Eternal Galaxy Project
Part II
Echoes of Time
Part III
Phoenix
--~~~--
Backstories:
The Mirror Sea
Shattered Ice Flower
Reaper's Call
--~~~--
Link to Discussion
Part II
Echoes of Time
Part III
Phoenix
--~~~--
Backstories:
The Mirror Sea
Shattered Ice Flower
Reaper's Call
--~~~--
Link to Discussion
[UPDATE: I will be using this OP for the character listings in Shattered Ice Flower. The Participant section will have two parts to it to accommodate this fact If you make a character in Shattered Ice Flower, you can bring them here. The opposite is true for characters made here: they can be used in SIF.]
Gonna throw this here since I can
Another distraction, woop.
Anyway...
"Eternal Galaxy" has been my brain child for the past
Alright, here's the prologue type 3...because it's the third one I had =w=;
Prologue | Written in Blood
Upon the revolving cogs of fate does our lives hang. The threads golden with the hue of eternity. The clock turns and the hour hand points to a new time, a new era. Yet we live on, ignorant of the tick of the clock of fate. Nay, our lives are not defined by the clock, rather the events that doth unfold forth from it. As the new age dawns, threads will be cut. Lives will plummet into the abyss of history, forgotten. As they fall, war rises and ravages the hanging threads like a tempest most ferocious. Many lives, many of the golden threads are battered by the onslaught, helpless to change it. War defined their fate. War was the plague that the clock hands brought to help define the new era. But as war storms and thunders and starts the inferno that consumes all that it touches and reduces all to mere ashes...those with a will to change cruel fate stand up from the smoldering embers. With hope and strength of the heart, they force the clock of fate to change again, to move on to a new time, to bring new fortune. And so it does. The war ends and the hands bring peace.
Peace and war, life and death. For every shift in the clock of fate...
Then the lights dimmed, the hologram darkened to a faint blue sphere of light. The face of a young man could partially be seen in the glow of the hologram. The only defining feature that could be seen was the dark star-burst pattern in his hair.
"Aye, there's the rub. 'The clock turns...' if...and only if...the clock turns does our fate change."
The man tilted his head slightly, the light shifted on his face.
"...What if...what if the clock stopped? What if the clock stopped ticking, stopped turning? What if no matter what those gallant heroes did...nothing changed? Nothing changed, and in the final hour before the light faded completely...they realized..."
With a swipe of his hand, the man snatched the blue light away and plunged everything into darkness.
"They realized...that the end of eternity...
...finally arrived."
Peace and war, life and death. For every shift in the clock of fate...
Then the lights dimmed, the hologram darkened to a faint blue sphere of light. The face of a young man could partially be seen in the glow of the hologram. The only defining feature that could be seen was the dark star-burst pattern in his hair.
"Aye, there's the rub. 'The clock turns...' if...and only if...the clock turns does our fate change."
The man tilted his head slightly, the light shifted on his face.
"...What if...what if the clock stopped? What if the clock stopped ticking, stopped turning? What if no matter what those gallant heroes did...nothing changed? Nothing changed, and in the final hour before the light faded completely...they realized..."
With a swipe of his hand, the man snatched the blue light away and plunged everything into darkness.
"They realized...that the end of eternity...
...finally arrived."
*For Part II: as we go, post >here< anything you'd think needs to definitely transfer over from this RP (example: a summary of everything that happens) to the next in order for it to act as a stand alone RP thread. Also put recommendations on things I should try to implement so that Part II works out even better.
Announcement Section:
For when I realize I derped up something/something is added/changed.
updated 11/20/13
Added Quick Links to other parts of the Eternal Galaxy Project (The title links to the minecraft project)
Map:
Summary Section:
Also, because I physically can't keep track of everything that has happened in all the side stories, feel free to jot down brief summaries of what happened in your part of the story in this google doc
https://docs.google.com/document/d/1...it?usp=sharing
https://docs.google.com/document/d/1...it?usp=sharing
Spoiler:
CHAPTER 1 | The Guardians of Helios
- Aion, Joe, and Terrisa meet Kiara at the Hunters' Guild, who has a message for Aion to join the Delta Division. Aion accepts, but brings the entire Guild with him. Any personnel that were not Maverick pilots get onto Transport Delta 8. Aion leads the formation of the Hunter escort.
- Suddenly, Joe warns that a possible skirmish is between them and the rendezvous point. Aion takes charge and organizes the Hunters for the charge. When the break through the clouds, they see the massive battle ahead. A Delta Division Beta Cruiser was being taken down by NGO forces. Aion then charges ahead leading the Hunters to clear a path for the transport. As they do this, Nero, who somehow took control of Transport Delta 9, charges through the battle to reach the Hunters. They eventually reach the nearest Zeta Carrier and flee the battle to the Delta Division Flagship, Excalibur. Then the Hunters mourn for the loss of one of their own, with Aion saying in the end:
"He died a true Guardian of Helios."
----------------------------------
Fractis Animus
-Mima awakens on the Isle of Spirits on Dua. A mysterious man named Cicero helps the ghost, who has ultimately lost her memories. He guides her to the Tower of Aquarion and tells her to find Nero.
Nero and a soldier find Mima on Duon, after she transported to it through the Tower. Nero then brings Mima along to the Transport Delta 9, where they then head out to Delta Division's Flagship.
Black Wind
-Nhiome had just raided a transport in Nexion system and flees the pursuing squad from the Alpha Division. He escapes to Sol Incineron, where the Black Roses, led by Ember, follow him. They catch up to him at Planet Werban, and attempt to convince him to join them. He declines and fires off a jamming device. Spear attacks Nhiome as he can't get in contact with Ember. Then, Ember stops him and they begin to follow Nhiome out of the atmosphere. Ember then tells the rest of her squadron to distract the Alpha Division pursuers while she follows Nhiome to his base on a moon of Inopia.
Wandering Machina
-Mara finds Eleos and decides to help him search for survivors. They then find a little girl named Anankerisa. Eleos tells Mara to take the girl to Celestora system, where it would be safer for her. Mara obliges and takes her to a freighter. Mara then leaves to go back to find Eleos again, however a sudden explosion at the freighter causes her to turn back and find the little girl. She finds Anankerisa on the freighter as it begins to travel to Celestora after a series of unfortunate events. Anankerisa then disappears and tells Mara to play her game of fate. After this, an NGO Beta Class Cruiser intercepts and captures the freighter with Mara on board.
Torta Manu Iustitiæ
- The Reaper attacks an NGO base on the edge of Celestora on the Planet Mortem. He works his way through and deals "justice" upon the commanding officer of the base.
General Description and Basic Notes:
Spoiler:
The story takes place in the Venturian Galaxy. It is inhabited by a wide variety of races, though a few are on the brink of extinction.
- The Vatians, a people known to have the future of the Galaxy imprinted and locked away in their mind. Elf like and talented in the manipulation of Aurora Energy, a form of energy derived from the various crystals unique to the galaxy. Most have gone into scientific fields more than any other race.
- The Irians, a great people who are proud of their lineage and bear a resemblance to various beasts. They have also the abilities of beasts and can easily adapt to various situations. They have a diversity rivaled only by Humans.
- Papillians, a race similar to Vatians in appearance, however their butterfly-like wings set them apart. The War of Eternity has nearly wiped them out with the only known Papillian survivor being the High Priestess of the Venturian Council, Avonna.
- Prometheos, a legendary race known as "The Ancients." According to myths, the only three that remain are Erebos of the Night, Aetheron of the Light, and Astraeus of the Dusk.
- Arcain, a race that is as mysterious as their purpose. Known to most as "The Creators," they are said to be the keepers of secrets. Other legends believe that they were pivotal to the creation of the Venturian Galaxy. Believed to have been wiped out with the Prometheos during the "Eclipse of the White Star".
- Humans, They came to Venturia one billion years ago after Earth was destroyed. When they first arrived, Venturia encountered an era of prosperity.
Era of Prosperity:
New technology was developed and soon the galaxy became interconnected. The only limit of technology was the crystals that powered it all. Aurora Crystals have what at first seemed an infinite amound of electrical and raw light energy. Then it was discovered that after continuous use, the crystals "died." The larger the crystal, the more energy it could output at once and for longer durations. In addition, if the crystal makes direct contact with any flesh of sentient beings, the crystal immediately dies or something else happens. Crystal Fusion is a rare phenomena where the crystal bonds with whoever touches it. It infuses with the skin, granting the wielder the ability to manipulate Aurora energy. However, the crystal would eventually replace all organics of the host and therefore would ultimately kill them. Thus it was deemed a disease.
Era of Decline:
The War of Eternity began with a conflict among the humans. The true motives remain a mystery but the outcome became a war that engulfed all of Venturia. Most areas are ignorant to the war that rages between the Venturian Council and its armies that consist of mercenary groups that are collectively known as Strike Fighters, the Noble Guards, a rebel group that originated from the Guardians that believes, after seeing the War of Eternity rage on for so long, the Venturian council is corrupt, and then there are the Guardians which is another mysterious mercenary group that has supposedly named itself after the mythical Guardians of Time.
I think I should make mini bios for the main characters so far...
Any pic [That isn't Aion's sketch] I have here are completely random from google search and are going to be sort of "matches what I had in mind"
Aion Leonares
Spoiler:
A young man of 22. He lived on the Planet of Duon in the Helios System and is a member of the Hunters' Guild there. He's been a Mercenary for 3 years now and has a natural talent with a sword. His fighting style is reminisce of the ancient samurai style adapted with a more modern fencing technique. He is the heir of the legacy which his mentor, the man he considers as a father, Orion, left him. As a Maverick Pilot, he is unrivaled in his personal fighter Eclipse Blade X-02, one of the only perfect Blade replicas. The only other two in existence currently are Navarre's Fighter, Silver Phoenix X-03, and Revere's, Blood Edge X-01.
He has no memory of his past, except for a fragmented memory of his sister, Tina. His left arm bears Aurora's Curse and he has an innate ability to manipulate Aura Energy to his will, unaided. He believes this to be a part of the Curse. He is steadfast and determined to uncover the truth of the Galaxy and the War that marks the era in blood.
Joeseph Hawkeye
Spoiler:
Hair Color is more of a brown and no eye patch.
Best friends with Aion and his wingman, he is also a human male in his early twenties and is a year older than Aion. He is an ace pilot and is also strong both physically and mentally. He takes an optimistic attitude towards any situation and tends to keep even the darkest moods cheerful.
In combat, he wields a massive cannon known as the BEHEMOTH. He tends to recklessly charge into the fray with his cannon primed. He cares for his sister, Terrisa, after they lost their mother to a mysterious accidental explosion, though he never acknowledges what happened.
He also lives on Duon with his sister.
Terrisa Hawkeye
Spoiler:
Change Hair color to more of a brown...
AND YOU DON'T WANNA GIVE TERRISA A GUN-! TRUST ME
Younger sister of Joe and also best friends with Aion. She is human and in her mid teens, 15, and tends to have an extremely optimistic, almost naïve, personality. She keeps with her an average looking Doll of a girl which has a crystal inside it. For her, it is the last thing she has of her mother.
She is a talented mechanic and works on both Aion's and Joe's fighters. She also considers Aion as a brother and most of her friends as family.
Kiara Aquala
Spoiler:
Change eye color to more of a blue
A girl of 19 and is friends with Aion and the others. She is a medical officer and part time Drone Pilot on the Delta Division Flagship, Excalibur. She was initially of the Planet Alcyon in the Celestora system.
She tends to look for the good in people and, even though she might feel like all hope is lost, she will continue onward with a task.
She appears Human, but she is actually a Water Nymph.
Starla Monroe
Spoiler:
A girl of 21 and a friend of Aion. She is a Vatian scientist who was pivotal in the development of AETHER Armor and the Daedalus Cannon. Her home is in the Nexion System in Sedes Imperii. She has a calm personality and tends to be a bit of a "firecracker" at times (also tends to 'spark' into a mood and snaps at people that interrupt her while in it.)
As a Vatian, she has the ability to bend Aura energy to her will with an aid of sorts, in this case she favors a staff fashioned with a crystal in it.
Eleos Mithras
Spoiler:
I like this picture and think this is the closest match to how I envisioned him.
A Human - Irian Hybrid of 25. He is a womanizer and an elite marksman assassin. He is skilled with both small hand guns and a sniper rifle that he modified, being able to hit small targets with ease. To accompany his sharp aim, he has a sharp wit and tends to be laid back, although when he is in battle, he tends to favor a more serious tone (even though his wit is still present) and dependent upon the battle, he may even be outright grave.
He will not hesitate to take a shot once he has his mind set.
Starting Areas:
Ok this is the part where you can sort of decide where to start your characters. Each location listed here will have something happening.
Now you can add planets and start them in the solar systems listed, and then create your own substory as you see fit. Anything can happen. It's a big Galaxy so...have fun :P
Spoiler:
Venturian Galaxy
• Key Solar Systems:
o Helios
The place where Aion, Joe, Terrisa, and Kiara are introduced. The beginning of the main story would be here.
Planets:
o Conlustrare
o Duon and Dua (two planets that orbit each other)
o New Genesis
o Zephyr
o Duon and Dua (two planets that orbit each other)
o New Genesis
o Zephyr
o Nexion
The Center of the Galaxy serves as a sort of Capitol. The Sky City resides in the planet Nexus, which in relation to the other key solar systems, is at the center.
Planets:
o Nexus
o Egale
The place where Eleos's story took place and thus where he is introduced.
Planets:
o Senarious
o Celestora
The Solar System of Constellations. Where Kiara's home planet is.
Planets:
o Alcyon
o Mortem
o Polaris
o Mortem
o Polaris
o Venion
The Solar system of eternal night, it has no star, no Sun. A special form of light generated on each planet sustains the life there. Erebos is the ruler of this solar system.
Planets:
o Nox
o Hyperion
o Hyperion
o Sol Incineron
A solar system known by its blistering hot sun. Most planets are molten on the surface. Most life is sustained underground. Dalia is introduced here.
Planets:
o Inopia
o Werban
o Werban
Chapter List
Spoiler:
Part I: Shards of Starlight
• Prologue: Written in Blood
• (Helios/pt1)
o Chapter 1: Guardians of Helios
o Chapter 2: In Memories of the Past
o Chapter 3: Trial by Fire
o Chapter 4: The Chosen Path
o Chapter 5: Fragments of Life
o Chapter 6: Where The Divides Lie
o Chapter 2: In Memories of the Past
o Chapter 3: Trial by Fire
o Chapter 4: The Chosen Path
o Chapter 5: Fragments of Life
o Chapter 6: Where The Divides Lie
• (Celestora)
o Chapter 7: The Words in the Constellations
o Chapter 8: Star Dust
o Chapter 9: The Shard in the Sparkling Depths
o Chapter 10: Shrouded in Mist
o Chapter 11: Faint Resolve
o Chapter 8: Star Dust
o Chapter 9: The Shard in the Sparkling Depths
o Chapter 10: Shrouded in Mist
o Chapter 11: Faint Resolve
• (Egale)
o Chapter 12: The Eagle’s Wings
o Chapter 13: The Great Temple
o Chapter 14: Golden Scales
o Chapter 15: Ancient Light
o Chapter 16: Judgment
o Chapter 13: The Great Temple
o Chapter 14: Golden Scales
o Chapter 15: Ancient Light
o Chapter 16: Judgment
• (Sol Incineron)
o Chapter 17: Heated Rivalry
o Chapter 18: The Gates of Hell
o Chapter 19: The Keeper of Flames
o Chapter 10: Forged from Fear
o Chapter 21: Its Purpose
• (Venion)o Chapter 18: The Gates of Hell
o Chapter 19: The Keeper of Flames
o Chapter 10: Forged from Fear
o Chapter 21: Its Purpose
o Chapter 22: Lost Emotions
o Chapter 23: In the Light and the Dark
o Chapter 24: Those Born from Righteousness
o Chapter 25: That Which Bears Her Name
o Chapter 26: His Promise
• (Helios/pt2)o Chapter 23: In the Light and the Dark
o Chapter 24: Those Born from Righteousness
o Chapter 25: That Which Bears Her Name
o Chapter 26: His Promise
o Chapter 27: Secrets of the Dawn
o Chapter 28: Where the Beginning ends
o Chapter 29: Eternity’s Mirror
o Chapter 30: Daedalus’ Labyrinth
o Chapter 31: Death of Hope
o Chapter 32: The Empty Truth
o Chapter 33: Mark of the Dead
• (Nexion)o Chapter 28: Where the Beginning ends
o Chapter 29: Eternity’s Mirror
o Chapter 30: Daedalus’ Labyrinth
o Chapter 31: Death of Hope
o Chapter 32: The Empty Truth
o Chapter 33: Mark of the Dead
o Chapter 34: Nightfall
o Chapter 35: A Just Cause
o Chapter 36: The Fallen Angel
o Chapter 37: The Seal of Chaos
o Chapter 38: Devotion
o Chapter 39: The Scorched Feather
o Chapter 40: The Eclipse of Stars
o Chapter 35: A Just Cause
o Chapter 36: The Fallen Angel
o Chapter 37: The Seal of Chaos
o Chapter 38: Devotion
o Chapter 39: The Scorched Feather
o Chapter 40: The Eclipse of Stars
• Epilogue: In the Darkness, Echoes
Basic Character Creation Template:
Really basic, ask on details that you might want, I'll figure out an adaptation to anything you throw at me.
Spoiler:
Name:
Gender:
Appearance:
Race: (Choose: Human, Vatian, or Irian as a main/ pure and you could choose a "subrace" which would mean they bear some small (emphasis on small) traits of these: Papillian, Arcain and possibly Prometheos. I.E. you can have a character be a distant descendant of one of those three but the traits would be diluted to a point where it would be near impossible to tell. Also you could do a mix of two of the main three.
EDIT: Android and Cyborg options are also available. See notes below for more details.)
Profession and/or Talents: (What are they good at?)
Inventory: (what they carry on them. Anything.)
Personality:
Elemental preference: (Now this is talking about Aurora Energy, which is like...a form of magic but...not really. There are 5 types listed below. Technology is virtually the only thing that can use Aurora Energy, so it's like Phantasy Star's Photon Energy...)
History:
Bio:
Notes: (Anything else you can think of)
[Answer the following about your character]
Where do you want them to start and why? (For the why feel free to ask me about things to figure it out)
What would your character(s) do with the near unlimited power of the Shards of Starlight? (Ability to create and/or destroy entire Galaxies when all 6 are together)
What would they do with the power of Gods?
Gender:
Appearance:
Race: (Choose: Human, Vatian, or Irian as a main/ pure and you could choose a "subrace" which would mean they bear some small (emphasis on small) traits of these: Papillian, Arcain and possibly Prometheos. I.E. you can have a character be a distant descendant of one of those three but the traits would be diluted to a point where it would be near impossible to tell. Also you could do a mix of two of the main three.
EDIT: Android and Cyborg options are also available. See notes below for more details.)
Profession and/or Talents: (What are they good at?)
Inventory: (what they carry on them. Anything.)
Personality:
Elemental preference: (Now this is talking about Aurora Energy, which is like...a form of magic but...not really. There are 5 types listed below. Technology is virtually the only thing that can use Aurora Energy, so it's like Phantasy Star's Photon Energy...)
History:
Bio:
Notes: (Anything else you can think of)
[Answer the following about your character]
Where do you want them to start and why? (For the why feel free to ask me about things to figure it out)
What would your character(s) do with the near unlimited power of the Shards of Starlight? (Ability to create and/or destroy entire Galaxies when all 6 are together)
What would they do with the power of Gods?
- Element Types:
Light (standard energy, used to power things)
Fire (Concentrated light)
Wind (Atmospheric manipulation...pretty much think glorified fans and that's about it.)
Matter (The manipulation of any form of matter. typically used to convert matter into energy and data so that it can be stored in a device. The bigger the object, to more raw energy is needed to convert it.)
Water (A subdivision of Matter that specializes in the manipulation of liquids)
Dark (The ability to block light, like a sort of smokescreen. no other uses are really known...)
EDIT:
Androids: They would need a good sized Aura crystal core to run I would say (about the size of a Melon...)
Their abilities would be overall greater than any physical organic being, but if they exert themselves too far, the crystal would die and therefore, they would "die" until someone were to replace their core. Also could say a limiter would prevent that from happening and have the android be exhausted.
Bioroids: (Think like purely organic androids) which would be organic beings that instead of blood, would have some form of nanobot system. They don't need Aura crystals and use organic processes for energy.
Cyborgs could be a cross between the two and meet somewhere in the middle. Cyborg appearance would be more natural looking ( a bit like Luke's hand in Star Wars for example)
EDIT:
Planets, I need some more so I'm gonna put this here.
There are 12 sectors in each solar system, each sector can have a planet. There can be a general theme based on the element/theme of the System (i.e. Sol Incineron = Fire, Venion = Darkness, Celestora = Stars/Water, Egale = Forest, Helios = Light, Nexion = Divine) or w/e you choose.
Basic template:
Name of Planet:
Solar System:
Sector: (See map list)
Continent(s):
Ocean(s):
Feature(s): (Cities, ruins, other things, etc)
Participants:
Shards of Starlight
- Bookdragon2000 | Character: Nhiome
- Kristia | Character: Mara
- Mima | Characters: Mima, The Reaper, Nova, Deimos
- Pandre | Characters: Seiuna, Azune
- S121 | Character: Master Chief (John), Cortana
- NeoFox | Character: X, Terra, Haruki
- SUSTIC | Character: Hajime, Eve
- MyHatismyFriend | Character: The Operator
Shattered Ice Flower
- Bookdragon2000 | Character: Nhiome
- Kristia | Character: Mara
More Details:
Biggest section and the one that is getting updated the most.
Come back here when I announce something has been updated.
In short, this is where some of the details that are important to RP are.
Spoiler:
Honestly the way this story is designed, anything can happen.
I am legitly ok with almost anything...except for the fact that typical rules still apply. To be honest, I'm attempting to put some form of fantasy realism to the story.
What I mean by "Fantasy Realism," other than being oxymoronic...
- Think what would be possible in scientific terms. Use that as the base-line, then add very small or very significant mystical concepts to it.
EDIT: Ok uhm use this as purely basics, ask me about more advanced things ya want to incorporate. Example: GHOSTS CAN BE EXPLAINED
Anyway, there's a few more details I want to also point out for the sake of more details:
- Money has been replaced in any planet governed by the Venturian Council. Instead there is a credit system which allows someone to live regularly. However, if they want to obtain certain services beyond what they are provided, then the individual needs to find a job to obtain extra credits.
- Space travel is commonplace, not too many societies are isolated from this.
- Crystals are an abundant resource and are utilized as the primary power of anything and are sort of like super batteries that can recharge themselves...which is known to be physically impossible and is explained by a mystical concept.
---------------
Will add details if things come up.
---------------
Space travel is common place, personal transports are easily obtainable. Most common transports for intra-planet travel are personal hovercycles.
For intergalactic travel there's "Warp Gates" which can link to any other powered on Warp Gate in the galaxy.
I'ma steal the look of the one in Star Fox: Assault
In this video it warps to a specified coordinate, in this story it has to be another gate.
Standard life: varies with the planets. There can be heavily colonized planets that have futuristic cities to planets that are trading posts and only have wood cabins or w/e (I'll reference like Tatooine in Star Wars)
- Cities: Stereotypical future city with hovercars and w/e (refrencing Sonic Riders for what one of the first things I think of aside from scenes in Star Wars)
- Trading Posts: I'll just say its more like Tatooine in Star Wars and leave the rest to imagination.
- Space Ports: These are like futuristic Airports combined with a small city. Sometimes replaces Trading Posts.
- You can add anything else you want, honestly the spectrum is pretty large because of the fact its a galactic stage.
------------------
Weaponry has advanced beyond projectiles, although missiles are still sometimes used. Standard issue infantry weapons are C-Pulse Rifles which use energy from the crystals to create "Concentrated" (hence the C) energy blasts. Other variations include special lenses which adapts the crystal to a different element type so there can be flamethrowers, water cannons, wind cannons, etc. With the crystals, they can be used indefinitely as long as a moment to let them recharge is allowed. Typically there are limiters which slow the fire rate so that the crystal can recharge. If the limiter is removed, then the crystals can be depleted, but then the weapon becomes useless and then you would need to replace the crystal, so it could be like changing a clip in a standard gun, except most guns if you were to rapid fire to kill, would last only 10-20 rounds or w/e would be a very small amount.
Space Fighters are also common and have similar attributes. Limiters are typically implemented to keep the fighter's speed down so that the crystal doesn't die. Also computer systems can regulate speed, firepower, and shields accordingly. There are two types of fighter pilots, which determines the type of fighter:
Mavericks and Drones.
- Mavericks are pilots that believe in going in their fighter and meeting danger head on.
- Drones are Pilots that remotely control their fighters.
A maverick fighters vary depending on the pilot's preference. For example: Aion sacrifices overall firepower and shields for raw speed and agility. Whereas Joe sacrifices shields for agility and firepower.
Drone pilots tend to value raw offensive power over shields and speed.
The 3 factions (which are in the notes at the bottom of OP) have various class of Cruisers, which are your typical big starships.
Gonna steal this pic for general designs but they can vary. (random pic that I liked...happens to be a Mass Effect starship XD...)
The size of the cruiser varies by its class (Order of largest to smallest...and yes I just did the order by what sounded good...)
EDIT: Changed the names
Alpha -> Iupiter (yes I am going with the traditional Latin spelling with an 'I')
Beta -> Orcus
Gamma -> Ares
Delta -> Athena
Omega -> Apollo
Kappa
Lambda ->Vulcan
Zeta -> Mercury
Typically heavily armed and shields are able to be localized to attacks to become near impenetrable (except when focused on one thing they become weaker elsewhere, like anything in like Star Trek and what not.) overall weaponry decreases with the size (Except the Kappa class...that will be an exception because of obvious reasons, and the Omega class just because of a certain story element later.)
...anything else can be left to the imagination almost. Just ask first, even though it would be only ideas that would conflict with other concepts that I would shoot down.
----------------------
leme post this old pic of the items called the "Shards of Starlight"
I've since changed it to purely the center "medallion" with each two sections that are divided by the starburst pattern being one of the Shards.
Should look like the Medallions in LoZ: OoT in a sense, minus the spirit one.
Anyway from the top piece clockwise, each one represents the following systems:
Helios
Celestora
Egale
Venion
Sol Incineron
And the center is Nexion
If you know LoZ: OoT then ya could figure out what each color represents as well.
Anyway to the specifics for Venion and Sol Inceneron
Venion is the system seldom visited. The realm of Erebos, Keeper of the Threshold of Chaos. Rumors are that most of the planets are homes for monsters and demons. However, the planet that Erebos has built the Manor of Ethereal Night, Nox, has a vast city which is actually prosperous under the guidance of Erebos. Although the people seem to be Human, some of them are actually the last surviving pure Arcains, however Erebos has them go as Humans and therefore, the truth has been suppressed. The large majority are Human Sub-Arcains. Near the Manor of Ethereal Night, the Temple of Light and Shadow exists where Arcain Priests keep the secrets of Venturia safe. Beyond these borders are Demonarcs, creatures of shadow that are there more so to protect the Temple from outsiders.
Sol Inceneron is the system which the majority of its planets are almost deemed uninhabitable, yet the underground caverns of those planets are home for many people. Typically outcasts find their way to these planets to escape whatever they may be running from, or to simply hide. Typically thugs and gangs become prominent in the more mineral rich planets. The outer planets of the system actually bear some life and natural vegetation and are dominated by rocky terrain. Any water on these outer rim planets is underground.
Ancient Temples also can be found through out many of the planets, most of them have been abandoned and picked through by bandits.
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Ok I'm going to use the really simplistic date system I developed for the story for references here.
Assume the story takes place in the year MDe12-MMXII (If you really want to translate this to something a bit less random, take the first roman numeral and assume e12 =10^12. Then add the last roman numeral =w= crazy Ik...
Ships of MDe12-MMXI
- use standard wiring and other electronic systems. This makes them susceptible to virtually anything of the electromagnetic spectrum as their systems convert crystal energy to electrical.
- Most ships of this time are adopting the new systems below.
Ships of MDe12-MMXII: (For the main three factions with access to Vatian labs, which are heavily guarded.)
- use crystal conduits, which use raw Aura energy in the systems using limiters to dampen it accordingly. Aura energy can only be manipulated slightly by outside sources. In short, a direct physical bullet that hits a key system is the only way to knock out Aura systems.
- have modular systems in such that a damaged/compromised system can be isolated from the rest. However if other systems depend on it, then those systems would be knocked out as well. Typically, control systems are isolated from other systems and are located in the center of any ship, including fighters.
- Utilize Aura Sensors and Controls, an experimental system which uses crystal energy as input. Sensors can detect Crystal energy readings in a visual scope. Deemed impractical as planets and space dust contains traces of these readings, however, filters can be applied if visual lock is acquired. Controls are also deemed impractical as some beings (humans primarily) can not manipulate aura energy by touch.
-Shield units, a special system for nearly anything. Typically use high amounts of crystal energy. Fighters have weaker adaptations of these systems. Shields are the end all system, allowing for anything to be deflected. However, they do have an endurance as set by limiters.
- - Typical endurance of shield systems can be illustrated by these percentages.
Alpha
Beta
Gamma
Delta
Omega
Kappa
Lambda
Zeta
- In addition, use these numbers for indexes of shield potency.
Fighters: 1
Ships larger than fighters, but smaller than Zeta Class Carriers: 2
Zeta: 5
Lambda: 8
Kappa: 10
Omega: 15
Delta: 20
Gamma: 25
Beta: 30
Alpha: 35
Ships larger than fighters, but smaller than Zeta Class Carriers: 2
Zeta: 5
Lambda: 8
Kappa: 10
Omega: 15
Delta: 20
Gamma: 25
Beta: 30
Alpha: 35
Assume shields regenerate at a rate of [(Shield Index)^2]*0.01 per second.
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- Physical impact. Shields decrease by [(Force in newtons)*(0.5)]/[100*(Shield Index)] = percent drop.
- Energy blasts. Assume the following categories of "energy blasts" and use an index number for each.
- Allows for shields to take physical trauma of an impact, however if the fighter were to ram into something solid (ex. mountain), then structural damage will occur regardless, however will be lessened by shields
- Energy blasts. Assume the following categories of "energy blasts" and use an index number for each.
- Light rapid (ex. assault rifles) Index: 1
- Light charged (ex cannons that can be carried by soldiers.) Index 1.5
- Heavy Rapid (Ex. Think Large machine guns, large enough to not be moved by normal means and typically used on vehicles) [Firing Rate of 10 shots per second*] Index 2
- Heavy Charged (Ex Equivalent of Tank shells and AAA) [Firing Rate of 0.5 shots per second*] Index 3
- Cruiser Rapid (Massive guns equipped on cruisers only.) [Firing Rate of 6 shots per second] Index 4
- Cruiser Heavy (Massive cannons equipped on cruisers only, capable of slow repeated fire) [Firing Rate of 3 shots per second] Index 5
- Cruiser Charged (Massive long charge time cannons equipped on cruisers only) [Firing Rate of 1.5 shots per second] Index 7
*Fire Rate Set for Fighter combat
- Shields drop as such: {[(Index of blast)^2]*2}/[(Shield Index)]= percent drop
- Light charged (ex cannons that can be carried by soldiers.) Index 1.5
- Heavy Rapid (Ex. Think Large machine guns, large enough to not be moved by normal means and typically used on vehicles) [Firing Rate of 10 shots per second*] Index 2
- Heavy Charged (Ex Equivalent of Tank shells and AAA) [Firing Rate of 0.5 shots per second*] Index 3
- Cruiser Rapid (Massive guns equipped on cruisers only.) [Firing Rate of 6 shots per second] Index 4
- Cruiser Heavy (Massive cannons equipped on cruisers only, capable of slow repeated fire) [Firing Rate of 3 shots per second] Index 5
- Cruiser Charged (Massive long charge time cannons equipped on cruisers only) [Firing Rate of 1.5 shots per second] Index 7
*Fire Rate Set for Fighter combat
- Shields drop as such: {[(Index of blast)^2]*2}/[(Shield Index)]= percent drop
Weapons that directly damage Crystal Systems:
- Sparrows, rockets 2x the size of your hand. has an energy drill which is potent enough to drill through most materials. Can be blocked by shields (use energy blast formula and assume index of blast of 2)
- Unshielded energy blasts
- Unshielded projectiles
Here shall be the basic size of a fleet and each class type's armament.
1 Iupiter Class with 400 billion cruiser cannons
5 Orcus Class with 100 billion cannons each
10 Ares Class with 25 billion each
12 Athena Class with 1 million each
34 Apollo Class with 2 million each
50 Kappa Class with 1.5 million each and
79 Vulcan Class Battle ships with 500 thousand cannons each,
thus more than a total of 1.15 trillion cannons,
5 Orcus Class with 100 billion cannons each
10 Ares Class with 25 billion each
12 Athena Class with 1 million each
34 Apollo Class with 2 million each
50 Kappa Class with 1.5 million each and
79 Vulcan Class Battle ships with 500 thousand cannons each,
thus more than a total of 1.15 trillion cannons,
NGO is equal to the combined size of the Strike Fighters
Guardians is equal to 2 divisions of the Strike Fighters.
Below is the old notes which are all relevant so look through em for some information. mostly chapter titles which gives an idea of some themes and also may have a few other details mixed with em
Faction details are also present.
Spoiler:
Now I have to edit a lot of this information since I've changed things so many times...but here's the notes I have.
Now this is sort of my plot line, which in of itself tells the story to a degree. This is basically from beginning to end.
So the point is you should be able to get a feel for the story through the chapter titles as each one bears a significance for what concept I would address in the chapter...even if I'm not 100% certain what it is myself...
So I'll start with this. I've already delved into some of the specifics with what I had with my characters in Sanctuary which were the characters here...so ya...
I'll post more of the notes after I pick through em and change em up to match my current plot. And it takes a lot to convert the formatting from the word docs to this =w= (can't attach cause too big for the forums lol)
Ok more notes.
The first part is actually the more important part for RP. The rest is brain dump notes where I've been throwing things down.
Venturian Galaxy
• Key Solar Systems:
o Helios
o Nexion
o Egale
o Celestora
o Venion
o Sol Incineron
• Key Planets:
o Conlustrare
o Halcyon
o Senarious
o Inopia
o Nox
Factions:
• Empire (Venturian Council)
• Guardians
• Key Solar Systems:
o Helios
o Nexion
o Egale
o Celestora
o Venion
o Sol Incineron
• Key Planets:
o Conlustrare
o Halcyon
o Senarious
o Inopia
o Nox
Factions:
• Empire (Venturian Council)
o Protected by a mix of professional army and mercenaries
o Strike Fighters
o Strike Fighters
Alpha Division
• Professional army
Beta Division• Mercenary group
Delta Division• Mercenary group (tied to Guardians)
“Zeta” Division• Original Alpha Division that went missing many years ago.
• Guardians
o Mysterious group of mercenaries, their purpose is unknown
• NGOo Commonly called the New Galactic Order, though actually stands for Noble Guardian Order
Venturian Galaxy
• Key Solar Systems:
o Helios
o Nexion
o Egale
o Celestora
o Venion
o Sol Incineron
Part I: Shards of Starlight
Part II: Echoes of Time
• Key Solar Systems:
o Helios
o Nexion
o Egale
o Celestora
o Venion
o Sol Incineron
Part I: Shards of Starlight
• Prologue: Written in Blood
• (Helios/pt1)
Passage of Fate is introduced more here
• (Helios/pt1)
o Chapter 1: Faint Light
o Chapter 2: In Memories of the Past
o Chapter 3: Trial by Fire
o Chapter 4: The Chosen Path
• (Celestora)o Chapter 2: In Memories of the Past
o Chapter 3: Trial by Fire
o Chapter 4: The Chosen Path
Introduces The Empress Avonna and the goal of the Venturian Council
o Chapter 5: Fragments of Life
Introduces the Shards of Starlight
o Chapter 6: Where The Divides Lie
Introduces the differences and conflict between the Alpha and Delta Divisions.
Introduces Commander Sullivan and Commander Regalis
Introduces Commander Sullivan and Commander Regalis
o Chapter 7: The Words in the Constellations
Prophecy
o Chapter 8: Star Dust
o Chapter 11: Faint Resolve
• (Egale) Prophecy
o Chapter 8: Star Dust
Emphasizes Arrow’s control over Aurora (crystal energy)
o Chapter 9: The Shard in the Sparkling Depths
Kiara being a Water Nymph is introduced here (Home on the planet Alcyon)
o Chapter 10: Shrouded in Misto Chapter 11: Faint Resolve
o Chapter 12: The Eagle’s Wings
• (Sol Incineron)
Gunner is introduced here
o Chapter 13: The Great Temple
Reveals that Arrow is not truly human
o Chapter 14: Golden Scales
The sentient nature of the Shards of Starlight is introduced
o Chapter 15: Ancient Light
The light of Mercurius is introduced
o Chapter 16: Judgment
Revere’s motives are hinted at here
o Chapter 17: Heated Rivalry
o Chapter 19: The Keeper of Flames
o Chapter 10: Forged from Fear
• (Venion)
Dalia is introduced here
o Chapter 18: The Gates of Hello Chapter 19: The Keeper of Flames
o Chapter 10: Forged from Fear
Origin of Mercurius (type 1)
o Chapter 21: Its Purposeo Chapter 22: Lost Emotions
• (Helios/pt2)
Hints at Astraeus
o Chapter 23: In the Light and the Dark
Arrow’s Madness/ Madness of Eternity
o Chapter 24: Those Born from Righteousness
Erebos is introduced here
o Chapter 25: That Which Bears Her Name
Introduces the connection of Mercurius with the Goddess Venturia
o Chapter 26: His Promiseo Chapter 27: Secrets of the Dawn
o Chapter 29: Eternity’s Mirror
o Chapter 33: Mark of the Dead
• (Nexion)
Aurora is fully introduced here
Introduces how the Eclipse of Stars works
o Chapter 28: Where the Beginning ends Introduces how the Eclipse of Stars works
o Chapter 29: Eternity’s Mirror
The Mirror Sea is introduced
Reveals that the Mirror Sea a gate that opens during the Eclipse of Stars
o Chapter 30: Daedalus’ Labyrinth Reveals that the Mirror Sea a gate that opens during the Eclipse of Stars
Daedalus Project introduced
o Chapter 31: Death of Hope
Delta Division is destroyed
o Chapter 32: The Empty Trutho Chapter 33: Mark of the Dead
Hints at the fact that Arrow is dead
Also ties in the Reaper’s Mark that Gunner has
Also ties in the Reaper’s Mark that Gunner has
o Chapter 34: Nightfall
o Chapter 36: The Fallen Angel
o Chapter 37: The Seal of Chaos
o Chapter 38: Devotion
o Chapter 39: The Scorched Feather
• Epilogue: In the Darkness, Echoes
Final stand of the Delta Guard (Remaining Delta Division)
o Chapter 35: A Just Causeo Chapter 36: The Fallen Angel
o Chapter 37: The Seal of Chaos
o Chapter 38: Devotion
o Chapter 39: The Scorched Feather
Foreshadowing of the coming battle
o Chapter 40: The Eclipse of Stars Passage of Fate is introduced more here
Part II: Echoes of Time
• Prologue I: The Passage of Fate
• Prologue II: In the Shadow of Death
• Section I: Legacy of a Guardian’s Fate
o Chapter 1: Astraeus, The Guardian of Life
o Chapter 2: Their Demons
o Chapter 4: Sacred Shadow
Brings in Aetheron and Erebos.
o Chapter 6: Nox Nex• Section II: Legacy of the Gods
• Prologue II: In the Shadow of Death
• Section I: Legacy of a Guardian’s Fate
o Chapter 1: Astraeus, The Guardian of Life
o Chapter 2: Their Demons
o Chapter 4: Sacred Shadow
Introduces Morpheus’s role
o Chapter 5: Those Bound by Order and Chaos Brings in Aetheron and Erebos.
o Chapter 6: Nox Nex
o Chapter 7: The Little Girl with the Red Stone
o Chapter 8: Legend of the Goddess Venturia
o Chapter 9: Where the Conflict Began
o Chapter 10: The Key to the Gates
• Section III: Legacy of Heaven’s Forgeo Chapter 8: Legend of the Goddess Venturia
o Chapter 9: Where the Conflict Began
o Chapter 10: The Key to the Gates
Kiara plays a role here due to her past
o Chapter 11: When the Light Fadeso Chapter 12: Aion, The Guardian of Time
o Chapter 13: Zeta Division
o Chapter 14: The Truth
o Chapter 15: Crystal Edge
o Chapter 16: Legend of the Shards
• Section V: Legacy of the Great Halls of Timeo Chapter 13: Zeta Division
o Chapter 14: The Truth
o Chapter 15: Crystal Edge
o Chapter 16: Legend of the Shards
o Chapter 17: Where Their Hope Lies
o Chapter 18: The Blood on the Walls
o Chapter 19: The Ancient Ordeal
o Chapter 20: Ephemeral Time
o Chapter 21: Breaking Through the Gates
• Section III: Legacy of Her Writings of Reflection o Chapter 18: The Blood on the Walls
o Chapter 19: The Ancient Ordeal
o Chapter 20: Ephemeral Time
o Chapter 21: Breaking Through the Gates
o Chapter 22: His Sister
o Chapter 23: Where the Shards Belong
o Chapter 24: The Pieces of the Past
o Chapter 25: Mirrored Reality
o Chapter 26: The Brink of Existence
• Section IV: The Legacy Caught in the Crossroads of Fateo Chapter 23: Where the Shards Belong
o Chapter 24: The Pieces of the Past
o Chapter 25: Mirrored Reality
o Chapter 26: The Brink of Existence
o Chapter 27: Where the Blood Runs
o Chapter 28: The Choice He Makes
o Chapter 29: Life and Death
o Chapter 30: The Missing Girl
o Chapter 31: The New Dawn
• Section V: The End of an Undying Legacyo Chapter 28: The Choice He Makes
o Chapter 29: Life and Death
o Chapter 30: The Missing Girl
o Chapter 31: The New Dawn
o Chapter 32: Anankerisa
o Chapter 33: Where The Ritual Began
o Chapter 34: The Goddess’ Daemon
o Chapter 35: Endgame
• Epilogue: The Door to Eternityo Chapter 33: Where The Ritual Began
o Chapter 34: The Goddess’ Daemon
o Chapter 35: Endgame
Part I: The Master of Providence
Part II: In Destiny’s Hand
Part III: Starlit Sword
Part IV: The Passage of Time
Part V: At the Inevitable Conclusion
Part II: In Destiny’s Hand
Part III: Starlit Sword
Part IV: The Passage of Time
Part V: At the Inevitable Conclusion
Final ending
So I'll start with this. I've already delved into some of the specifics with what I had with my characters in Sanctuary which were the characters here...so ya...
I'll post more of the notes after I pick through em and change em up to match my current plot. And it takes a lot to convert the formatting from the word docs to this =w= (can't attach cause too big for the forums lol)
Ok more notes.
The first part is actually the more important part for RP. The rest is brain dump notes where I've been throwing things down.
Inhabiting Races:
Special notes:
• Shards of Starlight
• Mercurius
• Arke
• Iris
• Daedalus Project
• Eris / Helion (?)
• Shrine of the Goddess Venturia
• Aurora
• “The Creators” - Arcains
o Impure beings that are supposed to be the embodiment of light and shadow and they must choose whether to follow the path of light or the path of shadow…
Noxarcs
• Arcains that follow the path of shadow
Lumarcs
• Arcains that follow the path of light
Demonarcs – dark mysterious race that resemble shadows
• Have bat like wings, red eyes, blade-like claws
• corrupt Noxarcs
o said to have been wiped out with the sacred white star
• Humans
o Started as a small colony of humans from old Earth stationed on Mars with the operation of mining for resources.
o After Earth’s atmosphere was damaged by gamma radiation, they had to leave the solar system.
o After traveling for many years, the colonists had fallen prey to a wormhole that was formed from the gamma beam and were transported to the Venturian Galaxy.
• Irians – humanoid race that have more animal-like characteristics
• Papilians – Winged (butterfly) humanoid race
• Vatians – mysterious race that have the gift of foresight
• Papilians – Winged (butterfly) humanoid race
• Vatians – mysterious race that have the gift of foresight
o Their prophecies are called “Praemoneres”
o Praesensio = foreboding
o Praesensio = foreboding
• “The Ancients” – Prometheos
o A race with the attributes of all native races of Venturia
o Normally called “The Mortal Gods” as they have power beyond any other being.
o There were originally many Ancients, but the disaster that claimed the original galaxy where they presided reduced them to only three: Erebos of the Night, Aetheron of the Light, and Astraeus of the Dusk.
• Deity
o Anankerisa, The goddess of Inevitability and discord
o Also known as the Goddess Venturia
o Also known as the Goddess Venturia
Special notes:
• Shards of Starlight
o Special crystals with unimaginable power
o Consists of 7 pieces, 6 points and a center
o Center piece unlocks the power of the other 6
o The remnants of the “White Star” according to the legend
o Each part is independently sentient.
o Each part lies dormant, for their power were sealed by 3 Keys of Heaven’s Forge
o Consists of 7 pieces, 6 points and a center
o Center piece unlocks the power of the other 6
o The remnants of the “White Star” according to the legend
o Each part is independently sentient.
o Each part lies dormant, for their power were sealed by 3 Keys of Heaven’s Forge
• Mercurius
o Sacred Sword that channels the Shards of Starlight’s energy
o One of the Keys of Heaven’s Forge.
o One of the Keys of Heaven’s Forge.
• Arke
o Twin sword of Mercurius
o Seals all energy, including the Shards of Starlight
o Considered the locking key of the 3.
o Seals all energy, including the Shards of Starlight
o Considered the locking key of the 3.
• Iris
o The Sword of The Master of the Galaxy
o Controls the fabric of existence
o Only the true Master of the Halls of Time can find it.
o Controls the fabric of existence
o Only the true Master of the Halls of Time can find it.
• Daedalus Project
o Massive battle station constructed to destroy the Shards of Starlight
o Utilized by the NGO
o Utilized by the NGO
• Eris / Helion (?)
o The sentient entity of the White Star/ Shards of Starlight locked away in them
o Concept
• Shrine of the Goddess Venturia
o A sacred place that is supposed to exist at the center of all things
o It is also a part of the Passages of Fate / Halls of Time, which Aion travels through to reach the original Venturia.
o It is also a part of the Passages of Fate / Halls of Time, which Aion travels through to reach the original Venturia.
• Aurora
o Name for crystal energy
o Could be tied to a Goddess of the Dawn (Roman mythology)
Instead of being a “Goddess” she is the embodiment of crystal energy’s sentient nature.
Could be embodied in Tina in Part II
o Could be tied to a Goddess of the Dawn (Roman mythology)
Instead of being a “Goddess” she is the embodiment of crystal energy’s sentient nature.
Could be embodied in Tina in Part II
Personal Notes of things that can't be easily put in my normal notes
Spoiler:
Ayuka Selene Ioyazi
or
Selene Ayu Izayoi
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Lyrica Prismriver -> Melodia Prism
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Revere Exorco
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(Possibility of a martial artist?)
- adapt Meiling?
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Link adaptation?
....maybe....
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Roy -> leave as is
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