[OOC Board] - All the World's a Game - Season II

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

02/02/2014, 04:46 PM #761
I've already prematurely used him but here's Shadow Link

*Note it's not Dark Link



Now I'm using LoZ: TP's appearance of him, but I'm using Shadow Link, which in LoZ: FSA, he's more...common enemy/ Semi Final Boss

This is the best video I can find of what I'm talking about



The Dark Mirror is used to create the doppelgangers that are Shadow Link.

NeoFox

NeoFox

Join Date: Apr 2013
Posts: 3874

02/20/2014, 10:43 AM #763
About time I made this.


NPC Character of Choice: Pandora

Game of Origin: Mega Man ZX

Power: Unlike other Mega Men, Pandora herself is not based on any specific character, but her abilities can be considered a mix of Harpuia's abilities over lightning and wind, as she is capable of using electrical blasts, as well as charge her rod with electricity. She also has the ability to control her rod at a distance and use it in mid-air for long ranged attacks. With Leviathan's abilities over ice, which make her able to use icy blasts, those being solid fragments of ice. In addition, she switches freely between elements by changing between her white/blue color scheme and a yellow/white color scheme, resembling the Variable Weapons System originally used by X (or the elemental change-ability used by Copy X in the Zero series). This means she, like Prometheus has complete control over her elements. Hence Prometheus is her exact opposite and complement, being a close-range fighter with power over shadows and fire.

She is also capable of short distance teleportation, and flight which she often uses to her advantage in a fight.

Weapons: Her staff as seen in her picture below. She can charge it with energy, or control it with something similar to telekinesis.

Weaknesses: Fire based attacks tend to be effective against her. Also much like Prometheus she is also resistant to a certain type of damage. Damage based on or around energy, and are ranged in nature deals more damage to her unlike Prometheus who is more resistant to damage of those types. This means that Pandora can take a beating physically, but ranged damage is her one weakness. So stay at a safe distance, and try to strike her... which is the hard part...

Appearance: She stands at 5ft 6.

Personality: Even less is known about Pandora than her brother, Prometheus. She rarely speaks, and usually lets Prometheus handle communication. During the rare occasions when she uses her voice, she speaks slowly and softly. Like her brother, Prometheus, she is completely devoted to Model W (though, ironically, in Ashe/Grey's battle against her and her brother, they were also planning on destroying Model W, as well as all Albert had created.). Being "the voice of Model W", she seems to have inherited Dr. Weil's solitude and loneliness.

Morality: Chaotic Evil.

Biography:

Background:

Pandora is the younger of two sibling Reploids created by Master Albert as part of his plan to awaken Biometal Model W and become the ultimate Mega Man. Initially made as regular Reploid children, Pandora and her brother Prometheus were constantly tortured through perpetual confinement, until the day Master Albert permanently merged the two with fragments of Model W and commanded them to match Albert's Chosen Ones with a Biometal to further the Game of Destiny. Bound to Albert by a limited lifespan, Pandora followed Albert's orders for centuries in exchange for the possibility of returning to her capsule to reset her life cycle at regular intervals. Resentful of their suffering at Albert's hand, Pandora and Prometheus both awaited the chance to exact revenge on their creator.


Mega Man ZX:

After Serpent had excavated the Biometals Model H, Model F, Model L and Model P prior to the game's events, Prometheus and Pandora approached Serpent. Several company workers mentioned that after their meeting, both Serpent and Slither Inc. changed their way of business. Pandora and Prometheus make their first appearance as Serpent's agents. After Girouette and the protagonist (either Vent or Aile) are critically injured at the door of the Slither Inc. head office, Pandora steals the passwords to the Model W core from Model X and Model Z under Serpent's orders. The three leave both Girouette and the protagonist for dead, while they resume their efforts to awaken Model W.

Later in the game, Pandora and Prometheus are sent by Serpent on board a Slither Inc. fleet with the mission to eliminate the Guardians. Although the two manage to reach the reactor of the Guardian HQ, they are confronted by Vent/Aile, who not only survived but also obtained Model Z and performed a Double Megamerge, becoming more powerful. Pandora retreats, allowing Prometheus to test the Mega Man by himself.

Pandora later reappears in the Remains of Area M, where she stalls the protagonist long enough to give Serpent the time to retrieve the Model W core. Soon afterwards, she leads a Maverick attack with Prometheus on the residential district of Area O in an effort to gather the Cyber-elves needed to feed the recovered Model W Core. Although the two join forces against Vent/Aile, they are still unable to defeat Mega Man ZX. It is revealed, however, that Pandora and Prometheus were both been manipulating Serpent from the beginning, taking advantage of Serpent's weak will.


Mega Man ZX Advent:

When Grey is unexpectedly awakened from his capsule, Pandora appears to eliminate the "defective" as he was released before the mind control sequence was completed. However, Grey manages to fend her off and escape the laboratory.

After the incident, Pandora joins Prometheus to recover a Biometal from a Hunter train transporting the container to Legion. This second attack is thwarted by the protagonist (either Grey again or Ashe), who uses the Biometal to transform into Mega Man Model A. Depending on the player character, Pandora's role is different: In Grey's scenario, Prometheus scolds Pandora for letting Grey escape; in Ashe's scenario, Pandora asks Prometheus (who is fuming at encountering Ashe for the second time) who Ashe is, before Prometheus dismisses her. In light of this development, the two decide to leave after Prometheus enlists the new Mega Man into the Game of Destiny. It is later revealed that Prometheus and Pandora are sibling Mega Men, "DAN-001" and "DAN-002" created by Master Albert to further the Game of Destiny. Albert intentionally created with repeatedly short life spans so that they would not be able to betray him.

After Master Albert is uncovered as the creator of Model W, Pandora is one of the Mega Men sent to different locations in order to retrieve the scattered Model Ws. She is found retrieving one piece of Model W in the Scrapyard, and again with Prometheus in the Waterfall Ruins, after the two destroyed the local computer (which had been used to erase information about the protagonist from Legion) to prevent the Mega Man Model A from accessing the data, although they also briefly hint at their desire to kill Master Albert.

When the protagonist finally finds Albert in his hideout, Pandora and Prometheus take advantage of this unexpected opportunity and Pandora watches the Grim Reaper slays Albert himself, revealing the duo's hate and desire for revenge. However, she and Prometheus plan to hasten the Destiny of Destruction, as well as destroy everything that Albert worked on (including themselves, as indicated by Prometheus's line of "Going out with a bang" right before the fight), and attack Grey/Ashe. However, this leads to the two falling prey to Albert's true plan: the data accumulated by centuries of hatred is completely absorbed by the surrounding Model Ws, awakening the Biometal much like Vent/Aile's resent for Serpent awakened Model W years before. Albert himself reappears in a new body called "DAN-000", revealing to the protagonist that the one slain by Prometheus was a decoy and that the betrayal was expected from the very beginning as the final step of his plan. As the awakened Model W's merge to create Ouroboros, the ultimate Biometal, the protagonist grudgingly escapes the collapsing structure, leaving the unconscious Prometheus and Pandora behind to survive and stop Albert at a later time.

Since then she had been resurrected by the leader of the Maverick Rebellion. A small, secretive underground rebellion of rogue game characters. She is now one of the general's, and is leading an attack on Munich.

Traumas: Being confined, and tortured by Master Albert before the events of the ZX series. It's part of
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/02/2014, 04:30 AM #764
Name: SUSTIC (duh)

Timezone: EST

NPC Character of Choice: Glaive

Game of Origin: Elsword

Power: Glaive possesses the power to control most if not all of Time and Space. This can make Glaive highly dangerous in combat. Aside from this Glaive is also highly proficient in hand-to-hand, and magical based combat. As in the El Type comic that was released in conjunction with Glaive's release as an NPC in Elsword he was shown as being capable of taking on several dangerous and powerful demons single-handed, and winning. This is the only example of his powers, and this will be the limit of his powers in the RP. He possesses enhanced strength, and enhanced reflexes but the full extent are unknown. Other than that not much is known.

Glaive is also technically immortal. As he is a "being" that exists outside of Space and Time he lives for all eternity, but he can still be killed.

Weapons: Glaive surprisingly does not wield any weapons at all, and yet he is still a dangerous threat if he ever has to get into a fight.

Weaknesses: Despite his powers he still has weaknesses. Despite being capable of manipulating time and space to his will, he is completely unable to for unknown reasons unless he absolutely MUST fix something (like say someone actually disrupting the flow of time and space in its entirety.) Other than that he is not allowed to do anything to alter space and time itself. However this does not stop him from creating temporary pocket dimensions simulating a certain moment in time. This will not effect any timelines whatsoever though. Glaive uses this ability to train people he deems fit. He can still go into different moments in time, but he can't actually change anything unless he is ordered to by his mysterious superior who has yet to and will not make a appearance for a long time.

On top of this Glaive can still be harmed and even killed as he can still take damage like any ordinary human. However since he is far different than any human he is more resistant to most mortal damage, however magical attacks seem to work just fine. He is also not immune to other Reality Warpers like Yukari's boundary manipulation. Which is one reason why he tries to be careful whenever doing anything involving her. If Glaive suffers enough damage from any source he can die. However being outside of Space and Time seems to allow him (and anyone else there with him regardless if they are friend or foe) to heal much faster than normal.

Due to these weaknesses Glaive only interferes (and fights) with stuff when he absolutely must. A example situation is if someone is actually DESTROYING space and time. Then he must go and interfere. The only way for him to interact with others normally is if he creates a pocket dimension called "Henir's Time and Space." A pocket dimension outside of Space and Time that simulates a timeline of his choice in appearance, and objects. Anything that happens in this dimension does not interfere whatsoever with any actual timeline. This dimension is the only way he can actually do anything (aside from casual conversation) with someone if he so wishes to. He also uses this dimension to train people he wishes to train, by making them fight against enhanced foes from a person's past.

Appearance: http://th06.deviantart.net/fs70/PRE/f/2010/228/d/5/Elsword__Glaive__s_Space_Constr_by_ForbiddenImmortality.png

He stands at 5ft 11.

Personality: Not much is known about him personally. The only things known is that he is mysterious, he does not reveal or wish to talk about his origins. He is also quite cold, calculating, cunning, and sometimes sadistic. However he is relatively tame about his sadism. He never reveals his face, as his mask can only be removed by himself (but it can still be broken. Even then he tries his hardest to protect his mask to hide his face...) He may not be able to interfere with time and space directly, but he can make a loophole with his abilities to create the pocket dimension "Henir's Time and Space." Where he can freely interact with others in a simulation of different time periods. Anything that happens in Henir's Time and Space has no effect on any time line, or anything with in the flow of time and space. Hence Glaive usually finds special people to train in this dimension (if he needs something done like changing something in a timeline. He himself is not allowed to, but he can train other people to make them stronger in their own abilities to try and correct something within a certain timeline.)

Morality: Neutral he works for no apparent sides, but his reasons for interacting with the physical world, and flow of time and space (I.E. sending the Crow Riders after Rena and Isaac. Yes he did that. They were not fighting actual Crow Riders. When Rena and Isaac first met he slipped them into Henir's Time and Space without them knowing. Hence why after the Crow Riders were destroyed everything seemed to reset itself. So in layman's terms nothing ACTUALLY HAPPENED in that area within the actual flow of time and space. Yet Rena and Isaac still remembers the event.)

Biography: Not much is known about his past either. All that is known is that he was once a human that sought after the "Ultimate Truth." However the Creator saw this, and decided to punish Glaive. The Creator sent Glaive outside of Space and Time where Glaive had gained his abilities. Now he is a sort of guardian for all of space and time.

His current plans in the physical realm is unknown, but he is sort of investigating John, Isaac, Rena, Raven, and the many others in the RP for some odd reason... his intentions are unknown.

Traumas: Not much is known, but he was at first distraught and even driven to madness after being in Time and Space (for what it feels like to him) all eternity. However now he has just grown bored of his new eternal job. He now finds a hobby for training mostly random people that suits his interests whenever he wants. Mostly to watch people fight...

Notes: Okay here is Glaive from Elsword. He was my "Mysterious Character" I had for a long time now, however I grew bored and decided to make his app. His real purpose and what I have in mind for him though is not to be revealed though. Also he might be OP, but he is a person that can control all of if not most of Space and Time. However I did nerf him greatly to balanced out his powers. Even then I won't actually have him fight or give out full blown info on what is to happen in the future. I also had to improvise a bit as all I had was his dungeon in the game, and the one El Type comic that was released online at the same time as said dungeon. So most is not truly canon, but what I could piece together. Even then the only info given on him on the actual wiki is well... only his lines which are short and very few..., and the stuff he sells at his shop. That's all.

I do have important plans for him, and for everyone in the future though. So there is that.
Last edited by SUSTIC; 03/02/2014, 04:36 AM.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/05/2014, 04:07 PM #765
Name: SUSTIC

Timezone: EST

NPC Character of Choice: The Scout (AKA Scout)

Game of Origin: Team Fortress 2

Power: The Scout for a normal human has quite surprising speed, being faster than all the other classes in TF2 by default. The Scout's speed can be estimated at a decent 35-40 MPH. This makes the Scout a great offensive asset to teams as with his speed he can easily help with well... scouting missions, creating distractions, and performing hit and run tactics. On top of that, but the Scout is also a decent shot with most types of shotguns, handguns, and has a pretty good throwing arm. Scout can also Double Jump quite easily which is... strange... but useful.

Weapons:
SpoilerThe Scattergun:http://media.steampowered.com/apps/440/icons/c_scattergun_large.32e916be53d9febd38664d549442900607e12c02.png

A double barreled, lever action, sawed-off shotgun. The Shotgun can carry a total of 6 shells, and each shot has a pellet spread of 10 pellets. At close ranges this Shotgun can be deadly, but at longer ranges it loses effectiveness.

Aluminum Bat:
http://tf2wiki.net/ww/images/thumb/3/38/Wiki_bat.png/250px-Wiki_bat.png
A basic bat made out of aluminum. It's pretty strong and durable, as well as quite lightweight. It is the Scout's preferred Melee weapon.



Weaknesses: The Scout may be fast, and a pretty good shot... but that's kind of it. The Scout isn't all too bright, and sometimes his arrogance and cockiness can get in the way. He has a loud mouth, and tends to brag about how strong or how great he is. Although it can be amusing, it can get annoying real fast, and in a battle can definitely give out his location if he is trying to hide. Usually when actually cornered, injured, or under some sort of extreme stress he might crack and begin to quite literally beg for mercy.
"I REGRET EVERYTHING! I REGRET EVERYTHING I'VE EVER DONE!!!"

Aside from that the Scout isn't the strongest in terms of upper body strength, and despite being capable of running for seemingly hours on end he does not have a high pain tolerance. Making him quite frail.

Appearance: http://images1.wikia.nocookie.net/nonsensopedia/images/thumb/6/69/Scout.png/500px-Scout.png

Personality: The Scout is brash, arrogant, cocky, has a bit of a loud mouth. He won't hesitate to insult someone if they don't do something right, or how he likes it. This can make him quite annoying, but when cornered, injured, dying, or all of the above he will crumble and act a bit like a coward begging for mercy.

Despite this the Scout is a bit of a nice guy. He loves his mother, and despite him being a mercenary who is used to killing others he does have a soft spot for protecting children and normal civilians from wizards, evil Santa's, and other things. So... he can be a nice guy... when he wants to be...

Morality: Neutral/Good. He's a Mercenary and might work for you if you probably pay him something in return, but he still won't just kill any innocent bystander just for the hell of it.

Biography: The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

When he finally reached his early twenties he had joined RED (or BLU) Team as a Mercenary, asked to kill members of the opposing team. He had gone through many fights (and deaths...), and even fought against an army of robots alongside his fellow team members. This made him quite a "professional" when it comes to well... killing...

After he was brought into the real world he didn't really have much else to go to. He had gone through many different small odd jobs... and was promptly fired from each one... Currently he is still roaming Seoul, South Korea, looking for something to do... As well as possibly looking for his fellow Team Members from RED Team...

Traumas: None are specifically stated, but one can say that his childhood must have been traumatizing somewhat to make him devote his time to training his body to become faster and a better fighter.


Notes: This is the first time I ever will attempt to RP as a TF2 character, as well as the first character I will use mostly for comedic relief. I do intend to be quite serious with him at times (like in fights.)
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/06/2014, 02:14 AM #766
Name: SUSTIC

Timezone: EST

NPC Character of Choice: Mega Man Volnutt AKA just "Mega Man" most of the time. People may also call him Volnutt if they wish.

Game of Origin: Mega Man Legends

Power: Interchangeable weapons: Mega Man can equip a variety of different weapons for different purposes and situations. His default weapon is the Mega Buster, a standard cannon mounted from the left arm. With modifications from Roll Caskett, he can replace his right arm with a number of other weaponry. Roll can build new weapons to him using parts that he finds.

Body equipment: Mega Man can equip upgrades to his main body for easier tasks, such as battle and traveling purposes. Such additions include built in roller skates for higher speed, helmets, different levels of body armor, and upgrading the amount of damage the body can take.

Shield system: The game depicts Mega Man with a barrier system (shown by a blue capsule bar on the game screen) that lowers enemy damage and recoil. However, the bar is limited in power, and when decreased entirely without time to recharge, must be repaired by a recovery item.

Strength and speed: Unlike other members of the Mega Man series, Mega Man is not able to wall kick or perform dash maneuvers. His default speed is on par with a healthy, athletic human, and his strength is proportional to his size.

Mega Man Volnutt is typically more human in terms of abilities than the other Mega Men of the other Mega Man series. However what he lacks in terms of actual speed, and pure fire power he makes up for in his high versatility. On top of that, but Mega Man Volnutt is also a skilled treasure hunter due to his previous career as a Digger (a Treasure Hunter of sorts in the Legends series of Mega Man games.)

Weapons:
Mega Buster: A typical arm cannon that can change between gun and hand mode at will. In hand mode it looks just like his normal hand, while in Mega Buster mode it takes the form of a high powered energy arm cannon. The Mega Buster can fire small bullets of energy. The bullets can be highly powerful, but slow. Fast and Accurate, but weak. Or it can be Powerful and Fast, but inaccurate. All depending on what parts he has equipped into his arm cannon.

Weaknesses:
This Mega Man may seem pretty capable, and he is... but he is still vulnerable to many things.

For one his shielding system isn't the best, and when it is depleted completely he must have it repaired. Aside from that he is also vulnerable to almost all things humans and machines are vulnerable too. He is sort of a cyborg of sorts as he can be affected by things like poisoning, and EMP's. However EMP's seem to only affect his armor. Without his armor though he is like any ordinary human.

Even then Mega Man isn't the kind of guy to fight, only fighting as a true last resort. Which can be quite troublesome at times...

Appearance: http://img2.wikia.nocookie.net/__cb20110521204451/megaman/images/thumb/f/f7/MML3VolnuttE.png/378px-MML3VolnuttE.png (Mega Buster is also shown in the picture.)

Personality: This version of Mega Man has lived two completely different lives. This is in contrast to all his other incarnations in the other series where he lives only one life and one basic role throughout the duration of the series. His first life as Mega Man Trigger is quite similar to that of the Maverick Hunters in the Mega Man X series where his role on Elysium was to protect the Master System from Aberrant Units as well as serve as the Master's special assistant. Thus, Trigger was one of the greatest and highest ranking Purifier Units, much like X was as a Maverick Hunter.

On the other hand, his second life as Mega Man Volnutt is actually closer in similarity to another key aspect of both the original Mega Man and X. Mega Man Volnutt does not like fighting and only does so as a last resort (as evidenced by his regret for "not taking it easy" on the Bonnes in the first game, when they fall after Focke-Wulf's defeat). Other than that however, Mega Man Volnutt is simply another Digger in search of adventure, Refractors, and other treasure just like all the rest on Terra. He also cares deeply about Roll and does his best to keep her happy, especially when she is despairing about her parents. Roll also cares about Mega Man, to the point of stating in her diary that she secretly loves him.

Morality: True Good.

Biography:
As Mega Man Trigger:
A long time ago, Mega Man Volnutt was known as Mega Man Trigger. Trigger's primary function was as a Purifier Unit (Irregular Hunter in the Japanese version) on a synthetic planet called Elysium (or Heaven in the Japanese versions), a place that housed what is called the "Master System". The purpose of the Master System was to watch over the Carbons (essentially the equivalent to humans, though artificially created) on Terra. His job as a Purifier Unit was to eliminate any Aberrant Units (Irregulars in the Japanese version) that threatened the Master System. Trigger was also always close to the the Master throughout his tenure as a Purifier Unit. One day, the Master requested Mega Man to travel with him to Terra so he could see the Carbons, even though the Master could not survive long outside of Elysium. They used a shuttle pod and landed in Calbania Island, where the Master compares the life of the Carbons with Elysium, and realizes that while he lived in luxury for 3000 years, Elysium was cold and sterile, while the Carbons are happy even with hardship, pain, aging, and subsequently dying, and decides to give Mega Man the final command to destroy the Master System to make things right again. Before dying, the Master gives his genetic code sample to protect Mega Man, and orders him to delete all data in Elysium's library.

After the Master's death, Mega Man Trigger tried to fulfill his dying wish. The units from the System tried to stop Trigger, thinking he became an Aberrant Unit. As time went by, Yuna (Mother Unit of Terra) decided to take a neutral position, neither helping nor fighting against Trigger. Frustrated with Yuna's decision, Sera (Mother Unit of Elysium) traveled to Terra herself to stop Mega Man, and the two fought each other to a standstill, expending all their energy. Trigger's original body was almost totally destroyed in the fight, and all his parameters had to be reset to heal (similar to formatting a hard drive), transforming him into a baby without any memory of the past. To avoid his memory being wiped out and make sure Sera would never find the Master's genetic code, Trigger transferred his essential data files to Data. Yuna took the opportunity to seal both inside stasis fields, with Mega Man and Data being sealed inside a ruin in Nino Island and Sera with Geetz in Forbidden Island, where they stayed for a long period.


As Mega Man Volnutt:

Several years later, Barrell Caskett was researching the ruins in Nino Island without the Guildmaster's permission, and found a diamond-shaped object near the entrance. When he touched the object, it melted away and awoke Mega Man and Data from their suspended animation. As Barrell had broken into the ruins without permission he could not reveal where he had found them, so he took the two under his care. Barrell's granddaughter Roll Caskett insisted on naming the baby after one of her favorite video game characters, so the child was named Mega Man Volnutt (In the Japanese version, Barrell named him Rock to make a pun with Roll). Mega Man was raised as Barrell's adopted grandson and as soon as he was old enough he embarked on the life of a Digger, searching for Refractors and other resources for the Caskett family as well as defeating Reaverbots in his many adventures.


In Mega Man Legends after exiting a digout in a tower, the Flutter began to malfunction and crashed on Kattelox Island, where the first game takes place. Mega Man helped to protect the island from the attack of the Bonnes, a pirate family searching for legendary treasure supposedly hidden in the ruins of the island, and that if its seals are broken, a terrible disaster will occur. Before facing the pirates, Mega Man meets Tron Bonne and helps her escape from the dog Paprika, and she develops a crush on him. The island's city mayor, Amelia, is an old friend of Barrell and gives them a Digger's License to allow them to search the ruins for parts to fix the Flutter. By Amelia's request, Mega Man also investigates the ruins of the island to learn about its past and if the legends are true, fighting against the Bonnes and Reaverbots during his search. When the Main Gate is opened he encounters MegaMan Juno, a mysterious person who knows about his past life as Mega Man Trigger. Juno captures Mega Man in order to keep him out of the way while he prepares to use Eden to eliminate everyone on the island. Mega Man is freed by the Bonnes and he fights against Juno to save Kattelox Island. After Juno's defeat, Data reveals he knows about Mega Man's past but can't reveal it to him yet, but when the time comes, he will tell him everything, including his mission. The game ends with Mega Man and his family leaving the island aboard the Flutter.


In the second game, Barrell and his friend Verner Von Bluecher travel to Forbidden Island aboard the airship Sulphur-Bottom in the hopes of finding the Mother Lode. Unfortunately, the airship becomes stuck in the storm that perpetually surrounds the island when it is attacked by Gatz and "Matilda"—a woman who looks like Roll's long-lost mother. Mega Man and Roll go to Calinca to try to find a way to rescue the Sulphur-Bottom and to discover if Matilda really is Roll's missing mother. In order to get through the storm Roll plans to create a Dropship. While searching for parts at the Junk Shop in Calinca they encounter Joe, a man with amnesia who was also creating a Dropship. After Mega Man and Roll save him, he gives his Dropship to them as thanks. After traveling through Forbidden Island, Mega Man accidentally freed Sera and Geetz when he stopped the storm surrounding the island to prevent the Sulphur-Bottom from crashing. They were taken inside the Sulphur-Bottom where Geetz says they need to obtain four keys to unlock the Mother Lode. Bluecher requests that Mega Man search for the keys, and so he embarks on a journey that sees him fighting against Reaverbots and pirates to obtain them. After all of the keys have been collected Sera and Geetz turn on Mega Man. As Geetz engages him in battle Sera escapes to Elysium with the keys. At the conclusion of their fight Geetz explodes, causing heavy damage to Mega Man. Working together Yuna and Data are able to repair him, and during the repair process Mega Man recovers part of his memories as Trigger. Once restored to full strength, Mega Man follows Sera to Elysium to stop her from using the Carbon Reinitialization Program. At the end of the game Mega Man is left trapped on Elysium along with Yuna and Sera, while the enigmatic Elder System begins to reactivate. Back on Terra, Roll and Tron began working together on a rocket to rescue Mega Man.

Now in the real world he had escaped Elysium, and had been brought into the real world. Of which he had met a few people who he now travels with... hoping to find his friend Roll, and search for some nice treasure hopefully along the way.

Traumas: Originally being trapped on Elysium at the end of Legends 2, and when he somewhat when he regained his memories as Mega Man Trigger (though it didn't have as big of an impact on him.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

03/06/2014, 04:35 AM #767
Name: Kristia

Timezone: EST

NPC Character of Choice: Kris (wanderer class)
http://darksouls.wdfiles.com/local--files/armor/wanderer-set-f-large.jpg


Game of Origin: Dark souls

Power: Highly adaptive and strong despite her normal looking body, pyromancy, magical spells and really fast. Her main weapons are a long sword called "Balder side sword"(image 1) and a two handed sword called "Zweihander"(image 2). then she also has a crest shield (image 3).
image 1
http://darksouls.wdfiles.com/local--files/straightswords/balder-side-sword-onhand.jpg


image 2
http://darksouls.wdfiles.com/local--files/ultra-greatswords/zweihander-onhand-large.jpg


image 3
http://darksouls.wdfiles.com/local--files/normal-shields/crest-shield-onhand-large.jpg


Her secondary weaponry are her magical abilities by using the "oolacile ivory catalyst" (image 4), her pyromancy with the Pyromancy glove (image 5) and lastly her long bow of Pharis (image 6)

image 4
http://darksouls.wdfiles.com/local--files/catalysts/oolacile-ivory-catalyst-onhand-large.jpg


image 5
http://img2.wikia.nocookie.net/__cb20120122040051/darksouls/images/d/d7/F678b1de3f158f9c75fa5206682ff2b19a81fce513135664451180362fa4d3626eec0aacebeafbe5fc.jpg


image 6
http://darksouls.wdfiles.com/local--files/bows/black-bow-of-pharis-on-hand.jpg


Weaknesses:
Kris has human weaknesses, yet they are lowered because of her training as the chosen undead in her quest to rekindle the original fire thus making her more resistant to ailments


Appearance: Kris is a 1.82 meters tall woman with purplish hair with a ponytail, (image 7)

image 7
http://puu.sh/1zlfr


Personality: A rather silent wanderer since her adventure was on a solitude land were most of the rational beings were rather warriors, traitors or were mindless beasts using swords and spells. She is an alerted person who looks at her surroundings for possible traps or ambushes. Having a good heart is what drives her to keep going despite the constant depression of her memories in Lordran.

Morality: True Good.

Biography:
As one of the many marked undead in lordran, kris was sent to the undead asylum to spent the rest of her life until she would lose her sanity and became hollow, but then a warrior gave her the chance to free herself and venture through the ruined place facing the asylum demon and escape to Lordran by flying with a Raven presumed to be the goddess of justice Velka. Landing on the new lands, the wanderer seeked for the awakening bells to wake up the kingseeker Frampt traveling through the undead burgh and killing the bell tower gargoyles ringing the first bell and then going to the deep below Blightown to face the spider witch of Chaos Queelag to ring the second bell.

During her comeback to the surface, Kris met Quelana of Izalith who trained her in the arts of pyromancy.

After awakening the kingseeker, the wanderer went to Zen fortress to face the iron golem thus gaining the entrance to the walled city of Anor Londo, in this city, Kris had to endure the constant and powerful silver soldiers and their leaders Executioner Smough and the dragonslayer Ornstein to see the princess Gwyniveve who gave the urple haired woman the lordvessel.

Traveling through Anor Londo, Kris crosed to the painted world of Ariamis where she met Priscila, the crossbreed dragon.

Her new task was to obtain the souls of the lords, the lord of death and sickness Nito, the witches of Izalith who became the monster of bed of chaos, the traitor dragon Seath the scaless and the four king in the abyss of New Londo.

Before going to her goal, Kris was snatched to the Oolacile sanctuary where she had to face the legendary warrior Artorias and Manus the father of the abyss to save the ruined lands of Oolacile

Her final task as the chosen of the undead was to take the life of Gwyn the lord of fire in his lair where the original fire of life was hidden. When she killed the king, the wanderer had sacrified her soul to rekindle the fire and give the world another chance to live.

Thinking she was going to the world of the spirits, the wanderer was surprised to see living humans were technology was far more advanced than her own. She struggled at first, but managed to adapt into this new world.

Traumas: The wanderer sometimes has nightmares of the demons and mosnters she met in her quest during the rekindle of the fire quest.

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
WriggleRid3r

WriggleRid3r

Join Date: Mar 2013
Posts: 7523

03/06/2014, 07:18 AM #768
"Been a while since I made an app" app

Spoiler
Name: Sir Hotschafft Von Hugenstein the 4thWriggle Nightbug

Timezone: PST

NPC: Ellis

Game of Origin: Left 4 Dead 2

Power: Knowledge of almost every firearm in existence

Weaknesses: Ellis is the most normal Character. With absolutely no augmentations, he is most often the fragil one of the group. However, he seems to survive from being hit by a concrete block from a Tank, pummeled by a Charger, leaped by a Hunter, ridden on by a Jockey, strangled by a Smoker, puked on by a Boomer, and get spat on with highly noxious acid by a Spitter... At the same time.

Appearance: A picture. Thousand words. Look that quote up.



Personality: Goofy, easygoing, and playful, Ellis cracks jokes and tells stories about his buddy "Keith"... Even at the most inappropriate times. He is optimistic... Almost overly so, and he thinks of every challenge along the way as some sort of big dare to overcome so he can impress his friends. He believes in his agility and his strength from working as an auto mechanic, and he firmly believes in his so-called "immortality."

Biography: I strongly urge you to read his wiki page.

After being rescued by CEDA in New Orleans, Ellis bid farewell to his three partners: Rochelle, Nick, and Coach, and began his journey towards England to hide and lay low for a few weeks and watch the process of the zombie apocalypse dying down from afar. But, as he began entering that airplane, he is knocked out by an unknown force. The last thing he saw was a lady with a smile on her face before he passed out.

Hours later, he woke up to realize that he was in the future. How cool! But... How is he going to get back? He decided to wander about. Good, at least by the year 2042, those damn zombies won't be around anymore. But how are people recognizing him? Is he a hero, vanquisher of all zombies and other sons-of-bitches?

It turns out that he was a video game character, and that he was warped here by unknown force. How cool is that? It's just like Team Fortress 2... Except better yet, he was in the future!

But future is a tough place. To get around, he needed money. He could work as an auto mechanic like back in Savannah, but that's boring. He's in the future, of course he need to make mischiefs! Ooh, wait until my buddy Keith hears these!

"Did I tell you about the time my buddy Keith and I went to a land full of super hot chicks with mystical powers? I don't know what it's called, but he asked one of the chicks out for a date. 95% of his body on a third-degree burn. I'm glad I didn't tick her off." - Ellis

Traumas: Zombies.
Last edited by WriggleRid3r; 03/06/2014, 07:21 AM.
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Spoiler

S121

S121

Join Date: Mar 2013
Posts: 12685

03/07/2014, 07:31 AM #769
Name: "The Lone Wanderer" (Max Hale)

Game of Origin: Fallout 3

Power: He has all the abilities a human has, and then some. Due to the radiation he has been exposed to, he has many different mutations and can develop into benign mutations as he increases in power (leveling up). These are his current abilities as of this point. --------->(Max Hale)

He also has a Pip-Boy 3000 which allows him to access tactical data on his ststus, his surroundings, his current missions, his inventory, and many other things. The Pip-Boy 3000 also gives him the ability to use V.A.T.S. (Vault-Tech Advanced Targeting System), a system that allows him to calculate the chances of him hitting a target, as well as "pausing" time.

(Videos of V.A.T.S. being explained further, as well as gameplay footage.)
Spoiler

https://www.youtube.com/watch?v=-xKZaQqjP1w


http://www.youtube.com/watch?v=AOFFxbl0uUo


Equipment:
Spoiler

Weapons
Spoiler
(Note: These are ALL the weapons he brought from his world. That does not mean he carries them all the time. He keeps most of them at home.)

Colonel Autumn's 10mm Pistol, Paulson's Revolver, Xuanlong Assault Rifle, The Terrible Shotgun, Victory Rifle, Dart Gun, Fat Man, Burnmaster, Heavy Incinerator, Tesla Cannon, Eugene, 2 Atomic Pulverizers, Alien Disintegrater, Gauss Rifle, MPLX Novasurge, Wazer Wifle, Metal Blaster, Microwave Emitter, Jingwei's Shocksword, Stabhappy, Occam's Razor, The Mauler, Man Opener,Jack, Super Sledge, Shishkebab, Fisto!, Deathclaw Gauntlet, Cryo Grenades, Cryo Mines, Frag Grenades, Frag Mines, Nuka-grenades, Bottlecap Mines, Plasma Grenades, Plasma Mines, Pulse Grenades, and Pulse Mines.


Armor/Apparel
SpoilerWinterized T-51b Power Armor (Helm: CHA +1, Rad Resist +8; Suit: Rad Resist +25), T-45d Power Armor (Suit: Strength +2, Agility -2, Radiation Resistance +10; Helmet: Rad Resist +3), (Chinese Stealth Armor (+15 Sneak, +5 Stealth Field while crouching), Wanderer's Leather Armor (+10 Small Guns), and Vault Jumpsuit (+2 Melee Weapons, +2 Speech).


Aid
SpoilerAdapted Biogel, Stimpaks, Jet, Med-X, Mentats (Berry) (Orange) (Grape), Psycho, RadAway, and Rad-X.


Misc.
SpoilerVarious junk items and garbage. (I REALLY don't want to try and list all these...)


Ammo
Spoiler10mm (600), .44 cal (300), .556mm (1800), Shotgun Shells (12 Gauge) (600), .308 cal (250), Darts (50), Mini Nukes (30), Flamer Fuel (600), Electron Charge Packs (ECPs) (300), 5mm (2400), Alien Power Modules (1000), Microfusion Cells (400), 2mm (250), and Energy Cells (500).


Weaknesses: He is very durable for a human, but he can easily be killed by a bullet or two to the head, getting stabbed multiple times, and many things like that.

Appearance:
Spoiler


http://i.imgur.com/gMN7Mdi.jpg


Personality: It depends on his mood. Sometime he'll be calm and serious, and sometimes he'll be talkative and nice, to an extent. In a sense, he has many masks and faces, one for any situation at hand. Due to the incredibly harsh environment of his world, he can be a little bit of a cynic, and in most cases, can come off as slightly callous. Despite that, he is a good person and will fight for what is morally right. He's not called the "Last, Best Hope of Humanity" for nothing.

Morality: Good.

Biography: *Insert Fallout 3 Plot +DLC's here* After all that, he was suddenly transported to the real world, where he is now a treasure hunter/mercenary.

Traumas: The death of his father.

Notes: I will be using a random number generator to calculate how often he will hit someone in VATS, so if he autohits, that's why. It's kind of like Spartan Time, only "more precise". Of course, in the game, it doesn't take a person's agility into account. I'll need feedback on this. I also calculated all his perks with it. (RNG)

I'll also have him add armor modules to his armor, kind of like with the PPA mod. THAT is how the armor should have been.

How accuracy is calculated: http://fallout.wikia.com/wiki/Forum:How_are_multiple_VATS_Accuracy_bonuses_calcu lated%3F
Last edited by S121; 03/07/2014, 10:07 PM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


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SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

03/08/2014, 11:20 AM #770
Sorry for making another app, but S1 made me want to just by reminding me of him... I think it would be fun to have a absolutely insane character in the RP.

Name: SUSTIC for the last damn time!

Timezone: EST

NPC Character of Choice: Krieg the Psycho... or just Krieg.

Game of Origin: Borderlands 2

Power: Krieg is... dangerous if you get close to him... really dangerous. Physically Krieg is incredibly strong capable of ripping people in two, as well as oddly being capable of sustaining some pretty serious injuries... for example getting shot in the shoulder by a handgun and all won't really phase him all too much, while stronger weapons will definitely be a better choice. These abilities are mostly LIKELY due to whatever experiments that were conducted on him in his past.

Aside from this he has an odd resistance to fire... which just... makes him angry... he still gets hurt by the fire... but it makes him angrier... he still gets hurt by it though... but if you set him on fire you better run fast.

To top it all off he has some pretty decent aim with most firearms... mostly SMG's... Though he specializes in up close and personal hand-to-hand combat.

Weapons: The Buzz Axe (as seen in picture for appearance): A special axe that is crafted out of spare parts. It is a mix between a traditional axe... and well... buzz saw... It is also his preferred weapon.

Weaknesses: Krieg despite his brute strength, and physical resistance to pain he is still human... an insane human that has a tendency to spout things about bicycles made out of human flesh, and bodily fluids. Even with his CQC skills his insanity can get the better of him... actually it always gets the better of him. He has a tendency to not fight strategically. As he is almost always seen using brute force to rip his opponents apart if possible. Since he is still human he is quite susceptible to things like poisons, and even a simple gunshot to the head can kill him.

Appearance: He stands at a tall 6ft 4.

Personality: Krieg is... absolutely insane in every sense of the term. He can't go for almost a single minute without screaming something about ripping flesh, killing someone, or just spouting random nonsense from his mouth. Though Krieg was not always the insane psychopath that he was. Before he was supposedly a normal, and calm guy until he was experimented on severely, with the experiments he went through causing him to lose almost all his sanity. All that is left of his former psyche is a literal a literal inner voice which forces Krieg to only kill the deserving, and help others. The voice remarks that he remembers helping people, getting paid with loot, and other Vault-hunter-esque pursuits. This inner voice also states that if the now insane Krieg were to ever even HARM an innocent person on purpose, that the inner voice will take control, and commit suicide to kill them both. This shows that the inner voice is desperately trying to help Krieg regain his sanity, even if it won't be much.

Spoilerhttp://images.wikia.com/borderlands/images/1/11/Idle_If_you_ever_kill_an_innocent_person%2C_I_will_destroy_us.ogg


Morality: May not act like it, but he is a Chaotic, unpredictable good. Thanks to that inner voice keeping Krieg in control, he will not harm an innocent person. Hell he will even help the innocent. However against people who aren't so innocent... well... let's say it might end in a bloody mess unless someone stops him.

Biography: In his graphic backstory, Krieg is shown wandering the wastelands wielding only his buzz axe, killing bandits and other hostiles along the way. The inner voice seemed to have far less influence on his actions, barely able to keep his blood lusting vessel targeting hostiles over non-combatants. After narrowly avoiding getting splattered, Krieg sees Maya at a train station. Krieg's inner voice somehow knew she was a Siren and a Vault Hunter, and told Krieg to ally himself with her. Krieg, however, screamed at the top of his lungs, "I'm the conductor of the POOP train!". Maya misinterprets this as being hostile and opens fire at Krieg, only to attract a pack of rats.

Too focused on Krieg, Maya does not see the cannibalistic bandits approach from behind. Somehow Krieg's inner voice, with some difficulty, managed to influence his darker side to warn Maya by shouting, "Turn around, pretty lady!" and he defends Maya, butchering the rats and terrifying one of them unconscious. After helping Krieg finish off the rest of them, Maya softens up to the madman, and Krieg's inner self gains hope that perhaps he can regain himself, though his outer self was too preoccupied screaming about ribcages and cockatiels to express it. Afterwards he is seen clinging to the side of the train, which explains how he ended up in Windshear Waste after the train explosion.

After that Krieg, and the other Vault Hunters had done many things from helping the Crimson Raiders, a group of people led by Roland. One of the original Vault Hunters who was leading the Crimson Raiders against the tyrannical Hyperion Corporation. Over the course of the game Krieg and the other Vault Hunters (Maya, Salvador, Axton, Zer0, and Gaige) had helped the Crimson Raiders against Handsome Jack, the leader of the Hyperion Corp. By the end Krieg had also helped the other Vault Hunters fight The Warrior, and Handsome Jack. Successfully killing The Warrior which was a powerful being sealed within the 2nd Vault.

Right after The Warrior was defeated however Krieg was sent to the real world where he now roams the streets of the US... aimlessly... while occasionally spouting something insane...

Traumas: Whatever was done to make him the insane man that he is today.

Notes: Okay sorry if this app seems... not very detailed especially when compared to some of my other apps which aren't all too detailed to begin with. Even then Krieg's profile page only has his bio from before the game started, and the beginning of the game. It also does not list his actual capabilities, so I had to go by what his skills are like. So... yeah...

I also might start him out in California, or somewhere else. Depending on who wants to interact with him first.