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[OOC Board] - All the World's a Game - Season II

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    #46
    True...
    Perhaps I shoulda went with my initial plan of actually putting it at 6 AM...

    Though actually I meant for the "Wake Up" to be interpreted however you wish. TBH I was aiming that at the RPers


    Comment


      #47
      @Cucoo

      Ok.

      I actually have another good question. How do we take care of time? In the first season, days stretched on for long periods of time, and people were making hour-long trips in a couple of minutes. It would add a better feel to the RP and keep the time under control without anyone being confused what time it is.

      What are your thoughts?
      Originally posted by S121
      Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
      sigpic

      Comment


        #48
        Originally posted by Cucoo5 View Post
        Ok I just did some math...

        We said that the time skip would be to just before Christmas, right? And Wriggle said it was Summer in AtWaG...

        Which means if it were to be summer to December it would have to be about a 4 month skip because Fall starts in September 22 in the northern hemisphere. And I'm assuming we're sticking with the Northern Hemisphere for this context...

        So I'm running with that.

        EDIT:

        This is the rough draft of the opening Post I created...
        I used Major's Summary and made a little prologue for the time skip






        The Story

        To some, it was a dream come true. Characters from every video game known to man were walking the Earth, brought into existence by a freak accident caused by Horizon. Confused and disorientated by the new world, the characters were heralded and adored by the many who had guided them on their journeys. They were different, unique, and all had a story to tell. The problem with them did not set in until it was too late.

        Because characters existed in worlds that held different entities and elements, they possessed extraordinary skills, powers, weaponry and technology. A few characters tried to find their niche in a world that had no place for them. Some decided to make their own niche by force, and as a result, they were shunned and villainized. Most characters tried to cope with their new existence, but many could not deal with the fact that their lives and experiences were fabricated.

        In 2042, three years after the horizon incident, the 'Character Problem' reached its climax. Events were put into motion that no higher power could put a stop to, actions that no normal human could ever hope to stop. Japan was the first to fall as the actions of a depraved character created a domino effect, destroying buildings and raising nefarious organizations into the light of day. SCAE, Special Character Apprehension and Elimination, tried to do what they could to stem the tide of incidents that were happening in Japan, London, and other locations around the globe, but as a result of poor funding and little support from the world's governments, they could only perform clean-up operations. Humanity was forced to watch as their world burned before their very eyes.

        However, all hope was not lost. Many characters from different backgrounds and with different moral codes rose up to combat the greater evils that threatened their new home. They did not ask to live on this 'True Earth', but they were not about to watch it get destroyed. The characters fought for themselves, for humanity, and for each other, never giving up no matter the odds. Organizations were pummeled into submission and plots to overthrow governments were routed. Attacks on nations were thwarted, and a link between worlds had been established and strengthened. Even a lumbering monstrosity that threatened to erase all life as we know it was vanquished by groups of unlikely heroes.

        One could say that the world had been saved by the efforts of these vigilante characters. They would be right... But only partially. To most people, the group of characters had caused more damage than what they prevented. Bitterness grew in the hearts of humans, but before they could pick up the torch and pitchfork, the governments stepped in once again. SCAE had returned, strengthened from studying the characters from the sidelines. With the threat of character destruction now prominent in humanity's eye, SCAE was properly funded and backed by the world's governments.

        They set out to arrest characters that caused too much trouble, sometimes outright removing them from existence. They also set out to smooth relations over with characters and humanity, realizing the benefit that they brought to the table. After all, a character was a person, not some object. As a result, many characters joined SCAE's ranks in an effort to do right by the world that had seen too much conflict already.

        Other organizations resurfaced during the months after 'The Devourer Incident', one of which was ACO, or the Anti-Character Organization. Their goals, as far as anyone can tell, were to prevent characters from being used by corrupt leaders and questionable organizations by any means necessary, even if that meant outright killing them. Better to die on your feet than live on your knees, as it was said.

        And yet another unnamed organization had appeared over the past few months, simply referred to as 'The Organization'. Their goals and motives are unknown, but it can be safe to say that they have humanity's best interests in mind. Given their terrorist attacks on characters, it would appear that their idea of 'humanity's best interests' is quite skewed.

        But enough talk. Whispers of a character uprising, the threat of The Organization, SCAE's questionable benefactors, and ACO's agenda have been heard on the wind. Many ask if these are just rumors, and many still hope this is so. The last bout of incidents have tested the waters between characters and humans, and no-one wants to have a repeat of Japan or London. But yet, no-one can deny that sliver of doubt ever-present in their lives. Something will happen to the world, and it will be the actions of a select few characters that will bring about the tremors of change.

        The question is, will it be you who causes this change? By your actions, whether to survive, thrive, or fit in with this 'True World', will you bring about change the likes of which none have ever seen? Will you aspire to do good in this world and protect it from those who wish to do it harm, or will you banish the humans beneath your heel for trying to control you? Will you join SCAE as a peacekeeper, put a stop to the Organization and others like it, or will you raise one of your own and bring havoc with you wherever you go?

        The choice is yours. You are the player, the character, the hero, the villain. You are who you want to be, and in this world, anything goes. Now, choose your character. Press start. Play.





        It has been about four months since the final conclusion with the great battle with the Devourer.
        Four Months since the great victory and the celebrations at the Ancient City.
        The world began to rebuild after all of those fateful events.
        Both buildings, civilizations...and lives.
        Old lives were being pieced back together.
        New lives were being formed.
        The cycle of life after such cataclysmic events was being reestablished.
        All seemed peaceful again.

        But peace is an elusive creature that never lingers for long.


        It was the day before Christmas Eve...
        7:00 AM...
        "Wake Up..."

        That seems okay. I like it to be honest.

        Also S121 has a point. We need to find a way to keep track of time =.= (I've been making that face a lot lately...)

        Comment


          #49
          Trying to maintain a time system...
          gods...

          How many times have we tried it?
          We tried it in Sanctuary
          Tried it in AtWaP

          ...ok let's experiment with this...

          A central clock that is maintained here.
          Now as much as I would love to just have a conversion of 1 RL day = an hour in the RP.
          That would be...impractical...
          But...
          ..............thoughts?


          Comment


            #50
            Originally posted by Cucoo5 View Post
            Trying to maintain a time system...
            gods...

            How many times have we tried it?
            We tried it in Sanctuary
            Tried it in AtWaP

            ...ok let's experiment with this...

            A central clock that is maintained here.
            Now as much as I would love to just have a conversion of 1 RL day = an hour in the RP.
            That would be...impractical...
            But...
            ..............thoughts?
            My first and most successful RP Trinity Soul University (a magic college RP with a pretty serious plot) used that exact time scale, and it worked quite well.

            So that kind of time scale, though seems much. Could possibly work.

            Comment


              #51
              Hmm...

              It might work with the differing time zone's we're all in...
              I mean, 24 hrs RL would cover everyone across the world...so...
              ..............
              We'll leave that up to debate a bit longer.




              And let's post further thoughts here
              Last edited by Cucoo5; 11-26-2013, 09:25 PM.


              Comment


                #52
                @SUSTIC and Cucoo

                Ehhh, I wouldn't really say that it would work with this one.

                Some people are more active than others, and not all of us can stay on for very long. We move faster than EG, but we are still kind of slow.

                The only reason ATWAP's timekeeping didn't work very well was because people are lazy and half-assed their posts ("Hurr durr, please don't kill me.").
                Originally posted by S121
                Every time I see a new post on the Forum, I feel like a little kid during Christmas, all giddy.
                sigpic

                Comment


                  #53
                  That's why I'm hesitant...
                  We have regulars...but then....

                  .........http://yukkuricraft.net/showthread.p...ll=1#post54390
                  Last edited by Cucoo5; 11-26-2013, 09:36 PM.


                  Comment


                    #54
                    A central time like that would take way too long in some cases. I'd prefer that people simply stick to their own time.



                    Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                    You just discard their guts and keep on driving.

                    Comment


                      #55
                      @ Mima

                      http://yukkuricraft.net/showthread.p...scussion/page3

                      A simple system where we keep the dawn/day/dusk/night descriptions central based on overall world areas


                      Comment


                        #56
                        Meh..



                        Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                        You just discard their guts and keep on driving.

                        Comment


                          #57
                          It'll be something to either test or just ignore. Once we get more opinions on it. Also, since you're here, mind giving an opinion on the opening that I drafted?


                          Comment


                            #58
                            Again, meh.



                            Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                            You just discard their guts and keep on driving.

                            Comment


                              #59
                              Okay then... when should we open the bloody IC?

                              Comment


                                #60
                                It will open as soon as I get a few more opinions on the draft of the opening post for it.

                                Originally posted by Cucoo5 View Post
                                Ok I just did some math...

                                We said that the time skip would be to just before Christmas, right? And Wriggle said it was Summer in AtWaG...

                                Which means if it were to be summer to December it would have to be about a 4 month skip because Fall starts in September 22 in the northern hemisphere. And I'm assuming we're sticking with the Northern Hemisphere for this context...

                                So I'm running with that.

                                EDIT:

                                This is the rough draft of the opening Post I created...
                                I used Major's Summary and made a little prologue for the time skip






                                The Story

                                To some, it was a dream come true. Characters from every video game known to man were walking the Earth, brought into existence by a freak accident caused by Horizon. Confused and disorientated by the new world, the characters were heralded and adored by the many who had guided them on their journeys. They were different, unique, and all had a story to tell. The problem with them did not set in until it was too late.

                                Because characters existed in worlds that held different entities and elements, they possessed extraordinary skills, powers, weaponry and technology. A few characters tried to find their niche in a world that had no place for them. Some decided to make their own niche by force, and as a result, they were shunned and villainized. Most characters tried to cope with their new existence, but many could not deal with the fact that their lives and experiences were fabricated.

                                In 2042, three years after the horizon incident, the 'Character Problem' reached its climax. Events were put into motion that no higher power could put a stop to, actions that no normal human could ever hope to stop. Japan was the first to fall as the actions of a depraved character created a domino effect, destroying buildings and raising nefarious organizations into the light of day. SCAE, Special Character Apprehension and Elimination, tried to do what they could to stem the tide of incidents that were happening in Japan, London, and other locations around the globe, but as a result of poor funding and little support from the world's governments, they could only perform clean-up operations. Humanity was forced to watch as their world burned before their very eyes.

                                However, all hope was not lost. Many characters from different backgrounds and with different moral codes rose up to combat the greater evils that threatened their new home. They did not ask to live on this 'True Earth', but they were not about to watch it get destroyed. The characters fought for themselves, for humanity, and for each other, never giving up no matter the odds. Organizations were pummeled into submission and plots to overthrow governments were routed. Attacks on nations were thwarted, and a link between worlds had been established and strengthened. Even a lumbering monstrosity that threatened to erase all life as we know it was vanquished by groups of unlikely heroes.

                                One could say that the world had been saved by the efforts of these vigilante characters. They would be right... But only partially. To most people, the group of characters had caused more damage than what they prevented. Bitterness grew in the hearts of humans, but before they could pick up the torch and pitchfork, the governments stepped in once again. SCAE had returned, strengthened from studying the characters from the sidelines. With the threat of character destruction now prominent in humanity's eye, SCAE was properly funded and backed by the world's governments.

                                They set out to arrest characters that caused too much trouble, sometimes outright removing them from existence. They also set out to smooth relations over with characters and humanity, realizing the benefit that they brought to the table. After all, a character was a person, not some object. As a result, many characters joined SCAE's ranks in an effort to do right by the world that had seen too much conflict already.

                                Other organizations resurfaced during the months after 'The Devourer Incident', one of which was ACO, or the Anti-Character Organization. Their goals, as far as anyone can tell, were to prevent characters from being used by corrupt leaders and questionable organizations by any means necessary, even if that meant outright killing them. Better to die on your feet than live on your knees, as it was said.

                                And yet another unnamed organization had appeared over the past few months, simply referred to as 'The Organization'. Their goals and motives are unknown, but it can be safe to say that they have humanity's best interests in mind. Given their terrorist attacks on characters, it would appear that their idea of 'humanity's best interests' is quite skewed.

                                But enough talk. Whispers of a character uprising, the threat of The Organization, SCAE's questionable benefactors, and ACO's agenda have been heard on the wind. Many ask if these are just rumors, and many still hope this is so. The last bout of incidents have tested the waters between characters and humans, and no-one wants to have a repeat of Japan or London. But yet, no-one can deny that sliver of doubt ever-present in their lives. Something will happen to the world, and it will be the actions of a select few characters that will bring about the tremors of change.

                                The question is, will it be you who causes this change? By your actions, whether to survive, thrive, or fit in with this 'True World', will you bring about change the likes of which none have ever seen? Will you aspire to do good in this world and protect it from those who wish to do it harm, or will you banish the humans beneath your heel for trying to control you? Will you join SCAE as a peacekeeper, put a stop to the Organization and others like it, or will you raise one of your own and bring havoc with you wherever you go?

                                The choice is yours. You are the player, the character, the hero, the villain. You are who you want to be, and in this world, anything goes. Now, choose your character. Press start. Play.





                                It has been about four months since the final conclusion with the great battle with the Devourer.
                                Four Months since the great victory and the celebrations at the Ancient City.
                                The world began to rebuild after all of those fateful events.
                                Both buildings, civilizations...and lives.
                                Old lives were being pieced back together.
                                New lives were being formed.
                                The cycle of life after such cataclysmic events was being reestablished.
                                All seemed peaceful again.

                                But peace is an elusive creature that never lingers for long.


                                It was the day before Christmas Eve...
                                7:00 AM...
                                "Wake Up..."


                                Comment

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