@Kristia
have fun with that, cause it's actually more like a dragon in demeanor
It's territorial but it takes and protects something.
In this case it's the door.
And if you guys want: Here's it's move set:
I'm stealing from Leone Telethia from Xenoblade a bit and modifying
Physical
◾Fire Spin: A frontal area physical attack. Inflicts burn to targets within range.
Energy
◾Sleep Bullet: A single target ether attack. Inflicts sleep to a target.
Status
◾Spike Armour: Its hide will be covered in flaming spikes. It will favor charging attacks in this state.
◾Energy Absorb: Drains a target of stamina (making them feel exhausted) over time and replenishes its own as long as a link is made.
◾Super Aura: Regenerates 4% of total HP every 2 seconds until completely healed. It is used only once when it has 50% or less of total HP remaining.
Talent
◾Energy Cannon: A frontal straight line area energy attack to targets within range.
◾Channel: A frontal area energy attack from the ground. Inflicts bind to targets within range. (aka feet trapped in energy chains sort of deal)
If you all want, you could feel free to take control of it.
It's strategy is unbreakable defense. It will only attack if you come to close to it or try to get past it.
@ S121
The ice is the kicker...and the characters might be able to put two and two together when it starts to use fire.
have fun with that, cause it's actually more like a dragon in demeanor
It's territorial but it takes and protects something.
In this case it's the door.
And if you guys want: Here's it's move set:
I'm stealing from Leone Telethia from Xenoblade a bit and modifying
Physical
◾Fire Spin: A frontal area physical attack. Inflicts burn to targets within range.
Energy
◾Sleep Bullet: A single target ether attack. Inflicts sleep to a target.
Status
◾Spike Armour: Its hide will be covered in flaming spikes. It will favor charging attacks in this state.
◾Energy Absorb: Drains a target of stamina (making them feel exhausted) over time and replenishes its own as long as a link is made.
◾Super Aura: Regenerates 4% of total HP every 2 seconds until completely healed. It is used only once when it has 50% or less of total HP remaining.
Talent
◾Energy Cannon: A frontal straight line area energy attack to targets within range.
◾Channel: A frontal area energy attack from the ground. Inflicts bind to targets within range. (aka feet trapped in energy chains sort of deal)
If you all want, you could feel free to take control of it.
It's strategy is unbreakable defense. It will only attack if you come to close to it or try to get past it.
@ S121
The ice is the kicker...and the characters might be able to put two and two together when it starts to use fire.
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