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    @ S121

    [EDIT
    I read it wrong lol]
    Right...

    And for John's equip, I would like to just see it when its done...though I think others would like to see it now so go ahead anyway with it.


    Comment


      K I back.
      sigpic
      Spoiler:


      Comment


        ugh.. im so tired.. but here I am
        Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

        Spoiler:

        Comment


          @Wriggle and Kristia

          Welcome back!

          Comment


            WB peeps

            and no we did not just throw out the system and the 3 polls that went with it.
            And no I did not make a fourth poll

            WHY WOULD YOU THINK SUCH A THING! *runs off and cries in a corner*

            @ Kristia

            Is it the kind of tired where
            Last edited by Cucoo5; 11-20-2013, 08:22 PM.


            Comment


              You know I feel kind of... ignored from my earlier posts. Even though I don't care about it much, it did seem like Cucoo and S121 were too focused discussing other things for the sequel to even acknowledge me >_>

              Granted I do think that they were too focused, what with everyone trying to figure out a decent system for the sequel, who will make the OOC and stuff.

              Either way I'm not mad or depressed. Just feel like saying >_> Man do I seem like a person that seeks attention...

              Comment


                @SUSTIC

                Sorry.

                We were just coming up with a new system.

                I'll try not to ignore you next time.






                @Wriggle and Kristia

                Welcome back!






                @Cucoo

                Ok, just remember that John may have a lot of weapons, but his most dangerous weapon is quite possibly his Light and Darkness abilities.

                I was also thinking that since he would spend so much time in Gensokyo, he would create his own spellcards, to ensure that he doesn't kill anybody. He actually has a book called "Danmaku for (9)'s", which details what he's supposed to do to create Spellcards. I even wrote what the book said in one of my posts in IC. Remember, the stronger the spellcard, the more taxing it is on John.

                Anyways, here's my new App.

                Make sure to give feedback on the spellcards.




                Spoiler:
                Name: S121

                Time Zone: (Mountain Time Zone UTC−07:00)


                Character: John-117


                Appearance:
                Spoiler:


                Armor



                Undersuit




                Abilities: Spartan-II Cybernetic Enhancements. Carbide Ceramic Ossification (virtually unbreakable bones), Muscular Enhancement Injections (increased tissue density and lactose recovery time), Catalytic Thyroid Implant (boosted growth of skeletal and muscle tissues), Occipital Capillary Reversal (increased visual perception),
                Superconducting Fibrification of Neural Dendrites (1400% increase in subject reflexes and increase in intelligence, memory, and creativity). An uncanny, almost supernatural amount of luck.
                He also has the ability to control Light and Darkness magic.


                Stats and Skills:

                Spoiler:
                Height - 6 ft 10 in (unarmored), 7 ft 2 in (in armor).

                Weight - 182 kilograms (400 lb), and about 635 Kilos (1,400 lb) with armor on.

                Speed- Can run at a maximum of around 105 km/h or 65.2 mph, but risks injury at this speed. (Said to be able to run at 70 mph, but I haven't found the source of this info. Mima's augmentations possibly increased it.)

                Strength - Capable of lifting enormous amounts of weight, due to his ceramic carbide bones, catalytic Thyroid implant, and muscular enhancement injections. The suit increases his strength by a factor of five. Able to lift cars and flip tanks. He is known to be able to move 66 metric tons. (His armor has been enchanted by Mima, allowing him to be stronger.)

                Reflexes - SPARTAN-II's reaction time is impossible to chart accurately, but estimated to be twenty milliseconds. It is significantly faster in combat situations.
                In fact, it is so fast that they are able to think, react and see things happen in slow and fast motion - it is dubbed as "SPARTAN Time".
                The suit increases them further by a factor of five. His normal reaction time would be 15 times faster than the average human, but with the suit, it increases it up to 75 times faster than the average human. AIs integrated into the MJOLNIR armor increase it further.

                Misc - Increased intelligence by augmentation, also known for being able to virtually see in the dark. Incredibly lucky, almost to a supernatural degree. As Spartans age, they become faster and stronger, due to their bodies adapting to augmentation.


                Skills: Hand-to-hand combat expertise (Spartan Training), trained to use a wide variety of guns, Command and Assault Specialist, was leader of Blue Team, high-level education,
                and well versed in military tactics. He is also proficient with his new Light and Darkness magic abilities. Good at dodging projectiles, thanks to Yukari's training.




                Equipment: MJOLNIR Powered Assault Armor MK VII (modified to increase the strength of his shields and his strength, courtesy of Mima.), 12.7 x 40mm (Semi-Armor Piercing,High Explosive) Infinite ammo M6D Magnum Pistol,
                a 9.5x40mm (Semi-Armor Piercing,High Explosive) Infinite ammo BR85HB SR Battle Rifle, 4 fragmentation grenades, 4 plasma grenades, 4 fire-bomb grenades, 2 Carbon Steel Combat Knife, an armor lock mechanism within the suit, 1 Dhal Revive unit, 3 Vaultboy Grenades, 1 M45D Tactical Shotgun, 2 Energy Swords, 1 Gravity Hammer, 1 Barret .950 JDJ Sniper Rifle, 1 infinite ammo RPG, 1 MA5D Assault Rifle, 1 Healing Crescent, Gap Crystal, AA-12, XM25 "Smart" grenade launcher, Spartan Laser, "Punt Gun", gun bag named "Bullet Proof", FIM-92 Anti-air Missile launcher, Titus Shield reinforcements, 2 Genesong Pills, Book: Danmaku for ⑨'s, Book: Transmutation Guide, 3 transmutation crystals, Danmaku bullet generating mini-onibashira, and Spellcards.

                Spellcards
                Spoiler:


                Easy

                "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 10 feet in diameter.

                Plasma Sign ~ The Glassing of Reach John creates 2 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.

                Flying Sign ~ "Like A Brick" John propels himself at the enemy at 200 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind him, eventually creating a field of sparse danmaku.

                Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 15 seconds.


                Normal

                "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 20 feet in diameter.

                Galaxy in a Pot Fully heals flesh and repairs machines. Colldown time is 24 hours.

                Divine Festival ~ Extended Onibashira Sends four onibashira measuring at 10 yds in diameter and 200 yds in length in one direction, towards an enemy. Cooldown is 6 hours.

                Flying Sign ~ "Like A Brick" John propels himself at the enemy at 400 mph, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind him, eventually creating a field of danmaku.

                Plasma Sign ~ The Glassing of Reach John creates 4 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Sparse Danmaku will then form and disperse around the impact sites.

                Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 30 seconds.


                Hard

                "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 30 feet in diameter.

                Plasma Sign ~ The Glassing of Reach John creates 8 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Danmaku will then form and disperse around the impact sites, creating a sparse field of danmaku.

                Flying Sign ~ "Like A Brick" John propels himself at the enemy at Mach 1, creating a cone of danmaku around himself. As he continues to charge at the enemy, a trail of danmaku will be dispersed behind him, eventually creating a field of drifting danmaku.

                Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 1 minute.


                Lunatic

                "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 40 feet in diameter.

                Plasma Sign ~ The Glassing of Reach John creates 16 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars. Large amounts of danmaku will then form and disperse around the impact sites, creating a dense field of danmaku.

                Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 5, creating a cone of danmaku around himself. As he continues to charge at the enemy, a small trail of danmaku will be dispersed behind him, eventually creating a field of dense, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.

                Perception Sign ~ "Spartan Time" Increases the user's reaction time to 75 times the average human's for 5 minutes.

                MAC Attack John opens up a Corridor of Darkness and fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30 kilometers per second.


                Phantasm

                "Duality Spark" John fires two giant lasers from his hands; one made up of Light, the other made up of Darkness. Before hitting the target, each laser grazes against each other, causing a violent reaction between the opposing "elements". This results in a powerful, laser-shaped, continuous explosion of energy measuring at 50 feet in diameter.

                Plasma Sign ~ The Glassing of Reach John creates 32 pillars of superheated light that generates a thicker pillar of plasma around it. The pillars then move around the battlefield scorching and glassing everything that comes into contact of the pillars.

                Flying Sign ~ "Like A Brick" John locks his armor and propels himself at the enemy at Mach 33, creating a cone of danmaku and plasma around himself. As he continues to charge at the enemy, a large trail of danmaku will be dispersed behind behind him, eventually creating a field of dense, high-speed, drifting danmaku. After the spell ends, John will be stuck in armor lockdown, unable to move.

                Big MAC Attack John opens up a Corridor of Darkness and a 3000-ton ferric-tungsten round rips forth at 12,000 kilometers per second, or 4% of the speed of light, impacting with a massive amount of kinetic energy.


                Last Word

                Last Word ~ One Final Effort John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. Won't kill him, but it will leave him very weak.

                Last Word ~ One Last Promise John gathers all of his Light and Darkness magic, then floods the entire area with it. The Light and Darkness violently react with one another and implodes the entire area, killing and annihilating everything on the sub-atomic level. Will kill John.

                Last Word ~ Last Spartan's Last Stand John gathers all of his magical energy and floods himself with it, increasing all of his abilities to a god-like level. He then proceeds to dart across the battlefield, sending out storms and storms of Light, Darkness, bullets, danmaku, lasers, punches, kicks, and plasma. While that happens, Light and Darkness will flood the area, blinding, burning, trapping, and suffocating anything caught in it's radius. Will kill John.



                Weaknesses: Despite all of his strengths, weapons, armor, and skill, he is still just a human, which means he can be killed. Without his armor, he can be killed by damaging his vital organs. His soft body tissues are very durable, but they can still be damaged. The armor's shields can be overloaded if he sustains too much damage, then it's a matter of damaging the armor, which is weak against piercing attacks and high-caliber rounds. If he's not careful with his Armorlock, he will end up being exposed to attacks or being surrounded. He has yet to master swords and other melee weapons, so he can be bested in a swordfight. That being said, he is still not to be taken lightly at close range. His physical state is beyond reproach, but his psychological state is somewhat shaky, ever since Cortana died. After she died, he spent over three years dwelling on it, causing him to slowly crack more and more. Because of this, certain events can lead to him doubting his ability to protect those around him. Not only that, but he has been known to "freeze" when he is faced with loss. This is perhaps his greatest weakness.


                Morality: "Chief Petty Officer Mendez always instilled discipline, honor, and respect into the SPARTANs. He taught the SPARTANs how to kill, but at the same time he taught them the
                difference between right and wrong."
                That being said, The Chief is Neutral Good. He will follow his commanding officer's orders, but if it is morally wrong or negligent, he won't.
                During the events on Requiem, he tries to convince Captain Del Rio that the Didact is a threat.
                Risking imprisonment, he then refuses to relinquish his friend Cortana and decides to go after the Didact anyway. In the end, his actions saved the Earth from the Didact's wrath.


                Personality: Strives to succeed in any situation, tenacious to complete any mission at hand, not devoid of fear, but he simply acknowledges it and puts it aside,
                while never openly showing it to others, generally stoic and taciturn, but not devoid of a sense of humor, often makes dry remarks about the situation at hand,
                he is a man of his word and strives to keep any promise he makes, even at great personal risk.
                Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole.
                The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a merciless rage.
                John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset.
                This is not to say that John was previously without compassion. <----Summary of the Wiki.
                As time progresses, he may start to open up to those around him.

                On a more personal, less formal level, John has changed a lot within the past 2 years. He shows more emotion, he talks more, cares more about people, and has more patience for his teammates. He is naive when it comes to certain things, but he has made progress. Sometimes, John acts more human, while other times, he retains his usual calm demeanor. John will usually remain calm and focused, but when directly confronted with a "mundane" situation that he doesn't know how to deal with, he will quickly lose his demeanor and become nervous, embarrassed, confused, panicked, or other emotions relating to the current stress and situation.


                Bio: After finding out that everything he had gone through was meaningless, he fell into a deep depression. His life, his sacrifices, the people he's seen die in horrible ways, his only friend, Cortana, was all but a game; a dream. He was nothing but a fictional character, thought up by game designers.
                He couldn't make connections with people because he wasn't trained for that. He wasn't trained to feel, he was trained to be the ultimate soldier.
                He had nothing... nothing exept for one thing. His training. He pushed himself to at least live through his depression.
                He's done the same thing before with the loss of his friends; even more so recently, with the loss of his only friend Cortana. To him, he was a soldier, a soldier without a flag, without meaning.
                Trying to find meaning in his life once more, he tried to join the army. His only problem was that he was promptly denied. The world was not going to let each country recruit these "fictional" characters; there would be even more chaos than before.
                Looking for the next best thing, he joined a local police force as he thought to himself, "What do I have to lose by making a difference..."

                One fateful morning, John was walking to work until he saw a strange sight. Men were harassing a green haired woman. Seeing that they were Neo-Yakuza, John quickly destroyed their car and apprehended one of them. After an insane twist of events, John met a Youkai, a fox Digimon, a robotic boy, a Keyblader, and many other people. With their help, they have slowly but surely altered John's perception of himself and the world around him. John had gotten into many conflicts alongside them, fighting the Organization, Tricky, The Auditor, the Neo-Yakuza, various Characters, and an alien race called the Nucleoids, lead by Gluttoneriel the Devourer. The Devourer was determined to consume Gensokyo and the Earth, but John and his friends fought alongside the people of Gensokyo, eventually reaching the Devourer's ship, where they had their first confrontation. After many fights and injuring his leg, John returned to the main chamber of the Devourer's ship, where he saw the demise of Yuuka and Ran. Shortly after Ran's death, John witnessed Gensokyo being sucked into a vortex. John's romantic interest, Yukari, confronted the Devourer herself and defeated him, saving Gensokyo and the world. Unfortunately, she used a "Last Word" spellcard, killing her in the process. This deeply affected John, making him relive the death of Cortana and see that everyone that gets close to him dies. As the day stretched on, John lost his friend, HM, to a kidnapping devised by fallen angel named Sebastian. John attended a funeral for all the ones lost to the war, but in a twist of luck, two girls by the names of Flandre and Seija resurrected everyone lost. John was thankful for his fiends and loved ones being revived and now that the war was finally over, John could focus on living happily. He knows that the future will bring more conflict with it, so for now, he trains, preparing for the day when he will be needed once more.


                Traumas: He has fears, but he doesn't let them get in the way; he simply acknowledges them and pushes them aside. Other than that, he has no mind numbing fears.
                He is however sympathetic to loss, ever since he lost someone he cared about. It has been mentioned that he cares for and will do whatever it takes to protect civilians.
                This is possibly his berserk button, if they are being slaughtered. When he is unsure of a situation, he falls back on his training for support. Ever since Cortana's death, John has questioned his ability to protect those he cares about and has questioned himself, his humanity. He has met many people that he would consider friends. His greatest fear is losing them. As for his humanity, he feels that for Cortana's sake, he should try to become, or at least act more human. John is sensitive on this topic.


                Sources: Armor Rifle Pistol Implants/Abilities Skills Bio ArmorLockup PowerArmor FragGrenade PlasmaGrenade RifleAmmo PistolAmmo
                Last edited by S121; 11-25-2013, 06:51 PM.
                Originally posted by S121
                Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                sigpic

                Comment


                  Dem Spell cards.

                  @Cuckoo
                  That's fine honestly.
                  sigpic
                  Spoiler:


                  Comment


                    cofee won´t work

                    Im tired because of work
                    Have you ever crossed the line between sanity and madness? You would be amazed by what lies beyond the fog..

                    Spoiler:

                    Comment


                      @ SUS

                      ...you denied me starbursts....



                      @ S121

                      I remember reading dem spellcards...
                      ............I can't remember what I thought of them initially...
                      I'll get back to ya on that.

                      @ Kristia

                      OBJECTION!
                      Coffee always works.


                      @ Wriggs
                      alright then


                      Comment


                        @Cucoo

                        I'm planning on adding more spellcards, like "Forward Unto Dawn", where his Darkness magic transitions into Light magic.

                        I'm also trying to come up with cooldown times for whenever he decided to use them in a combat setting, sort of like his "Extended Onibashira".

                        In a Danmaku fight, they are all non-lethal.

                        In the RP, John will also be able to give his spellcards out to his friends, allowing them another weapon against their enemies.
                        Originally posted by S121
                        Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                        sigpic

                        Comment


                          @Cucoo

                          Really? I had good reason to deny you Starbursts! Also I already get stalked by Slender Man, Jeff the Killer, Smile Dog in my dreams, oh and I should also mention that Cthulhu lives under my sink.

                          I'm not afraid of Ben.

                          Comment


                            @ S121

                            Aye...

                            Also I had a thought...
                            The child of John and Yukari...
                            They would have perhaps a spellcard from one or both...
                            perhaps like an inheritance?

                            @ SUS




                            Comment


                              Not afraid of those either Cucoo.

                              Like I said. I'm already being stalked by a creepy stalker, a psychopath, a scary dog thing in my dreams, and I have an Eldritch Abomination living under my freaking sink (he also steals my socks so there's that. Oh did I mention that Cthulhu enjoys the occasional Cucoo owned Starburst?)

                              Also...

                              Hey S121 what does Lily look like? With and without armor?

                              I'm wondering because I wonder what a child of Raven and Lily would look like...

                              Comment


                                @ SUS



                                Comment

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