic time description, do the following
                divide the world in 4ths by the 90 degree intervals. the most prevalent section of the map is the time for the entire quarter.


                Comment


                  Name: Eve

                  Timezone: EST I live in Florida duh.

                  NPC Character of Choice: Eve - Code: Nemesis

                  Game of Origin: Elsword

                  Power: Eve may not look tough like others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasods, she can summon Nasods from her kingdom to aid her in her battle. However she became stronger as she activated the Exotic code.

                  With Code Exotic, Eve becomes adept with various forms of Nasod weaponry. With weapons ranging from a rocket launcher to an explosive whip, her true power lies within her proficiency with Nasod spearing techniques (which she can summon her weapons, and Nasod spears to strike opponents at will.) With her restricted Queen's Throne, Eve gains exceptional mobility and increased melee capability, while maintaining her sanity. The warrior Queen obtains a multitude of situational skills as well as enhanced party buffs.

                  Now as the final advancement... Code: Nemesis
                  Code: Nemesis depends on her arsenal of weaponry rather than relying on her gears and summons. By developing her weapon arsenal, a Code: Nemesis gained access to a plethora of different types of weapons such as the Nasod Wing Drones. Her combo style becomes more diverse with improved drone attacks and overall basic combos. She also has improved party buffs, making Code: Nemesis essential to a team with her powerful weaponry, and her ability to buff allies temporarily.

                  Weapons: Her two drones Moby and Remy which always are with her. As the queen of the Nasods she can control and order Moby and Remy at will. Not only that, but she can materialize a plethora of Nasod Weapons ranging from energy Gatling guns,
                  a Nasod Rocket Launcher, an Explosive Whip, and a massive amount of spears at will. However she can't summon them simultaneously, and she has to wait a few seconds before summoning each weapon.

                  Weaknesses: None are really stated except that despite her being able to summon an assortment of dangerous weapons, she can only summon one type at a time unless she overloads herself. For example she can't summon the Energy firing Gatling Gun, and the Explosive Whip at the same time. She can however summon multiple spears at a single time to strike an enemy. She also has a sort of cooldown between her more powerful weapons. Meaning she can't really use them all too often. She's also a bit frail to for a robot. Yea she can resist a lot of damage, but she does have a limit. One that is glaringly obvious. As when she is low on stamina or energy she will show you. Not only that, but she also does run out of energy if she fights far too much. Granted she can fight for a few hours without tiring. Her actual physical (like punching and kicking strength though) is not very high. Meaning she relies on her weapons and all for combat.

                  Appearance:
                  She stands at a okay 5ft 7.

                  Personality: She doesn't show much emotions, which may make her seem a bit emotionless but she does have emotions. She just doesn't really understand them. Since she is (or was) the Queen of the Nasods she does act kind of "stuck up" and even a bit arrogant at times. Especially when it comes to Nasod Technology. Other than that she is usually calm, but she has a tendency to... slap Elsword whenever he does something stupid. Elsword also kind of fears Eve because of her deadly slaps of doom lol x3.

                  Morality: True Good. Though might not seem like it.

                  Biography: Eve, an upper-class Nasod, was once called 'The Little Queen of Nasods' when Humans and Nasod coexisted in Ancient Elrios. The times were peaceful and they worked side by side with their creators. However, the reign of prosperity was fleeting, as the power of El began to weaken. Nasod civilization declined without its power source. They sought help from the Humans, but they were denied help, and the war of Nasod and Humans began. Years passed with the Humans winning the ancient war but at the same time diminishing the El's power. Only a few ancient Nasods survived the war and made it back into their preservation capsules.
                  For thousands of years, Eve was preserved in her capsule unit to avoid the catastrophe until an El fragment flew into it. Eve woke up to only find out that she was stranded alone in this new present time. She gathered her remaining energy and ancient knowledge to revive King Nasod and the Nasod race. After all, a queen cannot be without a king and Eve understood that best.
                  Years passed and King Nasod was on a mission to continue the ancient war with the humans. He and his followers had become corrupted and no longer acknowledged Eve. In the midst of the war, a young red-haired boy and his friends destroyed the last remains of Eve's race and ended King Nasod's life. Once again, Eve is left stranded and alone in this present time as though her efforts were meaningless. Not all hope is lost! Eve decides to regain the power of El and hopes to revive her race once again. She decides to follow the red-haired boy and his friends to find the El Shards and revive her race. It was, after all, the first time a boy said he wanted to be her friend.

                  Two years passed and Eve continued to follow the red-haired boy, but it soon becomes a challenge. The enemies only got tougher the further she travels and she has nearly reached her limit. Eve is no combat unit and her controlled battle units, Moby and Remy, are nearing the threshold as well. A hidden code that is yet to be activated lies deep within the structure of her programming. The code 'Exotic' was used to initiate a destructive battle type unit during the ancient war. However, the war was short-lived and it was left incomplete. The risk of activating the code is high as the outcome is unknown. One day, Eve becomes desperate for power and activates the code. The queen of destruction arose...


                  A year after that she became even faster, stronger, and the Battle Code Exotic began to develop. Eve had fought many infected Nasod and devils, but sought more power. The code needed to be changed for her to become more efficient in using more ancient Nasod weapons. Summoning a large arsenal of enchanted weaponry, she became the Nasod Goddes of Justice that ould overwhelm most opponents that she comes across...

                  That is until she was brought into the real world. She was one of the last Elsword characters to come into the real world during the Horizon Incident. However she was brought in right after a serious battle against demons, and was severely damaged. As such she was sent into a sort of "Sleep State" which she was still in for quite some time... she remained there... asleep on the outskirts of London. A few years later, and she was then found by a lone mechanic in London who had repaired her. After her repairs were mostly complete (not perfect repairs, just the best the guy could do) she had decided to repay him by helping him with his workshop. She currently works under an alias as "Eden", and is dressed in your traditional mechanics uniform. The reason why is she does not want to be found out until she is truly repaired... Her drones Moby and Remy were repaired, but they are unable to help repair her due to lack of sufficient supplies.


                  When she saw on the news that Chung was at the Prometheus Labs she got the urge to go there, but she was still not in proper shape to visit him. As such she stayed put... however with the sudden presence of Dark El that she detected within the city the Ancient Nasod Queen had finally decided to step into action despite her still not being fit for combat...

                  One thing though...

                  She's a little late to the fight though...


                  Traumas: Waking up in her world after thousands of years only to find out what happened to her race, and that the Nasods no longer recognize her as their Queen. This left her in a state of depression, and loneliness. Elsword though is the first person who is actually sort of her... "Friend." In fact some people theorize that she might have feelings for Elsword... (which is not completely true...)

                  Comment


                    Name: NeoFox

                    Timezone: I live in Florida so EST.

                    NPC Character of Choice: Aeolus

                    Game of Origin: Mega Man ZX Advent

                    Power: With the power of Biometal Model H Aeolus has been granted many super human abilities when Mega Merged.
                    He has been granted enhanced strength, enhanced speed and reflexes, enhanced durability, wind manipulation, the ability to dash at supersonic speed, and the ability to fly or hover for short periods of time. He is also highly skilled with a blade. Not the greatest, but still pretty good.

                    Weapons: Normally he wields a single sword which he always keeps sheathed. He never really uses it, but he is still skilled with a blade.

                    In Mega Merged form he gains 2 energy sabers.


                    Weaknesses: As his element is wind/electric he is highly vulnerable to Ice magic. Not only that, but the power of a Biometal puts strain on him. As whenever he reverts to his normal self he will feel tired, and weak. However when Megamerged he feels no fatigued, unless he fights excessively.

                    Appearance:
                    Normally:
                    Spoiler:


                    Megamerged with Model H:
                    Spoiler:


                    Personality: Aeolus is arrogant and very much a perfectionist. He behaves in a superior manner to all whom he encounters, and these mannerisms, when coupled with his appearance, imply that he is a member of some higher tier of society. He deems the human race ignorant (himself excluded), thereby setting him as a misanthrope, and cites this as the root cause of all conflict; thus, he plays the Game of Destiny to rid the Earth of ignorance, in order to ultimately end conflict. It is therefore curious that he would cooperate with his Mega Man opponents, Atlas and Thetis in particular.

                    His personality partially mirrors that of Model H's persona, Sage Harpuia from Mega Man Zero series, particularly in his perfectionist attitude.

                    In spite of his perfectionist attitude and misanthropist beliefs, he is somewhat touched by individuals sacrificing themselves for others, as evidenced by his remark to Model Z when the latter decided to take them on by itself to give Vent/Aile enough time to retrieve Ashe/Grey.

                    Morality: Unknown. He is mostly neutral...

                    Biography:
                    In Mega Man ZX Advent (the first game he appeared in) Aeolus makes his first appearance alongside Siarnaq after Grey/Ashe defeats Rospark and witnesses a Raider's soul being absorbed into Model W. Grey/Ashe prepares to do battle, but the two apparently have more pressing issues to attend to, instead taunting the inexperienced Mega Man before leaving with the Model W. Aeolus meets them again on the Floating Ruins and engages them in combat for the Model W that is disturbing the area's gravity, but is defeated, much to his dismay, and he vows to fulfill his goals before escaping with the Model W.

                    Aeolus appears next to the other Chosen Ones on one of Model A's ciphers, (excluding Grey/Ashe). He appears once again to block the player's path to Albert on Ouroboros, along with Atlas, Siarnaq, and Thetis. Even with the revelation that he had been used by Albert, he is nonetheless confident that he can best all of his opponents and ultimately defeat Albert. However, a well-timed arrival of Aile/Vent distracts the four long enough for Grey/Ashe to escape and continue on, and the five begin to battle.

                    (the following is possibly irrelevant to Aeolus) When Ouroboros begins to crumble after the defeat of Albert, Model Z decides to hold off the four alone, allowing Aile/Vent to go to the aid of Grey/Ashe, who had fainted after the battle. Model Z manages somehow manages to disable their movement, claiming that he knows far more about their Biometals than they do. The outcome of this battle was unknown.

                    However he is currently in the real world, still wishing to rid the world of Ignorance. He still has Biometal Model H in his possession, and is currently roaming Nevada...

                    Traumas: He has no known traumas, as his early life is completely unknown. So I can't say anything here really...

                    Notes: N/A

                    Comment


                      Okay I will finally make this guys app.

                      Name: Mega134

                      Timezone: EST.

                      NPC Character of Choice: Sparda AKA The Legendary Dark Knight Sparda.

                      Game of Origin: Well this is tricky as he himself never actually appears directly in the games, but his story is mentioned. So basically the first game, but canonically Devil May Cry 3 since DMC3 is the first game plot wise in the series.

                      Power: The exact extent of Sparda's powers remains unknown; but it is shown that his powers surpassed even the "Prince of Darkness" (Mundus) himself, evidenced when Sparda single-handedly defeated Mundus and his demonic armies. Though it is to be seen that his powers stem from a heat related aspect, the exact nature of his powers are uncertain as his true form appears to be partly corporeal-scales and flesh-and partly ghostly-as if made from smoke or shadow. As in Dante the abilities and utilization of fire and electricity seem to be among his abilities. Arkham himself likened obtaining Sparda's power to becoming a god. In Devil May Cry 3, Dante was unable to defeat Arkham, who wielded the Sparda sword (and thus Sparda's powers) at the time, until Vergil shows up. However, it should be noted that Griffon in the first Devil May Cry stated, after being defeated for the final time, that "[Dante's] are definitely the powers of Sparda. No, even more so.". Also, Nero was able to defeat Sanctus, who wielded Sparda and was connected to the powers of The Savior. It is suggested in Devil May Cry 4 that Sparda acquired the true extent of his power by embracing humanity, which would explain why the demons who attempt to augment their own power with Sparda's are unable to defeat the Sons of Sparda. He was also implied to be a powerful master swordsman, as he trained Baul and Modeus into powerful swordsmen and Modeus stated that Sparda was "the best swordsman in the Demon World", although Dante went so far as to mock his father's swordwork when he faced Baul.

                      He has all the abilities of Dante in Vergil, the healing factor, strength, the speed, the reflexes, he has all of them. However what's different is his levels of demonic power which are far greater than the Sons of Sparda Dante and Vergil. Sparda's demonic power is so great that he had been able to seal Mundus, and his entire army away SINGLE-HANDEDLY. However all of his demonic power (Minus his natural abilities like the healing factor, strength, speed, and reflexes) is in the Force Edge meaning he only has his natural demonic abilities. Meaning in order to truly reach his true power he must obtain his Force Edge once more.

                      Weapons: He is the wielder of the Sword of Sparda AKA The Force Edge. The Force Edge though is currently in Dante's possession, and is in Dante's shop. Meaning he is restricted currently only to his natural demon abilities, and his two guns Luce & Ombra. The Force Edge: A two handed blade that contains all of Sparda's powers as Sparda transferred his power into the sword in order to seal away Mundus, and seal the gate to the demon realm.
                      Currently he is without it, as it's in Dante's shop. Meaning he lacks all of his demonic power, save for his natural demonic abilities of endurance, strength, and speed.

                      Luce & Ombra: His two guns that he was said to have made himself.

                      Specs:
                      Spoiler:
                      The guns are primarily modeled after the Colt M1911 design, and are quite similar to the Ebony & Ivory, but with fewer customizations.
                      Both weapons use customized slides and extended frames that lend them a very angular appearance.
                      Both weapons have been modified with short-pull triggers, target sights, beavertail grip safeties, and slam-pads on their magazines. Also, both have an additional decock lever mounted on the slide (similar to the Polish Vis).
                      As with Ebony & Ivory, the left-handed weapon (Ombra) uses a custom slide. The extractor and ejection port have been reversed, thus causing the spent shells to be expelled away from the shooter when used left-handed.
                      "Luce & Ombra" is engraved in cursive on the outward sides of both pistols, next to the image of a smiling half-moon/half-sun face.
                      Both handguns are outfitted with ergonomic wood grips. In the middle of the grip panels are portraits of Victorian women, just as on the Ebony & Ivory; as befits their names, Ombra's is dark-haired, and Luce's is fair-haired. Oddly enough, an engraving addressed to Dante is also carved into both sets of guns.


                      Weaknesses: Sparda currently is without his full demonic power since all his power is stored in the Force Edge, and he currently is without it. He still possesses his natural demonic abilities such as his healing factor, superhuman stamina, speed, strength, and reflexes. He is just without his demonic power.

                      Being attacked by weapons with Holy properties deals more damage than normal, and even though he has a high pain tolerance attacks from these weapons can kill him if he is either attacked faster than he can heal or is attacked with enough force would cause significant damage and would take a bit longer to heal.

                      Use weapons that would normally be strong against demons such as demonic/holy weapons, and light/dark magic as wounds from those kind of weapons take slightly longer to heal and do significantly more damage to him.

                      Appearance:

                      His true form:

                      Personality: Although not much is known about him on a personal level, it is said that he was both rebellious like Dante and level-headed like Vergil. He was well revered and respected by many demons for his heroism while in service to Mundus, describing him as a 'hero among heroes'. Legends speak fondly of his courage, righteousness and his thankless missions to protect the human world at the expense of being labelled as a traitor by all of his demon brethren. Sparda's wife, Eva, always described him as being a noble fighter with courage and a righteous heart.

                      Sparda understood honor and possessed great wisdom. Sparda had two apprentices, Baul & Modeus, though he only entrusted his true strength and power to Modeus as opposed to his colder brother Baul. Not long before his rebellion, he swore an oath with his students to live true to their aspirations.

                      Morality: Noble Good. He lives to protect humanity, and more importantly those close to him.

                      Biography: Sparda was once one of Mundus's loyal generals. During his time in service, he was the mentor of the twin brothers Baul & Modeus, and he entrusted his teachings to Modeus. At some point he saw the tyranny and injustice of his master and rebelled, fighting to save humanity. Before his rebellion, he made a pact with his students to live true to their aspirations and to carry them out. Sparda was once one of Mundus's loyal generals. During his time in service, he was the mentor of the twin brothers Baul & Modeus, and he entrusted his teachings to Modeus. At some point he saw the tyranny and injustice of his master and rebelled, fighting to save humanity. Before his rebellion, he made a pact with his students to live true to their aspirations and to carry them out. and what was left of Mundus's armies retreated back into the demon world. In order to close the gateway, Sparda used his own blood, along with the blood of a human priestess, in conjunction with his sword and a mystical amulet. He poured his demonic energy into his beloved sword to close the door between realms, the Temen-ni-gru, though this also robbed him of the lion's share of his abilities. As an added measure, he also imprisoned within the tower its gatekeepers, Cerberus, Agni & Rudra, Nevan, Beowulf and Leviathan, and took the names of the Seven Sins in order to imprison them and set them as seals keeping the Temen-ni-gru underground. In Devil May Cry 4 it is revealed that he sealed another path to hell in Fortuna using the Yamato. Sparda's activities over the next two thousand years are shrouded in legend, though it is understood that for a time after defeating Mundus, he ruled over the humans before eventually vanishing. Sparda later appeared in the twentieth century where he met and fell in love with a human woman named Eva, who bore him two sons... Dante and Vergil.

                      However all was not well as Sparda had mysteriously disappeared one day, and demons that were looking to kill Sparda (and his children.) Sparda was not around to protect them. As such Eva sacrificed her life to protect Dante and Vergil.

                      He is currently in the real world without his sword the Force Edge, and as such does not possess his full power. He is currently in Washington D.C. where he had been for the past few years. He is sensing Mundus's power, and as such is searching for his sword the Force Edge. One problem the power in his sword (his power) is currently asleep again due to the fact that it hasn't been used in a long time. So even when Sparda finds his sword, he still requires the power of Dante and Vergil's amulets to re-awaken the sword and in turn seal Mundus away again. Even if it means sacrificing his own life. Luckily for him... his son Dante is in the Real world... all the way in China, and Mundus's power is still weak.

                      Traumas: None to really mention, except for when he worked with Mundus. After seeing Mundus's tyranny Sparda had regretted ever working for him. He will do anything in his power to stop Mundus (hopefully once and for all.)

                      Notes:

                      His theme:
                      Last edited by Mega134; 02-02-2014, 01:32 PM.
                      Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...

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                        I've already prematurely used him but here's Shadow Link

                        *Note it's not Dark Link



                        Now I'm using LoZ: TP's appearance of him, but I'm using Shadow Link, which in LoZ: FSA, he's more...common enemy/ Semi Final Boss

                        This is the best video I can find of what I'm talking about



                        The Dark Mirror is used to create the doppelgangers that are Shadow Link.


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                          ACO reference pictures/possible enemies.

                          Last edited by S121; 04-21-2014, 02:37 PM.
                          Originally posted by S121
                          Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                          sigpic

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                            About time I made this.


                            NPC Character of Choice: Pandora

                            Game of Origin: Mega Man ZX

                            Power: Unlike other Mega Men, Pandora herself is not based on any specific character, but her abilities can be considered a mix of Harpuia's abilities over lightning and wind, as she is capable of using electrical blasts, as well as charge her rod with electricity. She also has the ability to control her rod at a distance and use it in mid-air for long ranged attacks. With Leviathan's abilities over ice, which make her able to use icy blasts, those being solid fragments of ice. In addition, she switches freely between elements by changing between her white/blue color scheme and a yellow/white color scheme, resembling the Variable Weapons System originally used by X (or the elemental change-ability used by Copy X in the Zero series). This means she, like Prometheus has complete control over her elements. Hence Prometheus is her exact opposite and complement, being a close-range fighter with power over shadows and fire.

                            She is also capable of short distance teleportation, and flight which she often uses to her advantage in a fight.

                            Weapons: Her staff as seen in her picture below. She can charge it with energy, or control it with something similar to telekinesis.

                            Weaknesses: Fire based attacks tend to be effective against her. Also much like Prometheus she is also resistant to a certain type of damage. Damage based on or around energy, and are ranged in nature deals more damage to her unlike Prometheus who is more resistant to damage of those types. This means that Pandora can take a beating physically, but ranged damage is her one weakness. So stay at a safe distance, and try to strike her... which is the hard part...

                            Appearance: She stands at 5ft 6.

                            Personality: Even less is known about Pandora than her brother, Prometheus. She rarely speaks, and usually lets Prometheus handle communication. During the rare occasions when she uses her voice, she speaks slowly and softly. Like her brother, Prometheus, she is completely devoted to Model W (though, ironically, in Ashe/Grey's battle against her and her brother, they were also planning on destroying Model W, as well as all Albert had created.). Being "the voice of Model W", she seems to have inherited Dr. Weil's solitude and loneliness.

                            Morality: Chaotic Evil.

                            Biography:

                            Background:

                            Pandora is the younger of two sibling Reploids created by Master Albert as part of his plan to awaken Biometal Model W and become the ultimate Mega Man. Initially made as regular Reploid children, Pandora and her brother Prometheus were constantly tortured through perpetual confinement, until the day Master Albert permanently merged the two with fragments of Model W and commanded them to match Albert's Chosen Ones with a Biometal to further the Game of Destiny. Bound to Albert by a limited lifespan, Pandora followed Albert's orders for centuries in exchange for the possibility of returning to her capsule to reset her life cycle at regular intervals. Resentful of their suffering at Albert's hand, Pandora and Prometheus both awaited the chance to exact revenge on their creator.


                            Mega Man ZX:

                            After Serpent had excavated the Biometals Model H, Model F, Model L and Model P prior to the game's events, Prometheus and Pandora approached Serpent. Several company workers mentioned that after their meeting, both Serpent and Slither Inc. changed their way of business. Pandora and Prometheus make their first appearance as Serpent's agents. After Girouette and the protagonist (either Vent or Aile) are critically injured at the door of the Slither Inc. head office, Pandora steals the passwords to the Model W core from Model X and Model Z under Serpent's orders. The three leave both Girouette and the protagonist for dead, while they resume their efforts to awaken Model W.

                            Later in the game, Pandora and Prometheus are sent by Serpent on board a Slither Inc. fleet with the mission to eliminate the Guardians. Although the two manage to reach the reactor of the Guardian HQ, they are confronted by Vent/Aile, who not only survived but also obtained Model Z and performed a Double Megamerge, becoming more powerful. Pandora retreats, allowing Prometheus to test the Mega Man by himself.

                            Pandora later reappears in the Remains of Area M, where she stalls the protagonist long enough to give Serpent the time to retrieve the Model W core. Soon afterwards, she leads a Maverick attack with Prometheus on the residential district of Area O in an effort to gather the Cyber-elves needed to feed the recovered Model W Core. Although the two join forces against Vent/Aile, they are still unable to defeat Mega Man ZX. It is revealed, however, that Pandora and Prometheus were both been manipulating Serpent from the beginning, taking advantage of Serpent's weak will.


                            Mega Man ZX Advent:

                            When Grey is unexpectedly awakened from his capsule, Pandora appears to eliminate the "defective" as he was released before the mind control sequence was completed. However, Grey manages to fend her off and escape the laboratory.

                            After the incident, Pandora joins Prometheus to recover a Biometal from a Hunter train transporting the container to Legion. This second attack is thwarted by the protagonist (either Grey again or Ashe), who uses the Biometal to transform into Mega Man Model A. Depending on the player character, Pandora's role is different: In Grey's scenario, Prometheus scolds Pandora for letting Grey escape; in Ashe's scenario, Pandora asks Prometheus (who is fuming at encountering Ashe for the second time) who Ashe is, before Prometheus dismisses her. In light of this development, the two decide to leave after Prometheus enlists the new Mega Man into the Game of Destiny. It is later revealed that Prometheus and Pandora are sibling Mega Men, "DAN-001" and "DAN-002" created by Master Albert to further the Game of Destiny. Albert intentionally created with repeatedly short life spans so that they would not be able to betray him.

                            After Master Albert is uncovered as the creator of Model W, Pandora is one of the Mega Men sent to different locations in order to retrieve the scattered Model Ws. She is found retrieving one piece of Model W in the Scrapyard, and again with Prometheus in the Waterfall Ruins, after the two destroyed the local computer (which had been used to erase information about the protagonist from Legion) to prevent the Mega Man Model A from accessing the data, although they also briefly hint at their desire to kill Master Albert.

                            When the protagonist finally finds Albert in his hideout, Pandora and Prometheus take advantage of this unexpected opportunity and Pandora watches the Grim Reaper slays Albert himself, revealing the duo's hate and desire for revenge. However, she and Prometheus plan to hasten the Destiny of Destruction, as well as destroy everything that Albert worked on (including themselves, as indicated by Prometheus's line of "Going out with a bang" right before the fight), and attack Grey/Ashe. However, this leads to the two falling prey to Albert's true plan: the data accumulated by centuries of hatred is completely absorbed by the surrounding Model Ws, awakening the Biometal much like Vent/Aile's resent for Serpent awakened Model W years before. Albert himself reappears in a new body called "DAN-000", revealing to the protagonist that the one slain by Prometheus was a decoy and that the betrayal was expected from the very beginning as the final step of his plan. As the awakened Model W's merge to create Ouroboros, the ultimate Biometal, the protagonist grudgingly escapes the collapsing structure, leaving the unconscious Prometheus and Pandora behind to survive and stop Albert at a later time.

                            Since then she had been resurrected by the leader of the Maverick Rebellion. A small, secretive underground rebellion of rogue game characters. She is now one of the general's, and is leading an attack on Munich.

                            Traumas: Being confined, and tortured by Master Albert before the events of the ZX series. It's part of

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                              Name: SUSTIC (duh)

                              Timezone: EST

                              NPC Character of Choice: Glaive

                              Game of Origin: Elsword

                              Power: Glaive possesses the power to control most if not all of Time and Space. This can make Glaive highly dangerous in combat. Aside from this Glaive is also highly proficient in hand-to-hand, and magical based combat. As in the El Type comic that was released in conjunction with Glaive's release as an NPC in Elsword he was shown as being capable of taking on several dangerous and powerful demons single-handed, and winning. This is the only example of his powers, and this will be the limit of his powers in the RP. He possesses enhanced strength, and enhanced reflexes but the full extent are unknown. Other than that not much is known.

                              Glaive is also technically immortal. As he is a "being" that exists outside of Space and Time he lives for all eternity, but he can still be killed.

                              Weapons: Glaive surprisingly does not wield any weapons at all, and yet he is still a dangerous threat if he ever has to get into a fight.

                              Weaknesses: Despite his powers he still has weaknesses. Despite being capable of manipulating time and space to his will, he is completely unable to for unknown reasons unless he absolutely MUST fix something (like say someone actually disrupting the flow of time and space in its entirety.) Other than that he is not allowed to do anything to alter space and time itself. However this does not stop him from creating temporary pocket dimensions simulating a certain moment in time. This will not effect any timelines whatsoever though. Glaive uses this ability to train people he deems fit. He can still go into different moments in time, but he can't actually change anything unless he is ordered to by his mysterious superior who has yet to and will not make a appearance for a long time.

                              On top of this Glaive can still be harmed and even killed as he can still take damage like any ordinary human. However since he is far different than any human he is more resistant to most mortal damage, however magical attacks seem to work just fine. He is also not immune to other Reality Warpers like Yukari's boundary manipulation. Which is one reason why he tries to be careful whenever doing anything involving her. If Glaive suffers enough damage from any source he can die. However being outside of Space and Time seems to allow him (and anyone else there with him regardless if they are friend or foe) to heal much faster than normal.

                              Due to these weaknesses Glaive only interferes (and fights) with stuff when he absolutely must. A example situation is if someone is actually DESTROYING space and time. Then he must go and interfere. The only way for him to interact with others normally is if he creates a pocket dimension called "Henir's Time and Space." A pocket dimension outside of Space and Time that simulates a timeline of his choice in appearance, and objects. Anything that happens in this dimension does not interfere whatsoever with any actual timeline. This dimension is the only way he can actually do anything (aside from casual conversation) with someone if he so wishes to. He also uses this dimension to train people he wishes to train, by making them fight against enhanced foes from a person's past.

                              Appearance: http://th06.deviantart.net/fs70/PRE/...mmortality.png

                              He stands at 5ft 11.

                              Personality: Not much is known about him personally. The only things known is that he is mysterious, he does not reveal or wish to talk about his origins. He is also quite cold, calculating, cunning, and sometimes sadistic. However he is relatively tame about his sadism. He never reveals his face, as his mask can only be removed by himself (but it can still be broken. Even then he tries his hardest to protect his mask to hide his face...) He may not be able to interfere with time and space directly, but he can make a loophole with his abilities to create the pocket dimension "Henir's Time and Space." Where he can freely interact with others in a simulation of different time periods. Anything that happens in Henir's Time and Space has no effect on any time line, or anything with in the flow of time and space. Hence Glaive usually finds special people to train in this dimension (if he needs something done like changing something in a timeline. He himself is not allowed to, but he can train other people to make them stronger in their own abilities to try and correct something within a certain timeline.)

                              Morality: Neutral he works for no apparent sides, but his reasons for interacting with the physical world, and flow of time and space (I.E. sending the Crow Riders after Rena and Isaac. Yes he did that. They were not fighting actual Crow Riders. When Rena and Isaac first met he slipped them into Henir's Time and Space without them knowing. Hence why after the Crow Riders were destroyed everything seemed to reset itself. So in layman's terms nothing ACTUALLY HAPPENED in that area within the actual flow of time and space. Yet Rena and Isaac still remembers the event.)

                              Biography: Not much is known about his past either. All that is known is that he was once a human that sought after the "Ultimate Truth." However the Creator saw this, and decided to punish Glaive. The Creator sent Glaive outside of Space and Time where Glaive had gained his abilities. Now he is a sort of guardian for all of space and time.

                              His current plans in the physical realm is unknown, but he is sort of investigating John, Isaac, Rena, Raven, and the many others in the RP for some odd reason... his intentions are unknown.

                              Traumas: Not much is known, but he was at first distraught and even driven to madness after being in Time and Space (for what it feels like to him) all eternity. However now he has just grown bored of his new eternal job. He now finds a hobby for training mostly random people that suits his interests whenever he wants. Mostly to watch people fight...

                              Notes: Okay here is Glaive from Elsword. He was my "Mysterious Character" I had for a long time now, however I grew bored and decided to make his app. His real purpose and what I have in mind for him though is not to be revealed though. Also he might be OP, but he is a person that can control all of if not most of Space and Time. However I did nerf him greatly to balanced out his powers. Even then I won't actually have him fight or give out full blown info on what is to happen in the future. I also had to improvise a bit as all I had was his dungeon in the game, and the one El Type comic that was released online at the same time as said dungeon. So most is not truly canon, but what I could piece together. Even then the only info given on him on the actual wiki is well... only his lines which are short and very few..., and the stuff he sells at his shop. That's all.

                              I do have important plans for him, and for everyone in the future though. So there is that.
                              Last edited by SUSTIC; 03-02-2014, 12:36 AM.

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                                Name: SUSTIC

                                Timezone: EST

                                NPC Character of Choice: The Scout (AKA Scout)

                                Game of Origin: Team Fortress 2

                                Power: The Scout for a normal human has quite surprising speed, being faster than all the other classes in TF2 by default. The Scout's speed can be estimated at a decent 35-40 MPH. This makes the Scout a great offensive asset to teams as with his speed he can easily help with well... scouting missions, creating distractions, and performing hit and run tactics. On top of that, but the Scout is also a decent shot with most types of shotguns, handguns, and has a pretty good throwing arm. Scout can also Double Jump quite easily which is... strange... but useful.

                                Weapons:
                                Spoiler:
                                The Scattergun:http://media.steampowered.com/apps/440/icons/c_scattergun_large.32e916be53d9febd38664d549442900 607e12c02.png

                                A double barreled, lever action, sawed-off shotgun. The Shotgun can carry a total of 6 shells, and each shot has a pellet spread of 10 pellets. At close ranges this Shotgun can be deadly, but at longer ranges it loses effectiveness.

                                Aluminum Bat:
                                http://tf2wiki.net/ww/images/thumb/3/38/Wiki_bat.png/250px-Wiki_bat.png
                                A basic bat made out of aluminum. It's pretty strong and durable, as well as quite lightweight. It is the Scout's preferred Melee weapon.



                                Weaknesses: The Scout may be fast, and a pretty good shot... but that's kind of it. The Scout isn't all too bright, and sometimes his arrogance and cockiness can get in the way. He has a loud mouth, and tends to brag about how strong or how great he is. Although it can be amusing, it can get annoying real fast, and in a battle can definitely give out his location if he is trying to hide. Usually when actually cornered, injured, or under some sort of extreme stress he might crack and begin to quite literally beg for mercy.
                                "I REGRET EVERYTHING! I REGRET EVERYTHING I'VE EVER DONE!!!"

                                Aside from that the Scout isn't the strongest in terms of upper body strength, and despite being capable of running for seemingly hours on end he does not have a high pain tolerance. Making him quite frail.

                                Appearance: http://images1.wikia.nocookie.net/nonsensopedia/images/thumb/6/69/Scout.png/500px-Scout.png

                                Personality: The Scout is brash, arrogant, cocky, has a bit of a loud mouth. He won't hesitate to insult someone if they don't do something right, or how he likes it. This can make him quite annoying, but when cornered, injured, dying, or all of the above he will crumble and act a bit like a coward begging for mercy.

                                Despite this the Scout is a bit of a nice guy. He loves his mother, and despite him being a mercenary who is used to killing others he does have a soft spot for protecting children and normal civilians from wizards, evil Santa's, and other things. So... he can be a nice guy... when he wants to be...

                                Morality: Neutral/Good. He's a Mercenary and might work for you if you probably pay him something in return, but he still won't just kill any innocent bystander just for the hell of it.

                                Biography: The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

                                When he finally reached his early twenties he had joined RED (or BLU) Team as a Mercenary, asked to kill members of the opposing team. He had gone through many fights (and deaths...), and even fought against an army of robots alongside his fellow team members. This made him quite a "professional" when it comes to well... killing...

                                After he was brought into the real world he didn't really have much else to go to. He had gone through many different small odd jobs... and was promptly fired from each one... Currently he is still roaming Seoul, South Korea, looking for something to do... As well as possibly looking for his fellow Team Members from RED Team...

                                Traumas: None are specifically stated, but one can say that his childhood must have been traumatizing somewhat to make him devote his time to training his body to become faster and a better fighter.


                                Notes: This is the first time I ever will attempt to RP as a TF2 character, as well as the first character I will use mostly for comedic relief. I do intend to be quite serious with him at times (like in fights.)

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