Gender: Female
Race: Mermaid
Age: 17
Appearance:
Images

http://marilenamexi.cgsociety.org/art/photoshop-ballisticpublishing-cfe-expose12-mermaids-tear-fantasy-2d-1387784

http://rizalalexander.cgsociety.org/art/photoshop-sweet-gum-portrait-2d-1217967
Personality:
Being from a rather big magic family with a big focus on knowledge and power, Kathryn often puts herself above others if she views them as not having similar knowledge. This does not however mean that she is mean in any way. It just means that she really dislikes people that think they know about magic trying to teach her something she either already knows, or that is actually wrong. Other than that she is often rather shy when it comes to meeting new people, altough she warms up after a while. Kathryn uses most of her time studying, practicing magic, and reading books. While she actually really likes the water, she usually stay away from it to hide her secret.
Soul elements: Ordo, Water, Illusion, Spellweaving
Soul Points:
1 Water
1 Dark
1 [III] Illusion
Abilities:
Kathryn is a mix between a water mage and an illusion mage. If she had to decide which one she prefered over the other she would have a hard time choosing, although she would probably choose Illusion magic in the end and she uses it much more frequently than her water magic. That is of course not counting the constant spell she uses to hide her tail. When it comes to ice magic though she isn't even a beginner. It's basically a untrodden area for her. While she has had some experience with spellweaving, she's still very much a beginner in this area.
In addition to that Kathryn also has a few spell glyphs with her that will help her mask her tail. Kathryn is constantly casting a shadow spell on her tail making it look like normal human legs. While the spell itself is much harder to see through than Kathryn's own illusion magic, the legs that it produces aren't normally strong enough to walk around with, which is why she has the wheelchair. Normally such a spell glyph will hold for around a month. However if Kathryn wants (or needs), she can burn up the whole glyph, giving her 10 minutes where she can use her legs to their full potential.
In addition to all of that she also plays the piano rather well, and it is one of the ways that her part of the family does weaving.
Gear/luggage: Essentials, her wheelchair, her smartphone, a ton of magic books and other magical stuff from her dad, message from her dad to the school saying that she already have some form of education within magic and she wishes to practice slightly more complcated topics (she doesn't want to be bored in class), 10 spell glyphs that will help her mask her tail (more explanation in abilities section). She also have 2 glyphs allowing her to create a really strong torrent, and a glyph allowing her to create a shadow illusion of a normal minion that does around 90% damage if seen through.
Bio:
Kathryn is one of the younger members of the Tetra family. A bit before the time when she was born the family had decided that it wanted to try a a new race. Thus after two weeks of weaving, Kathryn was the first member of the Tetra family as a mermaid. As Kathryn grew older she felt rather isecure about this fact as everyone viewed her as an experiement, as something new. As such, her father began to cast an illusion spell on her tail to mask it, in hopes that she would feel better, which she did.
Kathryn began her magic studies at the young age of 6. At this time her studies mostly were about what magic was, how it could be used, and so on. Her real practical use of magic didn't start until a few years after that. Her father was for the most part the one that was in charge of her education. Like most other children in the Tetra family she was homeschooled to get the perfect mix between magical knowledge and normal knowledge. When she was around the age of 12 she began to learn more about illusion magic. For the most part she only used figments and glimers. It was first later that she was introduced to the more powerful illusion types.
The year that she turned 15 years old, the whole family traveled far away to observe a total solar eclipse. However that was not the only reason, as the family was also going to take arouna a month's time to construct a spell glyph to take advantage of the eclipse. Once the day came, and the eclipse started, the head of the family activated to glyph. Just then it was as if like the world around them began to fade out of view. Once the eclipse reached totality, it finally stopped. It was quite clear that they were not quite in the material realm anymore, just a slight bit outside it. The Tetra family reffered to this area as the "Ether", not long after they began to hear voices, not from the family, but from somewhere else. Her mom simply told her to listen to the voices, while talking normally to the people around her, just like the others were doing. "We're much closer to the Aether at this point, so close that we can draw them out and hear them" her mom said. There was also a group of people that gathered together. One by one they spoke up, yelling out as loud as they could some message they had to the aether. Before Kathryn knew it, fourth contact happened, and they lost contact. Soon after that they were back in the material realm.
After the ritual Kathryn felt that she had encountered something new in her life. Before that ritual she knew about magic, and she could perform magic, but it all seemed to distant. After having listened to the Aethers for herself though, she felt she had a different perspective on things. From that moment she wanted to learn more about magic and the Aether, just like all the others that had been there before her.
After that two more years passed, until her father said that she was most likely knowledgable enough to go to university. Most Tetras usually went to TSU when that time came. Kathryn was a bit hesistant at first as she was afraid of the material getting repedetive, and the tasks beeing too simple, as she already knew a bunch of magic stuff. However when her father said that he would write a message to the headmaster informing him about the situation she agreed.
Reason for joining the school: Her family required that she did so.
Theme:
Day to day:
https://www.youtube.com/watch?v=lJpSqC86vaw
Day to day 2/Magic:
https://www.youtube.com/watch?v=tzXPxJ1BSlI
Action:
https://www.youtube.com/watch?v=EOvo0t4qUqw
Notes:
She also has two siblings, one brother and one sister named Lisa (which is still at the school, altough she started a few years ago). I'll make NPC apps for them soon enough. Defietively Lisa.
The Tetra family:
The Tetra family is a rather old, but big family of mages that have for the most part focused on water, spellweaving, ice and illusion magic. While other mages laughed at the idea of spellweaving, the Tetras took it in and learned it, over time growing more and more proficient with it. The family's goal itself is simply reaching the highest amount of magic there is. Another trait that makes the Tetra family special is that they have a more personal bond with their aether. For the most part, most people in the Tetra family have a bigger capacity for mana, in addition to bigger throughput for it. Around every 10 years most members of the family will come together at the site of a solar eclipse to weave a spell glyph for a month to use the eclipse to get closer to the aether.
It is not possible to classify the Tetra family as a single race. Instead they see it as a trait that can be changed at the birth of a new member of the family. They do so by weaving a specific part of the family knowledgable in alchemy weave a glyph that will aid in the task. The more common races in the family is elves, humans, nymphs, and they're latest attempt at something new, mermaids. For the most part, most humans anv elves, and a few nymphs are naturals.
While the family is considered one of the more powerful ones, most of them don't participate in most types of duels. The reasons for this is split, but is based much on they preference with magic. Spellweaving is often banned for giving an unfair advantage to the user, as it allows more than one person to indirectly participate in the event. Illusion magic also places them at an disadvantage as, although it's not banned, it's not as effective in combat where the opponent knows that they'll be facing an illusion magic user. Instead the family prides itself as being much better adept at "real" combat, and they do participate in tournaments that relax the rules to allow for the Tetra family's style of magic.







