@SUSTIC
That's pretty much what we've been doing.
It's not written down in the rules, but it's sort of an unwritten rule.
I personally don't like to touch upon the whole OC issue. There's too many circumstances to consider. It's cool to have an OC every once in a while, maybe even as a "playable character", but they should not dominate over your video game Characters. At most, they should be about equal in terms of use.
To me, it's okay to try something new and break away from the old formula, but the one thing I do not mess with is the central idea, the main idea of the entire RP. It's those parameters that should always be followed.
I would say that this first season was more of an experiment, one where we tested out what worked and threw away what didn't. With the second season, we can put what works into writing and really get things moving without confusion, or grey areas.
That's pretty much what we've been doing.
It's not written down in the rules, but it's sort of an unwritten rule.
I personally don't like to touch upon the whole OC issue. There's too many circumstances to consider. It's cool to have an OC every once in a while, maybe even as a "playable character", but they should not dominate over your video game Characters. At most, they should be about equal in terms of use.
To me, it's okay to try something new and break away from the old formula, but the one thing I do not mess with is the central idea, the main idea of the entire RP. It's those parameters that should always be followed.
I would say that this first season was more of an experiment, one where we tested out what worked and threw away what didn't. With the second season, we can put what works into writing and really get things moving without confusion, or grey areas.
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