Trinity Soul University Re-imagined OOC

Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

10/03/2016, 02:14 AM #61
Originally posted by Lunasa Prismriver
By the way, what does Mana as a magic form even mean? Is it capacity? It it nonelemental magic? How does it even work? What is life?


This is the type of magic everyone is able to use. It deals with abilities not covered by any specific element. attacks using mana are much weaker than an attack with an element, however a mana attack can't be resisted.

Lunasa Prismriver

Lunasa Prismriver

Join Date: Jun 2013
Posts: 293

10/03/2016, 06:06 AM #62
I have new magic and an app, two if the magic type is accepted.

Talisman Crafting
Name of the magic type: Talisman Crafting

Rank you think is appropriate: 2

Type: This magic is something that needs to be learned and practiced, otherwise attempts will have a high chance of failing or holding almost no power at all. Anyone can do it, but it's recently been forgotten in face of crystal crafting, which is more powerful at the expense of intricate control and quantity.

Description: Talisman crafting is more of a way to store small charges of spells than an actual magic form, it does require magical knowledge to do it effectively however. There are many forms of it, from instantaneous-cast spellbooks to ofuda and anything in between, but all involve pieces of paper with some amount of writing and drawings. As the level gets higher, the efficiency of the resultant talisman is improved - more power can be stored, the net loss is less, and it takes less time to make it - there will always be a loss of magic and a limit to how much can be stored. Efficiency decreases more when the rank of the element being imbued is higher.

Please note that paper shikigami is a different thing entirely.


Svinn Metum
Name: Svinn Metum

Gender: Male

Race: Vampire

Age: 19

Appearance: He has short black hair, sharp eyes, and decently large wings. He usually wears jeans, a t-shirt, and a black high-collar coat to protect himself from the sun. Occasionally, he would wear some sunglasses as well.

Personality: Svinn is quite vain and loves to tease, which sometimes makes him come off as cruel and occasionally gets him in trouble for it but he means well. He's also very talkative and knowledgeable, so he will be able to tell you a great deal of things, but may ramble for a bit before getting to the actual answer.

Soul elements: Ordo, Air, Movement, Death, Gravity, Vector

Soul Points:
T1:
Air: 3
T2:
Movement: 1

Abilities: Much like any other vampire, Svinn is strong, can drink blood, has rapid regen and all that other stuff. His speed, on the other hand, is another thing entirely. He's naturally quick, winning in both running and flying against anyone else, he can also put wind at his back and speed himself up with movement.

Gear/luggage: Mainly the normal things you'd bring when you're temporarily living in some place away from home. Extra running shoes, a formal suit, his father's pocket watch with a small picture of their family, and quite a few vials of blood, which should last him a few months.

Bio: Svinn's lived his entire life sheltered by his parents, they never let him leave the mansion and even only had him drink blood from cups, never humans. In his early years, he raced his attendants around the mansion, eventually becoming quick enough to outpace any of them, even when they were trying. As he grew older, he found himself in his father's library more often, reading every single book many times over. This got him curious about what's outside of the mansion and he asked his parents if he could leave.

It was only on his eighteenth birthday, after learning some magic and being coached on proper etiquette for acting around other races from a personal tutor that his parents decided that it was time to let him go. Of course, they wouldn't simply let him wander the world by himself, so they used their contacts to get him into Trinity Soul University. They figured that being in a school with many other races would allow him to get a lot of experience of the world on its own. And so, Svinn was sent to the university with everything he could possibly need and more, even with clothes fashionable to the youth of the generation.

Reason for joining the school: To learn about the world outside his mansion.

Notes: Svinn is mainly noncombatant, but he will fight if he needs to.

Since the bio isn't too impressive, let's have a little fun.

Favorite Book: Any kind of smutty book, getting into his father's secret library and reading those books always added an extra layer of excitement. Also, teenage boy.

Favorite song or music type or band: It used to be classical/orchestra but it's recently been swaying more toward electronic/trance.

Favorite foods: Cheeseburgers, such a crude and messy delicacy, but a delicacy nonetheless. There never was anything like this back at the mansion.

Favorite video game: Anything competitive is fine to Svinn, but Smash 4 recently became his favorite for the 8-player battles.

Sexuality: Straight

Hobbies: Reading, racing, and playing with magic.

Dreams for the future: He wishes to travel the world and learn all sorts of new things.
Last edited by Lunasa Prismriver; 10/08/2016, 09:30 PM.
Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

10/03/2016, 04:55 PM #63
@Steve: The app is accepted, the magic type seems to be very similar to something that already exists. Go check out spell weaving if yo want more info.

SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/04/2016, 06:57 AM #64
Well here it is. The main man himself. Mr. Daichi.

Spoiler
Name: Damarcus 'Marcus' Daichi. Some people don't often call him by his fool name, aside from some of the other staff. Often times he prefers to just be called 'Daichi'. Though just 'Marcus' (short for Damarcus) is acceptable.

Race: Human

Age: 41

Gender: Male

Appearance:
Spoiler

The headmaster himself is a man of fair height. Standing at 6ft 4.

Personality:
The Headmaster is a rather lax man, and enjoys spending his time at the University's public library reading or even just volunteering to organize some of the sections in it. In fact he is a current part of the book club among students. Something that... some of the other staff might not tolerate. The headmaster in a club with his own students. Well... it'd be a problem if he wasn't the club President. Which he is. Other than that the Headmaster is a slightly gullible man, and is prone to pranks. Yet he often tries to face things with sound reasoning, though his theories towards certain things pertaining to the unknown (just stuff that isn't even understood by the staff) might come off as a little farfetched. On top of that his rather lax nature, even when teaching. Even his methods of teaching (which will be seen in the RP.) May come off as a bit... odd. Hell Hannah often says he'd a bit of an airhead. Which does show at times with a few of his ideas. That does not mean he's in anyway. At all. An idiot. No, in fact he's quite a powerful, smart, and highly competent mage. Hell he became the HEADMASTER OF TRINITY SOUL UNIVERSITY FOR A REASON. While his sister (who was and is far more powerful than him, just wasn't wanting to deal with the responsibility of being a Headmaster. A responsibility that Daichi accepted with open arms.

When he is actually being serious about something he practically becomes a complete opposite of his slight air-headed, lax self. He becomes stern, his eyes becoming absolutely sharp (figuratively), and if he ever becomes angry in anyway at all. Run. If you were the one who made him actually angry. Do NOT try to fight him. He's not one to underestimate. Yes he can be beat, but some of the other teacher's struggle a bit to beat him (though they have managed to beat him before on more than one occasion.) A lot of students, and even Hannah herself on one occasion said that "one of the scariest things to ever see from the Headmaster is his cold, silent, almost judging stare." A stare he only gives very rarely, but when he does you know it. Even if it might not scare you, it can be a bit jarring to see the rather calm and sometimes collected Headmaster lose his polite nature, and become a very quiet and cold man.

Though it is hard to ever push him to that point. Only a few people have ever managed to. One the Pravus family, and secondly. An old student that betrayed his teachings and completely fell off the deep end. That was also one of the first times the Headmaster has ever harmed a student. As well as the last. Though that was a long time ago. Ever since the Headmaster has begun trying to become someone the students could count on and actually trust on a personal level. Not as a staff member. But rather as someone the students could call a 'friend'. This is also something he strives for, and is passionate about. Being a great teacher, as well as a friend to students who might need him.

Though he absolutely hates actual paper work, and often does try to refrain from giving the students well... essay's and the like.

Info:
The headmaster. Damarcus 'Marcus' Daichi is easily. One of the most powerful, if not powerful of the staff members at the University. Not in raw power, but also in magical knowledge. He's an expert when it comes to Ordo, Mana, Light, and several other similar types of magic. In fact he teaches basic control of magical energies, as well as the main teacher for Ordo, Light, and Cleansing along with their sub-types. His knowledge is very vast, and his power definitely matches it. In fact he dabbles a bit in some other magic types (like the basic elements of Fire, Water, Earth, and Air) though he struggles greatly with Dark magic and the others. He mainly studies and tries to practice in the other magic types in case he EVER needs to fill in for one of the teachers. Even if he can't actually use magic, he has a large amount of knowledge of basic magic control, and how the other types of magic work which he puts into a lesson plan in case he needs to serve as a substitute.

SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/04/2016, 10:22 AM #65
Oh yeah Kristia I'll need to talk with you later about a race to go with Oni's. Or rather... a rivaling race to Oni's.
S121

S121

Join Date: Mar 2013
Posts: 12685

10/04/2016, 11:03 AM #66
Adding two races for Tristan. Not done yet.

Dullahan
Spoiler
Name of the race: Dullahan

Gender: M/F

Appearance:
Spoiler
Male
Spoiler

http://shadow.watch/wp-content/uploads/2015/03/dullahan.jpg


http://vignette4.wikia.nocookie.net/realm-of-midgard/images/7/70/PF_Dark_Rider.jpg/revision/latest?cb=20131226070111


Female
Spoiler

http://orig09.deviantart.net/c296/f/2012/295/b/2/102112____dullahan_by_ursanova-d5ikcm7.png

(Of course I had to add this one. ;p )

https://secure.static.tumblr.com/25249aa8464dea6c3ebca35ac73a491d/aipedl9/maan3tpch/tumblr_static_motorkarka_173171.jpg


Abilities: Possesses the innate ability to unlock and open locks, opening doors, and disabling security systems by getting within proximity of them. It is impossible to bar they way of a Dullahan. When the dullahan stops riding, that is where a person is due to die. The dullahan calls out the person's name, at which point the person immediately perishes. They have incredible sight, seeing in the darkness of night and allowing them to see across the countryside to view people that are to die next. Dullahans do not take kindly to being watched, and will often throw a basin filled with blood onto the watcher (often meaning that they will be next to die), or lash out their eyes with a whip. (Assumed to have the ability to conjure up blood for such a case.) They also have the ability to summon various forms of ground-based transportation, usually horses. The transportation is said to be so fast that the friction causes nearby bushes and other objects to catch fire. as a consequence of having such abilities, they seem to have a natural talent for darkness, death, and blood magic.

Weaknesses: They are frightened of gold, and even a single golden pin is enough to drive one away. Also, if one were to gain possession of a Dullahan's head, the Dullahan would be bound to honor the wielder's commands in hopes of reuniting with its head.

History: Long ago in ancient Ireland, there were tales of these headless riders bringing death to people across the countryside. Not much else is known about these generally solitary creatures, other than that there was a rather large conflict involving them, and that afterwards, they were integrated into society.

Behavior: Most dullahans are rather.. antisocial. More often than not, interacting with one is just asking for injury or death, as they are often on an errand and when spotted, they will blind, kill, or mark the person for death. Nowadays, they can sometimes simply be put off by crowds of people, though there are some cases that are quite the opposite. That, and they are still quite "wild", as they will deviate from social norms, rules, and laws from time to time. One thing that has remained rather constant though is that they dislike being watched, especially if they are currently busy with something. They will not often attack a person for it, but it is a quick way to annoy and anger one.

Biology: They are human in appearance, only their heads are severed from their bodies and a thick smoke seeps out from the stump. They have a vast array of physiques, much like humans do. Also, they tend to have Glasgow smiles. They are more durable than a human, but it is possible to injure them. They have regenerative capabilities and are stronger than a normal human. It is implied they possess a faster reaction time, due to them being capable of controlling their horses at such high speeds. It is not known how long a Dullahan can live, but it is assumed that they either live for hundreds of years, or are immortal.



Nukekubi
Spoiler
Name of the race: Nukekubi

Gender: F

Appearance:
Spoiler

http://orig11.deviantart.net/d583/f/2013/267/b/6/awa_touhou_scroll_project__sekibanki_by_maullarmaullar-d6nrq18.png


Abilities: Detaches its head at night and drifts about in search of victims. When they find a target, they will either drink its blood like a vampire, or bite it to death. Due to it being a Youkai, it has a slightly higher durability and possibly regeneration.

Weaknesses: If their head is not reunited with their bodies, they will eventually die. Also, a nukekubi can be turned back into a human by feeding the liver of a white-haired dog.

History: The Nukekubi have always kind of lived in the shadow of society, always causing disturbances, but always being hard to spot and appropriately deal with, due to them being "human" during the day. That being said, their presence has become a little more known, and with the advent of modern technology, less killings and attacks have been recorded.

Behavior: Nukekubi act human during the day, but at night, their heads drift from their bodies and wander in search for their next meal, though such behavior seems related to somnambulism. In general, Nukekubi are much more violent than their close relative, the Rokurokubi, as they will sometimes brutally bite their victims to death.

Biology: Unlike the Rokurokubi that can elongate their necks, the Nukekubi can completely detach their heads from their bodies, allowing them to roam much farther distances. It is not known if a Nukekubi requires blood to live, but they possess a thirst for it and will float about at night in search for a blood source. When the head is detached from the body, a faint smoke seems to emanate from both stumps. If a Nukekubi gives birth to a daughter, the girl will become a Nukekubi as well, regardless of whether or not the mother was cured of her affliction.
Last edited by S121; 10/05/2016, 09:29 PM.
Originally posted by S121
Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.


sigpic
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/04/2016, 02:05 PM #67
@Sustic, you know where I am and at what time

but your principal looks like Maes Hughes.. why..

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/04/2016, 07:13 PM #68
IT WAS THE FIRST IMAGE I COULD FIND THAT FITS HIM D;
Tewi_Inaba

Tewi_Inaba

Join Date: Feb 2013
Posts: 2026

10/04/2016, 10:26 PM #69
Done
Spoiler
Name: Lucas Modry

Gender: Male

Race: Human

Age: 20

Appearance:

Personality: Cunning and professional. Lucas is a gentlemen when everyone is watching but isn't above doing rather shady activities.

Soul elements: Entropy Movement Vector light

Soul Points: Movement 2 light 1

Abilities: Lucas can speed up or slow down any part of his body to match whatever he needs. He can slow down some projectiles if they were to threaten him but but only one or two at a time. He can run up to 50MPH and throw projectiles at 150MPH. He can create flashes of light and make low level light wards. He seems to be a skilled hand to hand fighter.

Gear/luggage: Lucas has a set of enchanted goggles that protects him from mind attacks and illusions within reason. If the total level of his own magic power is greater than or equal to the opposing spell, then it will be negated. If the opposing spell is stronger then his goggle will have no effect. He has a smart phone of cores, changes in clothing. He has a laptop, several video cameras and other gear that can be used for various reasons. There could be more that he's hiding.

Bio: Lucas spent most of his teen years on the internet as an anonymous hacker going by the code name "Loki". Through his web surfing he managed to make a few friends with some people in high places. through the favors he did, he gained access to information, money and was provided with a a place in which to spend it. He took part in many of 4chan's events, weather it be harmless trolling or hacking websites, including but not limited to the church of scientology's website, child pornography sites and privet government servers.

Offline he was a straight a student, usually passing out test answers and home work assignments for a generous fee. He played sports, lifted weights and got into the occasional fight after class. But in everything he did, he always used deceit and trickery to come out on top. To him it didn't matter what methods he used, so long as he got the desired result.

You would think that such dishonesty would get some one in a lot of trouble, yet Lucas was so good at what he did that he almost never got caught. The few times he did, he was able to explain his way out of trouble.

His life changed during a game of soccer, Lucas suddenly found himself running much quicker than he should be able too. In fact he was reaching p to 25MPH easily. Sadly he was disqualified from the game for cheating, (ironically) but that didn't make him too upset considering what he discovered. an MSRA agent came to Lucas not long after and explained to him what was going on. With nothing to lose and everything to gain, the little trickster signed up for Trinity soul University to improve his magic


Reason for joining the school: To gain power.

Notes:
Last edited by Tewi_Inaba; 10/17/2016, 03:04 AM.
SUSTIC

SUSTIC

Join Date: Apr 2013
Posts: 2751

10/05/2016, 07:41 AM #70
Dwarves: (Yes Dwarves.)

Spoiler
Name of the race: Dwarves.

Gender: Gender is mixed. There are both male and female's. However there are far more male dwarfs than Females. In fact the male to female Dwarf ratio is about... 20 to 1. Which isn't that good. Thankfully a male dwarf can... well... mate with a human, and there is a good chance the offspring will be a full dwarf. Note. This does not refer to people with the condition known as 'dwarfism'. Rather this is a race of actual people who tend to live deep underground, AND by very nature. Are ever only 3-4 feet tall AT MOST. The tallest dwarf... was only 4ft 6.

Appearance:
Spoiler

That's just an example. The build, muscle tone, facial hair, and hair color can vary quite greatly. As mentioned above they only ever get to about... 3-4 Feet tall at most. Dwarves, especially male Dwarves often actually begin growing facial hair in rather large amounts at the age of 10. It's not uncommon to see a Dwarf with a full-grown beard at the age of 14.

Abilities:
In terms of abilities a Dwarf is much like that of a human, and an ONI. In fact a few theorize that the two races share a common ancestor, but that is completely untrue. In terms of strength Dwarves are stronger than humans, but only a partial of their strength comes from something genetic. The rest of their strength comes from their constant working. It's merely because they often do a lot of physical work daily. So in terms of strength they are really nothing to write home about though. Yes their are a few dwarves whose strength can greatly surpass that of even one of the strongest humans (without magic), but that's only through intense training a Dwarf can achieve that level of strength. Normally they are usually capable of lifting about 5-6 times their own body weight with relative ease (takes a bit of effort but once they get going they get going.) As their are Dwarves significantly weaker than others (due to them taking up more... scholarly professions.) Their stamina is significantly higher than that of a human's, and the one thing that is absolutely supernatural compared to humans is their endurance. Physically a Dwarf is very resistant to injuries such as broken bones, burns, and illness due to their strong connection with the earth itself. To the point where they can live harmlessly deep underground at the point where it'd start getting rather hot for humans, and the pressure would be intense. They can live at those depths of the earth without harm. Something them and Oni's do often share.

Another thing is a surprising tolerance to booze. As despite their short stature, the metabolize alcohol rather quickly.

Power wise, and by that I mean magical prowess Dwarves are more in-tune with the earth than humans. To the point that they have the ability to tap into the earth and sense things like different ores, gemstones, and whatnot in the earth. As such they often are known to make vast, and rather complex mining systems JUST to get to these precious ores. Even though they have strong capabilities in Earth Magic, they only ever seem to use it for things that not even they can lift (Like large clusters of boulders that outweigh them), otherwise they often try to do everything the 'hard' and 'proper' way. In other words hard, manual labor.

As a race they are quite technologically advanced (they have managed to adapt computers into their rather oldschool tech, but they still prefer to use old fashioned tools to mine and build. Mainly because it's more satisfying and reliable to them.) Dwarves are also very hard-working and with their knowledge and extremely high skills in construction, mining, carpentry, blacksmithing, and whatnot. They are often known to develop small colonies within the span of a few days.

Magically Dwarves are naturals with Earth, Crystal, Metal, and various other elements involving the earth and different minerals. Hell part of a Dwarves main diet are uncut gemstones, and rocks. Because their teeth and digestive track can handle it they will literally get their required dietary amounts of iron in their diets by eating raw iron.

Dwarves also tend to outlive humans by at least a hundred years. The typical lifespan of the common Dwarf is 100-145 years of age common. The oldest dwarf? Still alive at the surprising age of 273.

Dwarves are also rather fierce fighters, are known to be quite skilled with close quarters combat (mainly involving weapons such as axes, maces, and whatnot.) So it's not advised to actually anger a dwarf. Because even without a weapon they are still likely to cause quite some pain... to races that aren't weak like humans (Such as the Oni.)

Weaknesses:
Weaknesses. The Dwarves are a rather hardy race as mentioned above. With strength and durability that exceeds that of a normal human. However that does not mean they are the strongest. In fact Dwarves, due to their size and despite their strength. Are actually rather poor swimmers, and try to avoid large bodies of water unless they have the proper gear. Also Dwarves tend to have a harder time learning or making use of non-earth related elements. Say water, fire, air, light, darkness. Dwarves can have these elements naturally, but it's not common for that to be the case. As such Dwarves who usually have their 'native' magic types of Earth and the other mineral related types of magic will have a MUCH harder time learning say... Dark magic, yet will take to learning earth magic with relative ease.

Now despite their enhanced durability and whatnot. They do not have an increased healing factor. As such any injuries they do receive, they'll need medical treatment. Unfortunately Dwarves are quite stubborn. Even if they were to have broken ribs, they'd still continue to try and work. A dwarf. Even with burns, arrows sticking in his skin and whatnot, will STILL try to work and fight. Only seeking medical attention if another Dwarf happens to take them or someone can convince one to seek medical attention. Or if they pass out from their wounds and are taken to a doctor. In short a Dwarf is stubborn and will not often back down from any kind of challenge, even if they are at a severe disadvantage.

History:
When the link between worlds was first established, Dwarves had quickly came in and made their way to mountainous regions of the Earth, and through their experience they had sought out the best places to form colonies, as well as their mining systems. After all they needed a place that was rich with the proper resources for development of their colonies. As such mountains, hilly regions, and areas known for cavern systems became hotspots for Dwarves. In fact the first Dwarf colony was established deep in a unknown mountain valley somewhere in the world.

The first dwarf colony was quite big, and the mining system they had went deep underground... really deep. A little too deep. As one day when the Dwarves of the colony were mining, they broke a hole into something strange. A city underground filled with rather tall, strong, and horned beings that were soon to be revealed to be the Oni. The Dwarves weren't really worried though about this. In fact they decided to just keep continue mining, and without much permission from the Oni's of the city they dug their way into, made a sort of hub. A place for the mining Dwarf's of the Dwarven colony above ground to take a break. Hell they even established an underground pub without the Oni's permission. This caused quite a bit of ruckus, as this was seen as quite rude to the Oni, and the Dwarves seemingly didn't care. The mountains above and the earth below, they considered to be THEIRS and theirs alone. As such... they got into conflict.

A war was about to break out when suddenly the Dwarven king, a rather smart and strong Dwarf decided that the best course of action, unless they wanted the entire cave system to go completely collapse and dooming them both. Would instead be to do a sort of series of challenges. Sort of like an olympics. Where the Oni would challenge the Dwarves to some things Oni are good at, and vice versa.

Things were... tied surprisingly. The Dwarves won 5 of the 10 challenges, and the Oni won the other half. There needed to be a tie breaker... one thing both races were good, and fond of. A drinking contest. A contest to see which side could drink the most booze before passing out. The Dwarves were somewhat aware of the Oni's drinking habits, and decided to send the chief, and previous Dwarven king. The strongest and most hardy of Dwarves. A dwarf that could beat other dwarves in drinking contests EASILY...

The Dwarven King stepped up, and after five long hours of heavy, intense drinking. The Oni won, and the Dwarven king lost. Taking their defeat begrudingly, they took their king and left the mining system and their mountains. Though... unfortunately a day later their king managed to die to severe liver damage. This was a bad time for the Dwarves. The King's son did step up to take the throne, but their beloved king and chief was now dead... and they blamed the Oni for it. Soon rumors and tales about how the king died began to spread "the king was poisoned in the drinking contest!" and whatnot was beginning to spread a mere year after. Though it wasn't true. The Oni were just so much better at handling their booze. That didn't stop the Dwarves from holding a grudge against the Oni...

Skip to current day. Most Dwarves and Oni still hate each other, in fact Dwarves aren't that comfortable with other races all too much. The tale of how the Dwarven king in the past had died was stretched and twisted in so many ways, and only a few Dwarves know the actual truth of what happened. Now though Dwarves are currently friendliest with humans who 'seem to respect and acknowledge their skills in the craft of construction and smithing.' Due to this Dwarves and humans have gotten along rather well, and often humans when seeking help with large-scale construction. Come to the Dwarves for resources and tips for buildings.

Behavior:
Dwarves are... territorial, often grumpy towards others, but to each other are rather friendly, loud, and somewhat obnoxious to outsiders. Normally Dwarves are not the most social of races, except when it comes to business. In which they'll happily take part and interact with you. Like... say you need help with construction, blacksmithing, or even a mining facility. Dwarves will HAPPILY talk with you to try and make a deal. Other than that they'll mind their own business and wouldn't give two shits about you unless there is a nasty severe threat about. Then they'll be more likely to help out without anything in return.

Outside of business transactions Dwarves often have a desire to live in the mountains, or any location with large hills, canyons, or cave systems. It's mainly their love for the earth (in other words the ground. Not entirely the planet, but they do try to take care of the planet to an extent.) As well as stick with eachother. Naturally Dwarves share a close bond with each other. Almost like a sibling style bond. A Dwarf will almost always be there to stick up for the well-being of another Dwarf. Though this does not mean a Dwarf won't laugh, make fun of, or just insult another Dwarf. Sometimes the insults will be genuine, but half the time it's more of a harsh joke sort of deal. This can be mainly seen when groups of Dwarves gather around in a pub and start drinking and having fun. When drinking Dwarves become far more social, having a hell of a lot of fun while talking about their days work and whatnot. Though they are often prone to getting into nasty barfights (sometimes just for fun.)

Dwarves tend to naturally prefer proffessions that are for more 'hands on'. Such as the above mentioned mining, smithing, and construction. When working Dwarves will show a strong amount of teamwork that's quite surprising. Also despite their nature to insult or mock their 'brothers' (not literally, but figurative brothers. Other Dwarves), a Dwarf's pride is their strongest attribute. Never insult their work. Their craftsmanship. Even if it's a little shoddy (which is rare with how Dwarves are known for construction and smithing.) Then prepare for some trouble. If you insult one Dwarf, then other Dwarfs will jump in to defend them. Though praise their work and show proper respect, and give them really good booze. Well... You could very well have a loyal ally for life.

However Dwarves are known for their temper, and their racism a bit. They are NOT afraid to talk their minds when they see something they dislike or just hate. As such they are often described as 'ornery little fuckers."

Their pride also is a weakness as they often will NEVER back down from a fight. Or challenge. Or job. Regardless of threat.

Also never confuse a actual Dwarf with someone suffering from dwarism (a human who is actually short due to a medical condition.) Or you might get a headbutt to the crotch. Or cooch.

Biology:
Dwarves as mentioned above. Are MUCH shorter than humans, and despite that they are physically stronger and more hardy. They are more resistant to heat, and cold. Their skin and bones are more durable. With some describing their bones being like metal sometimes. In fact due to their size and strength, Dwarves need to eat actual rocks, and other minerals and metals to get their recommended doses of vitamins and minerals in their diets (like iron.)

Their height is almost always usually 3-4 feet max. Any taller is often quite rare for a Dwarf.

Last edited by SUSTIC; 10/07/2016, 01:46 AM.