Also, just a heads up, he has an armory in the ship. He has a lot of guns, but can only carry about 4 or 5 (based on the armor's page on his magnetic holsters).
The reason why is because the ship is supposed to have 4 living crewmembers and 4 weapon/equipment lockers for them. Each one can hold up to 3 - 4 weapons each (depending on size). John is the only one, so he has 12 weapons stored.
Originally posted by S121 Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
That's perfectly fine. His ship will fit in with most transports here anyway. They're pretty diverse so anything in terms of what features they have in that regards is fine.
They both seem to have a sort of overcharge factor.
How does Reaper's suit work? Is it organic and fleshy, or synthetic? What's it capable of?
It kind of makes me wonder what method it uses to overcharge and how it speeds up Reaper's reaction time and speed.
If it's organic, then it could be that the suit becomes a part of Reaper. It could have something similar to John's nervous system, super-conductive dendrites, but that also might leave it vulnerable to electricity. If it's organic, then it could have the ability to regenerate, but pound-for-pound, isn't as effective as nano-muscle.
It's all interesting to think about.
Well, this is what the suit looks liek, if you didn't read the bio. [Attachment] Well, I listed it's powers in the bio, but i'll list them here to add onto it.
Charge: It can charge forwards with blinding speed, crushing or knocking anything out of the way that comes into his path.
Stomp: The Reaper focuses all of it's energy into a single stomp, giving enough force to even disrupt time aorund it, leaving enemies floating in a sort of "stasis" for aorund 10 seconds.
Boost: The Reaper can overcharge his armor for a short amount of time, boosting his speed and reaction time to almost impossible levels. This does leave his shields down during and five seconds afterwords.
Shadows: It's most terrifying ability, and allows it to revive the enemies it has killed as ghostly energy shadows, which will fire upon everything except fellow shadows, and the Reaper itself. This last for about 1 minute, and must recharge afterwords.
For the suit itself, it boosts The Reaper's speed, endurance, and strength by a large amount. It's somewhat like an organic suit, though it does have quite a few synthetic properties to it as well, such as features like night-vision, and being able to tap into electrical systems with just a touch. It's power source is unknown, as The Reaper won't tell, and is probably liable not to tell anybody.
It has regenerative shielding, and if neccesary, cloaking capabilities in exchange for those shields. Even if the shields go down, the armor itself is uite durable, and can block most low to medium caliber projectile and energy based weaponry. If that fails, as a last resort, it can teleport it back to it's ship on a whim.
Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.
Well, the suit can hold souls, which it uses for the Shadow ability.
Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.
(This is so that I can add as much information as possible.)
John-117 SpoilerCharacter: John-117
Race: Human
Appearance:Spoiler[Attachment]
Abilities: Spartan-II Cybernetic Enhancements. Carbide Ceramic Ossification (virtually unbreakable bones), Muscular Enhancement Injections (increased tissue density and lactose recovery time), Catalytic Thyroid Implant (boosted growth of skeletal and muscle tissues), Occipital Capillary Reversal (increased visual perception), Superconducting Fibrification of Neural Dendrites (1400% increase in subject reflexes and increase in intelligence, memory, and creativity). An uncanny amount of luck...
Stats and Skills:
SpoilerHeight - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).
Weight - 182 kilograms (400 lb), and about 635 Kilos (1,400 lb) with armor on.
Speed- Can run at a maximum of around 105 km/h or 65.2 mph, but risks injury at this speed. (Said to be able to run at 70 mph, but I haven't found the source of this info.)
Strength - Capable of lifting enormous amounts of weight, due to his ceramic carbide bones, catalytic Thyroid implant, and muscular enhancement injections. The suit increases his strength by a factor of two. Able to lift cars and flip tanks. He is known to be able to move 66 metric tons with relative ease.
Reflexes - SPARTAN-II's reaction time is impossible to chart accurately, but estimated to be twenty milliseconds. It is significantly faster in combat situations. In fact, it is so fast that they are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time". The suit increases them further by a factor of five. His normal reaction time would be 15 times faster than the average human, but with the suit, it increases it up to 75 times faster than the average human. AIs integrated into the MJOLNIR armor increase it further.
Misc - Increased intelligence by augmentation, also known for being able to virtually see in the dark. Incredibly lucky, almost to a supernatural degree. As Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.
Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Command and Assault Specialist, was leader of Blue Team, high-level education, and well versed in military tactics.
Elemental preference: Does not have one. He wouldn't have one, even if he knew about Aurora Energy. He is willing to use whatever the situation demands. He would most likely use light, fire, and matter.
Equipment:MJOLNIR Powered Assault Armor MK VII, 12.7 x 40mm (Semi-Armor Piercing,High Explosive) M6D Magnum Pistol, a 9.5x40mm (Semi-Armor Piercing,High Explosive) BR85HB SR Battle Rifle, 4 fragmentation grenades, 4 plasma grenades, 1 Carbon Steel Combat Knife, and an armor lock mechanism within the suit.
Weaknesses: Despite all of his strengths, weapons, armor, and skill, he is still just a human, which means he can be killed. Without his armor, he can be killed by damaging his vital organs. His soft body tissues are very durable, but they can still be damaged. The armor's shields can be overloaded if he sustains too much damage, then it's a matter of damaging the armor. If he's not careful with his armorlock, he will end up being exposed to attacks or being surrounded.
Morality:"Chief Petty Officer Mendez always instilled discipline, honor, and respect into the SPARTANs. He taught the SPARTANs how to kill, but at the same time he taught them the difference between right and wrong." That being said, The Chief is Neutral Good. He will follow his commanding officer's orders, but if it is morally wrong or negligent, he won't. During the events on Requiem, he tries to convince Captain Del Rio that the Didact is a threat. Risking imprisonment, he then refuses to relinquish his friend Cortana and decides to go after the Didact anyway. In the end, his actions saved the Earth from the Didact's wrath.
Personality: Strives to succeed in any situation, tenacious to complete any mission at hand, not devoid of fear, but he simply acknowledges it and puts it aside, while never openly showing it to others, generally stoic and taciturn, but not devoid of a sense of humor, often makes dry remarks about the situation at hand, he is a man of his word and strives to keep any promise he makes, even at great personal risk. Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole. The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a merciless rage. John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset. This is not to say that John was previously without compassion. <----Summary of the Wiki. As time progresses, he may start to open up to those around him.
Bio: After going through a long, perilous mission to find a way to bring Cortana back, John eventually found out that there were still parts of her integrated into some of the Forerunner's systems, kind of like how the Prometheans were imprisoned. Once he freed and retrieved Cortana, they then flew off to Earth. Unfortunately, their Slipspace drive suffered a malfunction and caused them to disappear from the universe. Luckily, instead of popping from existence, they were transported into an entirely different universe. They are now looking for a way to get back home.
Traumas: He has fears, but he doesn't let them get in the way; he simply acknowledges them and pushes them aside. Other than that, he has no mind numbing fears. He is however sympathetic to loss, ever since he lost someone he cared about. It has been mentioned that he cares for and will do whatever it takes to protect civilians. This is possibly his berserk button, if they are being slaughtered. He doesn't seem to suffer from PTSD or anything like that. When he is unsure of a situation, he falls back on his training and Cortana for support.
Abilities: Able to infiltrate virtually any system and bend it to her will. She is able to destroy enemies from the inside, out by attacking it's software. She can create copies of herself, overcharge systems, quickly gather intel, translate and decrypt files, etc. In short, she is the UNSC's most advanced and versatile AI. She can do pretty much anything with anything involving technology. She has too many abilities to list. It would be better if you just go to the Wiki and read it.:p http://halo.wikia.com/wiki/Cortana
Element Preference: Light, fire, and matter would fit her best, due to her being an AI.
Personality:SpoilerCortana had a witty and playful personality and a small sense of cryptic humor laced with some sarcasm. She had neither arrogance nor false modesty about her immense capabilities, and her statements about her abilities have an objective perspective that human beings typically cannot achieve. She did get bored often and easily. In fact, it is said that seven seconds of inactivity for an A.I. is excruciating. She had genuine, not merely programmed, loyalty to humanity and the UNSC, but exhibited devotion to John-117 beyond that which her programming or mission required. She seemed to be most loyal to him and is willing to help him with any task he requested of her. After she found out exactly what happened to John-117 as a child, she decided to protect him from further harm to the best of her abilities without compromising her mission. While a prisoner of the Gravemind, its her loyalty to him and trust that he will return for her that anchors her to sanity and allows her to hold on. Also, when she learns that the message she sent was allowed by the Gravemind as a trap, she was horrified. Cortana also believed that she was the best qualified to watch out for John-117 and knew that he could get another AI to replace her, but believed that no one would ever look after him like she would. In Halo 4, when asked why she was helping humanity by the Didact, she tells him "I'm not doing this for mankind," indicating that all she was doing and has done was for John. Her personal loyalty was regarded as unwavering, but as an A.I. construct, she was subject to corruption. Even Lord Hood questioned her reliability when it became clear that she had been compromised in some way by the Gravemind's possession of High Charity, on which she was trapped. John-117, however, never questioned her integrity. Cortana did consent to answer some of the Flood's questions, as a strategy for survival and the possibility of gaining information for the UNSC. Her sanity was pushed to the brink as she eluded the Gravemind's attempts to capture and dissect her for information. Her personal loyalty to and unwavering trust in John-117 helped anchor her and allow her to hold on despite being driven to the point of rampancy. Before she reunited with John-117 in Halo 3, she sent him a message, telling him about the Ark and warning him of the Flood-infested High Charity's approach to Earth. She was instrumental in finally putting a stop to the Flood at the end of the game.
She frequently joked about having a relationship with John-117 and it is often implied that the two characters have developed some form of attachment. In Halo: The Fall of Reach, she says to Dr. Halsey that John-117 is "attractive in a primitive animal sort of way" while examining a photo of him. In Halo 3, his mere presence and reminder of his promise to her are enough for her to pull herself together to help him. In Halo 4, she sacrifices herself to save the Chief and one of the last things she does is touch him with a life-sized hologram, something she had always wanted to do. When the Chief is devastated by her upcoming death, saying its his job to look out for her, she tells him they are supposed to look out for each other and they did. John-117 is clearly torn up by her death afterwards. <------(Obviously taken from Wiki. I'm getting tired of sifting through pages and pages of info, so here you go. -_-; )
Bio:SpoilerCortana was created using a flash cloned copy of Dr. Catherine Elizabeth Halsey's brain. Twenty flash cloned brains were created, but only one survived; the survivor was used to create Cortana. The neural pathways of the cloned brain were scanned and copied through a process called Cognitive Impression Modeling. Her first words were "When the game is over, the king and pawn go into the same box" in Italian.
After being resurrected/released/rescued by John, Cortana told him that she achieved a state called "Metastability", a state where the Rampancy had passed. Soon, Cortana and John left and went into Slipspace, only to find out that they were lost...
Ship Spoiler
Name: GA-TL1 Longsword-class Interceptor
Appearance:Spoiler
Size:SpoilerLength: 64 metres (210 ft)
Width: 75 metres (246 ft)
Height/depth: 12.9 metres (42.3 ft)(246 ft)
Engine unit(s): Twin fusion reactors
Hull: Titanium Alloy battleplate
Armament/Weapons:Spoiler110mm Rotary cannons[4] 120mm Ventral guns[4] ASGM-10 Missiles (4) Shiva-class Nuclear Missile (1) (Optional) Moray space mine system (36) (Optional) Resupply Canister (filled with ammunition in the RP)
Other Systems: Cryo chambers (Optional), an armor station, and a Moray space mine laying system (Optional)
Crew: Pilot (1), Co-Pilot (1), Navigator/Engineer (2), AI (1) (Optional). The AI station has been integrated into the ship and the Copilot and Navigator/Engineer roles have been taken over by Cortana.
Consumables: One week provisions for crew. Since there's only one human on board, there's 4 week's worth of provisions.
Notes: Due to Longswords being inexpensive to produce, John was able to also have a Slipspace Drive and an Energy Shielding System installed. It's normally somewhat slow, but can be put into overdrive, just as long as the engines don't overheat.
Of course yer approved and good to go. I should have a Nexion starter somewhere in the initial post in IC, so you have a slight idea of what it's like.
Also I just thought of something... Cortana might find it tricky to go through some of the newer systems in Venturia due to the Crystal Conduits replacing wires. Crystal conduits are designed to take raw Aura Energy and transfer it. It'll be something to figure out XD
Ah, fair enough then. It'll be interesting... *Cortana goes into a system near the crystal core. *Runs into Aurora herself, the spirit of the crystals. *awkward moment of confusion because Aurora doesn't talk '>w>