[OOC Board] - All the World's a Game - Season II

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/15/2014, 04:44 AM #751
Posting this here so we can keep track of the puzzle's status

Currently Achieved:
- Two switches have been revealed.
- Both Furnaces have been lit.
- Nera and Renamon each revealed another two switches
- Jason has set up the mirrors to reveal the final switch

In progress:
- Statues are being looked at.
- Nera, John, and Jason will be needed to help move the statues which Patchy will be needed to activate with her magic.

To be Done:
-N/A-


Notes:
- The Room will shift depending on which furnace slot is lit (two slots = two settings)
- Statues can only move to adjacent platforms (no diagonal movement) that are the same height as or lower.
- the colors of the tiles represents their heights. red (3) is higher than normal, blue (1) is lower than normal, purple (0) is hole. anything else is at original height (2). Black spaces cannot be used as the statues will not move onto them.
- Statues can only move when a furnace is lit and Patchy activates them with magic.




Grid Log:

Setting: 2


Setting: 1


Setting: 0
Last edited by Cucoo5; 01/19/2014, 07:02 PM.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

01/15/2014, 04:46 AM #752
Since the spartan has another task, I hope the jackal can take his place

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/18/2014, 01:03 AM #753
NPC Character of Choice: Lucina
Spoiler
Game of Origin: Fire Emblem: Awakening

Power: Aether. Because it can be considered a super power. (Great Lord Class)

Weapons:
Parallel Falchion

Weaknesses: Only Human.

Appearance:
Spoiler


With the Mask on:



Personality:
Originally posted by wiki
Lucina is a strong willed and driven woman who is determined to alter the dark future she came from. Due to the countless deaths and horrific events of the future, she dislikes any form of death, even "noble" ones. Her main motivations comes from her love for her parents, especially Chrom. Lucina is willing to do whatever it takes to see that Chrom stays alive, even if it means going against her wish for no needless deaths. Nevertheless, she is obedient to Chrom and puts her trust in her father's judgements. Lucina bears a resemblance to Marth and has been mistaken as him by Tiki when she is introduced. Tiki also remarks that her involuntary actions around camp when helping others is much like Marth himself.

Despite her serious and stoic persona, Lucina has childish moments around her parents in their supports and her siblings. In fact, she is paranoid of the female Avatar if she is not her mother, worried that she'll steal away Chrom from her mother because of their close relationship. Lucina has a rather dry sense of humor and is the least likely to get a joke out of everyone in the army.


Biography:
Originally posted by wiki

Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye. She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. She loves her father dearly and is always worrying over him. The Parallel Falchion, was originally thought to be a separate weapon from Chrom's Falchion, but later revealed to be a version of the same weapon brought back from the future. Her birthday is April 20th. Depending upon who Chrom marries, Lucina can be the sister of Cynthia, Kjelle, Brady, or Inigo or be an only child. She is also Owain's cousin. Depending on whom the Avatar marries, Lucina can potentially be the sister or aunt of male Morgan or the mother, cousin, or aunt of female Morgan.

After Chrom's death at the hands of the Grima-possessed Avatar, Lucina inherited the Falchion and attempted to fight Grima alongside the other children then, though they were all heavily outmatched. In time, Lucina and the other children, in an attempt to prevent this future from passing, were guided by Naga through the Outrealm Gate to a time before the war, Chrom's death, and Grima's resurrection. She donned a mask she received from Gerome to hide the Brand of the Exalt and traveled to the past, though was followed by Grima, attempting to stop her.

Ylisse-Plegia War


She appears before Chrom and Lissa and rescues them when the Outrealm Gate opens sending in Risen to attack them. She introduces herself as Marth and then promptly leaves, warning them of greater dangers to come. Later, during the tournament at Arena Ferox, Lucina defeats Basilio's original champion, Lon'qu, thus becoming his new champion for the tournament. Chrom defeats her in the tournament and once again, she leaves. After the Shepherds rescue Maribelle, Plegia plans an assassination on Emmeryn. Lucina appears before the attempt and earns Chrom's trust by killing an assassin nearby trying to kill him, however a second assassin appears and slices her mask off, but Chrom kills the second assassin. Lucina fights alongside Chrom during the assassination lead by Validar and successfully protects Emmeryn. Believing to have altered the future, Lucina leaves. However after Emmeryn's sacrifice, Lucina realizes that the future has yet to change.

Two years after Gangrel's defeat by the hand of Chrom, Lucina is born to Chrom and his wife.

Conquest of Valm

After talking to the new king of Plegia, Validar, Chrom and the Avatar prepare to depart the next day. That night a group of Risen attack Chrom's army. One manages to get close to Chrom but Lucina steps in and protects her father. Chrom is still curious as to who she is, but Lucina tells her father to merely look into her eye. As Chrom looks closely, he notices the Brand of the Exalt, and realizes it's the same mark as his newborn child. Lucina tearfully hugs her father, finally and truly reunited. After, Chrom brings Lucina to her mother and the two also share a tender reunion.

After liberating the Steiger Fortress, Chrom receives alarming news that the forces up to the north were crushed by Walhart's forces. When Basilio volunteers to stall their army, Lucina steps in to try and stop him since, in her timeline, Basilio perished when he went. Nevertheless Basilio's resolve is stronger than Lucina's warning, though Flavia decides to go. Soon after, word arrives that despite the different events, Basilio was slain yet again. Knowing of his sacrifice, Chrom's army finally take down Walhart's forces, once and for all.

Fate of the World

After preventing Walhart's Conquest, Validar sends a message to Chrom so he can give the final gemstone for the Fire Emblem. Upon reaching Plegia's castle, Validar betrays the group and tries to seize the Fire Emblem from Chrom, causing them to flee. Chrom, the Avatar, and Lucina nearly make it out of the castle, but Validar warps in and weakens Chrom. Validar orders the Avatar to seize the Fire Emblem and the Avatar does against their will. After seeing the event unfold, Lucina realizes that the Avatar was the one who murdered Chrom, despite that act was against their will. Lucina reluctantly decides to kill the Avatar to prevent this, who can choose to accept her judgement or not. Regardless of the Avatar's choice, as she is about to kill the Avatar, Chrom, who watching the scene unfold steps in and stops her. Lucina does her best to convince her father that killing the Avatar is for the greater good, but Chrom places his trust in the Avatar, and Lucina puts her faith in their bond to overcome what lies in the future. Alternatively, if Lucina is married to the male Avatar, regardless of his choice, she will not go through with it when the Avatar makes his last request for her to find someone to keep her happy. In addition, if her mother is the female Avatar, regardless of her choice, Lucina cannot bring herself to kill her own mother.

Later at The Dragon's Table, Lucina witnesses the Avatar killing Chrom again and cries out in horror. She then learns that this was all a ruse by Chrom and the Avatar and they swiftly defeat Validar. However, a mysterious black figure warps in and takes on the appearance of the Avatar. Grima reveals that he is indeed the one who possessed the Avatar in the alternate future and followed Lucina into the past. He is able to revive the dragon body of the present Grima, causing Lucina to look in horror as she remembered what had happened in her future. Nonetheless, all is not lost, as the Avatar manages to take the Fire Emblem from Validar so Chrom can complete the Awakening Ceremony. Now with the power to take down Grima, Lucina aids Chrom and the Avatar for the final battle with Grima.

After defeating the Fell Dragon, if Lucina is not S-supported with anyone, she goes to Ylisstol and whispers to her infant self that she will live a better life than she did and promptly leaves, leaving no trace of what happens to her after.

The Future Past

In an alternate timeline, where Grima has successfully taken over the land, Lucina is first seen waiting for her friends to recover the five jewels and the Fire Emblem. Tiki arrives and attempts to console her before Grima makes a surprise attack and ends up killing the Manakete. After mourning her death, Lucina will meet up Gerome, Laurent, and Severa, who hands her the Fire Emblem and one of the Jewels. Grima will appear shortly after, taunting them while demanding for the return of the Emblem. Refusing his offer, the party is about to be destroyed when the Shepherds from the other timeline suddenly appear to aid them in their battle. After Grima's first defeat, he attempts to kill Chrom once again, however the battle had weakened him enough for the Avatar to regain temporary control over his body, and send the Shepherds back to their own timeline. The remaining children arrive with the four remaining jewels, and with the help of Tiki, whose spirit becomes the new Naga, Lucina performs the Awakening ritual and manages to kill Grima once and for all.

Half a year later, Lucina is now Ylisse's new Exalt and occasionally meets with the rest of "Chrom's New Shepherds" from time to time.


Traumas: Watching Everyone Die.





NPC Character of Choice: Klaus and Meyneth
Spoiler
Game of Origin: Xenoblade Chronicles

Gender:
Klaus: Male
Meyneth: Female

Power: Klaus and Meyneth are both normal Human scientists.

Weapons: N/A

Weaknesses: Mortal

Appearance:
(This is the reason I lumped them together...cause art and pictures only really show them together.)
Spoiler

In game picture of Meyneth (Left) and Klaus (Right)

Fan Art of Klaus that I really like cause of the reference its making...


*Still scrolling*
Finally found good art of both Klaus (Left) and Meyneth (Right)



Personality:
(Because they both didn't appear long as scientists...I can't say much)

- Klaus: Power hungry fool
- Meyneth: Reasonable and caring

Notes:
Just to emphasize, as scientists, they only had less than a minute of cutscene, and that didn't explain much prior, as them being scientists was the explanation of what they were before they became what they were for the game. so I can't go further back as this is as far back as anything goes in Xenoblade.





Character of Choice: Ryan "Nero" Cyk
Spoiler
- OC -

Power: N/A

Weapons:

- Four Drones w/ laser guns that are controlled by his mind link device.
(They look more like advanced quad-copters)
More useful for welding than combat.

Weaknesses: Mortal

Appearance:
- Navy Blue Bandanna
- Black hoodie jacket
- Navy Blue T-Shirt
- Black Jeans
- Black Boots

Personality:
An upbeat individual who has a knack at games and hacking them. In addition, he is a talented tactician and knows how to manipulate things in favor of ACO WRAITH.

Morality: Chaotic Good...not really.

Notes: He's not much but he has a purpose for progressing ACO WRAITH.
Last edited by Cucoo5; 01/18/2014, 11:23 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/20/2014, 01:36 AM #754
Compiling all my Morgan/Robin pics

in one spot

And I now know what Morgan or Robin's True Ending might have in AtWaG









Spoiler











Spoiler












S121

S121

Join Date: Mar 2013
Posts: 12685

01/21/2014, 02:38 AM #755
I've got something for the app thread.


HEFND Defence System (Vengeance Defense System)
SpoilerName: HEFND Defence System (Vengeance Defense System)

Appearance:
Spoiler
http://outlander.solsector.net/mondolithic_files/mondo/Gun_Turrets5.jpg



Stats/Specifications:
SpoilerChassis: Reinforced steel chassis.

Armor: MJOLNIR-grade Titanium Alloy with a thin inner layer of Ceramic Carbide. Hardened against EMPs, radiation, chaff, and jammers. Overchargeable energy shields protect the armor from attack.

Reactor: Up-scaled Fusion/Plasma Hybrid Reactor.

Weapon Systems: Gauss "Shifter" barrels, miniature missile pods, data-to-matter/energy materializer (Forerunner tech), integrated ammunition storage compartment, liquid Nitrogen cooling system, and an advanced AI assisted targeting system.

Base Ammunition: 20mm rounds and 40mm guided missiles.

Ammunition Types:
SpoilerThe standard ammunition for the HEFND Defense System is armor piercing, high-explosive, discarding sabot rounds and 40mm, miniature guided missiles. Every round mentioned is a discarding sabot round.

Incendiary Rounds - White Phosphorus is used to create these rounds, resulting in the round giving off White Phosphorus capable of burning at 2,800 °C (5,070 °F). Variants of this round include Armor Piercing and HEI (High-Explosive Incendiary) Rounds, and can sometimes even be a combination of all three. A more powerful variant uses super-heated plasma that burns at around 24982.22°C (45,000 °F).

Electric/EMP Rounds - This electric round is created by using a highly piezoelectric material along the sides and parts of the tip of the round, then firing it at a target. The inside of each bullet has a miniature EMP generator that activates as soon as it is given power by the piezoelectric material after impact with the target. This electric/EMP round also comes in the armor piercing variety, allowing it to electrocute the target's innards, severely damaging vital organs and destroying power armor.

Acidic Rounds - Many of Prometheus Labs's acidic rounds are made with super-acids. Superacids are one of the few solvents that can even dissolve carbon nanotubes. Triflic acid, Fluorosulfuric acid, Carborane superacid, Magic acid, and Fluoroantimonic acid are the acids they use, with each acid being in ascending order based on acidity. Their strongest acid is Fluoroantimonic acid, a super-acid that is 1016 (10 quadrillion) times stronger than 100% sulfuric acid, and is capable of eating people and armor away almost instantaneously. When not using superacids, the rounds usually use Sulfuric acid.

Disintegration Rounds - Bullets made out of Hardlight are supercharged, then fired at the enemy. The result of being exposed to the Forerunner technology is the disintegration and encryption of matter for either storage, or deletion.

Chemical/Gas Rounds - Rounds that come in a variety of chemicals and gasses, each one created for a specific purpose. The most common one is concentrated poison gas, while others are highly toxic and radioactive Polonium rounds.

40mm Miniature Guided Missiles - These guided missiles have the explosive yield of 15lbs of C4, enough to decimate a bus.


Muzzle Velocity: Just under Mach 40 The gun system is based off of the M68 Asynchronous Linear-Induction Motor, otherwise known as the M68 Gauss Cannon.

Rate of Fire Two 20mm rounds per second. Can be overclocked to fire four 20mm rounds per second, but can overheat the weapon if used for too long. The missiles can all be fired, or can be fired one at a time at ant rate.

Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/25/2014, 04:43 AM #756
Gonna post this here so I don't loose track of this




in the meantime, there's something that my head canon of Shulk says I should work out.

A new Monado Ability that acts as a more potent version of Shulk's Light heal except group party cure-all.

I'm thinking of calling it Monado Bless

Symbol: 祐

- Consumes talent guage
- heals party by 75% of max health of character OR just fully heals
- Removes all debuffs from party and prevents debuffs from being reapplied (similar to one of Sharla's arts, which is Xenoblade canon, so I'm adapting her abilities to the Monado)
- duration of debuff seal/ immunity: 1 minute

And there's a reason I'm considering this...

Adding to this list: It's not really an ability, it's just something that Monado III can do that I'm limiting.

God Slayer
- Symbol: 神
- Passive Monado Buster Enhancement
- Consumes Talent Gauge and Berserk Aura (Shulk Doesn't have Berserk Aura skill) And locks Talent gauge for 3 minutes.
- Boosts Monado Buster for One Hit that deals devastating amounts of damage against Gods.
Last edited by Cucoo5; 01/28/2014, 04:59 PM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

01/30/2014, 03:03 AM #757


Current time in the IC






90-180 E: DUSK - Dec 24
0-90 E: DAY - Dec 24
90 W-0: DAWN - Dec 24
180-90 W: NIGHT - Dec 23

This map has longitude measure on the bottom.
In order to determine the generic time description, do the following
divide the world in 4ths by the 90 degree intervals. the most prevalent section of the map is the time for the entire quarter.

SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

01/30/2014, 08:58 AM #758
Name: Eve

Timezone: EST I live in Florida duh.

NPC Character of Choice: Eve - Code: Nemesis

Game of Origin: Elsword

Power: Eve may not look tough like others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasods, she can summon Nasods from her kingdom to aid her in her battle. However she became stronger as she activated the Exotic code.

With Code Exotic, Eve becomes adept with various forms of Nasod weaponry. With weapons ranging from a rocket launcher to an explosive whip, her true power lies within her proficiency with Nasod spearing techniques (which she can summon her weapons, and Nasod spears to strike opponents at will.) With her restricted Queen's Throne, Eve gains exceptional mobility and increased melee capability, while maintaining her sanity. The warrior Queen obtains a multitude of situational skills as well as enhanced party buffs.

Now as the final advancement... Code: Nemesis
Code: Nemesis depends on her arsenal of weaponry rather than relying on her gears and summons. By developing her weapon arsenal, a Code: Nemesis gained access to a plethora of different types of weapons such as the Nasod Wing Drones. Her combo style becomes more diverse with improved drone attacks and overall basic combos. She also has improved party buffs, making Code: Nemesis essential to a team with her powerful weaponry, and her ability to buff allies temporarily.

Weapons: Her two drones Moby and Remy which always are with her. As the queen of the Nasods she can control and order Moby and Remy at will. Not only that, but she can materialize a plethora of Nasod Weapons ranging from energy Gatling guns,
a Nasod Rocket Launcher, an Explosive Whip, and a massive amount of spears at will. However she can't summon them simultaneously, and she has to wait a few seconds before summoning each weapon.

Weaknesses: None are really stated except that despite her being able to summon an assortment of dangerous weapons, she can only summon one type at a time unless she overloads herself. For example she can't summon the Energy firing Gatling Gun, and the Explosive Whip at the same time. She can however summon multiple spears at a single time to strike an enemy. She also has a sort of cooldown between her more powerful weapons. Meaning she can't really use them all too often. She's also a bit frail to for a robot. Yea she can resist a lot of damage, but she does have a limit. One that is glaringly obvious. As when she is low on stamina or energy she will show you. Not only that, but she also does run out of energy if she fights far too much. Granted she can fight for a few hours without tiring. Her actual physical (like punching and kicking strength though) is not very high. Meaning she relies on her weapons and all for combat.

Appearance:
She stands at a okay 5ft 7.

Personality: She doesn't show much emotions, which may make her seem a bit emotionless but she does have emotions. She just doesn't really understand them. Since she is (or was) the Queen of the Nasods she does act kind of "stuck up" and even a bit arrogant at times. Especially when it comes to Nasod Technology. Other than that she is usually calm, but she has a tendency to... slap Elsword whenever he does something stupid. Elsword also kind of fears Eve because of her deadly slaps of doom lol x3.

Morality: True Good. Though might not seem like it.

Biography: Eve, an upper-class Nasod, was once called 'The Little Queen of Nasods' when Humans and Nasod coexisted in Ancient Elrios. The times were peaceful and they worked side by side with their creators. However, the reign of prosperity was fleeting, as the power of El began to weaken. Nasod civilization declined without its power source. They sought help from the Humans, but they were denied help, and the war of Nasod and Humans began. Years passed with the Humans winning the ancient war but at the same time diminishing the El's power. Only a few ancient Nasods survived the war and made it back into their preservation capsules.
For thousands of years, Eve was preserved in her capsule unit to avoid the catastrophe until an El fragment flew into it. Eve woke up to only find out that she was stranded alone in this new present time. She gathered her remaining energy and ancient knowledge to revive King Nasod and the Nasod race. After all, a queen cannot be without a king and Eve understood that best.
Years passed and King Nasod was on a mission to continue the ancient war with the humans. He and his followers had become corrupted and no longer acknowledged Eve. In the midst of the war, a young red-haired boy and his friends destroyed the last remains of Eve's race and ended King Nasod's life. Once again, Eve is left stranded and alone in this present time as though her efforts were meaningless. Not all hope is lost! Eve decides to regain the power of El and hopes to revive her race once again. She decides to follow the red-haired boy and his friends to find the El Shards and revive her race. It was, after all, the first time a boy said he wanted to be her friend.

Two years passed and Eve continued to follow the red-haired boy, but it soon becomes a challenge. The enemies only got tougher the further she travels and she has nearly reached her limit. Eve is no combat unit and her controlled battle units, Moby and Remy, are nearing the threshold as well. A hidden code that is yet to be activated lies deep within the structure of her programming. The code 'Exotic' was used to initiate a destructive battle type unit during the ancient war. However, the war was short-lived and it was left incomplete. The risk of activating the code is high as the outcome is unknown. One day, Eve becomes desperate for power and activates the code. The queen of destruction arose...


A year after that she became even faster, stronger, and the Battle Code Exotic began to develop. Eve had fought many infected Nasod and devils, but sought more power. The code needed to be changed for her to become more efficient in using more ancient Nasod weapons. Summoning a large arsenal of enchanted weaponry, she became the Nasod Goddes of Justice that ould overwhelm most opponents that she comes across...

That is until she was brought into the real world. She was one of the last Elsword characters to come into the real world during the Horizon Incident. However she was brought in right after a serious battle against demons, and was severely damaged. As such she was sent into a sort of "Sleep State" which she was still in for quite some time... she remained there... asleep on the outskirts of London. A few years later, and she was then found by a lone mechanic in London who had repaired her. After her repairs were mostly complete (not perfect repairs, just the best the guy could do) she had decided to repay him by helping him with his workshop. She currently works under an alias as "Eden", and is dressed in your traditional mechanics uniform. The reason why is she does not want to be found out until she is truly repaired... Her drones Moby and Remy were repaired, but they are unable to help repair her due to lack of sufficient supplies.


When she saw on the news that Chung was at the Prometheus Labs she got the urge to go there, but she was still not in proper shape to visit him. As such she stayed put... however with the sudden presence of Dark El that she detected within the city the Ancient Nasod Queen had finally decided to step into action despite her still not being fit for combat...

One thing though...

She's a little late to the fight though...


Traumas: Waking up in her world after thousands of years only to find out what happened to her race, and that the Nasods no longer recognize her as their Queen. This left her in a state of depression, and loneliness. Elsword though is the first person who is actually sort of her... "Friend." In fact some people theorize that she might have feelings for Elsword... (which is not completely true...)
NeoFox

NeoFox

Join Date: Apr 2013
Posts: 3874

01/31/2014, 12:35 PM #759
Name: NeoFox

Timezone: I live in Florida so EST.

NPC Character of Choice: Aeolus

Game of Origin: Mega Man ZX Advent

Power: With the power of Biometal Model H Aeolus has been granted many super human abilities when Mega Merged.
He has been granted enhanced strength, enhanced speed and reflexes, enhanced durability, wind manipulation, the ability to dash at supersonic speed, and the ability to fly or hover for short periods of time. He is also highly skilled with a blade. Not the greatest, but still pretty good.

Weapons: Normally he wields a single sword which he always keeps sheathed. He never really uses it, but he is still skilled with a blade.

In Mega Merged form he gains 2 energy sabers.


Weaknesses: As his element is wind/electric he is highly vulnerable to Ice magic. Not only that, but the power of a Biometal puts strain on him. As whenever he reverts to his normal self he will feel tired, and weak. However when Megamerged he feels no fatigued, unless he fights excessively.

Appearance:
Normally:
Spoiler

Megamerged with Model H:
Spoiler


Personality: Aeolus is arrogant and very much a perfectionist. He behaves in a superior manner to all whom he encounters, and these mannerisms, when coupled with his appearance, imply that he is a member of some higher tier of society. He deems the human race ignorant (himself excluded), thereby setting him as a misanthrope, and cites this as the root cause of all conflict; thus, he plays the Game of Destiny to rid the Earth of ignorance, in order to ultimately end conflict. It is therefore curious that he would cooperate with his Mega Man opponents, Atlas and Thetis in particular.

His personality partially mirrors that of Model H's persona, Sage Harpuia from Mega Man Zero series, particularly in his perfectionist attitude.

In spite of his perfectionist attitude and misanthropist beliefs, he is somewhat touched by individuals sacrificing themselves for others, as evidenced by his remark to Model Z when the latter decided to take them on by itself to give Vent/Aile enough time to retrieve Ashe/Grey.

Morality: Unknown. He is mostly neutral...

Biography:
In Mega Man ZX Advent (the first game he appeared in) Aeolus makes his first appearance alongside Siarnaq after Grey/Ashe defeats Rospark and witnesses a Raider's soul being absorbed into Model W. Grey/Ashe prepares to do battle, but the two apparently have more pressing issues to attend to, instead taunting the inexperienced Mega Man before leaving with the Model W. Aeolus meets them again on the Floating Ruins and engages them in combat for the Model W that is disturbing the area's gravity, but is defeated, much to his dismay, and he vows to fulfill his goals before escaping with the Model W.

Aeolus appears next to the other Chosen Ones on one of Model A's ciphers, (excluding Grey/Ashe). He appears once again to block the player's path to Albert on Ouroboros, along with Atlas, Siarnaq, and Thetis. Even with the revelation that he had been used by Albert, he is nonetheless confident that he can best all of his opponents and ultimately defeat Albert. However, a well-timed arrival of Aile/Vent distracts the four long enough for Grey/Ashe to escape and continue on, and the five begin to battle.

(the following is possibly irrelevant to Aeolus) When Ouroboros begins to crumble after the defeat of Albert, Model Z decides to hold off the four alone, allowing Aile/Vent to go to the aid of Grey/Ashe, who had fainted after the battle. Model Z manages somehow manages to disable their movement, claiming that he knows far more about their Biometals than they do. The outcome of this battle was unknown.

However he is currently in the real world, still wishing to rid the world of Ignorance. He still has Biometal Model H in his possession, and is currently roaming Nevada...

Traumas: He has no known traumas, as his early life is completely unknown. So I can't say anything here really...

Notes: N/A
Mega134

Mega134

Join Date: May 2013
Posts: 782

02/02/2014, 04:33 PM #760
Okay I will finally make this guys app.

Name: Mega134

Timezone: EST.

NPC Character of Choice: Sparda AKA The Legendary Dark Knight Sparda.

Game of Origin: Well this is tricky as he himself never actually appears directly in the games, but his story is mentioned. So basically the first game, but canonically Devil May Cry 3 since DMC3 is the first game plot wise in the series.

Power: The exact extent of Sparda's powers remains unknown; but it is shown that his powers surpassed even the "Prince of Darkness" (Mundus) himself, evidenced when Sparda single-handedly defeated Mundus and his demonic armies. Though it is to be seen that his powers stem from a heat related aspect, the exact nature of his powers are uncertain as his true form appears to be partly corporeal-scales and flesh-and partly ghostly-as if made from smoke or shadow. As in Dante the abilities and utilization of fire and electricity seem to be among his abilities. Arkham himself likened obtaining Sparda's power to becoming a god. In Devil May Cry 3, Dante was unable to defeat Arkham, who wielded the Sparda sword (and thus Sparda's powers) at the time, until Vergil shows up. However, it should be noted that Griffon in the first Devil May Cry stated, after being defeated for the final time, that "[Dante's] are definitely the powers of Sparda. No, even more so.". Also, Nero was able to defeat Sanctus, who wielded Sparda and was connected to the powers of The Savior. It is suggested in Devil May Cry 4 that Sparda acquired the true extent of his power by embracing humanity, which would explain why the demons who attempt to augment their own power with Sparda's are unable to defeat the Sons of Sparda. He was also implied to be a powerful master swordsman, as he trained Baul and Modeus into powerful swordsmen and Modeus stated that Sparda was "the best swordsman in the Demon World", although Dante went so far as to mock his father's swordwork when he faced Baul.

He has all the abilities of Dante in Vergil, the healing factor, strength, the speed, the reflexes, he has all of them. However what's different is his levels of demonic power which are far greater than the Sons of Sparda Dante and Vergil. Sparda's demonic power is so great that he had been able to seal Mundus, and his entire army away SINGLE-HANDEDLY. However all of his demonic power (Minus his natural abilities like the healing factor, strength, speed, and reflexes) is in the Force Edge meaning he only has his natural demonic abilities. Meaning in order to truly reach his true power he must obtain his Force Edge once more.

Weapons: He is the wielder of the Sword of Sparda AKA The Force Edge. The Force Edge though is currently in Dante's possession, and is in Dante's shop. Meaning he is restricted currently only to his natural demon abilities, and his two guns Luce & Ombra. The Force Edge: A two handed blade that contains all of Sparda's powers as Sparda transferred his power into the sword in order to seal away Mundus, and seal the gate to the demon realm.
Currently he is without it, as it's in Dante's shop. Meaning he lacks all of his demonic power, save for his natural demonic abilities of endurance, strength, and speed.

Luce & Ombra: His two guns that he was said to have made himself.

Specs:
SpoilerThe guns are primarily modeled after the Colt M1911 design, and are quite similar to the Ebony & Ivory, but with fewer customizations.
Both weapons use customized slides and extended frames that lend them a very angular appearance.
Both weapons have been modified with short-pull triggers, target sights, beavertail grip safeties, and slam-pads on their magazines. Also, both have an additional decock lever mounted on the slide (similar to the Polish Vis).
As with Ebony & Ivory, the left-handed weapon (Ombra) uses a custom slide. The extractor and ejection port have been reversed, thus causing the spent shells to be expelled away from the shooter when used left-handed.
"Luce & Ombra" is engraved in cursive on the outward sides of both pistols, next to the image of a smiling half-moon/half-sun face.
Both handguns are outfitted with ergonomic wood grips. In the middle of the grip panels are portraits of Victorian women, just as on the Ebony & Ivory; as befits their names, Ombra's is dark-haired, and Luce's is fair-haired. Oddly enough, an engraving addressed to Dante is also carved into both sets of guns.


Weaknesses: Sparda currently is without his full demonic power since all his power is stored in the Force Edge, and he currently is without it. He still possesses his natural demonic abilities such as his healing factor, superhuman stamina, speed, strength, and reflexes. He is just without his demonic power.

Being attacked by weapons with Holy properties deals more damage than normal, and even though he has a high pain tolerance attacks from these weapons can kill him if he is either attacked faster than he can heal or is attacked with enough force would cause significant damage and would take a bit longer to heal.

Use weapons that would normally be strong against demons such as demonic/holy weapons, and light/dark magic as wounds from those kind of weapons take slightly longer to heal and do significantly more damage to him.

Appearance:

His true form:

Personality: Although not much is known about him on a personal level, it is said that he was both rebellious like Dante and level-headed like Vergil. He was well revered and respected by many demons for his heroism while in service to Mundus, describing him as a 'hero among heroes'. Legends speak fondly of his courage, righteousness and his thankless missions to protect the human world at the expense of being labelled as a traitor by all of his demon brethren. Sparda's wife, Eva, always described him as being a noble fighter with courage and a righteous heart.

Sparda understood honor and possessed great wisdom. Sparda had two apprentices, Baul & Modeus, though he only entrusted his true strength and power to Modeus as opposed to his colder brother Baul. Not long before his rebellion, he swore an oath with his students to live true to their aspirations.

Morality: Noble Good. He lives to protect humanity, and more importantly those close to him.

Biography: Sparda was once one of Mundus's loyal generals. During his time in service, he was the mentor of the twin brothers Baul & Modeus, and he entrusted his teachings to Modeus. At some point he saw the tyranny and injustice of his master and rebelled, fighting to save humanity. Before his rebellion, he made a pact with his students to live true to their aspirations and to carry them out. Sparda was once one of Mundus's loyal generals. During his time in service, he was the mentor of the twin brothers Baul & Modeus, and he entrusted his teachings to Modeus. At some point he saw the tyranny and injustice of his master and rebelled, fighting to save humanity. Before his rebellion, he made a pact with his students to live true to their aspirations and to carry them out. and what was left of Mundus's armies retreated back into the demon world. In order to close the gateway, Sparda used his own blood, along with the blood of a human priestess, in conjunction with his sword and a mystical amulet. He poured his demonic energy into his beloved sword to close the door between realms, the Temen-ni-gru, though this also robbed him of the lion's share of his abilities. As an added measure, he also imprisoned within the tower its gatekeepers, Cerberus, Agni & Rudra, Nevan, Beowulf and Leviathan, and took the names of the Seven Sins in order to imprison them and set them as seals keeping the Temen-ni-gru underground. In Devil May Cry 4 it is revealed that he sealed another path to hell in Fortuna using the Yamato. Sparda's activities over the next two thousand years are shrouded in legend, though it is understood that for a time after defeating Mundus, he ruled over the humans before eventually vanishing. Sparda later appeared in the twentieth century where he met and fell in love with a human woman named Eva, who bore him two sons... Dante and Vergil.

However all was not well as Sparda had mysteriously disappeared one day, and demons that were looking to kill Sparda (and his children.) Sparda was not around to protect them. As such Eva sacrificed her life to protect Dante and Vergil.

He is currently in the real world without his sword the Force Edge, and as such does not possess his full power. He is currently in Washington D.C. where he had been for the past few years. He is sensing Mundus's power, and as such is searching for his sword the Force Edge. One problem the power in his sword (his power) is currently asleep again due to the fact that it hasn't been used in a long time. So even when Sparda finds his sword, he still requires the power of Dante and Vergil's amulets to re-awaken the sword and in turn seal Mundus away again. Even if it means sacrificing his own life. Luckily for him... his son Dante is in the Real world... all the way in China, and Mundus's power is still weak.

Traumas: None to really mention, except for when he worked with Mundus. After seeing Mundus's tyranny Sparda had regretted ever working for him. He will do anything in his power to stop Mundus (hopefully once and for all.)

Notes:

His theme:
Last edited by Mega134; 02/02/2014, 05:32 PM.
Do you really think I'm that stupid? *Walks into a door* Okay maybe I am that stupid...