OH and here's the basic diagram of how everyone's upgrade module is going to be based on for the main party.
John: Tank. The more defensive he is, the more reckless he can attack. Due to his already enhanced body and his armor suit, by the end of the RP, if John makes the right upgrades, he can disable a mini-nuke with his basic armor shield and still live to fight. To compensate for the loss of improved attack, John will be given sleuth of kewl new weapons to use by the final fight.
Renamon: Stealth/Speed. Being a fox, Renamon gains more speed and stealthy abilities to carry out missions with ease. Upgrades on Renamon affects Nera as well.
X: Battle strategy. This may not sound that amazing, but being able to detect enemies from afar, radar/sonar ability, and temporary invisibility makes X almost a super-soldier in the final fight with tons of utility.
Am I... am I missing anybody in the main party (Those in the Base 3 fight)