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[OOC Board] - All the World's a Game - Season II

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    Raven's Crow Mercenaries Uniform (from when he was a member of the Crow Mercenaries before he was betrayed by Velder kingdom and his other fellow Crow Mercenaries [which included his wife] was by the Velder Guards.)


    Except with this hairstyle and Nasod Arm

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      I'll just throw these out there.

      Spoiler: Vi, the Piltover Enforcer

      Name: Vi

      Game of Origin: League of Legends

      Ability: Blast Shield, Vault Breaker... Oh wait these are skills. She doesn't have any superpowers.

      Weapons: Vi dons a giant Hextech (I'll get to it in detail) Gauntlet that allows her to break through even the sturdiest of walls. In hand-to-hand combat, not even a Spartan can be guaranteed a victory.

      Weaknesses: She has no magical abilities. This can either be a boon or a curse.

      Appearance: A picture's worth... Oh who am I kidding Vi is freaking badass.

      Personality: With a punk-ass behavior and Go-Get-Em attitude, Vi busts through everything that gets in her way like a wrecking ball through brick walls. She treats everyone like a partner, teasing them and cracking jokes even though they only first met. Outgoing and positive, she is amiable enough for everyone to get along with her; only if you can resist her punch.

      Morality: Chaotic Good

      Biography:

      Originally posted by Riot Games
      To Vi, every problem is just another brick wall to punch through with her gigantic hextech gauntlets. Though she grew up on the wrong side of the law, Vi now uses her criminal know-how to serve Piltover's police force. Vi's brash attitude, abrasive humor, and blatant refusal to follow orders can often infuriate her by-the-books partner, Caitlyn. But even the sheriff of Piltover cannot deny that Vi is an invaluable asset in the fight against crime.

      As a child growing up in the lawless outskirts of Piltover, Vi learned to rob and cheat to get by. Stealing and stripping hextech hardware gave her the skills of a master mechanic, while life on the streets taught her self-reliance. When she was six, a ragtag group of criminals took a shine to the young delinquent and brought her into their fold. By the time Vi was eleven, she had become a seasoned accomplice, and she relished the thrill of every heist.

      Vi's attitude changed when a raid on a mining facility went bad. She was forced to decide between fleeing with her crew or trying to save the innocent mine workers from a collapsed tunnel. Vi chose to play the hero. While searching for a way to free the mine workers from the rubble, she discovered a damaged robotic mining rig. Improvising, she wrenched off its huge fists and modified them into makeshift hextech gauntlets. Fitting the heavy weapons to her tiny hands, the young girl flexed her arm and threw a powered punch at the rubble. The force of the blow blasted away the rock. With the workers free to escape, Vi fled the scene.

      After that job gone wrong, Vi severed her connection to the crew. She returned to a life of solitary crime, but stole only from other criminals. As the years went by, Vi modified and improved her hextech fists, allowing her to bust up heists and snatch loot with ease. Eventually, word of her notoriety reached Caitlyn, the famed Sheriff of Piltover. Rather than seek Vi's arrest, Caitlyn offered the criminal a way to pay her debt to society: work for the law in Piltover. Vi laughed. To her, a job that let her beat up crooks without forcing her to run from the cops sounded perfect. She immediately accepted. Caitlyn now struggles to keep Vi in line, and Vi treats Caitlyn's orders as mere suggestions, but when they work together, they are feared by all lawbreakers in Piltover.

      "It's a shame. I've got two fists, but you've only got one face." ―Vi
      When Jinx was ripped into another world, Vi feared the worst. Without Vi to keep Jinx in line, whatever world Jinx was sent to will be affected by her chaotic aura. Borrowing the newest technology made by Jayce, the Defender of Tomorrow, Vi created an artificial worm-hole and chased Jinx into the real world.

      In the real-world, Vi realized that she was not the only one from a different world. Characters from all over the dimensions assimilated themselves into the so-called "real" world. To fit into her new reality, Vi worked as an auto-mechanic by the day and crime-busting badass by the night. As she obtains more information about the new world she is in, she is only focused on one thing in mind: find Jinx and bring her back to Valoran before she unleashes her nighmarish chaos into this seemingly-peaceful world.

      Notes: Hextech is a steampunk-like technology with arcane power imbued into futuristic machine.


      Spoiler: Jinx, the Loose Cannon

      Name: Jinx

      Game of Origin: League of Legends

      Ability: Expert marksman

      Weapons: Fishbones the Rocket Launcher, Pow-Pow the Minigun, and Zap the Plasma Pistol

      Weaknesses: Susceptible to heavy physical and magical damage due to her frail physique. Mental attack will have absolutely no damage to her because... well... she's more insane than Tricky the Clown.

      Appearance: Freaking lip bite *nosebleed and faints.

      Personality: Bent on destruction, Jinx detests boring life. She seeks fun in breaking things: rules, buildings, and people.

      Morality: She has the best intentions, but she's Chaotic Evil, no doubt.

      Biography:

      Originally posted by Riot Games
      Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

      Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

      As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

      Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

      Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

      When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

      Oh look - I'm opening my box of care! Oh wait - it's empty!
      ―Jinx
      As Jinx executed what was known to be the biggest crime spree in Piltover's history: destroy the Hextech Core that bound the city of Piltover together, she was suddenly sucked into the cosmos into a strange world. This world, the "real" world as she noticed, was just like Piltover before she arrived: boring. To create chaos and destruction in this land would be the best game Jinx could ever have thought of.


      Spoiler: Annie, the Dark Child

      Name: Annie Hastur

      Game of Origin: League of Legends

      Ability: Pyrokinesis

      Weapons: Her teddy bear Tibbers. Trust me, you won't like that bear if you were fighting Annie.

      Weaknesses: No water is going to quench Annie's fire. She is an all-around fire mage that has no obvious weaknesses. The only downfall is her low stamina, so she can't stand long-term fights.

      Appearances: I'll be using Teenage Annie since Annie in-game is only 10 and, well, most characters I control are pretty much loli anyway (*shot)

      But that... Annie... holy shit *nosebleed


      Personality: Bittersweet like Chocolate, Annie's innocent demeanors can melt the hearts of her companions, and her deadly flames can incinerate the faces of her enemies.

      Morality: You might think she is Chaotic Evil, but in fact she is Neutral Good.

      Biography:

      Originally posted by Riot Games
      In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed.
      Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear Tibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.

      "Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult."
      ―High Councilor Kiersta Mandrake
      As her fiery magic grew stronger and stronger as she became older, Annie grew to resent the League. An institution that pitted Champions like herself to a repeated battle to the death did not fit her right. To make her point known, during a League match in the Howling Abyss: a freezing, ancient battleground in the frigid cold land of the Freljord, Annie unleashed the ultimate fire that consumed the battleground and would not stop burning for an entire week even with the most proficient Summoners' magics.

      Banished from the League, Annie wandered from land to land until she reached Icathia, a ruined city that led to the portal to the other world known as the Void. Having given up on her life, Annie ran into the portal to the Void, only to find herself in a strange world similar to Valoran. Quick interrogation led her to believe that she was in a world called the "real" world, that people like her: immigrants from another world, are being hunted, and that a resistance force is situated in a land similar to Ionia known as Japan.

      Annie reached Japan after a long hard journey to find this resistant army of Character that just might take her in, hopeful that her fiery artwork will be appreciated by them.

      "Some say that my fire destroys. They are only half-true: by incinerating my foes, I create a better world."
      - Annie Hastur.
      Last edited by WriggleRid3r; 12-08-2013, 02:53 PM.
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        @ Wriggs

        added in the archives and list of your characters~


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          @Cuckoo
          I'm not done.
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            @ Wriggs

            I'll add them as they come.


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              They're done now.
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                And It's all been updated.

                Cheers


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                  Cheers indeed

                  *holds a wine bottle full of Graggy Ice

                  brb for an hour or two.
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                    NPC Character of Choice: Edward James Kenway
                    Spoiler:

                    Game of Origin: Assassin's Creed IV: Black Flag

                    Abilities and Equipment:
                    Originally posted by Assassin's Creed Wikia
                    During his privateer years, Edward spent his time repeatedly climbing the vast rigging and masts of his warships, providing him with a deftness that equaled that of any Assassin.[6] He was also known for wielding at least four flintlock pistols, a proficiency in dual-swordsmanship, and for exemplary skill with a variety of armaments.[4]

                    One of Edward's most invaluable pieces of equipment was his ship, the Jackdaw. She was equipped with a diving bell that Edward used to dive for treasure beneath the waves; during these maritime explorations, Edward proved to be a strong swimmer who was capable of fending off hostile sea creatures such as sharks if he was attacked.[7]
                    In addition: Hidden Blades and whatever the special vision is...[And here me not playing the game reveals what I'm lacking]

                    Weapons: [For what I Know...] Twin Cutlasses, 4 flintlock pistols, dual hidden blades, blowpipe

                    Weaknesses: He's only human. In the story he dies by getting impaled. He also seems to be able to be tricked (not easily cause you have to be more clever than him.) Because he's an assassin, his strength is the element of Surprise. Although He is a fierce fighter and so he won't go down easily.

                    Appearance:
                    Spoiler:




                    Personality:
                    Originally posted by Assassin's Creed Wikia
                    Personality and characteristics

                    "For Christ's sake, Edward. Don't anything but the stink of riches wrinkle your nose?" ―Mary Read, 1718.[src]
                    During his formative years, Edward was a reckless, albeit brave individual who was infatuated with the idea of fame and glory. Such was his obsession that he left his first wife to become a privateer in the British Navy, hoping to score his fortune in the Caribbean and prove his worth. After the Treaty of Utrecht effectively made privateers redundant, many turned to a life of piracy, Edward among them.[4]

                    As the captain of the Jackdaw he quickly became feared and respected for his skill at the helm of a ship and his combat prowess, with even the renowned Edward Thatch commenting on his ability.

                    It was the promise of wealth, power and infamy that spurred Edward into seeking out the Observatory, at the expense of both the Templars and Assassins. Although the Assassin Mary Read knew him to be good at heart and capable of change, the Assassins en-large remained suspicious of him and strongly disagreed with his lifestyle.

                    Despite the vested interest of both the Assassins and the Templars in the veteran pirate, Edward remained steadfastly focused on his own goals: power, infamy and proof that he was better than he was born to be. Edward was also one to take any advantage afforded him, twisting the meaning of the Assassins' Creed to suit his own ends. Only after losing his friends and compatriots to greed and glory-seeking did he recant his previous behavior, and come to realize what the Creed truly promised: the power to make himself better than he was.[6]

                    As a father, Edward encouraged his son to think for himself instead of believing everything his home-school teachers said. He also expressed pride toward his son when Haytham said that he would have offered a mugger clemency, instead of acting on the impulse to kill him. Edward could be quite conservative in other respects, such as his decision to marry off his daughter to Birch, as was the tradition of the day.[2]
                    Morality: He's a Pirate. Initial impression says more of a rebel to norms.

                    Biography:
                    Originally posted by Wikipedia
                    Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order.

                    Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle.

                    Over the next few years, Edward struggled with the internal conflict that arose from his desire for fame and riches – through the finding of the Observatory - and what he saw as his recompense for bringing death and destruction upon the Assassins. Eventually, Edward chose to entrust the Observatory to the Assassins, and elected to join their Creed.

                    Edward was the father of Haytham Kenway and the grandfather of Ratonhnhaké:ton; through this line, he is an ancestor of William Miles, and his son, Desmond.

                    In 2013, an Abstergo Entertainment research analyst was tasked with exploring Edward's genetic memories in order to gather footage for a planned video game; Pirates of Nightmares.
                    Originally posted by Assassin's Creed Wikia
                    Spoiler:

                    Biography

                    Early life and first marriage

                    Edward was born in Swansea, Wales, to Bernard Kenway and Linette Hopkins; at the age of ten, his family relocated to a farm in Bristol, in South West England. However, the pastoral life did not agree with Edward and he became a well-known troublemaker in his adolescence. [3]

                    At the age of seventeen, Edward met Caroline Scott, a woman two years his senior who intervened on his behalf during an altercation outside a tavern. They were married within a year, and Caroline became pregnant with a daughter, Jennifer Scott, unbeknownst to Edward.

                    Their marriage soon proved problematic as Caroline grew tired of Edward's inability to find steady work or take his responsibilities as a husband seriously. Ultimately, Edward's grandiose ideas about sailing as a privateer in the West Indies led to their estrangement, and she left to live with her parents prior to his departure. It was at this time that Caroline learned of her pregnancy, but chose to keep the fact from Edward.[4]

                    Life as a privateer and pirate

                    Determined to prove his worth, Edward pursued his dreams of being a privateer; in late 1712, he boarded a ship chartered for Jamaica with the intention of sailing under the renowned privateer, Benjamin Hornigold. He remained in Jamaica for six months until the Treaty of Utrecht in early 1713, which effectively ended all conflict between the major empires. As a result, British privateers were no longer needed or tolerated in the West Indies, causing Edward to find himself out of work. He subsequently took to piracy and began working aboard a schooner.

                    In early 1715, Edward's ship attacked a passing vessel which proved to be too much for the crew to handle. With their Captain dead, Edward took the helm and did his best to keep the ship afloat, but to no avail. Shipwrecked in Cape Bonavista, Edward met the only other survivor - an Assassin named Duncan Walpole – whose ship the pirates had attacked.

                    Washing up next to Edward, Walpole offered to pay Edward for passage to Havana; Edward agreed upon condition of immediate payment, and advanced toward Walpole. Concerned, Walpole drew his pistol, but it misfired due to the gunpowder being wet. Walpole fled, and Edward pursued him through the jungle, eventually dueling and killing him.

                    Looting Walpole's body, Edward found a letter from Governor Laureano de Torres y Ayala of Havana, detailing Walpole's intended defection to the Templar Order. Oblivious to the implications of the letter, Edward donned Walpole's Assassin robes (though he discarded the broken Hidden Blade) and collected a crystalline rectangular prism which was to be delivered to Torres for payment.

                    Edward shortly encountered a group of English soldiers harassing a merchant named Stede Bonnet, whom they believed to have been one of the pirates involved in the earlier battle. After dispatching the soldiers, Edward introduced himself to Bonnet using Walpole's name and accompanied him to Havana. [4]

                    Introduction to the Templars

                    Upon arriving, the two traveled to a local tavern to meet with Bonnet's contact, where several thugs recognized Edward as a pirate and provoked him into a fight. After dispatching the men, Edward was forced to flee as Spanish soldiers entered the tavern and began to chase him. While he was able to escape, the Spanish turned on Bonnet and seized his ship's holdings, including the package meant for Torres. Edward infiltrated the Spanish fort to recover the package before going to the intended meeting with Torres.

                    Edward carefully maintained his charade as he conversed with soon-to-be-Templars Woodes Rogers, whose wife had met Duncan, and Julien du Casse. du Casse equipped Edward with a pair of Hidden Blades and requested that Edward show them some Assassin techniques in action; picking up on hints from du Casse and Rogers, Edward was able to replicate the move set with relative accuracy.

                    When Torres eventually arrived, Rogers, du Casse and "Walpole" were inducted into the Templar Order. Edward listened to Torres' plans to locate a First Civilization site known as the Observatory, which the Templars believed would allow them to monitor every person in the world and learn all their secrets. Uninterested, Edward took the opportunity to pickpocket the Templars as they discussed their plans.

                    The four then traveled to the city docks to retrieve a man named Bartholomew Roberts, an alleged Sage who knew the Observatory's location. On the way back to the governor's house, they were ambushed by Assassins and Roberts fled, though Edward managed to chase him down retrieve him. As Roberts was led away, Torres gave Edward Walpole's intended pay for a job well done - 1000 reales.

                    Later, meeting with Bonnet, Edward complained about the pay he had received, believing it was insufficient. He then resolved to discover the Observatory's location and sell it to the highest bidder, and realized he would need the Sage's assistance. He infiltrated the prison where Roberts was being held, only to find the Sage gone and the Templars, having discovered his ruse, waiting for him. For robbing them of Walpole's valuable expertise, Torres had Edward imprisoned on a ship in the Spanish Treasure Fleet heading for Seville.

                    Arrival in Nassau

                    Edward managed to escape confinement with the help of a similarly imprisoned Adéwalé, recruit a number of other prisoners, and steal one of the fleet's ships in the process. Hit by a storm, they narrowly managed to escape before the entire accompanying fleet was sunk. Edward decided to name his newly acquired ship Jackdaw and, realizing that hardly any of his new crew would accept Adéwalé as captain, dubbed him Quartermaster.

                    Heading to Nassau with his new ship, Edward introduced Adéwalé to three of his old associates: Edward Thatch, James Kidd and Benjamin Hornigold. Edward then moved throughout the British-occupied town, freeing imprisoned pirates to recruit as crewmen and weakning British control over the island. That complete, he began working with Hornigold and Kidd to carry out lucrative missions, plundering ships and raiding a nearby plantation.

                    Thatch shared with Edward his concerns about protecting their newly formed "Pirate Republic" from British recapture, and proposed a plan to take a particular Spanish Galleon in order to better protect the nascent revolutionary state. At his request, Edward located and tailed the Galleon to Great Inagua, only to learn that the ship was owned by none other than Julien du Casse. Reasoning that du Casse could not be allowed to live and spread news of Edward's escape, Edward approached the cove through the jungle, snuck aboard the ship and assassinated du Casse.

                    James Kidd congratulated Edward on his victory, and brought him to a Mayan stela in the jungle, telling him to use "the light of life" to uncover the treasure to which it pointed. Kidd then showed Edward an underground tunnel leading to the du Casse manor and the special armor locked away there, and proposed that Edward keep the island as his base. He also requested that Edward meet him in Tulum in several weeks' time, as he had more to show Edward there.[4]

                    Introduction to the Assassins

                    "Jaysus, Kidd! You led me into a mess. Is it these monks guarding the treasure you promised me?" ―Edward Kenway to James Kidd, 1716.[src]
                    Arriving in Tulum, Edward found himself having to sneak through the jungle to meet with Kidd, as the area was heavily guarded by Assassin forces. Upon their eventual meeting, Edward was set upon by Ah Tabai, who demanded to know why Edward had sold their location to the Templars and attacked the Assassins in Havana. Kidd diffused the situation by telling Ah Tabai that Edward had "the Sense", and requested leave for them to enter a nearby temple. After claiming that he would recognize Bartholomew Roberts if he saw the man again, Edward was granted access to the temple with Kidd.

                    While explaining the nature of the Assassin-Templar conflict and the Creed, Kidd led Edward to an antechamber containing a sculpture of the Sage. Edward originally claimed that it did not resemble Roberts at all; however, as he and Kidd completed an associated puzzle, layers of the sculpture were removed to show a better likeness underneath. Astonished, Edward confirmed that the statue perfectly resembled Roberts.

                    When Edward and Kidd exited the temple, they found the Assassin base under siege by Templar forces. Edward aided the Assassins in their fight, freeing several who had been captured and earning the appreciation of Ah Tabai. However, considering the damage he had caused through negligence, Ah Tabai decreed that Edward was not welcome in Tulum any longer.[4]

                    In pursuit of Roberts

                    Torres: "Two years ago we offered a reward for the Sage's recapture. Today someone claims to have found him. This gold is his ransom." Edward: "Who found him?" Torres: "A slaver by the name of Laurens Prins. He lives in Kingston." Edward: "We like this story, Torres. And we want to help you finish it. But we're going to do it our way. Using you and your gold." — Laureano de Torres and Edward discuss Roberts, 1716.[src]
                    Upon his return to Nassau, Edward learned from Charles Vane and Jack Rackham that Governor Torres of Cuba was residing in a fort with a sizable amount of gold that Charles aimed to steal. Undercutting him, Edward quickly sailed to Torres' location and captured the fort.

                    Inquiring about Roberts, Edward learned that the Sage had been captured by a Kingston-based slaver name Laurens Prins, who was ransoming him to the Templars. Edward decided to use the opportunity to reach Roberts himself, and coerced Torres into aiding him.[4] When they arrived in Kingston, Edward started to tail Torres, only to discover James Kidd was also pursuing Prins, intending to assassinate him.

                    Reluctantly, James agreed to Edward's request not to assassinate Torres and Prins until they had uncovered the Sage's location. Despite being detected, the two eventually tracked Prins down to his manor in the north of the city. Edward agreed to aid James in the infiltration and the assassination of Prins. James, noticing that they would not be able to get far through stealth alone against such a heavily guarded complex, elected to act as a distraction. Removing her bandanna and reddening her lips, James revealed herself to be a woman.

                    Edward quickly overcame his confusion and, using "James'" distraction, snuck into the manor's gardens and assassinated Prins. Moments later, Edward was surprised to find Roberts free from confinement and holding "James" at gunpoint. Roberts revealed that he was working for Prins, but was not surprised to hear about his betrayal. Shooting the alarm bell, Roberts made his escape, followed shortly by his two would-be rescuers.

                    Escaping Prins' property and regrouping with "James", Edward requested her real name; she told him it was Mary Read, and that if he informed anyone of her true identity, she would "unman" him.[4]

                    Medicines for Nassau

                    Thatch: "Caution's nothing without charisma! For if a man plays the fool, then it's only fools he'll persuade. But appear to be the devil, and all men will submit." Kenway: "And would you be the devil?" Thatch: "For an audience, aye. It's all a big show. Give your quarry something to fear, some hellish thing from a fever'd dream, and men will drop to their knees pleading for their Lord before aught else!" —Edwards Thatch and Kenway discuss the use of intimidation over force, 1718.[src]
                    The following year, in 1718, word reached Nassau of a general pardon for all pirates being issued by Woodes Rogers – the new Governor of the Bahamas. Thatch and Hornigold disagreed on how they should address the situation; the former favored the use of force to keep the Pirate Republic alive, the latter a period of quiet to turn prying eyes away from Nassau. Hornigold stated that without proper care, including medicine for the sick, Nassau was not worth attempting to save. Edward agreed and elected to procure some medicine in a way that did not draw British attention. Remembering the storm that sunk the Spanish Treasure Fleet, he suggested searching the wrecks for any medicine that might have survived.

                    Edward purchased a diving bell and met with Thatch at the site of the sinking; unfortunately, the medicine had not survived three years at the bottom of the ocean. Enraged, Thatch left, but was shortly pursued by Edward.

                    Soon enough, Edward learned that Thatch had attacked a British Man O' War in an attempt to gain some medicine, and was now in trouble. Sailing the Jackdaw to his location, Edward managed to relieve Thatch of his predicament. Although the amount of medicine they procured was pitiful, Edward suggested they travel to Charles-Towne - whose stamp adorned the medicine crates – to retrieve the whole lot.

                    Siege of Charles-Towne

                    Kenway: "What the hell are you doing, man? All of Charles-Towne can see this mess." Thatch: "That's the idea. Out of range, but well in sight." ―Kenway on Thatch at Charles-Towne, 1718.[src]
                    One month later, the two met near Charles-Towne, where Edward was shocked to see Queen Anne's Revenge brazenly off shore with hostages aboard. Thatch revealed that he had spent eight days there, waiting for the medicine to be delivered, but that the crew he had sent ashore a week before to retrieve it had not been heard from since. Edward set out to retrieve the medicine personally.

                    After discreetly guiding the Jackdaw through the bayou, Edward snuck ashore and forcefully obtained the key to the storeroom holding the medicines. He returned to Queen Anne's Revenge with two crates, as well as the means to make more. Thatch congratulated him, but then revealed he would not be returning to Nassau, instead choosing to retire while he still had time to enjoy it.[4]

                    Blockade of Nassau

                    Shortly after his return to Nassau, the city was blockaded by the Royal Navy; Woodes Rogers came ashore to publicly announce the general pardon being offered to the pirates, but warned that for the time being they were restricted to the island regardless of their answer. Hornigold and his crew elected to accept the pardon, whilst Vane angrily rebuked it.

                    Meeting with Vane, Edward decided the time had come to leave Nassau; he proposed using a fireship to ram the British blockade, and went to gather the gunpowder while Vane retrieved the pine pitch.

                    After procuring the gunpowder, Edward returned to Vane, who was still in the process of retrieving the pitch. While there, the two overheard that Rogers' associate, Commodore Peter Chamberlaine, had decided to ignore the Govenor's orders and was set to destroy the pirate fleet that very night. Vane suggested Edward kill the Commodore before he could order the attack. Edward agreed, made his way to the Commodore's warship, and assassinated him.

                    With Chamberlaine dead, the pirates made their move. Launching the fireship at the British fleet, they punched a hole in the blockade and escaped the area, heading for Kenway's base in Great Inagua.[4]

                    The death of Blackbeard

                    "In a world without gold, we might have been heroes!" ―Edward Thatch's last word, 1718.[src]
                    Meeting with Read in Great Inagua, Edward stated his intentions to try and bring Thatch back to the West Indies. He then set sail for Ocracoke, where Thatch had retired to, in order to make the attempt.

                    When he arrived, he found Vane angrily giving up on his attempts to bring Thatch back to the Pirate Republic; Edward reluctantly accepted that Thatch had no intention of returning, and instead decided to help him celebrate his retirement. As a parting gift, Thatch informed Edward that he had learned about a man named "Roberts", who was working on a slaver ship called Princess. Edward gratefully accepted the information, but soon spotted a local man acting suspiciously.

                    Edward followed the man through the outlying jungle until he had met with a British officer. Eavesdropping on their conversation, Edward heard the two discussing Thatch's reputation. Eventually, they reached a clearing overlooking the village and one of the men launched a flare. Within moments, a nearby British fleet bombarded Ocracoke with mortars, destroying the town and many of the ships in the docks. Edward hurriedly made his way back to the Jackdaw, where he once again met with Thatch, and the two attempted to escape.

                    They succeeded in disabling and boarding the attacking Man O' War, but were soon overwhelmed. Thatch was surrounded and decapitated by the British, whilst a shocked Edward, who had tried and failed to fight his way to Thatch's aid, was thrown overboard. Shaken, Edward returned to the Jackdaw and eventually fought his way free of the attacking fleet.[4]

                    Marooned on Isla Providencia


                    Edward returned to Great Inagua and, disheartened, informed Vane of Thatch's death. Soon enough, a decision was made to pursue the Princess and learn the location of the Observatory. As such, both Edward and Vane traveled south in search of a slaver ship.

                    Once that had located one, both the Ranger and the Jackdaw launched their attack. Quickly overcoming the vessel and capturing its captain, they learned that the Princess regularly sailed out of Kingston. However, before their next move could be decided, Vane and Edward found themselves surrounded by Jack Rackham and the rest of the mutinying crew.

                    The two were marooned on the island of Isla Providencia. After a few months, Vane grew distrustful and nonsensical, blaming Edward for all their troubles and threatening to kill him. Vane fled, and Edward pursued him into the jungle before being surprised by a stack of muskets and grenades Vane had happened upon. Sneaking through the ruins, Edward managed to get behind Vane and disarmed him, before leaving him alone on the island. Upon his return to shore, Edward took advantage of the timely arrival of a fishing schooner and used it to return to Great Inagua. There he found Mary Read and Adéwalé waiting, an incarcerated Rackham in tow and the Jackdaw safely docked.

                    Journey to Príncipe

                    Edward returned to his pursuit of Roberts. With Adéwalé's help, he learned that the Princess was due in Kingston soon, and that Governor Torres was in the city with Hornigold in attendance. Listening in on their conversation, Edward learned that Hornigold had sent one of his ships to Príncipe, where Roberts had last been seen. Hornigold then spotted the Jackdaw in the harbor and deduced that Edward had been following them. Edward came out of hiding to berate Hornigold for his betrayal, whereupon he was beset by Torres' soldiers. Not wanting to waste time, Edward escaped the soldiers who engaged him and, upon his return to the Jackdaw, set course for Africa.

                    Months later, Edward and his crew arrived in Príncipe to find the crew of the Princess dead or captured by Hornigold's Templar associates, Josiah Burgess and John Cockram. As Edward searched the remains of their encampment, he came upon Roberts in hiding there. After a tense discussion, Edward and Roberts made a deal; Edward would kill the Templars and free the crew of the Princess in return for Roberts leading him to the Observatory. Edward then completed his end of the bargain, assassination Burgress and Cockram.

                    Taking possession of the Man O' War Royal Fortune, Bartholomew Roberts named himself captain and arranged to meet with Edward near the Observatory, back in the West Indies.[4]

                    The Observatory

                    In 1719, Edward met with Roberts off the coast of the Yucatán Peninsula, but soon discovered he had been followed by Hornigold. Edward gave chase and disabled Hornigold's ship, forcing it to beach on a nearby island. Going ashore, Edward managed to evade Hornigold's crew and several British sailors, sneaking behind his old friend before assassinating him. The two had a brief, angry exchange as to the nature of Hornigold's betrayal before he succumbed to his wounds. Edward then returned to Roberts at Cape Long and together, the two traveled inland toward the Observatory.

                    Roberts led Edward to an island heavily guarded by indigenous guardians whose presence made it impossible for the crew to reach the Observatory. Roberts directed Edward to clear a path, which he did successfully, leading them to a black geometric structure. Roberts identified the building as the Observatory, then promptly killed the crew, leaving Edward to carry a crate of blood vials inside.

                    Roberts explained the true nature of the Observatory; with a sample of a target's blood kept in a blood vial, the Observatory was able to project what the target was seeing in real-time. To explain, Roberts inserted a vial containing the blood of Jack Rackham, who was currently overhearing James Kidd attempting to recruit Anne Bonny into the life of a pirate. He then inserted the cube of Woodes Rogers, who was discussing the Observatory with Torres.

                    Edward quickly realized the true reason for the Templars' interest in the Observatory: with just the tiniest amount of blood from each member of the British, Spanish and French governments, the Templars would be able to spy on, blackmail and effectively rule these Imperial governments from behind a veil. However, Edward's interest still laid in financial gain, and he expressed excitement that he and Roberts could rule the high seas using the crystal skull. However, he was quickly struck by Roberts, who had no further use for him with the guardians neutralized. Roberts then left, sealing Edward within the facility.

                    Edward eventually managed to locate a passé out of the complex, but in his escape impaled himself on a sharpened branch and fell from a waterfall. Reaching the beach, he stumbled toward Roberts, but was too weak to defend himself against the man's crew. An amused Roberts then told him that the Jackdaw had fled, and he decided to take advantage of the large bounty on Kenway's head, turning him over to the British.[4]

                    Imprisonment

                    In 1721, after months of imprisonment, Edward was made to witness the sentencing of Mary and Anne for the crimes of piracy, though the two managed to stave their execution by announcing that they were pregnant.

                    Edward was approached by Torres and Rogers, who offered him his freedom in exchange for the location of the Observatory, though they warned him that they could only stay his eventual execution for so long. Edward refused and was then returned to a gibbet.

                    Four months later, Edward was freed by Ah Tabai, who had traveled to Port Royal in order to free Mary and Anne. He offered to ensure Edward's safe passage from the prison should he aid in their rescue, an offer Edward readily accepted.

                    Edward infiltrated the prison and, after a brief visit to both John Rackham's gibbeted body and a delirious Charles Vane in a prison cell, succeeded in finding Mary and Anne and assassinating the guards posted at their cells. However, Mary had grown ill due to giving birth in the prison's unsanitary conditions; despite Edward's attempts to carry her to freedom, she could not make the escape. Asking Edward to make amends for his past and change the course of his future, she died within the prison walls, and Edward carried her body to the shore.

                    Edward handed Mary over to Ah Tabai, who stated that while he still had not earned them, the Assassin robes Edward had taken from Walpole many years before suited him. He then returned the outfit to Edward before departing with the pregnant Anne.

                    Edward fell into a deep state of despair, drinking heavily and hallucinating. In his hallucinations, Edward was beset by apparitions of Rogers, Roberts, Caroline and Mary, among others. The former two mocked him, and Caroline and Mary berated his lust for gold and personal glory over anything else. Eventually, he awoke near the Kingston docks, hungover. Standing over him was Adéwalé, who returned the Jackdaw to his care, resigned as his quartermaster and urged Edward to travel to Tulum.[4]

                    Joining the Assassins

                    Return to Tulum


                    When Edward arrived at Tulum, Adéwalé confirmed his resignation as his quartermaster, stating his distaste for working with a man so obsessed with his own gain, claiming he felt the Assassins to pursue a more worthy cause. Edward agreed, reflecting on the fact that despite his wealth, he had lost everyone he cared about in its pursuit. He then appealed to Ah Tabai to help him make amends for his past misdeeds, as per Mary's final request.

                    After a brief conversation between the two about the Order, Tulum was once again beset by Spanish Templars. Despite Ah Tabai's reservations, he realized that Mary had seen something in Edward, and so chose place his trust in the man. Handing the aspiring Assassin a set of Sheng Biao, Ah Tabai and Edward worked together to clear the jungle of Spanish troops, before Edward snuck aboard their Galleon and assassinated the captain.

                    With the attack repelled, Edward, Adéwalé and Ah Tabai discussed their next move: the removal of Rogers, Roberts, and Torres. In the interim, Edward sought out the company of Anne, with whom he found camaraderie in the wake of their friends' deaths. He eventually offered her the position of quartermaster in Adéwalé's absence, which she accepted.[4]

                    Three targets

                    Travelling to Kingston, Edward and Anne visited the Bureau leader Antó to inquire about Rogers' location. Antó suggested that Edward infiltrate a party Rogers was hosting in the guise of an Italian diplomat. Edward agreed and obtained the disguise he needed.

                    Sufficiently disguised, Edward entered the party and, as Rogers passed, struck him with his Hidden Blade from a bench. Before he left, Edward pried from Rogers the location of Bartholomew Roberts: Príncipe.

                    Once more, Edward traveled to Africa in pursuit of Roberts, through the very same stronghold that had held his target captive years before. Roberts attempted to flee aboard the Royal Fortune, but the ship was soon disabled by the Jackdaw and boarded.

                    On board, Roberts and Kenway fought one another, with Edward emerging victorious after impaling Roberts with his Sheng Biao. Remorsefully, Roberts remarked that perhaps Edward was indeed the one she had sought, and that he wished he had only had time to open the door to the Temple. He then died, requesting his body be destroyed to prevent the Templars acquiring it, before Edward could gain any more answers.

                    With Roberts dead and the crystal skull that powered the Observatory in-hand, Edward made the return journey to Havana, in order to confront and assassinate Torres. He found the city in lockdown, as Torres had anticipated his arrival. With a drop of Torres' blood, Edward tracked the Grand Master through the city to a fort in the north. Edward infiltrated the fort and assassinated Torres, only to find the man he had slain was a double wearing Torres's clothes. He was then set upon by El Tiburón, Torres right-hand man and bodyguard, whose blood had resided in the vial under Torres' name.

                    After a prolonged fight, Edward succeeded in killing El Tiburón and escaped the fort, having deduced that Torres was already on his way to the Observatory and oblivious to the fact that Edward held what he sought.[4]

                    Death of a Grand Master

                    Returning to the Observatory once more, the Jackdaw fought its way past the Grand Master's escort and its captain went ashore.

                    Edward, accompanied by Anne, again made his way through the jungle, eliminating the Grand Master's soldiers and freeing those Guardians that had been captured, before entering the Observatory. Inside, he was set upon by the Templars, but made full use of the complex's defenses, which had activated in responses to the Crystal Skull's removal, to dispose of them. Freerunning his way through the facility's ever-changing and disjointed architecture, Edward managed to reach Torres, and struck him down.

                    As he lay dying, Torres reminded Edward that he ended up a man with nothing. Edward retorted that killing Torres righted his own wrongs and criticized the Templars' goal of controlling humanity. With his last breath, Torres expressed his respect for Edward's convictions.

                    With the Templar Grand Master dead and the Observatory returned to normal, Edward returned to the central device to find Ah Tabai, Adéwalé and Anne waiting for him. Together they returned the Crystal Skull to its rightful place and vowed to seal the Observatory once more.

                    Ah Tabai then suggested Edward aid in the search for the missing blood vials, which had been removed since Edward's last visit. Edward agreed, but stated that he would return home to mend his relationship with Caroline first. Remorsefully, Ah Tabai handed Edward a letter which had arrived from England a week past. The letter stated that Caroline had died two years prior, and revealed that Edward had a daughter, Jennifer Scott.[4]

                    The last pirate

                    Jennifer: "Hmm, and what about pirates? Will I see any pirates?" Edward: "No, there's not much chance of that, I think." Jennifer: "Oh, that's rather sad. I should like to have seen one." —Edward and his daughter, on the journey home, 1722.[src]
                    Edward eventually arranged for Jennifer to be brought from England to Great Inagua, and gifted the island to the Assassins for use as a base, an offer gladly accepted by Ah Tabai. Adéwalé revealed that, despite his wounds, Rogers had survived and returned to England, broke but no less of a threat. Edward vowed to deal with him once he had time. Edward invited Anne to return to London with him, but she refused the offer, also claiming she didn't possess the conviction to remain with the Assassins. However, Anne did tell Edward that she considered him a good man and felt he could prove himself a good father in time as well.

                    Shortly thereafter, a brig carrying the young Jennifer arrived in port, and Edward went to meet her.

                    Later life and death

                    Edward eventually retired from his life at sea and moved to London, where he met Tessa Stephenson-Oakley, the daughter of the wealthy landowner from whom he rented his house. Using her family connections, Tessa assisted Edward in purchasing a manor on Queen Anne's Square, London, and by 1725, the two married and had a son, Haytham.

                    Edward trained Haytham to become an Assassin from an early age, training him in swordsmanship and other types of combat from six years old onward. Edward also encouraged his son to think for himself, and dispute others' opinions. However, Edward kept his past a secret from his young son, though his former career as a pirate forever distanced the family from their neighbors in London.[2]

                    On 4 December 1733, Edward, Haytham and Jennifer attended a performance of The Beggar's Opera at the Theatre Royal, where they were joined by Edward's aspiring property manager, Reginald Birch.[4][5] Following the show, the four met with Tessa at White's Chocolate House on Chesterfield Street, to celebrate Haytham's eighth birthday.[2]

                    Upon the return home, the group were accosted by a mugger. When the mugger attempted to steal Tessa's necklace, he was swiftly repulsed by Edward, before being pounced upon by Birch. Edward adamantly refused to allow Birch to kill the mugger, and was infuriated at the man's harsh vigilantism. When the family returned home that night, Edward asked his son whether he thought that the thief should have been allowed to go free. Haytham replied that he had initially wanted to exact revenge, but would have offered the man clemency; Edward then presented Haytham with a steel short sword.[2]

                    Over the next two years, Birch became a regular visitor of Kenway Manor while courting Jennifer. She eventually discovered he was a Templar, and after informing her father, the two men engaged in a loud argument, ending with Birch storming out of the office. Regardless, he had what he was looking for: young Haytham had unintentionally revealed the location of Edward's journal, containing his research on the First Civilization, when he told Birch about his sword in a secret compartment in the games room.[2]

                    On December 3, 1735, the Kenway household was infiltrated by masked men who kidnapped Jennifer and killed several of the servants. After making sure that his wife and son were safe, Edward raced to the games room and was confronted by two of the intruders; after a prolonged fight, one of the men managed to impale Edward through the chest with his sword, killing him instantly.[2]

                    Traumas: [Somewhere in the biography is something, I have to read it through again...]

                    Notes: I really don't know this character yet. Hopefully by the time I have to introduce him I will have played the game...
                    Last edited by Cucoo5; 12-09-2013, 12:40 AM.


                    Comment


                      Here is my app for the character Shadow the Hedgehog. If those of you who recall I had actually used Shadow for a short time in Season I (you can even ask Wonder and Neo) I thought I would introduce him again in Season II
                      Spoiler:

                      Name: SUSTIC

                      Timezone: EST

                      NPC Character of Choice: Shadow the Hedgehog

                      Game of Origin: Sonic series. To be specific Sonic Adventure 2.

                      Power: Okay this is a bit tricky as Shadow was actually quite strong. One of the more powerful characters in the series. Yet I couldn't find any measurements on his physical capabilities. As such I had discussed with S121 in a PM on finding a good balance on Shadow's abilities. Well here they are:
                      Physical Abilities:
                      Spoiler:

                      Shadow is one of the fastest characters in the Sonic games. Rivaling that of Sonic's speed. As such giving a rough guess Shadow can run at a top speed of roughly above Mach 1 or Mach 2. His Reaction time has to be enough to match that speed if he is going to be moving at around that speed a lot. As such his reaction time is 79 - 80x (it's 79.926x) that of a humans. It takes him a few minute or two of constant running to start reaching those speeds.

                      Also judging by his strength (in the fact that he is clearly shown to flip things such as school buses, large slabs of concrete and various other heavy objects) with his top strength (when he is really trying) he can lift anything up to 30-40 metric tons.

                      Shadow was also created to be incredibly tough, and thanks to Black Doom's DNA (in other words alien DNA) which was used to help create Shadow he is quite durable. As he is shown to resist gunfire from various weapons and still able to survive to an extent. He can resist gunfire from .40 - .45 caliber handgun rounds. However the rounds will still pierce his skin, just not all the way. Like getting stuck halfway into his skin, yet it'll still hurt like hell. Higher caliber rounds from stronger guns can also work wonders on Shadow. In short Shadow is more resistant against bludgeoning and crushing attacks, but more vulnerable to piercing attacks (like heavy gunfire and stuff.)

                      Shadow also has a bit of a natural healing factor, but a slow one. If the wounds are simple like minor scrapes, bruises, and cuts then it could take between 5-10 minutes for the wounds to recover depending on the size of the wound. More serious wounds like gunshots and such would take up to hours to fully heal. Fatal wounds and stuff (like organ damage) could take a much longer amount of time to fully heal. Like say a few days maybe even weeks depending on the injuries to heal. If he has a Chaos Emerald on hand he can use Chaos Control to help speed up the healing process, though it takes focus and concentration (it is something he can do as listed in his Chaos Powers.) He can still die from his injuries though if they are bad enough, and he doesn't get treatment.


                      Now Shadow also has these power limiters on his wrists that are in the form of gold ring bracelets. Whenever he takes them off his power (physical, and his Chaos abilities) are doubled without his limiters. Without his Limiters he could go at near hypersonic speeds, lift twice his maximum weight, and focus his Chaos Abilities much more easily. However with this boost in power he suffers a major consequence. He can only stay in this state for about 5 minutes with a maximum duration of 10 minutes. If he stays in this powered up state for 5 minutes he becomes incredibly fatigued afterwards and won't be able to fight, while if he stays in this powered state for any longer he puts a serious strain on his body. If he stays in this state for 6-10 minutes Shadow's muscles will feel strained and Shadow will quite literally pass out. As such he only takes off the Limiters when he really needs to.

                      Also presumably because of his alien DNA he can breathe in space... which is odd... Don't know if I'll go with that though.


                      Chaos Abilities:
                      Spoiler:

                      Shadow is naturally able to tap into the arcane powers of any nearby Chaos Emeralds and utilize their Chaos Energy to empower himself and use a wide variety of Chaos Powers, such as Chaos Control, Chaos Spear, and Chaos Blast. Shadow can specifically harness both positive and negative Chaos Energy, depending on his state of mind.

                      Shadow's trademark move and most frequently used Chaos Power is Chaos Control: by using the power from a Chaos Emerald, this technique can warp space and time around him to his will - such as slowing down time or teleporting various distances. Shadow is perhaps the most adept user of Chaos Control in the series, since he makes the most extensive use of it and can be considered a master of this technique; he can shape Chaos Control into a variety of offensive and defensive attacks, and can even use it delicately enough to distort space in small centralized areas, such as around his fists, or use it to heal himself. It is currently unknown as to what extent Shadow can specifically use Chaos Control, as he has never been seen using it on another object without warping himself along with it, but it has been shown that he can warp objects and people with him, such as transporting the Black Comet off of Earth. Aside from its final usage in Sonic Adventure 2 and Shadow the Hedgehog, Shadow has used Chaos Control with three Emeralds at most, using Chaos Control to save Rouge from Prison Island.

                      As described in Shadow the Hedgehog, all of Shadow's Chaos powers increase in power with the number of Chaos Emeralds he possesses.


                      Weaponry and Vehicle Skills:
                      Spoiler:

                      In Shadow the Hedgehog, Shadow has shown that he can also skillfully use a wide range of firearms, semi-automatics, heavy assault, and close-combat weapons. He can also improvise with debris, and drive a wide range of vehicles, as shown in Shadow the Hedgehog, Sonic Riders, and Sonic the Hedgehog (2006).


                      Combat Skills
                      Spoiler:

                      In combat, Shadow is dangerous and fierce force that few can defeat directly. Extremely powerful, Shadow has never been seen holding back on his immense strength making him a powerful, brutal and deadly fighter with a distinct killer instinct. Shadow's skills are more than a match for even the strongest characters in the Sonic series, and has been able to take down some of the most fearsome foes seen in the Sonic the Hedgehog series on his own, such as Black Doom. To best put his skills in perspective, as seen in some of the scenarios in Shadow the Hedgehog, Shadow is only person so far who has been able to utterly defeat Sonic in combat.


                      Fighting Style
                      Spoiler:

                      Shadow's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on his Chaos Powers. In line with his nature and potent abilities, Shadow has adopted a fighting style where he fights his opponents using powerful blows, such as karate chops and roundhouse kicks, to which of his attacks have a significant amount of force behind them. With the speeds Shadow can move at, he can disable the opponent through the force of his blows alone, while leaving them at the mercy at his incoming attacks.

                      Shadow's fighting style revolves around making heavy use of his Chaos Powers, especially Chaos Control. Using Chaos Control, Shadow can teleport up in front or behind his opponents in battle to launch surprise attacks. Also, Shadow can use Chaos Control to increase the damage he deals to his opponent when striking them, often resulting in significant forces being released and blowing the opponent a certain distance away. To give himself the advantage over his opponents, Shadow will use powerful Chaos attacks involving Chaos Energy, such as energy bolts or even intense explosions.



                      Techniques and Moves
                      Spoiler:

                      Like Sonic, Shadow's basic combat moves revolves around the various forms of the Spin Attack, which is a variation on the tendency for hedgehogs to roll into tight balls for protection. The Homing Attack allows Shadow to jump and home in on an enemy to get over large gaps he cannot normally reach, the Spin Jump lets him curl into a ball attack opponent by landing on them, and the Spin Dash lets him shoot himself forward as an acceleration roll at high speeds to break barriers or mow down enemies. For more direct combat, Shadow can use his Chaos Attack to deal a barrage of Chaos Energy-fueled strikes to his opponents, and his Spin Kick lets him create a small tornado that can suck enemies in and damage them.

                      Many of Shadow's signature techniques are Chaos Powers. Shadow's trademark move is Chaos Control, which allows him to manipulate time and space to either warp across space or slow down time. His second most used Chaos Power is his Chaos Spear technique, where he throws bolts of Chaos Energy at his opponent. His most powerful and potent technique, however, is the Chaos Blast, which is literally a shockwave of Chaos Energy that eliminates anything and everything in a circular radius range. Shadow can, however, only use this attack when he is immersed in Chaos Energy (in other words needs a Chaos Emerald, or has to have one nearby.)


                      Like Sonic and Silver, by harnessing the power of the seven Chaos Emeralds, Shadow is able to use super transformation to enter a Super State that transform him into Super Shadow. In this form, he is bestowed with the new abilities of flight and near invulnerability. Also, like other super transformations, his normal abilities regarding speed, strength, and power are greatly enhanced as well, and his skills with Chaos Powers are increased to their full limit. During his first use of this transformation, Shadow found it difficult to stay in this state, due to his inexperience with it, but has since mastered it. This form will only be used at near the end of the RP or in the very rare special events.

                      Weapons: None, except anything he can find laying around.

                      Weaknesses: Shadow might be strong, fast, and could truly be considered the Ultimate Lifeform but that doesn't make him completely invulnerable. Even with his healing slow healing factor one can easily continue to attack him before he can have a chance to heal. So if one were to attack him with piercing attacks (the preferred method of damage) faster than he can heal he can be killed. Also if he only has one Chaos Emerald most of his Chaos Abilities require a few seconds to actually use. Especially if he has to focus his attacks. Also the ability to heal himself faster with Chaos Control requires at least one emerald, and intense concentration.

                      Appearance: He stands at a short 3ft 3, but don't let that size fool you. He is one of the more dangerous characters out there.

                      Personality: Shadow is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He is usually soft-spoken, and only says what he needs to before a fight. If Shadow makes a threat, he has every intention of carrying it out. Shadow constantly refers to himself as the Ultimate Lifeform and as a result, is extremely arrogant and self-absorbed, belittling his opponents and insulting their lack of strength. He has a ruthless edge in combat that all other characters in the series lack, and displays a natural "killer instinct". At times, Shadow is the most violent and merciless character in the series.
                      Shadow's infamous ruthlessness and aggression leads to fear and a nervousness that inhibits characters from his unshakable intent or sheer power in combat. Numerous characters from the Sonic series have shown absolute dread from encountering Shadow. Shadow's enemies never treat him lightly; he is one of the very few people Sonic takes seriously and acts hostile towards.

                      Alongside his dark and violent demeanor, Shadow can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is also consistently serious, even when not on a mission and he has no regard for silliness.

                      On occasion, Shadow appears to have some degree of mental instability. This is proven by his frequent hallucinations about Maria's face and his numerous threatening speeches. In most games Shadow is featured in, he pursues his foes with disturbing determination. The canon ending of Shadow the Hedgehog showed Shadow willing to destroy anything in his way to get to Black Doom.

                      Shadow also possesses a strong sense of identity, as evidenced when after falsely being told that he isn't the Ultimate Lifeform due to a lab report. He states to Rouge that even if his memories were fake, he is still Shadow the Hedgehog. Similarly in Sonic Heroes, during the Egg Fleet level, he mentions that even without his memories, he is still the Ultimate Lifeform, Shadow the Hedgehog. These qualities make him rarely susceptible to being manipulated by other forces.

                      Shadow is not without sentimental emotions and has shown a small sense of compassion from time to time. When Omega begins his attack in Sonic Heroes, Shadow could have easily forgotten about Rouge and engaged Omega without defending her. Instead, Shadow saves her from Omega, despite having absolutely no memory of her. He was also shown to be legitimately shocked when he learned that his goal of gaining the Chaos Emeralds to restore his memories was actually manipulated by Black Doom in order to wipe out humanity. Likewise, when the GUN Commander finally confronts him with his own memories of Shadow's nightmarish creation, Shadow agrees to face judgement if he was indeed responsible for the ARK massacre 50 years ago.

                      Shadow brushes off any kindness or sympathy that is sent his way. This is shown in Sonic Heroes, when Rouge showed concern for Shadow when he saw a broken android, Shadow curtly brushed her concern away. Also in Shadow the Hedgehog after Sonic suggested some "friendly competition," Shadow turned his back to Sonic and said, "Don't waste my time".

                      Despite Shadow being considered neutral in terms of alignment, he is considered an anti-hero by the most part with his overall motivation, which is dedicating his life to protecting mankind. He has also been selfless, such as nearly giving his life at the end of Sonic Adventure 2 to save Earth. Regardless, Shadow is still neutral, because he does whatever is necessary to get what he wants.

                      Morality: Neutral, but more of an Anti-hero if anything.

                      Biography: Oh god this is quite long... I'll need to post the link to the wiki about his biography and stuff.
                      http://sonic.wikia.com/wiki/Shadow_t...t_and_Creation

                      Traumas: The death of Maria, scarred him pretty much for life.

                      Notes: I had to nerf Shadow quite a bit, and thanks to S121 I think we found a decent balance on his physical abilities. Even though he is clearly stated as immortal, I had decided to make him close to being immortal. He never ages, and is incredibly powerful still.
                      Also his theme: (He has several theme songs, but I'm using the unused theme from Shadow the Hedgehog Who I Am.)
                      https://www.youtube.com/watch?featur...&v=yL_X61wMfQQ
                      https://www.youtube.com/watch?featur...&v=yL_X61wMfQQ

                      Last edited by SUSTIC; 12-09-2013, 10:33 AM.

                      Comment


                        Everybody but S1, guess who this mystery person behind the SDM is!

                        Comment


                          Eleos, probably.



                          Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                          You just discard their guts and keep on driving.

                          Comment


                            wat

                            5char


                            Comment


                              Oh, sorry, wrong person. Too many people get in, I get confused on who's characters are who.



                              Sometimes when you're driving down a road, a bug hits your windshield. It's ugly and unpleasant, but you just activate the wipers / cleaning fluid and it's gone in a few seconds. It's just part of driving down the road. You don't dwell on it, because that'd be silly. Bugs aren't worth the time.

                              You just discard their guts and keep on driving.

                              Comment


                                @ Mima

                                Happens
                                It's like me when I mixed up who had Terra in EG =w=


                                Comment

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