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[OOC Board] - All the World's a Game - Season II

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    Read the apps, kind of worried about a shapeshifting OC, but I trust Wriggle, accepted. Vergil will be either a badass or an asshole, yet they are good personalities of him, so accepted.
    Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

    Spoiler:

    Comment


      obabyadouble
      Spoiler:

      Name: ᵂʳᶦᵍᵍᶫᵉ ᴺᶦᵍʰᵗᵇᵘᵍ

      Character Name: Athena

      Origin: Borderlands series, notably Borderlands: The Pre-Sequel

      Power:

      Spoiler: Kinetic Aspis




      Utilizing her Aspis shield, Athena can, for a short time, absorb all incoming attacks from the front. Once the shield reaches its' time limit, or whenever Athena wishes in between the activation time and the time limit, Athena tosses the shield like a boomerang, stopping at first one struck and returning back to her arm. She can absorb a considerable amount of damage before the shield reaches its' limit, but the thrown shield only deals a set amount of damage no matter how much energy Athena stores in her Aspis.

      In a real-world comparison, Athena can absorb the force coming from bullets, explosions,


      Spoiler: Skill Tree for those well versed in the Borderlands



      What does this mean?

      In short, Athena is an unstoppable force armed with a sword that makes bleeding wounds on victims that increase the gun damage dealt by Athena, who can put up a shield that can absorb bullets, intimidate those around her to shoot or attack at her, store ELEMENTAL AND OTHER COOL MAGIC EFFECTS, and have her Aspis hit 4 enemies when thrown.


      Spoiler: Expertise in Combat

      For one she is from a world where wielding guns is basically a necessity. She was also trained from young to be an assassin. Thus, Athena is nigh unparalleled with guns of all types.

      Other than her proficiency with firearms, Athena is also an excellent wielder of blades. Her energy sword for instance is very sharp and can rend her foes.


      Weapons:

      Spoiler: Aspis



      Named after the heavy wooden shield ancient Greeks used, Aspis is Athena’s energy shield that spins at a velocity when activated. The kinetic force caused by this causes incoming attacks to be absorbed; the speed of the shield spinning getting faster and faster as Aspis absorbs more and more damage.

      Spoiler:




      When the shield reaches its’ limit, or whenever Athena wishes, she can throw the shield, which hits the first enemy it hits or, with the Wrath of the Goddess skill, ricochet towards 3 more enemies before returning to Athena.


      Weaknesses:


      Flank her from the sides or the back. Aspis can only cover her from one side. Otherwise, be aggressive when her Aspis is down.
      She is a close-to-mid range fighter who can be durable in combat. However she has no way to attack enemies from really long range (>0.5 miles) with sufficient accuracy.

      Appearance:

      Spoiler: Image




      Personality:

      Out of all the looney nutjobs in the world of Borderlands, Athena is one of the more... “tame” individual. She has a distinct value of right or wrong and, while she is a mercenary and will do anything for money, it does not stop her from feeling like crap in the end.

      Morality:

      Athena is, as explained, a mercenary who will take up arms for money. Thus, one might argue that she is a Chaotic Neutral, as she has no beliefs, rights, or wrongs and merely carries out her mission no matter how horrible it is. You can smack that person’s head with a shovel and call them an idiot because Athena is more than just a mercenary. Even in doing the mission, Athena still displays some sort of disgust. For example, when
      Spoiler:
      Jack orders Athena to kill a defected Lost Legion member in Vorago Solitude, Athena openly defied him.
      Thus, it is safer to say that Athena is a Chaotic Good, as she still has the moral definitions of right and wrong established.

      Biography:
      Spoiler: Spoilers to some crucial moments about the Borderlands series. Proceed with caution.

      Not much is known about Athena's past, other than that she was trained to be an assassin since childhood, along with many other girls her age, by the Atlas Corporation. She and all the assassins trainee are later recruited into the Crimson Lance, a mercenary organization fighting for the Atlas Corporation. While serving for the Crimson Lance, Athena was deployed to Pandora to clear out any obstacles to the Atlas Corporation’s grand scheme. However, Athena had a different plan in mind: to find her long lost sister, Jess. Athena told General Knoxx, the leader of the Crimson Lance, that she will be leaving Pandora with her sister after she finds her. To keep her in the service, however, an officer in Crimson Lance has tricked Athena into annihilating the village where Jess lived. In the midst of the confusion, Athena killed Jess by mistake and, realizing what she has done after, defected the Crimson Lance. She was imprisoned, but she escaped, and from then on vowed a revenge against Crimson Lance and the Atlas Corporation.

      However, when the Crimson Lance was destroyed and General Knoxx dead, Athena wandered Pandora searching for jobs. Eventually, she was contacted by a Hyperion programmer named Jack who gave her an offer to hunt for a Vault on Pandora’s moon, Elpis. Throughout her campaign, she saw the rise and fall of Handsome Jack as he grew insane off the visions from the Vault on Elpis that she opened. Seeing that there’s nothing to be gained from siding with Jack anymore, she moved to live with a junk dealer by the name of Janey Springs, seemingly retired from the mercenary business.

      Her short vacation from the mercenary work was broken when she was approached by a man named Felix who hired her to protect his foster daughters: Fiona and Sasha. It was then when Athena was captured by Brick and Mordecai: who regarded Athena as an enemy due to her previous affiliation with the Crimson Lance and Handsome Jack, the two main antagonists in the original Borderlands and Borderlands 2, respectively.

      All seemed lost for Athena. After telling the entire story of the Borderlands: The Pre-Sequel to the remaining three original Vault Hunters: Lilith, Brick, and Mordecai, she was given the sentence to be gunned down to death on the spot. However, it is then when The Watcher: an ancient alien warrior of a race known as Eridian that can foresee the future, protects Athena and warns everyone of an upcoming war and how they will “need as many Vault Hunters as they can get”. Thus, Athena was given permission to live in Pandora in case of a threat that would require aids of as many Vault Hunters as possible. The last known location of Athena is in a town called Prosperity Junction, where she runs a skag grill to pay for an upcoming wedding between her and the aforementioned Janey Springs.


      Of course, the glory and the wealth of the mercenary work, of Vault Hunting, was not so easily resisted. Shortly after, Athena received a call from a mysterious contractor who has asked for Athena’s skills. The contractor, who only wishes to refer to himself as Death, hired Athena to explore a tower of sorts in exchange for gold. Literally gold. Thousands of gold bars that would be worth billions of dollars… it would be more than enough to set her and Janey for life. While she did not wish for any more dangerous life, Athena took the deal. And the very next day, she was transported to another dimension… the dimension of those who created her…


      Traumas:

      Do not talk about her family oh god she will murderize you it doesn’t matter if you’re some sort of an omnipotent god she will make it happen

      In all seriousness, family is touchy subject for Athena, especially since she still bears the scar of guilt, having killed her own sister and all. Thus, she has come to value those that she care about. Case in point, Janey Springs. Athena cares deeply about her, and anyone who threatens her will feel the wrath of the Gladiator.

      Notes:

      Yes she is a lesbian. Rejoice.

      Normally, Athena speaks in a very quiet, calm but determined voice. However, if she is excited in battle, her voice decibel and tone goes up in battle craze.

      sigpic
      Spoiler:


      Comment


        Accepted Wriggle.

        Comment


          @Wriggle

          Looks good to me.
          Originally posted by S121
          Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
          sigpic

          Comment


            @ Wriggs
            *Smells like Greek yogurt
            Acceptance #3

            EDIT: (you know who this is for)
            *Smells like explosive crumpets
            Acceptance #derp
            Last edited by Cucoo5; 02-01-2016, 01:43 PM.


            Comment


              Okay here is a character for something that Kristia and I have been talking about for a LONG while now after she said she had found a character she really wants to bring into the RP. This character here is supposed to go with Kristia's character and is one that i both want, and will need for a future arc. So why not bring him in for Kristia's character now?

              Spoiler:

              NPC Character of Choice: Proto Man/Blues

              Game of Origin: Mega Man series. (Mega Man 3 specifically.)

              Power: Proto Man as a prototype Robot Master (if not the true first) is stronger than a normal human by a significant amount. He's capable of running at speeds that rival an olympic athele rather easily, can jump far higher than a normal human (even from a standstill), and take a bit more punishment as well as survive in areas with normally extreme heat or cold without discomfort. Proto Man is powered by currently, a miniature Nuclear power core which makes his power output with his weaponry rather high for a robot master. However that does come at a major downside. Despite this downside his power output with his weaponry can rival X, if not even surpass X who is essentially a far stronger version of the original Mega Man.

              Proto Man much like Mega Man does also possess the Variable Weapon System. A system built into their arm cannons and systems themselves that allow them to copy the weaponry of other robots and machines as long as they have a compatible weapon chip or data. This can leave him with a wide variety of weaponry to choose from if he meets the proper prerequisites

              Weapons: Proto Man can have a wide variety of weaponry if the circumstances are met. However currently he only has two.

              The Proto Buster. A powerful Arm Cannon that fires blasts of plasma much like Mega Man which the intensity can be altered by how long he charges.

              Uncharged the shot is capable of piercing kevlar. Though he can fire weaker shots if he lowers his power output enough for a shot that feels like getting punched really hard.

              Fully charged it can pierce a hole through a military tank
              . However due to being a proto type there are bugs with his systems. He has a much higher limit of his power output. Meaning he can charge up his Proto Buster for a lot longer than Mega Man and the power can theoretically keep increasing to the point where his own power output can be FATAL to himself. Thankfully he isn't often pushed to that point often. So he usually has no reason to.

              He is also in possession of the Proto Shield. A shield made out of an odd and unknown metal that Wily had created at some point when he first found a damaged and in-need of repairs Proto Man. The shield is designed to make up for Proto Man's low stamina as it is capable of taking on many different kinds of attacks. It can withstand shots of molten magma and super-heated plasma without any scratches. It can take a small armor piercing high explosive projectile head on and have no whole (maybe a small dent), but it is pretty much indesctructible by current known means. That doesn't mean it's perfect. It can still somewhat easily be knocked out of his hands and can only protect him from attacks that he blocks. Unless the attack is more of an AOE that he can't block. Like say an explosion at his feet. Hell if he even blocks and explosive missile with his shield. His shield will survive, but the explosion from the missile will still damage him.

              Weaknesses:
              Proto Man is a proto type that has a major fault in his systems. His Nuclear Reactor for a power core is unstable. There is a fault in it that affects his entire body. He's far more vulnerable to damage than Mega Man, being unable to take all too much punishment, and due to the fact that he doesn't have a limiter on his Proto Buster's power output, it can actually be really easily for him to accidentally overload his systems with energy thus leaving his whole body locked up or worse. This is a fault in his systems that is very dangerous to his own health. No one knows how long he has before he finally shuts down and dies for good, but he still will keep fighting.

              Due to his personality and his free will for a Robot Master he fears change, mainly extreme change. Even if it's something like fixing his reactor. For he fears that if his reactor would be fixed, the change would be so drastic that he wouldn't even be himself anymore. As such he refuses to be fixed anymore unless it's by his hands.

              Also despite his shield being practically indestructible, that doesn't mean it's perfect. It can still somewhat easily be knocked out of his hands and can only protect him from attacks that he blocks. Unless the attack is more of an AOE that he can't block. Like say an explosion at his feet. Hell if he even blocks and explosive missile with his shield. His shield will survive, but the explosion from the missile will still damage him. Without it Proto Man is at a severe disadvantage.

              Now a weakness to Proto Man. Something the original Mega Man also inherits. With the Variable Weapon System. Proto Man can only have a total of 8 weapons at once. Not because it's impossible to hold more, but the amount of weapon data he has to keep in his systems can corrupt his AI. Mega Man has been shown to get more and more... savage in combat with each Copy Weapon he gets from Robot Masters. Proto Man is the same. Proto Man can get to the point where he loses himself in battle if he has too much weapons. 8 is the perfect amount to prevent him from completely losing it in combat. He will get a bit more harsh but he won't be completely savage. If he attempts to collect more than 8 weapons and successfully manages to. His systems would be at severe risk of severe meltdown and loss of sanity.

              Appearance:


              He stands at 5ft 6 tall.

              Personality:
              Proto Man is calm, cool, and collected in any situation and greatly independent compared to other Robot Masters. To the point where he is completely able to freely make his own decisions and choices. Something that other Robot Master's are incapable of.
              They can feel and think, but by law they are programmed to also follow orders. Proto Man isn't like that. He's capable of breaking that law freely and he does so of his own accord. In a sense he's more human than most other robots as he isn't bound by the laws of robotics in the sense that. He is capable of disobeying his human creators commands.

              Deep down Proto Man is a free spirit and strong sense of self. He'd rather be on his own and work on his own. He does not like following groups or belief aside from his own. That does not stop him from also doing his best to help when needed. He has even helped teach Mega Man, his younger brother many different tips and tricks. He has helped his younger robotic brother on more than one occasion as well. To the point where he had saved Mega Man's life just in the nick of time.

              Proto Man also has a fear of change. Mainly drastic change of who he or someone else is. He believes that it's better to be oneself and not something that others want you to be. This is the main reason why he refuses to have his core and systems repaired. As he fears that it will no longer let him be himself. Something he dreads. He'd rather continue fighting and living his life until his body completely shuts down. Whether he is alone or with a friend when it happens does not matter to him.

              This does not mean he isn't thankful if one manages to find and repair him (somewhat) if he is for some reason collapsed. He's a guy that WILL return the favor and help whoever saved him at least once.

              Morality:
              Chaotic Good.
              He is a bit of a rebel and a free spirit. He believes that doing good is the right thing, but he believes that things like order, discipline, and even the law at times can get in the way of doing good. As sometimes you have to break a law or two in order to do what's right. However that does not mean he breaks laws all the time. No he does do his work as an actual official bounty hunter in the Real World, but he always works within the law. He's more than willing to break the law if it means he has to do what is truly right.

              Biography:
              Proto Man was originally intended to become the first humanoid robot capable of independent thought and reasoning.

              As a prototype robot, Proto Man's design was not complete. Although he greatly exceeded Dr. Light's expectations on several levels, it was later discovered that Proto Man's energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, since he was created too independent, Proto Man feared the modification would change his character. Proto Man refused to have Dr. Light meddle with his systems and fled to protect his sense of identity.

              Dr. Light had presumed Proto Man to have died and regrettably gave up on him. Learning from his mistakes, he perfected the energy core and created sibling units Rock and Roll. Proto Man's design became the basis of the Sniper Joe series of robots.

              Proto Man then wandered the world alone. Before his energy reactor was completely depleted, the scientist Dr. Wily found him collapsed and dying. Dr. Wily managed to temporarily repair Proto Man by altering his power reactor from a solar to a nuclear one, as well as making other modifications, turning him into a combat robot. He also gave Proto Man the Proto Shield to compensate for his body's weakness, and in an attempt to hide his identity from Dr. Light, he gave him his helmet and his now-trademark visor. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his plans for world domination along.

              ndebted to Dr. Wily, Proto Man served him until his encounters with Mega Man in Mega Man 3 made him realize his true nature. Proto Man saved Mega Man in the end of Mega Man 3, and officially turned against Wily in Mega Man 4, when he rescued Kalinka Cossack who was and is the daughter of Dr. Cossack. However, he still refused help from Dr. Light, still holding onto his feelings. Mega Man doesn't know that Proto Man is his brother.

              Once he got into the real world he continued wandering the globe on his own until his reactor started to mess up again and left him in a comatose like state for a while. By the time he woke up his core stabilized after some 'off time' and he woke up in Paris, France. Since then he had been hiding in the streets, wandering around and helping those in the city. Unfortunately a few times he had came across a certain inspector that has both been on his tail, but oddly... keeping her distance. Seeing how much of a hard worker she is and how determined she is with her job, Proto Man has been helping a bit with capturing some criminals and delivering them tied up right outside her door or at the police office for her to take credit.

              Traumas:
              Proto Man's biggest Trauma was when he first woke up and was around. He was rather happy but felt... independent. When he heard of his energy core problem and Dr. Light's plans to fix it. He had grown to fear that it would change him permanently. Even when Wily fixed him (albeit temporarily) he still feared to get his body repaired permanently, as he is still afraid that any more changes to his body would make him truly not himself anymore.

              Notes:
              Last edited by SUSTIC; 04-08-2016, 11:50 PM.

              Comment


                I will have mine either by tomorrow afternoon or sunday´s morning, staying in a school for 14 hours takes its toll

                The only hint (which probably will be enough) is that the character is an Inspector and uses an electric based pistol
                Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

                Spoiler:

                Comment


                  I know who it is :3 Actually I have a character that might go well with her so i'll have to talk to you about it later if you have the time

                  Comment


                    YAAAAY APP IS DOOOOOONE

                    Comment


                      The app is done.
                      Spoiler:
                      Character of Choice: Inspector Carmelita Fox

                      Game of Origin: Sly cooper saga

                      Power: While not having any supernatural ability as many of the characters that have been living on the new World, Carm has the natural abilities of her species, which are heightened physical and mental strength, letting her see the world as if it was in slow motion by unconscious practice. Her flexibility is to be remembered as the Inspector can make marathon runs when in the chase of a target, while also using the scenery as an advantage, be it by taking random objects to make her job easier or by using parkour skills to make her own path.

                      The law enforcer also has the innate learning ability to adapt to the situation in seconds, if she is dealing with a rather big mountain of muscles, she would try to find a way to use the criminal´s own strength as an advantage. If her objective is to find evidence, she will be able to find traces from the smallest piece of detail and be able to see with ease even in the darkest rooms thanks to her natural night vision. While she is no genius in computer skills, the Inspector can work on information and try to get anything to help on her job.

                      She seems to have a great deal of lower body strength, given her jumping abilities and the fact that she's shown delivering kicks that can send even the burliest of flashlight guards flying. She also has a strong force of will, being able to fight off the hypnosis of high levels.

                      Weapons:
                      Shock Pistol: The shock pistol was designed with the sole purpose of discharging ions configured into a projectile used to stun personnel. While Carmelita is the only one seen using the shock pistol, it is INTERPOL-issued, and therefore is likely used by other agents as well. It is very potent, able to take down a criminal as large and durable as Muggshot (a hulking brute of a canine) , as seen in Sly 3: Honor Among Thieves, and destroy inanimate objects as large as a police car, as seen in Sly Cooper and the Thievius Raccoonus.

                      Carmelita is seen carrying it with her at all times for offensive and defensive purposes, flashing it in all directions in search of a possible target to stun. It has an attached flashlight on it that beams white light, as opposed to the standard flashlight guards' lights, which are yellow.

                      The shock pistol has variants of how to fire its electric shots, the most common ones can be from a simple taser shot that would stun an opponent or it can be charged to destroy objects the size of a vehicle. It can also make a three-shot and rapid-shot variants of its mechanism, which make it work like a shotgun and a small SMG respectively. The last variant is a homing shot, while it is a low hit attack, it can be used to reach enemies on hard angles or to damage electrical equipment which would be impossible to reach by normal means.
                      Spoiler:
                      http://vignette2.wikia.nocookie.net/sly/images/4/46/Carmelita's_Shock_Pistol_in_Thieves_in_Time.png/revision/latest?cb=20130228170523


                      Taser Shotgun: While working in this new World, Carmelita knew that she needed to be prepared for new challenges. Thanks to the research made in her line of work, the Inspector managed to obtain a Taser Shotgun, this piece of work was made forthe police force in the case of having to deal with close to mid ranged threats, but that the use of lethal weaponry wasn´t possible. So this 12 gauge shotgun can fire shock bullets to incapacitate its targets.

                      This special round works on impact, four electrified barbs on the nose of the projectile hook into the skin, delivering a small, localized shock across a six-inch area. This is merely a prelude to the bigger shock that will soon follow. The force of the impact breaks a series of pins that allow the projectile's chassis to separate from the nose and dangle downward from a live copper wire. The assailant's natural instinct is to grab the dangling wire and rip out the barbs, but the wire is pulsing with current—touching it allows electricity to flow from the first set of electrodes in the nose of the projectile to the assailant's hand, which contracts from the shock and squeezes tight around the wire so he can't let go. Electricity now freely flows through his body, causing about 20 seconds of paralysis.
                      Spoiler:
                      https://s-media-cache-ak0.pinimg.com/736x/cc/b0/33/ccb0331a41d3b9895a7ff357df664f33.jpg


                      Weaknesses: While her main forte is the use of speed and quick attacks, Carmelita isn´t the best when it comes in receiving hits, even worse since she barely uses any kind of armor.

                      Appearance:
                      Spoiler:
                      http://vignette4.wikia.nocookie.net/sly/images/b/b5/Sly3-carmelita1.png/revision/latest?cb=20140126170245


                      Personality: Carmelita's outlook on crime is very black and white, firmly believing that any lawbreaker must be brought to justice, regardless of how minor or major the infraction was. Pursuing this vision with her shock pistol, Carmelita was extremely rigid in her view and pursued all criminals with equal determination, from murderers to jaywalkers to thieves, extending to Sly and his gang. Both she and Sly have repressed romantic feelings for each other and their relationship was portrayed rather ambiguously throughout the series until the conclusion of Sly 3: Honor Among Thieves.

                      Despite believing any criminal should be brought to justice, Carmelita acts justly to her captives, as evident when she offers Murray a bag of jelly beans during his captivity and ensures that he is comfortable in his makeshift cell. Carmelita is very devoted to her line of work, and must keep her emotions under control in order to keep her temper in check. Carmelita has been seen to enjoy regular day-to-day activities when off duty, such as viewing art galleries, listening to music and buying boots.

                      Morality: Lawful Good, as told in the personality area, her view of the world is almost completely black and white, but she tries to see the grays of the world too.

                      Biography:
                      Carmelita is a fourth generation member of law enforcement. At a young age, she studied at Sleuth Academy and graduated at the top of her class. After graduating from the Police Academy with honors she began working for the Investigative Services Division of Interpol.[2] Her boss and mentor was Inspector James Barkley. At an unknown point in her career, Carmelita became acquainted with Constable Neyla and the Contessa.

                      When Inspector Barkley was nearing retirement, he wanted to know he was passing his department into the right hands. So he gave Carmelita, his rookie protegee and the number one candidate for the job, the job of securing the Parisian Opera House and protecting the Diva Diamond, a diamond owned by opera singer Pachyderma Tuskaninny. While patrolling the roof, Carmelita found a raccoon looking at a map and overlooking the city. Assuming the worst, she called for some guards and they apprehended him. Seeing the intruder face to face, she was taken back by how attractive he was. He was then put in the janitor's closet. He eventually escaped and when Barkley found out he yelled at Carmelita, blaming her for his escape.

                      Angry about how the intruder had made her look the fool in front of her boss, she stormed off in search of him. She searched backstage for any traces of the raccoon. While investigating she heard a commotion around the corner from her position, but when she inspected it there was nobody there. On the opera's stage Pachyderma was wailing over the fact that the Diva Diamond was stolen. Barkley screamed at Carmelita at the top of his lungs, reducing her to tears.

                      Out of no where a man fell from the air above them; he had been tied up suspended by rope and had a paper bag over his head. Carmelita removed the bag to find Pierre, the stage manager, with the Diva Diamond around his neck. Inside the bag, Carmelita found a calling card from Sly Cooper, which revealed the identity of the intruder. For securing the opera house, protecting the Diva Diamond and arresting Pierre, Carmelita was given a promotion by Barkley. This would be the first time of many that she and Sly would encounter each other.

                      (For the sake of those who do like details since each game is a whole mess of an adventure, even more with Thieves in Time, I´ll put the link of the wiki: http://slycooper.wikia.com/wiki/Carmelita_Fox )

                      Now in the Human World, Carmelita found it easy to get back in her line of work, it was almost too easy to track criminals and capture them with her shock pistol and her new non lethal shotgun. But there were cases where she had some challenges, this was caused by other characters who thought they could do whatever they wanted. Unfortunately for this characters, the Inspector was prepared and was on their tracks.

                      There were also some situations in which Carm would find captured assailants, at first she only found the captured persons, but in others, she managed to catch the glimpse of a red and grey man with a shield on his back and a whistle sound. True to her nature, Inspector Fox focused her energy to trace this unknown vigilante, while she was glad for his help with the community, he was also working aside from the law. The Inspector had the chances to meet this vigilante and had the chance to talk to him about the shady beings on the areas, but she never got complete answers.

                      Traumas: She had been on unfortunate cases that had made her look at the cloudy parts of the world, her job has been a taxing experience for her emotional side.


                      Also, I approve your app Sustic
                      Last edited by Kristia; 04-09-2016, 05:45 PM.
                      Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

                      Spoiler:

                      Comment


                        Read the app kristia. It's accepted.

                        Comment


                          @kristia & sustic.: apparently this didn't send the last time i tried to do it so TLDR accepted

                          Comment


                            @Sus and Kristia

                            Both apps look good to me.
                            Originally posted by S121
                            Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                            sigpic

                            Comment


                              finished
                              Spoiler:

                              Name: Tewi_Inaba

                              Timezone: EST

                              NPC Character of Choice: Efina

                              Game of Origin: LiEat

                              Power: Eating lies. When she can identify that someone has told a lie or suspects they may have, their words turn into little lie monsters whch Efina can then eat once she defeats them in battle. If she doesn't eat them they will simply stay there forever. If she isn't sure what is lie or truth then a truth might also turn into a small monster. However a truth will taste gross in her mouth and she'll refuse to eat it. A truth will disappear on it's own once all lies in the area have been eaten.

                              Dragon's eye protects everyone in the party my raising damage resistance and howl makes everyone in the party deal more damage. She can also use fire and triple fire. Fire will hit one enemy with a powerful fire ball while triple fire will hit everyone on the enemy team. However all of these special abilities uses up her mana. She can not restore mana on her own and usually relies on Teo to restore it by telling a lie. However if she sleeps she'll slowly regain it on her own.

                              In other words once her mana is all used up she'll need to either sleep or get Carmelita to lie for her. However lying to roster her mana will do a very minor amount of damage to the liar. The bigger the lie, the more damage dealt, the more mana restored.

                              Weapons: Teo's Knife. The knife Teo uses in LiEat part 1-3. Since using a macron or a cookie as a weapon wouldn't really work in the real world

                              Weaknesses: Efina is still very young and as such is still quite weak. She can eat anything but only lies will actually make her feel full. If she doesn't eat enough lies she will eventually starve to death. Efina can only eat a lie if she can figure out the person is lying on her own.

                              Appearance:

                              Personality: Very care free and innocent. She loves sweets but hates reading. Efina will be very loyal and loving to whoever is her caretaker and would do anything they asked of her.

                              Morality: Her morality will be based on the morality of her care taker. After all she is only a child.

                              Biography: Efina's egg appeared to Carmelita one day when she wished to break the wall of uncertainty between herself and her new ally Protoman.

                              Little Efina hatched not long after her egg appeared. She almost instantly recognized the inspector as her "mama" and quickly became attached to her. The fox intended to find the girl a nice home at first, however when she discovered Efina's power she had to reconsider. After all the ability to identify a liar was very helpful and Efina had already grown attached to the fox. While Efina still has much to learn, she's a very quick learner and can pick up on most things easily.

                              Traumas: She has yet to experience any trauma.

                              Notes: Meant to be pared with Kristia's Carmelita character.

                              The reason the bio and everything is so short is because Efina is literally only two months old.

                              She has the apperance of a 4 year old. 'm not making this up go play LiEat part 1
                              Last edited by Tewi_Inaba; 04-11-2016, 05:16 PM.

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                                The only thing I'd recommend is giving a bit more detail into how her abilities work and what Teo's knife is, other than that I accept it.

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