Originally posted by WriggleRid3r You shouldn't hope for high speed internet in the National Parks ^^;
I'm going to watch some shows in Vegas. I'll make sure to give you the photos (and maybe videos) Have a good RP, Gotta charge me phone. Brb.
@Kilul-sama I remember Hat in this RP. He was kinda the role of Mima's Auditor: unexpected stuffs.
I think that role would be better suited for Tricky.
ALSO, LIST THING
Mental's Army List
Note: This isn't all of them, and can and probably will expand.
General: the things they all have in common.
Most, if not all of Mental's troops are resistant to magic
They can either pop in from flashes out of nowhere, or from large pillars, which will spawn enemies infinitely until they are destroyed, and magic or energy based attacks make them stronger.
Beheaded Rocketeer [Attachment] These are the grunts of Mental's army, but are usually rare, as, for the most part, they're pretty crap. They fire a slow moving rocket projectile, and can slice you if you get close, but die from even a few pistol shots.
Beheaded Kamikaze [Attachment] These are one of the mainstrays of the army, and usually come in hordes, screaming and charging at anything they deem an enemy, exploding on contact or death. They die in a few shots.
Kleer Skeleton [Attachment] Kleer are magically animate skeletons from a world Mental filled with lava. THey can slice you with bony claws, or throw ball and chains at you, and both hurt like hell. They are animate with weak magical links between the bones, and can be killed with a few shots from something like a shotgun.
Flying Kleer [Attachment] Much less deployed, but wield blunderblusses, and can fire with amazing accuracy from almost any range (meaning it's a hitscan weapon. If you ain't in cover and he fires, that thing's gonna hit you.) They have the same weak links as the regular Kleer.
Minor Biomechanoid [Attachment] These little fellas stand at about 15 feet tall, and can fire laser machine gun type things from their arms. They are somewha resistant to bullets, but a point blank double barrel shotgun blast would kill 'em.
Major Biomechanoids (ANTYTHING BELOW THIS WON'T HAVE AN IMAGE) These are much large, standing at 30 feet tall, and fire large missle launchers from their arms. They are much beefier than the minors, and can take a lot more punishment, but are still somewhat weak to explosives.
Arachnoids
They stand at about 25 feet tall, and wear heavy armor, and are equipped with a variety of weapons. THey have their pincers, which can both pince, and open up, revealing dual miniguns inside the pincers, which are hitscan, and have an extreme range.. They also have a large stinger, which has a lethal, though slow acting poison inside it. They are highly agressive, and with even shoot through allies to get to the enemy forces.
Technopolip
These beings infect technology, and take it over, taking it for the army. They usually take vehicles, such as helicopters, or tanks, and are immune to bullets, only vulnerable to explosives.
Cyberspider
These beasties stand at a whopping 60 feet tall, making even John look like an ant. They fire large balls of a very strong acid, which can melt seemingly anything. They can lay eggs, which create many smaller versions of itself, which can also fire the acid. THe small ones are easily killed, but the main one can take many, many, many hits.
Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.