[OOC Board] Eternal Galaxy: Shards of Starlight - Part I

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/04/2013, 02:50 PM #131
@ Kristia
Anankerisa is pretty much the living embodiment of a bad luck charm.
Actually, her name itself is two Greek Goddesses in one: Ananke and Eris
Take what each one represents and combine it into one and you would get what Anankerisa represents and is sort of the opposite of what Aion is supposed to represent.

@ Pandre

Alpha Division is led by Commander Regalis, a human.
Beta Division is led by Commander Suria, a female Fox Irian.
Delta is led by Commander Sullivan, a human.


Alpha Division is responsible for Nexion and sometimes Venion, though Venion is ultimately left alone.
Beta Division is responsible for Conlustrare and Egale.
Delta Division is responsible for Helios and Sol Incineron.

Zeta Division, the original Alpha Division, disappeared from existence and is only a place holder reference in part I.

---------------
Conlustrare is known as the Solar System of Constellations. There are these mysterious orbs of light that form various patterns in the space surrounding the System.
So far only two planets are named, you can add some if ya want.
Last edited by Cucoo5; 10/04/2013, 02:56 PM.
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/04/2013, 02:51 PM #132
So mara got stuck with the emdodiment of bad luck? looks like I hit the jackpot XD

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/04/2013, 02:59 PM #133
You got stuck with the Semi- Final Boss of the entire story.
Have fun :rolleyes: though I should be able to replace her soon by basically putting Mara into Beta Division territory she'll be able to ultimately ditch the bad luck charm and move on to other characters.
Because I'll be honest: I based Anankerisa on Flandre Scarlet. She plays...a bit rough.

Pandre

Pandre

Join Date: Jul 2013
Posts: 68

10/04/2013, 03:00 PM #134
@Cucoo

interesting... I need to sleep soon, gonna try posting tmr
Kristia

Kristia

Join Date: Apr 2013
Posts: 6006

10/04/2013, 03:06 PM #136
you would be impressed that the bioroid might get attached to the little one

Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

Spoiler
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/04/2013, 03:23 PM #137
That's actually how she succeeds in getting to where she needs to go. There's one place in the galaxy she can't enter by normal means. She needs help from someone else. She'll reappear again in Part II.

Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/04/2013, 10:16 PM #138
Because my head is doing strange things I'm going to subcategorize the capabilities of ships:

Ok I'm going to use the really simplistic date system I developed for the story for references here.

Assume the story takes place in the year MDe12-MMXII (If you really want to translate this to something a bit less random, take the first roman numeral and assume e12 =10^12. Then add the last roman numeral =w= crazy Ik...

Ships of MDe12-MMXI

- use standard wiring and other electronic systems. This makes them susceptible to virtually anything of the electromagnetic spectrum as their systems convert crystal energy to electrical.

- Most ships of this time are adopting the new systems below.


Ships of MDe12-MMXII: (For the main three factions with access to Vatian labs, which are heavily guarded.)

- use crystal conduits, which use raw Aura energy in the systems using limiters to dampen it accordingly. Aura energy can only be manipulated slightly by outside sources. In short, a direct physical bullet that hits a key system is the only way to knock out Aura systems.

- have modular systems in such that a damaged/compromised system can be isolated from the rest. However if other systems depend on it, then those systems would be knocked out as well. Typically, control systems are isolated from other systems and are located in the center of any ship, including fighters.

- Utilize Aura Sensors and Controls, an experimental system which uses crystal energy as input. Sensors can detect Crystal energy readings in a visual scope. Deemed impractical as planets and space dust contains traces of these readings, however, filters can be applied if visual lock is acquired. Controls are also deemed impractical as some beings (humans primarily) can not manipulate aura energy by touch.

-Shield units, a special system for nearly anything. Typically use high amounts of crystal energy. Fighters have weaker adaptations of these systems. Shields are the end all system, allowing for anything to be deflected. However, they do have an endurance as set by limiters.
- - Typical endurance of shield systems can be illustrated by these percentages. Assume shields regenerate at 0.5% per minute.


- In addition, use these numbers for indexes of shield potency.
Fighters: 1
Ships larger than fighters, but smaller than Zeta Class Carriers: 2
Zeta Class to ships smaller than Omega Class: 5
Omega to Gamma class: 10
Beta: 20
Alpha: 35

------------------

- Physical impact. Shields decrease by [(Force in newtons)*(0.5)]/[100*(Shield Index)] = percent drop.

- Allows for shields to take physical trauma of an impact, however if the fighter were to ram into something solid (ex. mountain), then structural damage will occur regardless, however will be lessened by shields


- Energy blasts. Assume the following categories of "energy blasts" and use an index number for each.
- Light rapid (ex. assault rifles) Index: 1
- Light charged (ex cannons that can be carried by soldiers.) Index 1.5
- Heavy Rapid (Ex. Think Large machine guns, large enough to not be moved by normal means and typically used on vehicles) Index 2
- Heavy Charged (Ex Equivalent of Tank shells and AAA) Index 3
- Cruiser Rapid (Massive guns equipped on cruisers only.) Index 4
- Cruiser Heavy (Massive cannons equipped on cruisers only, capable of slow repeated fire) Index 5
- Cruiser Charged (Massive long charge time cannons equipped on cruisers only) Index 7

- Shields drop as such: {[(Index of blast)^2]*2}/[(Shield Index)]= percent drop


------------------------------------------------------

@ Book
I kinda want to collaborate and balance out a system of weaponry that is limited to a degree that makes such electronic warfare incredibly difficult to use in combat, since we're kinda trying to work it out.

Anyway this is the base line I had in mind:

Weapons that directly damage systems:

- Sparrows, rockets 2x the size of your hand. has an energy drill which is potent enough to drill through most materials. Can be blocked by shields (use energy blast formula and assume index of blast of 2)

- Unshielded energy blasts

- Unshielded projectiles

Feel free to add anything to this list you think would be useful to add.
----------------------------

@ everyone that actually does the math for energy blasts
Yes, Alpha class is supposed to have that number. The reason why they are feared.

----------------------------

@ Everyone

This is actually a modified version of the numbers I was toying with if I were to make this into a video game (just completely arbitrary things I do....)
The reason I'm putting this here now is cause...
I kinda want to have a definitive system for combat so as to prevent the "Surprise muthafaka, I actually had this and this is capable of doing (insert obscene power here.)" A set rules of combat for the ships and such as to keep it tame to a degree.

In other words, hate me cause I'm going back on my word of "Anything rolls ok here cause big galaxy and all."
But I just don't want to have my head hurt when I read something and go "Oh gawd what? I don't even..."
...Cause it's that "1 up your thing" syndrome (even if we try to ever be modest about it, we're all susceptible to it.)
This way, when it comes to space dog fights and such, there's a mathematical formula for it. Rather than being "At your discretion" or even mine for that matter.

I'm open for debating out things to balance it accordingly so that way things can have a nice definitive system.

Again, no particular reason, I just want to have some rules for this set up for now to prevent future things cause I got that gut feeling seeing how things are playing out with like Book and me, which honestly was my bad for not defining the systems earlier. and again my bad for saying anything can go with that...
Once part III hits, these will be thrown out the door cause I'm really hating myself for not having the foresight to predict this. Gods I'm a fool on that.



And again, reiterating: Debate with me on these things so as to balance it out properly so we can all agree on some system that compromises with everyone.

EDIT: updated OP

EDIT 2: Second thought...don't bother with this whole post too much...I might just scrap it.
Last edited by Cucoo5; 10/05/2013, 02:07 AM.
Cucoo5

Cucoo5

Join Date: Jul 2013
Posts: 4146

10/05/2013, 12:57 AM #139
And I just realized that I jumped a scene with Nero and Mima...
@ Mima
If you want I'll let ya do a sort of flashback to tie in what happened before the Chapter 1 endgame.

EDIT:

Ok summary time for chapter one...
Feel free to correct me if I derp up something.


CHAPTER 1 | The Guardians of Helios

- Aion, Joe, and Terrisa meet Kiara at the Hunters' Guild, who has a message for Aion to join the Delta Division. Aion accepts, but brings the entire Guild with him. Any personnel that were not Maverick pilots get onto Transport Delta 8. Aion leads the formation of the Hunter escort.

- Suddenly, Joe warns that a possible skirmish is between them and the rendezvous point. Aion takes charge and organizes the Hunters for the charge. When the break through the clouds, they see the massive battle ahead. A Delta Division Beta Cruiser was being taken down by NGO forces. Aion then charges ahead leading the Hunters to clear a path for the transport. As they do this, Nero, who somehow took control of Transport Delta 9, charges through the battle to reach the Hunters. They eventually reach the nearest Zeta Carrier and flee the battle to the Delta Division Flagship, Excalibur. Then the Hunters mourn for the loss of one of their own, with Aion saying in the end:

"He died a true Guardian of Helios."

----------------------------------

Fractis Animus
-Mima awakens on the Isle of Spirits on Dua. A mysterious man named Cicero helps the ghost, who has ultimately lost her memories. He guides her to the Tower of Aquarion and tells her to find Nero.
Nero and a soldier find Mima on Duon, after she transported to it through the Tower. Nero then brings Mima along to the Transport Delta 9, where they then head out to Delta Division's Flagship.

Black Wind
-Nhiome had just raided a transport in Nexion system and flees the pursuing squad from the Alpha Division. He escapes to Sol Incineron, where the Black Roses, led by Ember, follow him. They catch up to him at Planet Werban, and attempt to convince him to join them. He declines and fires off a jamming device. Spear attacks Nhiome as he can't get in contact with Ember. Then, Ember stops him and they begin to follow Nhiome out of the atmosphere. Ember then tells the rest of her squadron to distract the Alpha Division pursuers while she follows Nhiome to his base on a moon of Inopia.

Wandering Machina
-Mara finds Eleos and decides to help him search for survivors. They then find a little girl named Anankerisa. Eleos tells Mara to take the girl to Celestora system, where it would be safer for her. Mara obliges and takes her to a freighter. Mara then leaves to go back to find Eleos again, however a sudden explosion at the freighter causes her to turn back and find the little girl. She finds Anankerisa on the freighter as it begins to travel to Celestora after a series of unfortunate events. Anankerisa then disappears and tells Mara to play her game of fate. After this, an NGO Beta Class Cruiser intercepts and captures the freighter with Mara on board.

Torta Manu Iustitiæ
- The Reaper attacks an NGO base on the edge of Celestora on the Planet Mortem. He works his way through and deals "justice" upon the commanding officer of the base.


So I'm gonna use this as a progress bar sort of.

Part I: Shards of Starlight
Prologue: Written in Blood

• (Helios/pt1)
o Chapter 1: Guardians of Helios
o Chapter 2: In Memories of the Past
o Chapter 3: Trial by Fire
o Chapter 4: The Chosen Path
o Chapter 5: Fragments of Life
o Chapter 6: Where The Divides Lie


• (Celestora)
o Chapter 7: The Words in the Constellations
o Chapter 8: Star Dust
o Chapter 9: The Shard in the Sparkling Depths
o Chapter 10: Shrouded in Mist
o Chapter 11: Faint Resolve


• (Egale)
o Chapter 12: The Eagle’s Wings
o Chapter 13: The Great Temple
o Chapter 14: Golden Scales
o Chapter 15: Ancient Light
o Chapter 16: Judgment


• (Sol Incineron)
o Chapter 17: Heated Rivalry
o Chapter 18: The Gates of Hell
o Chapter 19: The Keeper of Flames
o Chapter 10: Forged from Fear
o Chapter 21: Its Purpose


• (Venion)
o Chapter 22: Lost Emotions
o Chapter 23: In the Light and the Dark
o Chapter 24: Those Born from Righteousness
o Chapter 25: That Which Bears Her Name
o Chapter 26: His Promise


• (Helios/pt2)
o Chapter 27: Secrets of the Dawn
o Chapter 28: Where the Beginning ends
o Chapter 29: Eternity’s Mirror
o Chapter 30: Daedalus’s Labyrinth
o Chapter 31: Death of Hope
o Chapter 32: The Empty Truth
o Chapter 33: Mark of the Dead


• (Nexion)
o Chapter 34: Nightfall
o Chapter 35: A Just Cause
o Chapter 36: The Fallen Angel
o Chapter 37: The Seal of Chaos
o Chapter 38: Devotion
o Chapter 39: The Scorched Feather
o Chapter 40: The Eclipse of Stars

• Epilogue: In the Darkness, Echoes
Last edited by Cucoo5; 10/05/2013, 04:04 AM.
Koishi

Koishi

Join Date: Apr 2013
Posts: 3391

10/05/2013, 03:20 AM #140
I'll get to a flashback later. Also, now I need to think of a sub-name for The Reaper's story.

Maybe Torta Manu Iustitiæ

Or, in English, Twisted hand of Justice




Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

You just discard their guts and keep on driving.